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Draco Llasa for CSM 7 - Lets do it again - Null Sec and Incursion Candidate

First post
Author
Draco Llasa
Fors Fortis
#1 - 2012-02-08 05:49:27 UTC  |  Edited by: Draco Llasa
Please support my candidacy by clicking the like button up here -------------------------------------------------^


About Me
In the real world I’m a senior IT Architect, a person who’s used to identifying and resolving complex challenges on a daily basis, leading people, and dealing with difficult ones. Driving progress and holding people accountable. I can translate my years of professional experience into real progress for our community once again, as I have in the CSM 6.

Think I can’t represent you?
I have been an active Eve player for well over 4 years with near daily activity in game and with extensive understanding of most areas of game play. I have run both High sec carebear/industrial corp and corp/alliance that lived out in 0.0. I am currently a leader of a highly successful PVP Corp operating in a larger null sec based alliance, and also help out in running a high sec industrialist alliance.

I understand what it means to live in both empire and in 0.0, I have done both (with various toons) for years. I have experienced in just about every area and play style out there, and I can help represent you. I understand what is to be on the mining side of a Hulk and on the side looking at the hulk through the turrets, I have extensive experience with invention, research, BPC copying (BPC Pack Creation), production, etc. I understand how obnoxious it is when you have to click 1000 times to start your ME or copy jobs or reset PI Nodes. What it takes to compress minerals to move to low/null sec for manufacturing.. I understand the issues that pain you.. and I CAN represent those issues again in CSM 7

Why am I running - Again?
This past year on CSM 6 has had its share of ups and down, in fact I have been involved in extremes of both. This summer during monaclegate, when CCP as a business and eve as a community and game were at very low point, and in the winter with the creation and release of Crucible, one of the most welcome expansions in a while. This has given me a unique view on how CCP and the CSM work well together (and how sometimes it’s not so well).

During my time on CSM6 I had been pointed out by multiple devs, GM’s and even other CSM members as someone who ‘gets it’, as someone who can clearly and concisely get the message across, and I know I can take that level of understanding and put it to work again to drive out the things the community wants and needs the most.

My campaign objectives
This year for CSM 7 I want to focus on a bit more broad areas when compared to before.
Last year I put focus on a list of very specific issues, and as CSM6 comes to a close I can some of them did get knocked off the list. For this term, my campaign focuses will be on the following areas:
The evolution of null sec – turning it into something more than a tech farm, revitalize industrialization for null sec, create more conflict and wars, and more things to fight over.
Iteration of Eve – as with my last term, I want to continue to drive CCP to iterate on existing feature and ensure that it stays on the priority list.. always
Incursion – I have taken a position to stand with the incursion community to help represent them to CCP. During CSM 6 I worked with many of the incursion community leaders and delivered very pointed messages to CCP. These messages were well received and will hopefully result in some good iterations of the feature.

But Draco you are just another null sec bloc candidate who wants to ruin my eve
Nothing could be farther from the truth, as I sat with CCP during 3 separate summits I helped advocate positions from all over new eden, even going as far to specifically work with HIGH SEC incursion runners and leaders to represent their game play. Yes I’m in a larger null sec alliance, but NO that doesn’t mean I only care about null sec. During each of the 3 summits I was consistently one of the more vocal candidates. Ensuring the views of the players I represent get heard and understood by CCP.

A vote for me is a vote for a competent candidate that will once again drive the important issues home with CCP, the issues that affect you as a player the most, regardless of where you live, or how you play.
Draco Llasa
Fors Fortis
#2 - 2012-02-08 05:49:51 UTC  |  Edited by: Draco Llasa
I would like to follow up the info above my detailing out a bit more info
Null Sec revitalization
The main objectives that I intend to focus on with the CSM team are:
* Create more things that will generate hatred and war, which is what fuels the great fights.
* To make sov warfare more engaging/fun
* Reduce structure grinding since it blows

* Bring back worthwhile industry to 0.0 beyond super building, this should include improving of mining, manufacturing, research, etc and covers both POS and Outpost situations. (fixing POSs and the ideas behind adding destructible Outposts
Lets discuss this a bit more, one the main issues today is that 0.0 really doesn’t hold much value besides moon mining Tech, and PVP. And while PVP is a main activity, many alliances look to 0.0 and wonder “why bother setting up the infrastructure to live in 0.0”. This drastically reduces industrial and PVE activities which are the very basis of the PVP food chain. Without miners and ratters, roaming gangs have significantly fewer targets. The imbalance of mining/minerals, the screw up of the Anomaly nerf by CCP are a couple examples where things need to be fixed.

