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Storyline Mods: A solid investment or a sordid waste of time?

Author
papamike
Aliastra
Gallente Federation
#1 - 2012-02-04 12:35:25 UTC  |  Edited by: papamike
Hello there fellow marketeers,

I was wondering if I could get some feedback from those of you who actually manufacture Storyline mods and then sell them via contracts. I see quite a few up for sale across all regions but considering the very negligible benefits the mods possess, I was wondering if there was much of a demand for them.

I know that its quite a specialized stream of manufacturing, requiring a bit of investment in skill and resources. Considering this, and having spent the better part of a day scanning one of the cosmos sites for manufacturing parts, I was also wondering if those of you who produce these mods actually hunt down the parts yourselves or simply place buy and/or sell orders on the market for the parts you specifically need for manufacture.

Considering the amount of people ive talked to with hangers full of the bpcs gained from running the cosmos missions, I suspect that not alot of people bother going to the effort to produce these mods.
Ruvin
Amarr Empire
#2 - 2012-02-04 13:10:42 UTC  |  Edited by: Ruvin
manufacturing , you sure its the right section ? i would try in "science and industry" one :o

Opportunities multiply as they are seized.

Bumblefck
Kerensky Initiatives
#3 - 2012-02-04 13:43:37 UTC
Some are very much worthwhile from a profitability standpoint (in particular, the 'Bailey' Reinforced 1600mm plates and 'Distributor' TDs spring to mind), the rest not really so much. The Analogue/Digital Booster Rockets can be good, too.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Arec Bardwin
#4 - 2012-02-05 10:54:24 UTC
The problem is that the materials the cosmos items are made from drop from plexes in their respective cosmos constellation. You have to buy them off the market or grind them from the plexes yourself, and I'm not sure if this is worthwhile. Especially since you have to buy some expensive skills required to manufacture these modules.
papamike
Aliastra
Gallente Federation
#5 - 2012-02-05 12:23:25 UTC
Arec Bardwin wrote:
The problem is that the materials the cosmos items are made from drop from plexes in their respective cosmos constellation. You have to buy them off the market or grind them from the plexes yourself, and I'm not sure if this is worthwhile. Especially since you have to buy some expensive skills required to manufacture these modules.


Yeah ive had a look at the actual areas these come from. It appears that there are less then a couple dozen (at most) people who are farming these areas. I spent the better part of Friday in the Caldari plexes farming an assortment of the drop components, with an eventual market sell value of around 300-350mil. If I was to sell them to the standing buy orders it would drop dramatically to around 200mil at most. This absolutely pales in comparison to incursions and the like.

Im wondering if this is where the bottleneck in Storyline mods are or if its a demand issue? The fact that these mods are only available from contracts means its next to impossible (to my knowledge) to get an idea of the amount of trade that is going on.

There certainly arent a shortage of bpcs- thats for sure. Im starting to think that either very few people are actually making these mods due to the PITA nature of aquiring a steady supply of the components or that no one is buying the mods in the first place and therefore its not a worthwhile investment in time and isk to end up with a lot of mods that are essentially T2 with better fitting limitations.
Nikuno
Atomic Heroes
#6 - 2012-02-10 17:08:07 UTC
The mods fall into 2 categories -those of the pirate faction (serpentis, angel, etc) and those of the legendary faction (sleeper, yan jung, etc). when cosmos orignally came out you could find all the parts needed to make them in the cosmos plexes, but that changed with the introduction of invention.CCP were their usual lazy selves and decided that invention would use the datafiles (which the pirate faction mods need) that cosmos already used - stolen formula and the like. The problem was that people could farm these in the cosmos plexes, which CCP didn't want , so they took them out of cosmos plexes and made them exclusively available from exploration. This dramatically dropped supply and increased costs, driven almost entirely by the inventors, and priced the cosmos mods that required them beyond any reason to make them. A few are still worth it, but not many, and the market is very small. Most cosmos mods traded are not built, but dropped directly. I've tried to point this out to CCP through many threads over the years, but it's not important to them. Cosmos never has been since they introduced it, it's never had a single iteration to the best of my knowledge.