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How have incursions affected the usefulness of doing other things for isk in highsec?

Author
Roime
Mea Culpa.
Shadow Cartel
#61 - 2012-02-09 11:34:04 UTC
Endeavour Starfleet wrote:

#1 Maxed skills? How can they tell this? No FC does API checks these days.


Because it was part of the stupid "LF AF" advert I spammed

Quote:
#2 No help? I have personally helped quite a few improve fit lines and made training suggestions to improve themselves. And that is a drop compared to the bucket of other help I see. Fit ideas, theories. And Training ideas. Wrong again Roime.


Only comment I saw in the chat about fits was when people lolled at noobfits

Quote:
#3 Have you ever seen an HQ fleet with nothing but shiny ships? Or an assault? If you do it is rare. Vanguards are indeed shiny due to contests. However, This is mainly due to the ability to complete them without field clearing. I have already suggested a change here to force field clearing.


There are no HQ fleets as incursionbears want to farm the Vanguards as long as possible

Quote:
#4 How do you know that isk is not for war? People were doing lvl4s while deployed you know..

True, I don't know. But that would be just another proof why hisec Incursions are broken.

[quote]Fight for the alliance and its members or the moons? Or the rent space? Or the various good ole boy clubs within it?

Not all alliances are like that. Yet I doubt many of said alliances members do many incursions. Doing the exploration sites is far more fun.


I'd call the moons and rent space alliance assets, and the "good ole boy clubs" people who can lead.

And inb4 anyone says I'm butthurt because I didn't get to fleets: I am butthurt because I couldn't get to fleets. I don't need the ISK (I don't have to grind for a living), but I did want to experience the Incursions, like I want to try all the other things in New Eden. And couldn't because Incursions has turned from collaborative combat grounds uniting the capsuleers, into a farmground of elitist bears. And this is because too big rewards turn good people into greedy, selfish assholes.

.

Acac Sunflyier
The Ascended Academy
#62 - 2012-02-09 12:20:33 UTC  |  Edited by: Acac Sunflyier
I feel as if it is important to point out that the ~100m an hour stat tossed out as a banner for the nerf herders to hide behind can only come about with perfect conditions. In order to make 100m an hour per player in high sec, you need:


1) Exactly 10 people

2) Condition 1 + the proper ratio of damage and logistics (3 logi 7 dps). Any deviation will hurt the group.

3) A perfect solar system to run vanguards in. When the systems get too crowded, people will contest the sites and that 100m an hour be comes 45m an hour very quickly.

5) A dedicated fleet. People have to sit there for an hour. No bio breaks, sodas, nor food. Otherwise there's a delay and the 100m/hr is off.

6) A fleet commander has to be competent. If (s)he doesn't know what they're doing, they mess up the 100m an hour.

7) Capsuleers with skills good enough to do enough dps and healing in a good amount of time.

8) No outside geifers. This is Eve. Pirate

So yes, it is possible to get 100m/hr our more. But often, this is not the case. Frankly, because of the promise of the 100m/hr high sec incursions are over crowded with farmers and balance themselves out. Yes, the number of sites vary based on the number of peeps in system, but only so much. If there are 10 fleets in a system, there won't be 10 incursion sites.

I should also mention that it can take a good bit of time to get a fleet going. With missions, null sec ratting, and exploring, you can immediately go and make isk. During odd times, it can take an excess of 2 hours to get a fleet started. So please factor in wait time to the 100m/hr you guys throw out there.
Tippia
Sunshine and Lollipops
#63 - 2012-02-09 13:09:51 UTC  |  Edited by: Tippia
Endeavour Starfleet wrote:
The sanctum nerfs got reversed and are paying quite well.
Not really, no. They're still thinking about how to fix the damage done by the nerf by sending people out of nullsec.
Quote:
You know higher sites mean assaults and HQs.
…which don't need higher pay.
Quote:
Yet the Vanguards do not need reduced pay.
If they're going to maintain their current level of difficulty and risk (i.e. none) then yes, they most certainly do. Either directly or by instituting timers that drastically slow down how quickly they can be done.

