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Player Features and Ideas Discussion

 
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Hacking secure containers

Author
Deathwing Malevolent
The Unclaimed
Unclaimable
#1 - 2012-02-09 16:45:36 UTC
At the moment analyzer and codebreaker modules have really limited use; it would nice to see this expanded.

There could be opportunity to, for example, hack into secure containers anchored by players. This might make things more interesting for miners and those using WH safespot cans. Obviously there would have to be some system in place to ensure it took sufficient time/skill/isk expenditure or something to make sure people are not able to go round opening everyone's cans easily.
Deathwing Malevolent
The Unclaimed
Unclaimable
#2 - 2012-02-09 16:47:34 UTC
I also +1 to previous posts on:

*Improving corporation management
*Improving POS management/use
*Fixing the player bounty system
*Introducing ship-skins, even a limited number of CCP-released in-game ones if not player skins would be great
Amaroq Dricaldari
Ministry of War
Amarr Empire
#3 - 2012-02-09 21:01:37 UTC
Supported.

Drop-Me-Own-Stocks Darius made a thread for the little ideas. Even the tiniest changes add up, after all.

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Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#4 - 2012-02-09 22:30:47 UTC
Wouldn't that effectively defeat the purpose of a "secure container?" I mean, the idea is cool and all, but then EVERY pirate would have that skill, and since secure containers were made to circument pirates, you might as well ask they remove secure containers. I don't want to sound harsh, but in the end, it would completely defeat the purpose of a type of container.

Just that hint of cynicism the world needs now and then.

Skydell
Bad Girl Posse
#5 - 2012-02-09 22:36:42 UTC  |  Edited by: Skydell
I'd agree to this, as long as I can boobytrap it to blow up if your hack attempt failed. For AoE damage based on the fuel I put in it.
Aggressive Nutmeg
#6 - 2012-02-10 02:08:21 UTC
Players will simply stop using secure containers.

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