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Blaster Ammo: Void vs Faction Antimatter

Author
Johnny Aideron
Order of Rouvenor
#1 - 2011-12-02 02:24:46 UTC
Which is best on what and when (assuming you use blasters and get within range)? Particularly in the case of medium blasters. I'm inclined to use void ammo against anything battlecruiser sized given the recent accuracy adjustments, and sometimes vs cruisers when using heavy electron blasters. But what about ion and neutron blasters? Can they hit things with void within optimal range?
X Gallentius
Black Eagle1
#2 - 2011-12-02 02:29:42 UTC
Rule of Thumb:
Void - For shooting ships bigger than your turrets. (Put void in Heavy Nuetron Blasters to shoot BCs, for example)
Antimatter - For shooting ships equal to or smaller than your turrets. (Put antimatter in HNBs to shoot cruisers, for example)

DarkAegix
Center for Advanced Studies
Gallente Federation
#3 - 2011-12-02 03:51:07 UTC
The 20% buff to blaster tracking could have made Void more viable than CN AM even when shooting equal-sized ships.
Emily Poast
The Whipping Post
#4 - 2011-12-02 05:56:56 UTC
DarkAegix wrote:
The 20% buff to blaster tracking could have made Void more viable than CN AM even when shooting equal-sized ships.


Yep. That plus the 5 second reload time makes void worth carrying now.
Reno684
Caldari Provisions
Caldari State
#5 - 2012-01-28 03:59:03 UTC
I believe a webbed frig can be hit with void now that the patch is out. Does anyone have the tracking for old caldari navy antimatter before buffers got boosted opposed to buffed void?
Hungry Eyes
Imperial Academy
Amarr Empire
#6 - 2012-01-28 04:02:24 UTC
void and null in your cargo
vorneus
Hub2
#7 - 2012-01-28 10:39:58 UTC
Since the buff I now take Void loaded, with Null and faction AM in cargo.

If it turns out I can't track with void, or the target I'm going for is significantly smaller (think frig if I'm using medium guns, I won't downgrade from Void if I'm fighting another cruiser unless it's a SFI for example) I'll switch to faction AM.

Use for Null is obvious.

-Ed

This one time, I like, totally did some stuff.

Liafcipe9000
Critically Preposterous
#8 - 2012-01-28 17:46:25 UTC
Reno684 wrote:
I believe a webbed frig can be hit with void now that the patch is out. Does anyone have the tracking for old caldari navy antimatter before buffers got boosted opposed to buffed void?


use old version(s) of EFT?
Hrett
The Scope
Gallente Federation
#9 - 2012-01-29 00:02:03 UTC
I will say that the tracking issues for blasters, and thus void, are still not fixed.

I had a dual rep thorax with medium electrons, scram, and no web. I had void loaded. I tackled a Naga, scrammed him and set orbit at 1000 and turned off MWD. I got under his guns and started chewing through his shield buffer. It took longer than i thought necessary, and by the time I had him in low armor, falcon and drake showed up and did me in.

I went back and looked at the logs and 95% of my hits were 'barely' or 'lightly' or whatever the exact name is. That is why I didnt kill him.

Now, i didnt have a web, was using void, and Nagas have a lower signature than your normal BC. BUT I was using electrons (best tracking) and he was shield tanked, so his sig was bigger. I can only conclude that tracking on blasters inside their optimal is still not working right. So, at the very least, be careful with void against T3 BCs.

spaceship, Spaceship, SPACESHIP!

Uppsy Daisy
State War Academy
Caldari State
#10 - 2012-01-29 18:03:30 UTC
Hrett wrote:
I will say that the tracking issues for blasters, and thus void, are still not fixed.

I had a dual rep thorax with medium electrons, scram, and no web. I had void loaded. I tackled a Naga, scrammed him and set orbit at 1000 and turned off MWD. I got under his guns and started chewing through his shield buffer. It took longer than i thought necessary, and by the time I had him in low armor, falcon and drake showed up and did me in.

I went back and looked at the logs and 95% of my hits were 'barely' or 'lightly' or whatever the exact name is. That is why I didnt kill him.