The simple fact remains: incursions are a massive ISK faucet for how few people are doing them — again, the average incursion runner injects at least 30× more ISK than the average mission runner (probably closer to 40× or even 50× once you adjust for the bounties collected by ratters and explorers). This is a) not needed and b) unhealthy. The rewards need to be dialled down and/or almost entirely turned into LP.
Vaerah Vahrokha
Vahrokh Consulting
#64 - 2012-02-09 13:44:37 UTC
Endeavour Starfleet wrote:


You do realize many alliances REQUIRE you to use a posting alt right? Then again if members are HIRED they should follow the rules right?


No, they require to not post on these forums at all. Because they don't want to be defaced by ship toasting members. People like you circumvent this by using alts.


Endeavour Starfleet wrote:

As for larger objectives exactly what is that? An alliance with a halfway decent SRP wont be hemorrhaging members during CTAs (That are decent) Yet if the money is going towards good ole boy clubs (Cap and Logi only SRP) Why should the average subcap pilot have the loyalty to fight?


Why should they keep average dime-a-dozen subcap pilots who are not loyal?


Endeavour Starfleet wrote:

See what is going on? BECAUSE of the way things were the good ole boys the moon runs and the other crap formed. Now that there is an alternative the good ole boys have to disband. Subcap pilots have to be treated with respect and asked to join not forced.


I have to have been lucky, I played in 2 different 0.0 alliances and in both of them there was respect for everyone including me joining in a Rifter / Rupture / Cyclone / 'cane.

Most of all, in those 0.0 alliances I have never been crapped in face like the elitist incursions FCs do to newbs.



Endeavour Starfleet wrote:

There is no HIRED. EVE isnt a job for the average subcap pilot. The pilot joins because s/he either wants to make funds or s/he wants to build or s/he wants to fight.


- You don't get "funds" by joining a 0.0 alliance, even hi sec L4s yield more for a subcap pilot.

- You don't usually get to build anything in a 0.0 alliance, their facilities are usually restricted and anyway you won't build your crappy cruisers (because you came to make funds, no? So you don't have tens of billions on hand) while the facilities are needed to build supercaps.

- If you wanted to fight without the hassle of 0.0 CTAs and burdens you could have joined one of the dozens 0.0 PvP corps without Sov or fully PvP / roam oriented.
Ganagati
Perkone
Caldari State
#65 - 2012-02-09 15:04:26 UTC  |  Edited by: Ganagati
Tenris Anis wrote:


Pre-Incursions I would not have though of you to be a complete moron. Now, one year after incursion release I am convinced otherwise. Help! Incursions made you an idiot!

Your logic is very badly flawed. And if you are doing 40 million isk per hour while doing missions, you are not easily making 100 million isk an hour in incursions, because in this case either you constantly wasting your time when doing missions instead of actually doing missions or you are still in a t1 ship or without t2 guns.
Both flaws will significantly reduce your incursion income. T1 ships, even faction ships without t2 guns will not get fast into good fleets. And if you are a slacker, not only you will hurt your own income, you will waste the time of your whole fleet. Legendary are those, whose whiny voices raises after the second site and telling the commander that they need to pee. ;-)


This... is the most random spouting of nonsense I have ever read. Were you drunk when you wrote this? I mean, I think I might get what you are trying to say if I turn my head sidewise and look at it through a rolled up newspaper while sipping on a white russian, but your actual wording is completely insane.

.

Ammzi
Dreddit
Test Alliance Please Ignore
#66 - 2012-02-09 18:01:36 UTC
Acac Sunflyier wrote:
I feel as if it is important to point out that the ~100m an hour stat tossed out as a banner for the nerf herders to hide behind can only come about with perfect conditions.


Now now, don't lie to these nice people.
100 m an hour need good conditions.
150 m an hour need near-perfect conditions, such as only NCO's straight on for an hour without competition where my 11 man fleet rocked the world. Big smile
fuer0n
Republic Military School
Minmatar Republic
#67 - 2012-02-09 18:14:47 UTC  |  Edited by: fuer0n
Ammzi wrote:
Acac Sunflyier wrote:
I feel as if it is important to point out that the ~100m an hour stat tossed out as a banner for the nerf herders to hide behind can only come about with perfect conditions.


