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How is this Harbinger for C1 and possible C2 wormholes?

Author
Tywin Shardani
Imperial Academy
Amarr Empire
#1 - 2012-02-08 06:52:32 UTC
Harbinger Wormhole Fit

High Slots:

Focused Medium Pulse Laser II x7


Medium Slots:

10MN Afterburner II
Cap Recharger II x3


Low Slots

Heat Sink II x2
Medium Armor Repairer II
Energized Adaptive Nano Membrane II x3


Rigs:

Medium Auxiliary Nano Pump I x2
Medium Capacitor Control Circuit I

Drones Bay: Hobgoblin I x5



I have an alt for scanning/salvaging/everything else. My reasons for using Hobgoblin I's is because of the fact that sleepers hate drones and will use them more as flares and I can't use II's yet. I'm cap stable with this setup, but barely. Do sleepers in C1 and C2 wormholes neut?

My biggest question really is if an active fit like this is good or should I fit for a buffer? If the former, is this fit acceptable? I'm pretty sure that this is a passable fit, but I'd rather get confirmation from you veterans before flying out into the unknown.


I appreciate any help.
Aestivalis Saidrian
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#2 - 2012-02-08 06:56:59 UTC
Use Warriors, and keep them bouncing from target to target. Not only are they significantly faster, but they also do explosive damage, which means that if you get jumped, you have an effective drone complement.
Shinoe DeValo
Albidus Corvus
#3 - 2012-02-08 13:18:23 UTC
I don't know about neuting in C1 or C2, but why not 3x CCC rigs?

those allow you to perma run AB and MAR while shooting them lazors, but in case of neuting you have better recharge and more speed to help with the tanking.

I used to do anoms in null with a similar fitting (3x CCC) in blood space where neuting is frequent, and I could run even sanctums. Those took way to long, mind you. So I didn't bother, but I had to try anyway.
Saul Shardani
People of the Saiya
Silent Company
#4 - 2012-02-08 13:25:47 UTC
hmmmm bookmarked for future reference :)
Malkev
Tribal Liberation Force
#5 - 2012-02-08 15:06:25 UTC
That fit will suffice for C1's, but for C2's you will need dual-rep, and even then I'm not sure if it would handle the two BS waves of the mag and radar sites.

[Harbinger, C2 Harbi]
Heat Sink II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Tywin Shardani
Imperial Academy
Amarr Empire
#6 - 2012-02-08 15:44:31 UTC
Shinoe DeValo wrote:
I don't know about neuting in C1 or C2, but why not 3x CCC rigs?

those allow you to perma run AB and MAR while shooting them lazors, but in case of neuting you have better recharge and more speed to help with the tanking.

I used to do anoms in null with a similar fitting (3x CCC) in blood space where neuting is frequent, and I could run even sanctums. Those took way to long, mind you. So I didn't bother, but I had to try anyway.



With no neuting in C1 wormholes, why bother with the redundancy?
Tywin Shardani
Imperial Academy
Amarr Empire
#7 - 2012-02-08 15:45:25 UTC
Malkev wrote:
That fit will suffice for C1's, but for C2's you will need dual-rep, and even then I'm not sure if it would handle the two BS waves of the mag and radar sites.

[Harbinger, C2 Harbi]
Heat Sink II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5



I'll save this fit, looks nice, thanks. Would type of ship and setup would you recommend to not have to worry about C2 wormholes?

Please don't say drake! lol
Derath Ellecon
University of Caille
Gallente Federation
#8 - 2012-02-08 16:48:54 UTC
Tywin Shardani wrote:
Shinoe DeValo wrote:
I don't know about neuting in C1 or C2, but why not 3x CCC rigs?

those allow you to perma run AB and MAR while shooting them lazors, but in case of neuting you have better recharge and more speed to help with the tanking.

I used to do anoms in null with a similar fitting (3x CCC) in blood space where neuting is frequent, and I could run even sanctums. Those took way to long, mind you. So I didn't bother, but I had to try anyway.



With no neuting in C1 wormholes, why bother with the redundancy?



