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Issues, Workarounds & Localization

 
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Gpu (was) running hot 90c+

First post
Author
DarkRavin
Opportunist Enterprise
#1 - 2012-01-27 23:58:33 UTC
So my Nvidia 295gtx was burning up when I was docked in station. Look at my gauges and said my gpu was running at 89-93% out side of station said i was running at 83-88% All my settings were turned to high, and running at a 1600x900 fixed window.


I tried every thing and couldn't get the stress on my gpu lower by much. Will I saw that interval option, I turned it off immediate to default, and now I'm running eve at all high settings, and max aa, resource cache enabled, hdr. Everything on at only 20% load to my system in station. Its running less of a load when I'm flying around.

Also the fix worked on my brothers ati card. He went from 85-95% loads to 38% loads.

Anyone tell me whats up with this?

An if anyone else is having a heating issue try this.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#2 - 2012-01-30 14:42:55 UTC  |  Edited by: Mr Kidd
Think of "Interval Immediate" as telling your graphics card to render as many frames per second as it can. Think of "Interval One" as telling your graphics card to render only so many frames per second. It's a way of limiting your GPU workload in environments without a lot of details to render since your GPU doesn't care and will render as many FPS as it can. In undemanding environments that could be +100FPS while in environments like Jita on a busy day you'd still only get 30FPS.

It doesn't throttle your performance when your GPU has to work to render a lot of items. It just throttles the GPU when it doesn't have a lot to render.

Don't ban me, bro!

CCP Paradox
#3 - 2012-01-30 14:49:22 UTC
What Mr Kidd said, basically if you are rendering at a FPS greater than your monitors refresh rate, you will get screen tearing and force the GPU to work harder than it should really. Enabling V-Sync in games (Interval default in EVE) will help ease your GPU's strain. There can also be a lot of other explanations, but this one is the most common.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Lors Dornick
Kallisti Industries
#4 - 2012-01-30 16:35:30 UTC
CCP Paradox wrote:
What Mr Kidd said, basically if you are rendering at a FPS greater than your monitors refresh rate, you will get screen tearing and force the GPU to work harder than it should really. Enabling V-Sync in games (Interval default in EVE) will help ease your GPU's strain. There can also be a lot of other explanations, but this one is the most common.


This might actually be material for a Dev Blog or a at least a dev post.

Explaining the connections between settings and their impact on rendering.

Not everyone is 100% on the issues of servertick vs fps or vsync.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Conjaq
Imperial Academy
Amarr Empire
#5 - 2012-01-30 18:40:03 UTC
V-sync is a way, to remove screen tearing, when your graphic card renders to many frames per second, this is usually 60 fps, since that is the most common refresh rate on a monitor.

It is not designed to reduce heat or reduce workload on your computer - This only happens to be the case, because of the physical limit that your graphic card is locked at (60 fps).

V-sync is not without consequences tho. Usually your performance drops like a stone in water, and it's often the case, that it give such a degradation, that even if you run your game at 60 fps before you had v-sync on, you're probably looking at 20-30 fps after you enable it.
Another very annoying side effect is that the rotation of your camera, becomes "wierd" This is also seen in fps games, where the movement just becomes unprecise and slow.

Just try and test, with and without, you'll notice a very significant different, in how your camera behaves.

Usually enabling triple-buffing can reduce those side effects, there might be other tools aswell i'm not aware off..








DarkRavin
Opportunist Enterprise
#6 - 2012-02-02 22:24:57 UTC
O thank for the explanations Lol
FeAKz
The Scope
Gallente Federation
#7 - 2012-02-03 02:26:28 UTC  |  Edited by: FeAKz
I'll add that 90 degrees under full load is too hot for a 285. I suggest that your cooler is either blocked, airflow is poor, or the thermal contact between your GPU and it's cooler is poor. I just upgraded from a 295GTX to a 580. On either card I'd start to be alarmed at seeing even 80 degrees.

I use "EVGA Precision" to modify the fan speed ramp. Make it taller, so your fan is 100% by 70 degrees celcius. I play BF3 @1200 on "Ultra/High" settings and the card is always max load, it'll be around the 70 degree mark.

I understand that fixes mentioned above can help alleviate the problem, but it's not the CAUSE of your problem. They are correct in saying you can reduce your GPU load to lower temps, but it's the same as staying off your feet because you have a splinter. It's easier to remove the splinter and you can then run at full pace again.

This is akin to Starcraft 2 "overheating everyone's videocards" as it was reported. It turned out the menu screen wasn't frame rate limited so your card would run at 100%. While Blizzard conceded thet had made an error, it wasn't an error which would kill a card unless the card had other underlying issues, such as poor cooling etc. The next demanding game they bought was going to kill their card anyways.

The thermal solution designed for your card should manage 100% load indefinately. Computers shouldn't need to 'rest' or be 'turned down' in order to remain cool enough to operate, not unless you're overclocking, etc.

Ultimately, your CPU + GPU + everything else should be able to run at it's max rated speed and load, and not overheat, or reach temps like that, indefinately. Can of compressed air will do wonders and you'd be darn surprised how much crap gets blown out.

Cheers.
Hawaii Five-0
Perkone
Caldari State
#8 - 2012-02-04 10:10:54 UTC
I have a question about GPU load/Framerate if anyone can answer it.

My GTX 8800 runs at a steady 70C in a large fleetfight. The GPU load never exceeds 40% but the fps dives to 10-12 when ongrid with say 300 people. Why is it that the GPU is not fully utilized to increase framerate under extreme conditions?
Mr Kidd
Center for Advanced Studies
Gallente Federation
#9 - 2012-02-09 03:46:43 UTC  |  Edited by: Mr Kidd
Hawaii Five-0 wrote:
I have a question about GPU load/Framerate if anyone can answer it.

My GTX 8800 runs at a steady 70C in a large fleetfight. The GPU load never exceeds 40% but the fps dives to 10-12 when ongrid with say 300 people. Why is it that the GPU is not fully utilized to increase framerate under extreme conditions?


There's a bottleneck in your system somewhere. I've only ever ran into this issue when I was overly extending the life of an old computer. I upgraded to a new gpu. The GPU did increase gaming performance but it never reached it's full potential because the CPU would hit 100% utilization during certain, intensive games.

So it's possible that your CPU is bottlenecking your GPU.

Don't ban me, bro!

OlRotGut
#10 - 2012-02-09 23:31:27 UTC
Mr Kidd wrote:
Think of "Interval Immediate" as telling your graphics card to render as many frames per second as it can. Think of "Interval One" as telling your graphics card to render only so many frames per second. It's a way of limiting your GPU workload in environments without a lot of details to render since your GPU doesn't care and will render as many FPS as it can. In undemanding environments that could be +100FPS while in environments like Jita on a busy day you'd still only get 30FPS.

It doesn't throttle your performance when your GPU has to work to render a lot of items. It just throttles the GPU when it doesn't have a lot to render.



Now I can understand this; however this behavior I've witnessed personally (playing with the settings myself), doesn't translate to other games. As I can load up other GPU intensive FPS's and not turn V-SYNC on because of mouse input lag, and not have the GPU activity skyrocket out of control.


So there is definitely something different in the way Eve handles this particular setting. I for one always keep VSYNC on in these lower reflex twitch games, and keep VSYNC off in FPS's.