Now, i didnt have a web, was using void, and Nagas have a lower signature than your normal BC. BUT I was using electrons (best tracking) and he was shield tanked, so his sig was bigger. I can only conclude that tracking on blasters inside their optimal is still not working right. So, at the very least, be careful with void against T3 BCs.


Why didn't you slow down then?
Hrett
The Scope
Gallente Federation
#11 - 2012-01-30 07:33:26 UTC
Uppsy Daisy wrote:
Hrett wrote:
I will say that the tracking issues for blasters, and thus void, are still not fixed.

I had a dual rep thorax with medium electrons, scram, and no web. I had void loaded. I tackled a Naga, scrammed him and set orbit at 1000 and turned off MWD. I got under his guns and started chewing through his shield buffer. It took longer than i thought necessary, and by the time I had him in low armor, falcon and drake showed up and did me in.

I went back and looked at the logs and 95% of my hits were 'barely' or 'lightly' or whatever the exact name is. That is why I didnt kill him.

Now, i didnt have a web, was using void, and Nagas have a lower signature than your normal BC. BUT I was using electrons (best tracking) and he was shield tanked, so his sig was bigger. I can only conclude that tracking on blasters inside their optimal is still not working right. So, at the very least, be careful with void against T3 BCs.


Why didn't you slow down then?


Becuase he was in a fast T3 BC and I would have lost him. Regardless, it doest change fact that for ships and guns designed to go into tight orbit at close range to kill the enemy, doing so makes your guns completely nerfed. I should be able to get reasonable regular normal hits on a larger target in my optimal - even with no web and void. Something is still jacked.

spaceship, Spaceship, SPACESHIP!

Shamefuldirty
PERMIT REGULATORS
#12 - 2012-02-09 11:05:53 UTC
Hrett wrote:
Uppsy Daisy wrote:
Hrett wrote:
I will say that the tracking issues for blasters, and thus void, are still not fixed.

I had a dual rep thorax with medium electrons, scram, and no web. I had void loaded. I tackled a Naga, scrammed him and set orbit at 1000 and turned off MWD. I got under his guns and started chewing through his shield buffer. It took longer than i thought necessary, and by the time I had him in low armor, falcon and drake showed up and did me in.

I went back and looked at the logs and 95% of my hits were 'barely' or 'lightly' or whatever the exact name is. That is why I didnt kill him.

Now, i didnt have a web, was using void, and Nagas have a lower signature than your normal BC. BUT I was using electrons (best tracking) and he was shield tanked, so his sig was bigger. I can only conclude that tracking on blasters inside their optimal is still not working right. So, at the very least, be careful with void against T3 BCs.


Why didn't you slow down then?


Becuase he was in a fast T3 BC and I would have lost him. Regardless, it doest change fact that for ships and guns designed to go into tight orbit at close range to kill the enemy, doing so makes your guns completely nerfed. I should be able to get reasonable regular normal hits on a larger target in my optimal - even with no web and void. Something is still jacked.


seconded

Sausages anyone??

Alua Oresson
Aegis Ascending
Solyaris Chtonium
#13 - 2012-02-09 11:46:57 UTC
Hrett wrote:
I will say that the tracking issues for blasters, and thus void, are still not fixed.

I had a dual rep thorax with medium electrons, scram, and no web. I had void loaded. I tackled a Naga, scrammed him and set orbit at 1000 and turned off MWD. I got under his guns and started chewing through his shield buffer. It took longer than i thought necessary, and by the time I had him in low armor, falcon and drake showed up and did me in.

I went back and looked at the logs and 95% of my hits were 'barely' or 'lightly' or whatever the exact name is. That is why I didnt kill him.

Now, i didnt have a web, was using void, and Nagas have a lower signature than your normal BC. BUT I was using electrons (best tracking) and he was shield tanked, so his sig was bigger. I can only conclude that tracking on blasters inside their optimal is still not working right. So, at the very least, be careful with void against T3 BCs.


