These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

simple level fix for reality sake

Author
leviticus ander
The Scope
Gallente Federation
#1 - 2012-02-10 01:37:48 UTC
could they just make everything that's M/s into KM/s and KM into thousands of KM.
basically then the ranges would be more realistic for space combat, the grid would be a few thousand KM rather than a couple hundred. guns would have realistic ranges, missiles would have realistic speeds, ships would be going at a speed that is at the very least enough to prevent them from falling into the atmosphere. and I'm sure there are other things too.
if they were feeling really ambitions, remove speed caps and make the caps the acceleration time and the current acceleration would be an engine spin up time. but this part I see going really wrong since people might start trying to fly from system to system and would break the systems.
Katalci
Kismesis
#2 - 2012-02-10 01:39:08 UTC
no
leviticus ander
The Scope
Gallente Federation
#3 - 2012-02-10 01:50:37 UTC
Katalci wrote:
no

why? I don't see anything horribly game breaking or even much of a change to game play. aside from the second part, if that's what you're disagreeing with then I do understand that.
Katalci
Kismesis
#4 - 2012-02-10 02:00:16 UTC
Read a book about astronomy, and look up what a kilometer and a second are.
mxzf
Shovel Bros
#5 - 2012-02-10 02:09:10 UTC
Do you actually know how far a kilometer is?

Here's a few numbers for you:
The state of New Jersey is 273km long (the size of a grid - ish)
Radius of the Earth: 6,300km (meaning your proposed "multiply everything by 1000" would make the grid 40 times wider than the Earth with almost 1600 times the volume)

Does it really sound reasonable to multiply everything by a thousand? And where are you getting your "realistic" anyways? You can already get ships going at 10-30km/s in-game, if you multiplied their speeds by 1000 you start hitting relativistic speeds, something I don't think we want to start messing with.

And ships aren't near enough the planet's gravity well to worry about trying to get lift in atmosphere.

Also, removing speed caps would potentially break the balance very badly in many areas.
leviticus ander
The Scope
Gallente Federation
#6 - 2012-02-10 09:45:53 UTC
yes I know what a kilometer is, I just used by 1000 since then it would be easier math. better woud be around 50-100.
if you were as close to a planet as we get when just going to do PI we would rapidly drop into the atmosphere at the speeds that most ships travel at.
I figured people would have issues with the second part, but I just thought I would toss it out there.
Mag's
Azn Empire
#7 - 2012-02-10 09:52:59 UTC
Where's the reality in this idea?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

leviticus ander
The Scope
Gallente Federation
#8 - 2012-02-10 10:42:35 UTC
not going slower than some cars out there.
Velicitia
XS Tech
#9 - 2012-02-10 14:20:27 UTC  |  Edited by: Velicitia
fastest car on earth hit 431.074 km/h ... assuming my maths are right, that's about 100m/sec. it weighs just shy of 1900 kg empty (1888).
Freighters travel at ~80 m/sec (and I think they're one of the slowest ships in game). it weighs just under 1.2 billion kg empty (1.175).

20% lower top speed than a bugatti veyron, while weighing just over 622 THOUSAND times more... yeah, speed's fine.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

leviticus ander
The Scope
Gallente Federation
#10 - 2012-02-10 14:47:50 UTC  |  Edited by: leviticus ander
not for space it isn't. that's why I was saying that I want them to go faster than some cars.
I say some cars because there a couple different bugatti models that went faster, and there are the non-production vehicles that are done to break landspeed records. and that's 120M/s which is about as fast as my navy mega.
generally if you're looking for speeds that are happening in space, look more for the speeds that fighters are doing for the lowest speeds we would reach, preferably more.
EDIT: and in order for a car to go faster than a freighter, it would only need to do 290KM/H.
mxzf
Shovel Bros
#11 - 2012-02-10 15:52:10 UTC
So you're comparing land-speed record setting cars, purpose-designed to set records, to a giant space ship weighing over 115,000 TONS. That's like complaining that an aircraft carrier doesn't move as fast as a motorboat built for racing, it's just stupid.