There is neuting in a C1. Most sites are not bad. However there is one site that has 5 watchman cruisers for the last spawn, which all neut. I have had them cap out a drake once which runs about 55% cap stable.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#9 - 2012-02-08 16:51:28 UTC  |  Edited by: FloppieTheBanjoClown
I flew a harb for quite a while, it's a great ship for getting started in wormholes.

Zealot is even better.

Legion is best. (among Amarr ships) If you're going to spend a lot of time in WHs, definitely aim for the Legion.

Absolution: I tried it and found that its loss of range made it a much harder ship to use than the Legion, in spite of the increase in DPS.

Founding member of the Belligerent Undesirables movement.

Malkev
Tribal Liberation Force
#10 - 2012-02-08 21:42:43 UTC  |  Edited by: Malkev
Tywin Shardani wrote:
With no neuting in C1 wormholes, why bother with the redundancy?

Neuting in C1 holes is worse than the nueting in C2's.

Tywin Shardani wrote:
I'll save this fit, looks nice, thanks. Would type of ship and setup would you recommend to not have to worry about C2 wormholes?

Any ship you can get around 250dps sustained tank out of and still spew decent DPS.
Tywin Shardani
Imperial Academy
Amarr Empire
#11 - 2012-02-09 02:11:31 UTC
Oh, I had read there is no neuting in wormholes, my apologies.


Would it be worth it to use 3 CCC's rigs, then? I'm only 3x% cap stable right now I believe.
Omu Matol
Repo.
#12 - 2012-02-09 04:40:06 UTC
Tywin Shardani wrote:
Oh, I had read there is no neuting in wormholes, my apologies.


Would it be worth it to use 3 CCC's rigs, then? I'm only 3x% cap stable right now I believe.


Your going to get raped in C1s. There is alot of neuting going on. Even the frigs neut, and as you are so close to being not cap stable, your going to do down hard.
Malkev
Tribal Liberation Force
#13 - 2012-02-09 05:53:33 UTC
Tywin Shardani wrote:
Would it be worth it to use 3 CCC's rigs, then? I'm only 3x% cap stable right now I believe.

Try two and season to taste. If you find yourself getting capped out you can always warp out as C1 and C2 Sleepers do not scram, I wouldn't worry about it that much, worry more about what you can't see.

Your C1 fit is fine, I used to run a Cane with a similar tank and had no issues.
Bibosikus
Air
#14 - 2012-02-09 16:42:32 UTC
Omu Matol wrote:
Tywin Shardani wrote:
Oh, I had read there is no neuting in wormholes, my apologies.


Would it be worth it to use 3 CCC's rigs, then? I'm only 3x% cap stable right now I believe.


Your going to get raped in C1s. There is alot of neuting going on. Even the frigs neut, and as you are so close to being not cap stable, your going to do down hard.


This is overdramatic. C1 neuting is negligible and very easily managed. However, you really dont need 500dps - drop one Heatsink for a CPR if you are really only just above cap stable.

The one anomaly in C1's to watch out for is The Line, with 5 cruisers neuting in the last spawn. But 55% cap stability is plenty of cap tank.

Serious neuting doesn't start until you hit C3 anoms, and even then 55-60% cap stability is sufficient for them. C3 mags & radars are a different matter.

Eagles may soar, but weasels don't get sucked into jet engines.

Tywin Shardani
Imperial Academy
Amarr Empire
#15 - 2012-02-09 16:45:11 UTC
Malkev wrote:
Tywin Shardani wrote:
Would it be worth it to use 3 CCC's rigs, then? I'm only 3x% cap stable right now I believe.

Try two and season to taste. If you find yourself getting capped out you can always warp out as C1 and C2 Sleepers do not scram, I wouldn't worry about it that much, worry more about what you can't see.

Your C1 fit is fine, I used to run a Cane with a similar tank and had no issues.



Will do, thank you for the input. Are Nano accelerator rigs better or are Nano pumps better for the armor repper?
Zan Hu
Team of Explorers
#16 - 2012-02-09 17:17:33 UTC  |  Edited by: Zan Hu
Harbinger is more than adaquate for soloing C1 anoms&sigs and C2 anoms. C2 mags and radars can prove to be difficult though.