Void isn't for every target. Try the antimatter ammo next time. Conversely, you can go with a conventional buffer fit Thorax that has a web.

http://pvpwannabe.blogspot.com/

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#14 - 2012-02-09 13:04:49 UTC
Antimatter unless you shooting something that is

a. tackled
b. bigger than you are by a ship class

Void's main purpose in EVE is for you to jerk off to your DPS numbers.
Ryder 3vyn
Doomheim
#15 - 2012-02-10 02:04:09 UTC  |  Edited by: Ryder 3vyn
Hrett wrote:
Becuase he was in a fast T3 BC and I would have lost him. Regardless, it doest change fact that for ships and guns designed to go into tight orbit at close range to kill the enemy, doing so makes your guns completely nerfed. I should be able to get reasonable regular normal hits on a larger target in my optimal - even with no web and void. Something is still jacked.

If you are the one orbiting your enemy that means you are the faster one {or the guy you are fighting is a complete tool}. So if you are the one orbiting, whether you have a web or not is completely irrelevant in regards to tracking. Furthermore, orbiting your enemy is not the way to keep them close to you. If you click the orbit button there is a good chance your enemy will escape if his speed is remotely similar to your own because your ship is automatically panning to the side in an attempt to orbit while your enemy {if he is smart} will be heading off straight away from you. While, yes, you can quickly react to this and spam approach or what have you, doing so will also mean that your enemy will be able to track you, probably for full DPS. Not a good situation to get into. Now, When the dude above your post asked "why didn't you stop?" I think a more logical response from you would have been for you to assume that 'stop' = 'stop orbiting' as orbiting was the source of this whole problem. Now, to stop orbiting completely might be a bit drastic, but perhaps slowing your boat down a tad would have scored you some nicer hits. But then again if the guy was in armor... why wouldn't you simply hold him at an advantageous range rather than orbiting at all? I guess you were just sitting there thinking "die already, die already!!". Sadly that is a mistake made by many pilots during times when they should have been paying more attention to the battle.
Suleiman Shouaa
The Tuskers
The Tuskers Co.
#16 - 2012-02-10 02:52:52 UTC
Hrett wrote:
I will say that the tracking issues for blasters, and thus void, are still not fixed.

I had a dual rep thorax with medium electrons, scram, and no web. I had void loaded. I tackled a Naga, scrammed him and set orbit at 1000 and turned off MWD. I got under his guns and started chewing through his shield buffer. It took longer than i thought necessary, and by the time I had him in low armor, falcon and drake showed up and did me in.

I went back and looked at the logs and 95% of my hits were 'barely' or 'lightly' or whatever the exact name is. That is why I didnt kill him.

Now, i didnt have a web, was using void, and Nagas have a lower signature than your normal BC. BUT I was using electrons (best tracking) and he was shield tanked, so his sig was bigger. I can only conclude that tracking on blasters inside their optimal is still not working right. So, at the very least, be careful with void against T3 BCs.


There is a pretty huge difference in tracking between a (Blaster) Naga and an Electron Thorax, even when you have Void loaded so you can easily settle into a wider orbit and stay under his guns if you want to be lazy.
Batelle
Federal Navy Academy
#17 - 2012-02-10 13:41:24 UTC
load void, hit approach, web, kill.

void should work fine in neutron blasters against other cruisers if you aren't trying to orbit. Remember, in addition to the 20% tracking buff, void 's effective tracking was tripled with crucible, when it went from a 75% tracking penalty to a 25% tracking penalty, giving it the same raw tracking as null. So if you're missing with void, you're a bit too close.

I still keep faction antimatter with me, and I wouldn't plan on using void if i have a scram and no web

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Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#18 - 2012-02-10 14:43:07 UTC
Johnny Aideron wrote:
Which is best on what and when (assuming you use blasters and get within range)? Particularly in the case of medium blasters. I'm inclined to use void ammo against anything battlecruiser sized given the recent accuracy adjustments, and sometimes vs cruisers when using heavy electron blasters. But what about ion and neutron blasters? Can they hit things with void within optimal range?


Null is pretty sweet now and as someone else said the 5sec reload means changing in fight is a realistic option now.

Getting kited?> Null
Getting orbited close?> Navy Antimatter
You're dictating range & no orbit> Void

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