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Player Features and Ideas Discussion

 
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Skill Que Tweak

Author
Buzzy Warstl
Quantum Flux Foundry
#61 - 2012-02-09 16:53:19 UTC  |  Edited by: Buzzy Warstl
Any required game mechanic that requires a player to place game requirements before RL obligations is fundamentally broken.

For some things this might be necessary. PvP fleets, for instance, require that the players all be present at the same time or that they not participate. PvP is not a required game mechanic, however.


Since Eve character progression is based on real time passing and not on play time, it should properly have the least dependency on people being able to set aside their RL obligations to participate fully, and many people that play Eve have RL obligations that can keep them away from the game for weeks at a time.


Just because it isn't broken for *you* doesn't mean that it isn't broken.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Velicitia
XS Tech
#62 - 2012-02-09 17:00:54 UTC
Buzzy Warstl wrote:
Any required game mechanic that requires a player to place game requirements before RL obligations is fundamentally broken.

(stuff)


Just because it isn't broken for *you* doesn't mean that it isn't broken.



1. Please explain where "30 sec to throw in a skill" requires prioritisation of the game requirement over real life.
2. Please explain how the current 24 hour queue window is broken.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Buzzy Warstl
Quantum Flux Foundry
#63 - 2012-02-09 17:19:43 UTC
Velicitia wrote:
Buzzy Warstl wrote:
Any required game mechanic that requires a player to place game requirements before RL obligations is fundamentally broken.

(stuff)


Just because it isn't broken for *you* doesn't mean that it isn't broken.



1. Please explain where "30 sec to throw in a skill" requires prioritisation of the game requirement over real life.
2. Please explain how the current 24 hour queue window is broken.

1. Not broken.
2. Lots of ways. Nobody is updating their skill queue from an army field deployment or aboard a ship at sea. Military folks are an important part of the Eve community. Why should their characters suffer for their dedication to more important things?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Velicitia
XS Tech
#64 - 2012-02-09 17:30:25 UTC  |  Edited by: Velicitia
Neither of us can say one way or another whether or not they do keep their sub active, so it's a wash.

Furthermore, they're only buying a 8-10 weeks with this "improvement" (assuming a L0 -> L5 skill of sufficient rank) ... so unless their deployment is less than that, they're right back at square 1 of "it's not fair".

In all honesty though, I believe that the majority of people in the armed services have more important things to worry about than "crap, did I set a skill in a video game".

edit -- they also get to drive tanks or fly airplanes or something ... which is probably a lot more fun than blowing up someone's space-pixels.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nikk Narrel
Moonlit Bonsai
#65 - 2012-02-09 17:43:29 UTC
Velicitia wrote:
In all honesty though, I believe that the majority of people in the armed services have more important things to worry about than "crap, did I set a skill in a video game".

edit -- they also get to drive tanks or fly airplanes or something ... which is probably a lot more fun than blowing up someone's space-pixels.

Ah, you are overlooking a detail, one I can understand if you don't know many military gamers.

They value their connections to their friends and families. Familiar things they can enjoy together, makes the pain of separation go away, if only for a brief period of time.

Let's say you have a friend, on deployment, who likes EVE. EVE is better than many MMO's in that it is possible to advance your character while not being online to grind, so for someone denied access for extended periods, that is a great thing.

The player get's some R&R time, and is able to get to an internet connection. Laptop get's hooked up, they email a few buddies they have the next 36 hours free, can everyone get together at some point online and hang out.

For those few brief hours, they are with their friends again.

A skill que with a longer run time is possible with my idea. They might log in, able to fly something new, or use the T2 guns. Go do a roam, or a level 4 mission.

Whatever the case, they may be in a virtual world controlling a spaceship made of pixels, but they are also with friends again. You would be amazed at how important that can feel.

They would also benefit from my idea, as pointed out.
Buzzy Warstl
Quantum Flux Foundry
#66 - 2012-02-09 17:43:53 UTC
If they do choose to keep their subscription active it's money to support the game for the rest of us.

If they can *plan* and *set up* a skill queue to cover their entire expected deployment plus a bit they are more likely to keep that subscription active.

If they can't they are quite likely to let it lapse and pick it up again (maybe) when they get home.

Imagine setting up a queue to train for [racial] Carrier 5 (and supporting skills) before heading overseas. How excited would you be to have that available when you get back?

I mean, not as exciting as having a hot girlfriend waiting your return, but pretty darn exciting for internet spaceships.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mag's
Azn Empire
#67 - 2012-02-10 09:25:45 UTC  |  Edited by: Mag's
Nikk Narrel wrote:
Please understand, the common assumption being used against this idea is just that, an assumption.
We understand completely, it's you that seems to be having difficulty. The reason people talk about organisation and being able to utilise it correctly, is because you use that argument as a basis for change. You can't have it both ways.

Nikk Narrel wrote:
Mag's: Working as intended, especially when you will have no negative repercussion to the change, loses credibility. People have motive's for everything, and while you may be selflessly defending the time of the developers, you more than likely have a motive.
I suspect you feel they need to budget their time and efforts, and this idea would be a waste of their time by comparison.