Now now, don't lie to these nice people.
100 m an hour need good conditions.
150 m an hour need near-perfect conditions, such as only NCO's straight on for an hour without competition where my 11 man fleet rocked the world. Big smile


150m an hour is pushing it unless you cut corners or the system is very small or your running mods that make you a gank target. 120-130 easy for non mega pimped fleets with an offgrid and a scout if you run 3 logi - redundancy for emergency or dc and fleet is set up for stomping even legion fleets if they contest and you have the knowhow. ccp know what current incursions can pump out isk wise.
Endeavour Starfleet
#68 - 2012-02-09 18:15:23 UTC
Ammzi wrote:
Acac Sunflyier wrote:
I feel as if it is important to point out that the ~100m an hour stat tossed out as a banner for the nerf herders to hide behind can only come about with perfect conditions.


Now now, don't lie to these nice people.
100 m an hour need good conditions.
150 m an hour need near-perfect conditions, such as only NCO's straight on for an hour without competition where my 11 man fleet rocked the world. Big smile


Kind of hard to make such when you use a fake logi fleet Ammzi.
Endeavour Starfleet
#69 - 2012-02-09 18:41:12 UTC
Vaerah Vahrokha wrote:

Why should they keep average dime-a-dozen subcap pilots who are not loyal?


Again loyal to what? The good ole boys or the moons or the rent space?


Quote:
I have to have been lucky, I played in 2 different 0.0 alliances and in both of them there was respect for everyone including me joining in a Rifter / Rupture / Cyclone / 'cane.

Most of all, in those 0.0 alliances I have never been crapped in face like the elitist incursions FCs do to newbs.


Yes you've gotten lucky or are just useful in said ships for now. Do they SRP them or do such funds exist for caps and logis only?

FCs rarely actively crap on noobs. When a newer incursion runner makes a mistake such as not posting fit or posting a mission ship as a fit. It is usually pointed out in channel along with suggestions to improve it. Of course this is when a few of them whine and scream that they don't want to spend a week training something that will get their Raven into a fleet. Then come on the forums saying incursions need to be nuked.

I PMed one once. His fit line had issues and he didn't have T2 weapons. It was discovered that the player was actually quite close to T2 and a small change to his training plan will hopefully see him in incursions often soon.


Quote:
- You don't get "funds" by joining a 0.0 alliance, even hi sec L4s yield more for a subcap pilot.

- You don't usually get to build anything in a 0.0 alliance, their facilities are usually restricted and anyway you won't build your crappy cruisers (because you came to make funds, no? So you don't have tens of billions on hand) while the facilities are needed to build supercaps.

- If you wanted to fight without the hassle of 0.0 CTAs and burdens you could have joined one of the dozens 0.0 PvP corps without Sov or fully PvP / roam oriented.


#1 Wrong. Running sanctums with an alt can often yield more than incursions in an extremely shiny ship with good fleet for a single.

#2 Maybe in your alliance. If I had something positive to say about one I was part of it is that they encouraged participation in industry building.

#3 And said sovless groups are usually in NPC null space where the battles are ganks or small. Not the grand scale many want to be part of. Yet that does not include daily moon goo grinds. If they are avoiding CTAs it is because you aren't providing good fights but slugging the moons or boring activities without much incentive for them. You have to have something to be loyal to. And Good ole boy caps and logis or moons isn't it.
Ammzi
Dreddit
Test Alliance Please Ignore
#70 - 2012-02-09 18:48:45 UTC
Endeavour Starfleet wrote:
Ammzi wrote:
Acac Sunflyier wrote:
I feel as if it is important to point out that the ~100m an hour stat tossed out as a banner for the nerf herders to hide behind can only come about with perfect conditions.


Now now, don't lie to these nice people.
100 m an hour need good conditions.
150 m an hour need near-perfect conditions, such as only NCO's straight on for an hour without competition where my 11 man fleet rocked the world. Big smile


Kind of hard to make such when you use a fake logi fleet Ammzi.


Someone is jealous that he never did 15 sites in one hour Roll....
If you truly believe 10 sites an hour are PERFECT conditions for a vanguard fleet you are more delusional than I feared.
What I am saying ... of course you are delusional.

By the way, I can now live happily ever after. The nullsec overlords paid me plenty for the rest of my eve existence.
Endeavour Starfleet
#71 - 2012-02-09 18:58:31 UTC
Do you deny that you ran fake logi fleets?