I've cleared mainly C2 anoms and from my experience neuting is noticable only with the Sleeper Data Sanctuary's final battleship. Once you learn the spawns though, moving close to the spawning point before the actual spawn reduces incoming damage significantly and allows using only one repper. After that neuting should be managable. That's a useful trick also for Perimeter Hangars where the first BS+Cruiser spawn can hurt a lot.

[Harbinger, Harbinger C2]

7x Heavy Pulse Laser II
Core Probe Launcher I

10MN Afterburner II
Stasis Webifier II
2x Cap Recharger II

2x Medium Armor Repairer II
2x Energized Adaptive Nano Membrane II
2x Heat Sink II

2x Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

Hammerhead II x5

I've used this sort of fit for C2's. Requires either AWU 5 or AWU 3 and a 3% PG implant. DCII is fine for the learning phase, but swapping it for another heat sink gives you a nice dmg boost. Capacitor power relay is also an option if having cap issues. Webber can be changed for a tracking computer or a cap recharger according to ones taste. CCC's, nano pumps and accelerators are all valid options for rigs, but personally I don't like the cap consumption of accelerators.

Hammerheads give a bit more damage for bringing down those sleeper battleships but can't be used while there are frigs around. Hobogoblin II / Warrior II are arguably more useful if you are willing to micro them all the time. T1 light drones can indeed be used as decoys - once the sleepers target them you'll have a while to breathe and recharge cap.
Derath Ellecon
University of Caille
Gallente Federation
#17 - 2012-02-09 19:34:55 UTC
Zan Hu wrote:
Harbinger is more than adaquate for soloing C1 anoms&sigs and C2 anoms. C2 mags and radars can prove to be difficult though.

I've cleared mainly C2 anoms and from my experience neuting is noticable only with the Sleeper Data Sanctuary's final battleship. Once you learn the spawns though, moving close to the spawning point before the actual spawn reduces incoming damage significantly and allows using only one repper. After that neuting should be managable. That's a useful trick also for Perimeter Hangars where the first BS+Cruiser spawn can hurt a lot.

[Harbinger, Harbinger C2]

7x Heavy Pulse Laser II
Core Probe Launcher I

10MN Afterburner II
Stasis Webifier II
2x Cap Recharger II

2x Medium Armor Repairer II
2x Energized Adaptive Nano Membrane II
2x Heat Sink II

2x Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

Hammerhead II x5

I've used this sort of fit for C2's. Requires either AWU 5 or AWU 3 and a 3% PG implant. DCII is fine for the learning phase, but swapping it for another heat sink gives you a nice dmg boost. Capacitor power relay is also an option if having cap issues. Webber can be changed for a tracking computer or a cap recharger according to ones taste. CCC's, nano pumps and accelerators are all valid options for rigs, but personally I don't like the cap consumption of accelerators.

Hammerheads give a bit more damage for bringing down those sleeper battleships but can't be used while there are frigs around. Hobogoblin II / Warrior II are arguably more useful if you are willing to micro them all the time. T1 light drones can indeed be used as decoys - once the sleepers target them you'll have a while to breathe and recharge cap.


I am indeed curious about this fit. Plugging it in, even with all 5 it only has 3 min of cap with everything except the AB running.

At 422m/s you will take awhile closing the distance to the BS spawns in most of the C2 anoms, given the max range of the guns.

This thing would die horribly in some of the C1 sites from the neuting.
Zan Hu
Team of Explorers
#18 - 2012-02-09 20:44:02 UTC
Derath Ellecon wrote:
I am indeed curious about this fit. Plugging it in, even with all 5 it only has 3 min of cap with everything except the AB running.

At 422m/s you will take awhile closing the distance to the BS spawns in most of the C2 anoms, given the max range of the guns.

This thing would die horribly in some of the C1 sites from the neuting.

Most of the time you wont be needing both of the reppers so cap time is much longer in reality. But of course fitting one cap module more would make life easier.

The time to reach the BS spawns isn't actually that bad if you start burning to the right direction asap. And the (possible) last spawn in the The Ruins of Eclave Cohort is always >100km away so bookmarking a structure near it and warping there through a celestial is a lot faster than slowboating.