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Player Features and Ideas Discussion

 
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Black OPs Carrier

Author
Vodaclone007
Azael Dark Core
#1 - 2012-02-09 18:52:38 UTC
What this game needs is a non-combat blops carrier.

No Drones/No Fighters
Huge hold for fuel and ammo
Logistics support
Cov Cyno
Cov Bridge

It could then be used as a remote station, allowing the blops fleet to run deeper into enemy territory and more self sufficient for longer.

It's just food for though.
Katalci
Kismesis
#2 - 2012-02-10 02:29:43 UTC  |  Edited by: Katalci
Better solution for getting carrier support to a blackops gang:

[Hound, your idea is bad]
[empty low slot]
[empty low slot]
[empty low slot]

[empty med slot]
[empty med slot]
[empty med slot]

Cynosural Field Generator I
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

[empty rig slot]
[empty rig slot]
Amaroq Dricaldari
Ministry of War
Amarr Empire
#3 - 2012-02-10 08:04:51 UTC
Katalci, that is just plain trolling.

This is my signature. There are many like it, but this one is mine.

Tchulen
Trumpets and Bookmarks
#4 - 2012-02-10 09:00:19 UTC  |  Edited by: Tchulen
I actually rather like the idea. If you made it far less use with logistics but have 5 or 10 cov ops fighters (less damage than normal fighters but cloak/decloak when the ship they're assigned to cloaks/decloaks and can warp cloaked) and as you say, cov cyno, cov bridge and massive hold/corp hanger for fuel, ammo and other stuff for an extended excursion then it would be able to act as a movable base of operations for cov ops/black ops fleets. You could even give it a clone bay and ship maintenance bay so you could have limited returns to the fleet for anyone who dies.

The only issue I can see with making it a logistics platform like the current carrier is it would potentially overpower black ops fleets and make them the new WIN button. .
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-02-10 19:43:33 UTC

I put a lot of time into posting a BO carrier type of ship... but eventually scratch the idea because I couldn't balance it.

IMO, a black ops carrier has a lot of potential, this was the highlights of my idea:

1.) It should be closer to a t2 Orca/rorqual than a carrier.
-- Main idea: A support ship able to safely navigate through hostile territory, capable of supporting and supplying a small group of nomadic explorers.

I wanted to give it:
a.) Allow it to use normal gates.
b.) Allow it to use a covert Jump Drive... meaning it can jump to either covert or regular cynos (as current BO BS's can).
c.) Allow it to fit a clone bay.
d.) Give it a Ship Maintenence Bay that allows refitting in space, and has a capacity around 600-850k m3
e.) Give it a SMALL corp hangar?? (1k m3)
f.) Give it a large cargo hold (100k m3)
g.) Give it a large fuel bay....
e.) ?? The BO cloaked velocity bonus ??

This is a significant "want" list, and as such the ship needs some SERIOUS drawbacks.

1.) Why the small corp hangar?? To encourage the use of the cargo hold for stuffs. This isn't a ship to smuggle crap through empire... If you lose it, most of the loot you have should be available to drop for the enemy. Hence, it will primarily be in your cargo hold.

2.) It would have very poor defenses.... As in... no drones, no weapon mounts, Very limited midslots (two?), but perhaps several lowslots to allow hull tanking (four-five?). It would have a base HP stats about 150% of the Orca. This is a ship that should primarily survive by staying cloaked 90% of the time... HELL NO, IT SHOULD NOT HAVE A COVERT CLOAK... Why so many lows?? So morons can put on cargo expanders and make really tasty ganker treats, and paranoid players can put a dcu and a bunch of bulkheads to have an EHP greater than a JF.

3.) The ability to use both Jump Drives and Gates in a Carrier is extremely valuable. As such, it needs some extreme restrictions on this.
a.) It would have the same Jump Range as a BO BS.
b.) It would require fuel consumption on par with the BO BS's, but would ideally have a large enough fuel bay to travel deep into enemy territory and return.
c.) It would not have its jump drive always active. In order to use the jump drive, it would need to have a jump-drive-bay (similar to clone bay) installed in a high. Before being Jump Capable, the Covert Carrier needs to activate the Covert-Jump-Drive-Bay. I'll explain the mechanic I imagine for this below, but understand, for this ship, the Jump drive is not a get-away-quickly tool. You will NOT be able to insta-jump.
-- What this essentially means, is that gate travel is its most common method of travel. The Jump Drive exists to maneuver through hostile territory, or for the extremely timid.