IF you are running tight vanguard fleets. That is fine and dandy. Ive already requested a change that will reduce their complete rate which will lower isk/hr without reducing payout. That dosent mean the others are as supposedly lucky.

About your pay. Righhht. If they paid hisec traitors there really would be mass inflation in eve! P
fuer0n
Republic Military School
Minmatar Republic
#72 - 2012-02-09 18:59:39 UTC  |  Edited by: fuer0n
Ammzi wrote:
Endeavour Starfleet wrote:
Ammzi wrote:
Acac Sunflyier wrote:
I feel as if it is important to point out that the ~100m an hour stat tossed out as a banner for the nerf herders to hide behind can only come about with perfect conditions.


Now now, don't lie to these nice people.
100 m an hour need good conditions.
150 m an hour need near-perfect conditions, such as only NCO's straight on for an hour without competition where my 11 man fleet rocked the world. Big smile


Kind of hard to make such when you use a fake logi fleet Ammzi.


Someone is jealous that he never did 15 sites in one hour Roll....
If you truly believe 10 sites an hour are PERFECT conditions for a vanguard fleet you are more delusional than I feared.
What I am saying ... of course you are delusional.

By the way, I can now live happily ever after. The nullsec overlords paid me plenty for the rest of my eve existence.


rather do 12 and be able to beat anyone and anything. :Shocked

edit in normal gear.
Ammzi
Dreddit
Test Alliance Please Ignore
#73 - 2012-02-09 19:33:39 UTC  |  Edited by: Ammzi
Endeavour Starfleet wrote:
Do you deny that you ran fake logi fleets?

IF you are running tight vanguard fleets. That is fine and dandy. Ive already requested a change that will reduce their complete rate which will lower isk/hr without reducing payout. That dosent mean the others are as supposedly lucky.

About your pay. Righhht. If they paid hisec traitors there really would be mass inflation in eve! P


Yes I ran fake logi fleets with my alts during the incursion interdiction. My voice is on tape damn it, how can I deny it! I felt ****** about it, still feel sorry for those who lost their ships - but I did it and I am suffering for it.

Running tight vanguard fleets? Huh? You don't think I have run any incursions at all or not? You think me FC'ing the mom site was based on zero experience?
Grab a bottle of real-world-sense Endeavour. Life is beautiful and you shouldn't mistreat it.

By the way have a read: http://en.wikipedia.org/wiki/Inflation
Zowie Powers
Aliastra
Gallente Federation
#74 - 2012-02-09 20:50:32 UTC  |  Edited by: Zowie Powers
Increase ISK supply by incursions only affects people who acquire ISK from the magic Eve fairy directly through other means, L4 is one example, though obviously not purely ISK.

If you fund your PLEX through acquiring items from the Magic Eve Fairy, like minerals, deadspace mods, bpcs, LP, then increase ISK supply doesn't affect you. Sure a plex costs more, but since inflation is basically universal, those items you sold got you more ISK.

So basically, incursions are kind of neutral, they just make all the numbers bigger.
And yes, somebody is about to come along and say that something fluctuated more than something else therefore I'm wrong. But that's really their fault for not understanding what I actually said.

ATX: The best of the rest.

Tenris Anis
Schattenengel Clan
#75 - 2012-02-09 21:08:04 UTC  |  Edited by: Tenris Anis
Ammzi wrote:

150 m an hour need near-perfect conditions, such as only NCO's straight on for an hour without competition where my 11 man fleet rocked the world. Big smile


Even when you are actually getting this perfect conditions, and you are actually making these 150 millions in a single hour, you still do not made 150 million per hour on average.

If you get perfect conditions you can make close to 150 million per hour with l4s too. But when you are actually lucky enough to get enough good incredible good missions in a row to sustain this rate? I mean, except when you are going down from +10 to -2 with two agents in one evening. ;-)

Remove insurance.

Yahrr
Caldari Provisions
Caldari State
#76 - 2012-02-09 21:57:29 UTC
Rellik B00n wrote:
as of today I have lots and lots of PLEX. Im aiming to have nearly a triple figure stack of PLEX in my hangar before i go awol.

...