* Continue with the "Farms and Fields" idea, this is essentially the idea that there should be 'meaningful' objectives for small gangs or alliances to hit. These smaller targets should have a meaningful but not a devastating impact. Such as reinforcing or disabling a moon harvester for a certain amount of time or until repped.


Incursions
To be added soon.

Other Items
Bounty System - Updates/fixes to Bounties and the creation of a bounty hunting profession, based on this Thread
Station Offices - the financial rental stuff is a bit dumb and there are certain things corps should be able to do without an office, such as setup corp contracts.
LordKeeps
Sebiestor Tribe
Minmatar Republic
#3 - 2012-02-10 03:51:26 UTC
bump
Xathytoz
Roswell Project Victimz
#4 - 2012-02-10 16:35:07 UTC
All Hail Draco
Mara Kaid
Divergents
#5 - 2012-02-10 22:08:49 UTC
I've known draco for a bit during his earlier and former years. Solid sense of judgement and good ability to get the point across without drama or clamor.
Nicolo da'Vicenza
Viziam
Amarr Empire
#6 - 2012-02-10 22:10:58 UTC
nullsec pvp main/highsec pve alt candidate lol
LordKeeps
Sebiestor Tribe
Minmatar Republic
#7 - 2012-02-11 19:23:47 UTC
bump
Yin Utada
Doomheim
#8 - 2012-02-12 08:51:57 UTC
Worthy!
VCBee 2fast2furious
Federal Navy Academy
Gallente Federation
#9 - 2012-02-12 09:32:48 UTC
Draco Llasa wrote:
My campaign objectives
This year for CSM 7 I want to focus on a bit more broad areas when compared to before.
Last year I put focus on a list of very specific issues, and as CSM6 comes to a close I can some of them did get knocked off the list. For this term, my campaign focuses will be on the following areas:
The evolution of null sec – turning it into something more than a tech farm, revitalize industrialization for null sec, create more conflict and wars, and more things to fight over.
Iteration of Eve – as with my last term, I want to continue to drive CCP to iterate on existing feature and ensure that it stays on the priority list.. always
Incursion – I have taken a position to stand with the incursion community to help represent them to CCP. During CSM 6 I worked with many of the incursion community leaders and delivered very pointed messages to CCP. These messages were well received and will hopefully result in some good iterations of the feature.


Elephant in the room: How will you resolve working on 'revitalising nullsec' whilst also representing the highsec feature that has done more than any other to drag rank-and-file players out of 0.0 and back into highsec, since they can make more income farming incursions essentially risk-free?

I somehow doubt that the messages that the incursion community want you passing to CCP are that they're making far too much money for themselves and are not exposed to enough danger.
LordKeeps
Sebiestor Tribe
Minmatar Republic
#10 - 2012-02-12 14:17:37 UTC
bump
testobjekt
Goonswarm Federation Human Resources
#11 - 2012-02-12 16:20:00 UTC
will you support highsec incursion being effectivly 0.0 space?
doombreed52
TunDraGon
Goonswarm Federation
#12 - 2012-02-12 16:49:32 UTC
testobjekt wrote:
will you support highsec incursion being effectivly 0.0 space?


oh the bubbles yum yum yum. no neut reppers for wardecers :D
Draco Llasa
Fors Fortis
#13 - 2012-02-13 03:06:20 UTC
VCBee 2fast2furious wrote:

Elephant in the room: How will you resolve working on 'revitalising nullsec' whilst also representing the highsec feature that has done more than any other to drag rank-and-file players out of 0.0 and back into highsec, since they can make more income farming incursions essentially risk-free?

I somehow doubt that the messages that the incursion community want you passing to CCP are that they're making far too much money for themselves and are not exposed to enough danger.


There are many areas of null sec that have to be looked at, from sov, structures, upgrades, industry, outpost, and combat to name a few, each one could prolly take a whole post to explain whats broke and i wont do that since im sure most already know.
The real thing is what is to be done about it.
In the last year there have been many conversations with CCP on how to fix null sec, many good ideas and many bad. each one we discuss turns into a Russian doll and we just keep going deeper into the results. The main objectives that i intend to focus on with the CSM team are:
* To make sov warfare more engaging/fun
* Reduce structure grinding since it blows
* Bring back worth while industry to 0.0 beyond super building, this extents to mining, manufacturing, research, etc and covers both POS and Outpost situations
* Continue with the "Farms and Fields" idea, this is essentially the idea that there should be 'meaningful' objectives for small gangs or alliances to hit against larger or other alliances. Example (AND THIS IS JUST A RANDOM EXAMPLE) a small 20 man roaming gang that is able to knock out manufacturing lines of an outpost or POS, or disable a moon harvester for x amount of time or until repped. Again some random ideas. The main idea is that right now alliances can just sit there and hide if they dont want to fight, these types of ideas can help give a reason to form up defense fleets and give something worth defending
* and while very high level, to continue with the overall idea to create more things that will generate hatred and war, which is what fuels the great fights.