Why the clone bay? So you can feel comfortable sending a scout through a gate. If he dies, and gets podded, he can JC back to your ship.

How will the Covert-Jump-Drive-Bay Work? You activate it, it prevents your ship from moving or cloaking for 3-5 minutes, and it consumes 90% of your ships capacitor. To jump, you need to regen its capacitor up to 70-90% (Depeding on Character Skills). Give it the capacitor of an archon (80k), and maybe even a cap regen penalty while the Jump-Drive-Bay is activated. Why? With a large enough base capacitor, cap boosters and non-capital remote energy transfers will typically be worthless for replenishing cap. Tweak its stats so the cap regen time from 10% to 70% cap is ~1 minute (when fit specifically to regen cap) to ~4 minutes (using only its base regen rate).

I have no idea if this is what you have in mind... but this is what I've thought would be a neat addition to the game. I'm not sure its balanced though, as a gate traveling BO portalling carrier is just insanely potent.
GiantBooger
Brutor Tribe
Minmatar Republic
#6 - 2012-03-10 05:20:19 UTC
I think your idea is close but has a few major problems.

I am thinking a dreadnaught black ops support ship.

Normal gates? no. If you want to be able to move a large ship thru gates and give support use an orca. the balance should be that it is harder to move but specific to black ops needs. I think make it Only able to jump to covert cyno. this makes it so you need either cyno 5 or a titan to move it.

Give it fleet bonuses such as extending the bridge range and lower fuel use of a black ops bs.

Add a blops refueling bay that can be accesed by your BO bs

Your idea of needing to sit a few min uncloaked before jumping would make me never use this ship. its a covert ship and making it expose your fleet like this is stupid.

I think giving bonuses to your blops as well as carry a lot of fuel with you would make this a very usefull ship. Most of your other ideas such as the maintenance bay and corp storage i agree with.

Gizznitt Malikite wrote:

I put a lot of time into posting a BO carrier type of ship... but eventually scratch the idea because I couldn't balance it.

IMO, a black ops carrier has a lot of potential, this was the highlights of my idea:

1.) It should be closer to a t2 Orca/rorqual than a carrier.
-- Main idea: A support ship able to safely navigate through hostile territory, capable of supporting and supplying a small group of nomadic explorers.

I wanted to give it:
a.) Allow it to use normal gates.
b.) Allow it to use a covert Jump Drive... meaning it can jump to either covert or regular cynos (as current BO BS's can).
c.) Allow it to fit a clone bay.
d.) Give it a Ship Maintenence Bay that allows refitting in space, and has a capacity around 600-850k m3
e.) Give it a SMALL corp hangar?? (1k m3)
f.) Give it a large cargo hold (100k m3)
g.) Give it a large fuel bay....
e.) ?? The BO cloaked velocity bonus ??

This is a significant "want" list, and as such the ship needs some SERIOUS drawbacks.

1.) Why the small corp hangar?? To encourage the use of the cargo hold for stuffs. This isn't a ship to smuggle crap through empire... If you lose it, most of the loot you have should be available to drop for the enemy. Hence, it will primarily be in your cargo hold.

2.) It would have very poor defenses.... As in... no drones, no weapon mounts, Very limited midslots (two?), but perhaps several lowslots to allow hull tanking (four-five?). It would have a base HP stats about 150% of the Orca. This is a ship that should primarily survive by staying cloaked 90% of the time... HELL NO, IT SHOULD NOT HAVE A COVERT CLOAK... Why so many lows?? So morons can put on cargo expanders and make really tasty ganker treats, and paranoid players can put a dcu and a bunch of bulkheads to have an EHP greater than a JF.