The system works well as it is and is balanced. There's no reason to change anything.
Lucjan
Deutzer Freiheit
#12 - 2012-02-10 17:04:45 UTC
Curiosity is currently travelling 102698 km/h == 28527 m/s.
It weighs 2 tonnes.

http://mars.jpl.nasa.gov/images/spacecraftnow/msl_today5.jpg
leviticus ander
The Scope
Gallente Federation
#13 - 2012-02-10 19:10:40 UTC
Lucjan wrote:
Curiosity is currently travelling 102698 km/h == 28527 m/s.
It weighs 2 tonnes.

http://mars.jpl.nasa.gov/images/spacecraftnow/msl_today5.jpg

thank you.
these are space ships, meant to fly in space, where if you don't fly at thousands of m/s, you fall to a fiery death.
mxzf
Shovel Bros
#14 - 2012-02-10 19:25:04 UTC
leviticus ander wrote:
these are space ships, meant to fly in space, where if you don't fly at thousands of m/s, you fall to a fiery death.


Someone doesn't get how gravity wells work ...

Unless you're right next to a gravity well, there's really not much speed needed at all, remember that gravitational attraction is exponentially proportional to distance (as a refresher, F = G(m_1*m_2)/(r^2)). Meaning that ships that will never enter a gravity well (like all ships in Eve) don't really have to worry about it.

Also, you're really not thinking if you don't get the irony of what you just said. If a ship needs to go fast (to get lift in an atmosphere), then going fast is what causes a "firey death". The thing that causes heat is the atmosphere, which an Eve ship will never come in contact with since they're deep-space ships.

And the biggest thing you're not getting is that gameplay > realism. Always, with no exceptions. Speeds/sizes are balanced right now, there is no reason to change it. Period.
leviticus ander
The Scope
Gallente Federation
#15 - 2012-02-10 19:46:29 UTC  |  Edited by: leviticus ander
I know how gravity wells act. apperantly you don't know how solar system works. it's only the orbiting of the planets (at tens of thousands of M/s) that prevent them all from falling into the sun. http://www.enchantedlearning.com/subjects/astronomy/planets/earth/Speeds.shtml
a solar system is a massive gravity well, and what do you know, we're always in it in eve ships. it's just less noticeable than for things in low orbit like the ISS.
mxzf
Shovel Bros
#16 - 2012-02-10 20:07:53 UTC
*facepalm* The gravitational attraction is proportional to the product of the masses of the two bodies. Meaning that the gravitational attraction between a planet and a sun is immensely larger than between a sun and a small craft.

And that's all academic, because gameplay > realism, which means that they won't change the system anyways.

I can't tell if you're being intentionally stupid or if it just comes naturally, but I can see that it's pointless trying to talk sense into you, so I'm going to stop wasting my time.
AHaulingAlt
School of Applied Knowledge
Caldari State
#17 - 2012-02-10 20:16:50 UTC
mxzf wrote:
*facepalm* The gravitational attraction is proportional to the product of the masses of the two bodies. Meaning that the gravitational attraction between a planet and a sun is immensely larger than between a sun and a small craft. ....I can't tell if you're being intentionally stupid or

The force between two objects depends on the mass of the two. The acceleration not so much.
leviticus ander
The Scope
Gallente Federation
#18 - 2012-02-10 20:18:04 UTC  |  Edited by: leviticus ander
the game changing part's why I suggested just a game wide multiplication of 1000, that way for the players it would still be using essentially the same numbers. possibly some tweaking of tracking would be in order.
http://freemars.org/jeff/speed/index.htm
satellites still need to go quite quickly. and when we warp to a planet, we are well within the well created by the planet. same with the moons, they may not have as much effect, but they are still going to effect us.
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2012-02-10 23:10:10 UTC
Remember:

It's a GAME.
leviticus ander
The Scope
Gallente Federation
#20 - 2012-02-10 23:41:54 UTC
yes, I know it's a game, and part of that is not throwing suspension of belief out the window. that's why I'm suggesting this is because I can't see ships in space flying around at these comparatively minuscule speeds.
12Next page