As for Incursions, you may be surprised to see how many incursions runner will admit that the reward/payouts for incursions are grossly unbalanced. I spent a lot of time working with the incursion community this past year and and much time relaying these views to CCP. High sec incursions should be profitable, but that profit/reward should be balanced within the range of site types, and also to the sec of the area its run in, high/low/null sec. I dont think many will disagree with that.
Rambo Bloodstain
Rambo Bloodstain Corp
#14 - 2012-02-13 13:59:30 UTC
I will be giving all my votes from all my accounts to you. Not because of your policies (they are good), but of a certain unnamed dicksmear who would turn the CSM into a downs-clown throwing water balloons filled with menstrual blood.

I hate clowns.
Vegare
Bitslix
Lolsec Fockel
#15 - 2012-02-13 15:22:12 UTC
friendly bump
Grumpy Owly
Imperial Shipment
Amarr Empire
#16 - 2012-02-15 20:31:51 UTC
Draco Llasa
Fors Fortis
#17 - 2012-02-15 21:18:12 UTC
Grumpy Owly wrote:
Posting in the hope for a candidacy view on the following: Bounty Hunting


Yes i have seen this and i do like it.. I know from my existing CSM term that the time to start dressing things like this will be coming up soon, i can surely add this to my list of things to support and help address.

Another item that will be on my list to try and address some of the idiocies with the current Station Office rental system.
I ill update my main thread to add these items
Grumpy Owly
Imperial Shipment
Amarr Empire
#18 - 2012-02-15 21:25:51 UTC
Draco Llasa wrote:
Grumpy Owly wrote:
Posting in the hope for a candidacy view on the following: Bounty Hunting


Yes i have seen this and i do like it.. I know from my existing CSM term that the time to start dressing things like this will be coming up soon, i can surely add this to my list of things to support and help address.

Another item that will be on my list to try and address some of the idiocies with the current Station Office rental system.
I ill update my main thread to add these items


ty Draco, quoted in linked thread also
Alphea Abbra
Project Promethion
#19 - 2012-02-15 21:36:09 UTC
I read your post as supporting destructible outposts. Can you elaborate?

Especially please elaborate on what should happen to people inside the outpost when destroyed, and what should happen to things (Either items, ships or jumpclones) inside when destroyed.

Also, should these destructible outposts be somewhere between POS and regular outposts, should it replace one or the other, or should it be a change/update to one of those?
Draco Llasa
Fors Fortis
#20 - 2012-02-21 15:13:21 UTC
There are many issues here and from what i have seen this exact issue is one of the mail why we don't have destructible outposts already.

The options vary drastically. Some ideas transfer the originals owners stuff to a defined empire location, others include the idea that.. its all gone.. Then there are various inbetweens. Such as stuff being dropped, sold by NPCs or various other versions. There are a few very solid ideas i have seen but cant elaborate due to NDA.

To get to you point, here is where i personally stand on the issue.
Because so far players have stored stuff with the assumption that outposts are indestructible, if implemented, the first time an outpost pops we may have to treat it different. If the final solution allows the stuff to still exist, as in an automated move or some other variation that makes the items available on the market for the owner (or someone else) to retrieve, then maybe nothing special is needed. However if the final decisions allows for the stuff to drop or be destroyed then CCP should allow for some sort of special one time move of items. Then after than everything they store is GONE.

Why?
Eve is a world of calculated risks, everything you do you weigh the risk vs reward. Up to this point everyone has made that decision based on a known fact, changing that fact has a severe impact tot players. A player should only lose their stuff if they made a conscious decision to leave there stuff in a potentially vulnerable place. As such players should be able to move or somehow gain access to their stuff for the first outpost destruction and then after that they would be making the decision to leave it and should loose it if such a mechanic is put in place.

As for the role of outposts, there are many possible answers here when you get into null sec revitalization, but for the sake of writing 3 more pages i will just state that all else aside, and outpost can stay as it is, just be destructible.
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