I counter this with an engineer's perspective: The change should be trivial to code in, and when included with other items already in the area of skills, they are going to be working on that code set anyways.
No negative repercussions? Are you even reading what I'm posting?
I'll repeat it: Your idea means the queue is extended way beyond the balanced 24 hour limit. Your idea will be adding days or even weeks to the existing queue. That's days and weeks on top of whatever you have training. Neither balanced or a good idea.

You keep trying to make my opposition to this idea, into something greater. It's not. I have quite clearly stated time and time again, why I'm against it. But it is after all your idea and as such, the onus is upon you to give a valid reason why this is needed.

The following reasons are not valid arguments for change:
  • I want.
  • People are not very good, at organising their time.
  • He's going on holiday for a month.
  • He's going up a mountain and might not be back in time.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#68 - 2012-02-10 10:49:22 UTC
Would rather from now through your payed subscription time. Is it not a free convenience tool to make skill planning smoother?

The 24 hour being "balance" statement implies the game is balanced around 24 hour cycles? Or that any more than 24 hour leads to what exactly? Better skill progression with out having to set alarms and be were you can log on to optimise skills? Balance doesn't really seem involved in a connivance tool. And making a key element of the game "stay online or with in 500 feet at all times" is kind of a drag. Some times I meet people, stay out late, and forget, But I still get charged because of the skill points Im gaining. Yet I'm not.

Tho OP's plan is just goofy and not that much more convenient. I'll take 24 hours.

I'll eat a free Mc D's cheese Burger if I'm hungry, but I'll go to a pub and buy a better one if I can.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Velicitia
XS Tech
#69 - 2012-02-10 14:09:51 UTC
It's not so much "balance" in the "in game" sense that a Mael is balanced against a 'baddon ... or a rifter is balanced against a tristan; but rather that the 24 hour window is "balanced" between "forcing people to log in daily" and "not having enough incentive to log in at all".

Yeah, it would be great to "set and forget" 3 months worth of skill training ... but there's no incentive for me to log in regularly in that 3 month timespan (well, other than corp stuff... but there are those "solo" types). No incentives to log in -- well, then why am I paying $15 a month to not log in? Might as well cancel the sub...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Buzzy Warstl
Quantum Flux Foundry
#70 - 2012-02-10 15:11:11 UTC
And if you *can't* log in for 3 months?

If you can't set up a skill queue to cover that time, might as well unsub.

Once unsubbed you have to resub before you can log in, so why bother?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#71 - 2012-02-10 15:56:28 UTC
Mag's wrote:
We understand completely, it's you that seems to be having difficulty. The reason people talk about organisation and being able to utilise it correctly, is because you use that argument as a basis for change. You can't have it both ways.

Ahh, conveniently taking me out of context. Meh, I'll answer anyways, even though you used a cheap tactic.
I was answering a person who was claiming they were able to overcome all obstacles by organizing themselves.
I did this by pointing out not everyone could organize to that level. They would need both ability, (clearly not a game requirement), as well as an available skill they wanted to train.

Try to keep in mind, your play style is not the recommended one, BECAUSE there is NO recommended playstyle.

You do not get to blissfully tell people tough luck, try harder, CCP has no reason to appeal to more players in more ways, because I do not see a problem.

Mag's wrote:
No negative repercussions? Are you even reading what I'm posting?
I'll repeat it: Your idea means the queue is extended way beyond the balanced 24 hour limit. Your idea will be adding days or even weeks to the existing queue. That's days and weeks on top of whatever you have training. Neither balanced or a good idea.


And you keep asserting your opinion as the guide for what is balanced. I reject this, on the grounds you have no idea what CCP wants.

You only see the game as it is now, and assume that is exactly what they wanted, and they did not compromise any part of their vision, in particular regarding the que.

Officially, It is not in your authority to declare that my change would make the que too long. We have heard your opinion that it would, repeatedly, but if you have nothing new to add, I would recommend finding a new thread.

Mag's wrote:
You keep trying to make my opposition to this idea, into something greater. It's not. I have quite clearly stated time and time again, why I'm against it. But it is after all your idea and as such, the onus is upon you to give a valid reason why this is needed.

The following reasons are not valid arguments for change:
  • I want.
  • People are not very good, at organising their time.
  • He's going on holiday for a month.
  • He's going up a mountain and might not be back in time.


Reason for it: It is more useful to more players by changing this one aspect.
As nothing is being removed, it has no negative impact beyond your opinion that it makes the que too long.

Your platform, flipped:

The following reasons are not valid arguments for avoiding change:
  • I don't want.
  • I am very good, at organising my time. (I deny needing help)
  • I am not going on holiday for a month. (I can log in reliably)
  • I am not going up a mountain and might not be back in time. (I can log in reliably)
mxzf
Shovel Bros
#72 - 2012-02-10 17:00:30 UTC
But here is a good reason for avoiding change:
The system already works perfectly well and as-intended
Buzzy Warstl
Quantum Flux Foundry
#73 - 2012-02-10 17:38:29 UTC
It may be working as intended, but that doesn't mean it is working perfectly well.

