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Player Features and Ideas Discussion

 
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Spiral Approach

Author
Pierotte
Lutinari Syndicate
#1 - 2012-02-10 20:01:50 UTC
I'll grant that this has more to do with realism than because I have issue with the game balance, but to me it seems like: If I was a pilot who could freely steer my ship or the engineer of war ships, interested in keeping my customers alive, that I would often use a spiral approach when attacking enemies, allowing me to maximize transversal offset while still covering ground to make the approach. Heading nearly dead-straight towards a line of enemies is just stupid and people wouldn't do it as a matter of course (there would be tactical situations where you still would.)
Serge Bastana
GWA Corp
#2 - 2012-02-10 20:06:51 UTC
And that's what the better pvp pilots do, they aim for a spot roughly 30 - 40 degrees angle to their target and tighten that approach until they're close to orbit range.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Pierotte
Lutinari Syndicate
#3 - 2012-02-10 20:45:21 UTC
I suspect that there are two different styles among the better PVP pilots, though this is just a guess. Style one makes good use of double-clicking the main area to steer their ship. Style two has no main area, preferring to keep the overview at max so that they know everything which is happening and can target enemies wisely. For soloing, the former is probably better, but I'm not sure that most people are soloers.
mxzf
Shovel Bros
#4 - 2012-02-10 22:20:05 UTC
I think the main argument you'll run into, and a valid one, is that it would reduce the effect that piloting skill has on battles. Dumbing down advanced combat maneuvers is generally considered a bad thing by most people (other than the people who lack skill themselves).
Nikk Narrel
Moonlit Bonsai
#5 - 2012-02-10 22:35:43 UTC
mxzf wrote:
I think the main argument you'll run into, and a valid one, is that it would reduce the effect that piloting skill has on battles. Dumbing down advanced combat maneuvers is generally considered a bad thing by most people (other than the people who lack skill themselves).

Would it make sense for smaller faster ships to use evasive tactics?

Oh sure, you can ramp up the speed, and orbit a larger target at high speed, making their transverse great for defending against that one target...

What if you could buy scripts for afterburners or MWD's that cause the ship to use evasive maneuvers, something that would enhance their transverse effect against any ship trying to fire on them?

The T2 ABs and MWDs could be the ones able to do this, and maybe the scripts would require the skill Combat maneuvering, prerequisite of evasive maneuvering to level 5.

Just an idea that popped in my head, any thoughts?
mxzf
Shovel Bros
#6 - 2012-02-10 22:46:01 UTC
Nikk Narrel wrote:
mxzf wrote:
I think the main argument you'll run into, and a valid one, is that it would reduce the effect that piloting skill has on battles. Dumbing down advanced combat maneuvers is generally considered a bad thing by most people (other than the people who lack skill themselves).

Would it make sense for smaller faster ships to use evasive tactics?

Oh sure, you can ramp up the speed, and orbit a larger target at high speed, making their transverse great for defending against that one target...

What if you could buy scripts for afterburners or MWD's that cause the ship to use evasive maneuvers, something that would enhance their transverse effect against any ship trying to fire on them?

The T2 ABs and MWDs could be the ones able to do this, and maybe the scripts would require the skill Combat maneuvering, prerequisite of evasive maneuvering to level 5.

Just an idea that popped in my head, any thoughts?


The thing you speak of is called a "Tracking Disruptor", there's no need to replicate the functionality in ABs/MWDs.
Nikk Narrel
Moonlit Bonsai
#7 - 2012-02-10 23:27:09 UTC
mxzf wrote:
Nikk Narrel wrote:
mxzf wrote:
I think the main argument you'll run into, and a valid one, is that it would reduce the effect that piloting skill has on battles. Dumbing down advanced combat maneuvers is generally considered a bad thing by most people (other than the people who lack skill themselves).

Would it make sense for smaller faster ships to use evasive tactics?

Oh sure, you can ramp up the speed, and orbit a larger target at high speed, making their transverse great for defending against that one target...

What if you could buy scripts for afterburners or MWD's that cause the ship to use evasive maneuvers, something that would enhance their transverse effect against any ship trying to fire on them?

The T2 ABs and MWDs could be the ones able to do this, and maybe the scripts would require the skill Combat maneuvering, prerequisite of evasive maneuvering to level 5.

Just an idea that popped in my head, any thoughts?


The thing you speak of is called a "Tracking Disruptor", there's no need to replicate the functionality in ABs/MWDs.

Tracking disruptor's are useful, to be sure.

On smaller and lighter ships, the maneuvering trick is specifically to handle multiple hostiles, not just one. They could do a high speed orbit for that effect already.