3.) The ability to use both Jump Drives and Gates in a Carrier is extremely valuable. As such, it needs some extreme restrictions on this.
a.) It would have the same Jump Range as a BO BS.
b.) It would require fuel consumption on par with the BO BS's, but would ideally have a large enough fuel bay to travel deep into enemy territory and return.
c.) It would not have its jump drive always active. In order to use the jump drive, it would need to have a jump-drive-bay (similar to clone bay) installed in a high. Before being Jump Capable, the Covert Carrier needs to activate the Covert-Jump-Drive-Bay. I'll explain the mechanic I imagine for this below, but understand, for this ship, the Jump drive is not a get-away-quickly tool. You will NOT be able to insta-jump.
-- What this essentially means, is that gate travel is its most common method of travel. The Jump Drive exists to maneuver through hostile territory, or for the extremely timid.

Why the clone bay? So you can feel comfortable sending a scout through a gate. If he dies, and gets podded, he can JC back to your ship.

How will the Covert-Jump-Drive-Bay Work? You activate it, it prevents your ship from moving or cloaking for 3-5 minutes, and it consumes 90% of your ships capacitor. To jump, you need to regen its capacitor up to 70-90% (Depeding on Character Skills). Give it the capacitor of an archon (80k), and maybe even a cap regen penalty while the Jump-Drive-Bay is activated. Why? With a large enough base capacitor, cap boosters and non-capital remote energy transfers will typically be worthless for replenishing cap. Tweak its stats so the cap regen time from 10% to 70% cap is ~1 minute (when fit specifically to regen cap) to ~4 minutes (using only its base regen rate).

I have no idea if this is what you have in mind... but this is what I've thought would be a neat addition to the game. I'm not sure its balanced though, as a gate traveling BO portalling carrier is just insanely potent.

Asudem
Black Spear.
#7 - 2012-03-10 16:48:09 UTC
Cloaked carrier.... =] I love caps, I love BlackOps and I love DRONES! Well, it could be like a mini-carrier, a t2 Orca with focus on logistics - an ORE invention. THats what I would have in mind, but anyway its hard to balance since BlackOps and CovertOps arent really made for large fleet ops.
Asudem
Black Spear.
#8 - 2012-03-12 00:39:59 UTC
bump
Vodaclone007
Azael Dark Core
#9 - 2012-03-18 14:14:36 UTC
the idea behind the blops carrier, is to use it as a mobile staging base etc.. rather than combat ready. The main issue Ive found with blops is fuel/range especially when using recon and T3
Sernum
Infinite Point
Pandemic Horde
#10 - 2012-03-18 14:20:13 UTC
I'm in a black ops mood today, this would be interesting to see. Only complaint i have about it is it is like a "mini titan" and titans are getting **** on at the moment would'nt want to steal their thunder completely.
Tharandor Kelmora
The Executives
#11 - 2012-03-18 19:42:06 UTC
Sernum wrote:
I'm in a black ops mood today, this would be interesting to see. Only complaint i have about it is it is like a "mini titan" and titans are getting **** on at the moment would'nt want to steal their thunder completely.


Except it would not be a mini titan if it only have utility highslots.
And a very limited drone bay.
James Amril-Kesh
Viziam
Amarr Empire
#12 - 2012-03-18 19:58:03 UTC
I didn't really bother reading too far into the proposal, but it bothers me that a ship that carries no drones is called a "carrier" when it's just a really fancy cloaky capital logistics.

Enjoying the rain today? ;)

Nicolo da'Vicenza
Viziam
Amarr Empire
#13 - 2012-03-18 20:18:52 UTC
more capitals, more cloaks
just what eve needs more of
Lavayar
Haidamaky
UA Fleets
#14 - 2012-03-19 15:50:51 UTC
Nice idea
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#15 - 2012-03-19 16:40:18 UTC
Do you see the words "Red Cross" in the term "Black Ops"?

DO YOU?!?!?!?!

No.

I'm all for expanding capital hulls and roles, but this idea is fail. Do not waste such a promising union between a cov ops ship and a capital on something as pathetic as a fuel tanker.

Seriously.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#16 - 2012-03-19 19:16:34 UTC
Hey!

No!

Have a great day!