It is obviously and significantly broken for an important (if minority) portion of the user base.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#74 - 2012-02-10 19:14:26 UTC
Buzzy Warstl wrote:
It may be working as intended, but that doesn't mean it is working perfectly well.

It is obviously and significantly broken for an important (if minority) portion of the user base.

Indeed.

It must be pointed out, that while MX does not see an issue wanting attention, all that describes is his claims he won't benefit from any change of this nature.

Only CCP could make the judgement that the que works perfectly well, and it would be counter productive for them to make any assertion of the kind. This forum exists so creative ideas from outside their offices can be submitted.

Any PR aside, if they see an idea that get's them closer to what they feel the game wants, they will take it.
Mag's
Azn Empire
#75 - 2012-02-11 11:43:30 UTC  |  Edited by: Mag's
Nikk Narrel wrote:
Ahh, conveniently taking me out of context. Meh, I'll answer anyways, even though you used a cheap tactic.
I was answering a person who was claiming they were able to overcome all obstacles by organizing themselves.
I did this by pointing out not everyone could organize to that level. They would need both ability, (clearly not a game requirement), as well as an available skill they wanted to train.

Try to keep in mind, your play style is not the recommended one, BECAUSE there is NO recommended playstyle.

You do not get to blissfully tell people tough luck, try harder, CCP has no reason to appeal to more players in more ways, because I do not see a problem.
You can't use an argument for an idea, then complain it's being used against.

Start posting some actual facts to back up your idea.

Nikk Narrel wrote:
And you keep asserting your opinion as the guide for what is balanced. I reject this, on the grounds you have no idea what CCP wants.

You only see the game as it is now, and assume that is exactly what they wanted, and they did not compromise any part of their vision, in particular regarding the que.

Officially, It is not in your authority to declare that my change would make the que too long. We have heard your opinion that it would, repeatedly, but if you have nothing new to add, I would recommend finding a new thread.
I know what they want in regards to the queue, because I've read it. I read it back when the queue was released and refreshed my memory when your bad idea was posted. I'm guessing you've never actually read anything in this regard, but I can see Velicitia has an understanding in this post.

Officially this is a public forum for players of Eve on-line, this gives me authority to post and reply to threads. I am merely pointing out the outcome of your idea. That you're asking for an extension of days or weeks on top of the last skill in the current queue. But instead of posting some facts and figures, your now crying fowl.

Nikk Narrel wrote:
Reason for it: It is more useful to more players by changing this one aspect.
As nothing is being removed, it has no negative impact beyond your opinion that it makes the que too long.

Your platform, flipped:

The following reasons are not valid arguments for avoiding change:
  • I don't want.
  • I am very good, at organising my time. (I deny needing help)
  • I am not going on holiday for a month. (I can log in reliably)
  • I am not going up a mountain and might not be back in time. (I can log in reliably)
Non sequitur, as they are all still not a valid reasons for change.

It's not my opinion, it's fact based on your idea.

Edit: I have to ask. If they are not going up a mountain, why wouldn't they be back in time and how can they log in reliably?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Velicitia
XS Tech
#76 - 2012-02-11 13:12:00 UTC  |  Edited by: Velicitia


I was around when they brought about the queue. Was a godsend to not need to plan around "sleep", "work" or "class" anymore. Cool

edit --> forgot "downtime"

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mag's
Azn Empire
#77 - 2012-02-11 13:51:17 UTC
Velicitia wrote:


I was around when they brought about the queue. Was a godsend to not need to plan around "sleep", "work" or "class" anymore. Cool

edit --> forgot "downtime"
Indeed it was a great addition to the skill sheet and stopped the headache of all the small skills that needed to be trained.

You also remember correctly, the main reason for balance in this regard. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Buzzy Warstl
Quantum Flux Foundry
#78 - 2012-02-11 14:00:45 UTC
So, your argument against lengthening the queue is that it's no longer completely unplayable, so it's perfect?

Let me try that one on my boss sometime and see how well it works.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mag's
Azn Empire
#79 - 2012-02-11 14:10:12 UTC  |  Edited by: Mag's
Buzzy Warstl wrote:
So, your argument against lengthening the queue is that it's no longer completely unplayable, so it's perfect?

Let me try that one on my boss sometime and see how well it works.
No my argument was as described, you just have trouble reading and comprehending it seems.

Edit: What has your boss got to do with it?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Velicitia
XS Tech
#80 - 2012-02-11 15:38:24 UTC  |  Edited by: Velicitia
Mag's wrote:
Buzzy Warstl wrote:
So, your argument against lengthening the queue is that it's no longer completely unplayable, so it's perfect?

Let me try that one on my boss sometime and see how well it works.
No my argument was as described, you just have trouble reading and comprehending it seems.

Edit: What has your boss got to do with it?


his boss is [Mittani|Molle|other important nullsec alliance leader]? Bear

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia