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Wormhole anomalies

Author
XXSketchxx
Sniggerdly
Pandemic Legion
#21 - 2012-02-09 15:13:36 UTC
As most spawning mechanics in wh space emulate the spawning mechanics in k-space, its my belief that sites are not tied to regions. No one has conclusively proved that this is the case in k-space, but I believe it to be true after my own experience in The Forge Low sec hunting down DED 6/10.

Though if I recall correctly, regions in w-space are grouped by class (correct me if I'm wrong) so that would of course mean that sites are tied to regions of the same class. It would of course be incredibly difficult to prove this either way but I'm going based on the fact that most of the spawn mechanics seem as if CCP simply did a copy/paste of existing code when they introduced w-space with some minor tweaks.
Bibosikus
Air
#22 - 2012-02-09 16:15:21 UTC  |  Edited by: Bibosikus
"Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate."


- quote from EVelopedia

I believe this is what the OP was looking for. It also explains why the "jackpot statics" are invariably unsettled, or only very recently so.

Eagles may soar, but weasels don't get sucked into jet engines.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#23 - 2012-02-09 16:19:53 UTC
Bibosikus wrote:
"Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate."


- quote from EVelopedia

I believe this is what the OP was looking for. It also explains why the "jackpot statics" are invariably unsettled, or only very recently so.


That quote is rather misleading. What is a normal rate? One could argue that the "slow" rate is a normal rate as its how spawning mechanics work; respawning in other lucky systems.

Also, one should note that evelopedia is nothing more than a fancy wikipedia for eve. A large portion of the information is player contributed and should always be taken lightly and not as "official" word.
Derath Ellecon
University of Caille
Gallente Federation
#24 - 2012-02-09 17:24:04 UTC
Emperor Salazar wrote:
Bibosikus wrote:
"Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate."


- quote from EVelopedia

I believe this is what the OP was looking for. It also explains why the "jackpot statics" are invariably unsettled, or only very recently so.


That quote is rather misleading. What is a normal rate? One could argue that the "slow" rate is a normal rate as its how spawning mechanics work; respawning in other lucky systems.

Also, one should note that evelopedia is nothing more than a fancy wikipedia for eve. A large portion of the information is player contributed and should always be taken lightly and not as "official" word.



This.

I tend to agree that in general the WH spawn mechanics is similar if not identical to K-space. I don't know if we will ever know if they are tied to regions etc.

And honestly I don't think they are largely different whether you live in a system or not.

As an example, if you were an explorer in HS or LS, but limited yourself to just one system, you would get the same slow crappy spawn rate of new sites as in a WH. And HS exploration is very active.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#25 - 2012-02-09 21:16:50 UTC  |  Edited by: Substantia Nigra
Bibosikus wrote:
"Depletion of Sites
The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate."


Yeah, ppl used to (and obviously still do) quote that sort of stuff and push the premise that w-systems somehow wear-out or spawn less over time. AFAIK that 'theory' has been roundly and thoroughly debunked ... although I haven't kept links to all the debunking threads.

In my small w-space experience I have not made a single observation that supports this premise. What seems to happen nowadays is that you clear out the initial cornucopia of riches and then are confronted with the 'normal' spawn rate (dependent on others clearing sites in similar systems) and that appears so much slower than what you started with. It's all too easy to forget that what you started with may have builtup over some considerable time.


Edit: Here is how w-systems are when you find them - C2 with 80+ sigs and anoms, with this screenshot only showing the anoms :-)
I use this screenshot as example of sites clustering around celestials.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#26 - 2012-02-09 23:17:05 UTC
Substantia Nigra wrote:
AFAIK that 'theory' has been roundly and thoroughly debunked


Debunked is putting it lightly I think.

CCP has outright stated that said theory is wrong.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#27 - 2012-02-09 23:19:19 UTC
Derath Ellecon wrote:


As an example, if you were an explorer in HS or LS, but limited yourself to just one system, you would get the same slow crappy spawn rate of new sites as in a WH. And HS exploration is very active.


This is the point I was trying to articulate. Monitor sig/anomaly spawns in some of the less active regions, especially in low/null and you will see this become very apparent.
drdxie
#28 - 2012-02-10 02:10:18 UTC
Bibosikus wrote:
"Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate."


- quote from EVelopedia

I believe this is what the OP was looking for. It also explains why the "jackpot statics" are invariably unsettled, or only very recently so.


Our corp has lived in a C3 for 3 yrs and a C4 for 2 yrs now and the sites have in no way dwindled to one static and one encounter. Evelopedia is not maintained or updated by CCP, its the players who keep it "up to date" so not everything in there is fact.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Mr Kidd
Center for Advanced Studies
Gallente Federation
#29 - 2012-02-10 20:23:22 UTC  |  Edited by: Mr Kidd
Bibosikus wrote:
"Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate."


- quote from EVelopedia

I believe this is what the OP was looking for. It also explains why the "jackpot statics" are invariably unsettled, or only very recently so.



That statement is not exactly true. Sites spawn and do not get triggered. If they're not triggered then they do not decay. So, when a hole is isolated for a while you get lots of sites. When you move in you farm the sites and now it looks as if the spawn rate dropped. Spawns are random. But since you're living there and depleting them they do not build up.

There may be a component to spawn rates that's affect while living in a wh system. But how are you going to prove it. If a tree falls in the forest and there is noone around, does it make a sound? You can't know. So, I choose to believe that there isn't a "presence" component to spawn rates and that it's just random.

Don't ban me, bro!

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