Something is driving the cost of PLEX up. I speculate that its a combination of less money for people in RL so less PLEX on market, and more ISK in game. The more ISK in game side is the interesting one because with no other changes except incursions where else can you look for what is driving this side of the price rise?

Wait, you got a triple figure stack of PLEX and you don't have a clue what is causing the rise of the PLEX price??? Shocked
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#77 - 2012-02-09 22:41:34 UTC
no it hasn't effected anything, plex prices have been rising for years now.
2-3 years ago a plex was 200mil. as more people join the game, and less money IRL to throw at eve, plex will rise.
many people who joined a few years ago and have their income sources figured out stopped paying with IRL cash when CCP shitstormed, and just to save money.

Now, do incursions need an isk/h nerf? yes, but give more LP reward, LP store= isk sink.
Vaerah Vahrokha
Vahrokh Consulting
#78 - 2012-02-09 22:53:50 UTC
Endeavour Starfleet wrote:
Vaerah Vahrokha wrote:

Why should they keep average dime-a-dozen subcap pilots who are not loyal?


Again loyal to what? The good ole boys or the moons or the rent space?


Just because you think in such an antagonist "me vs them" way I would never accept one like you in an alliance.

When I played, expecially in Dark Rising, we were all team mates, many became friends.
Nobody cared if there were moons or whatever behind, because all we'd see was pure pew pew and other teamwork activities.
If our ships blew up while PvPing we'd get free replacement including fitted capital ships.
If someone gets rich with moon goo while we have fun blowing sh!t around, who cares.

I can't believe you are in a 0.0 corp, your mentality is WAY too hi sec mindset, closed on itself and looking at others profits that don't regard you.


Endeavour Starfleet wrote:

Yes you've gotten lucky or are just useful in said ships for now. Do they SRP them or do such funds exist for caps and logis only?


I can fly capitals it's still the same.


Endeavour Starfleet wrote:

FCs rarely actively crap on noobs.


Yes, the FCs of the less ISK making incursions are lenient. The others are a mirror of your nightmare 0.0 elite jerks.


Endeavour Starfleet wrote:

#1 Wrong. Running sanctums with an alt can often yield more than incursions in an extremely shiny ship with good fleet for a single.


So, from "subcap pilot" now we are gonna talk of carrier / SC farming maybe?

Vaerah Vahrokha
Vahrokh Consulting
#79 - 2012-02-09 22:54:47 UTC
Endeavour Starfleet wrote:

#2 Maybe in your alliance. If I had something positive to say about one I was part of it is that they encouraged participation in industry building.


My alliance was PvP oriented and needed the slots for effective stuff. Renters and industry alliances have their other agendas. I could still take slots but it was for corp useful stuff not whatever I wanted.


Endeavour Starfleet wrote:

#3 And said sovless groups are usually in NPC null space where the battles are ganks or small. Not the grand scale many want to be part of. Yet that does not include daily moon goo grinds. If they are avoiding CTAs it is because you aren't providing good fights but slugging the moons or boring activities without much incentive for them. You have to have something to be loyal to. And Good ole boy caps and logis or moons isn't it.


So, on one side you want to leech your way into a big fights Sov alliance, on the other you despise the responsibility and duties tied to that.
Now I got it.
Mara Rinn
Cosmic Goo Convertor
#80 - 2012-02-09 23:33:52 UTC  |  Edited by: Mara Rinn
fuer0n wrote:
150m an hour is pushing it unless you cut corners or the system is very small or your running mods that make you a gank target. 120-130 easy for non mega pimped fleets with an offgrid and a scout if you run 3 logi


2 logi, 8 shiny BS DPS, off-grid booster, running sub-3 minute OTAs including travel time and jumps between systems. Yes, a disconnect might cost you a 15B ISK nightmare if people aren't paying attention, but that's a risk people are willing to take. 3-minute OTAs equates to about 200M ISK/hr. For that kind of return on investment, it's well worth the cost of carrying nanite paste and overheating those reppers and shield hardeners.

The key, of course, is to contest OTAs that other people have started. With fewer HP left to shoot through in order to complete the site, the shinier, less compassionate fleet has the advantage. You can shave 30s to a minute off each OTA, raising the income to 300M ISK/hr.