These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Cut high sec botting by 1/2 to 1/3, overnight. Also boost high sec piracy!

Author
Gerrick Palivorn
Caldari Provisions
Caldari State
#21 - 2012-02-08 10:22:15 UTC
Strange but satisfying. +1

MMOs come and go, but Eve remains.  -Garresh-

Akatenshi Xi
Imperial Academy
Amarr Empire
#22 - 2012-02-08 17:30:43 UTC
This is ********. This also circumvents people not getting reimbursed for insurance for suicide ganking.
Tenris Anis
Schattenengel Clan
#23 - 2012-02-08 17:44:10 UTC  |  Edited by: Tenris Anis
Dodona wrote:

The maximum NPC bounty + net maximum insurance payout would be less than the total value of the ship. The countdown is reset every 24 hours.

You have 8 hours a day of unlimited ratting/mining. Afterwards your ship will be punished with a bounty.


So bots will change ships every 8 hours or just fly with 100% insured ships? This is supposed to work how? Seems like you should have used a few more minutes to think about it.


Dodona wrote:

8 hours is an arbitrary amount, it could be less. If you set it to 6 hours, at least you've cut a bot's efficiency down by 25%. Also, CCP has, as far as I know, never released what metrics they use to determine which accounts bots and which don't. Switching accounts every eight hours consistently might be a good indicator for them that something is not right.


Yes, switching characters every 8 hours to avoid bounty seems perfectly better indicator in the logs than farming for 16 hours straight, yes, yes, works for me. Sorry, I am a bit rusty with my sarcasm.

Remove insurance.

Dodona
The Guardian Knights
#24 - 2012-02-08 18:38:47 UTC
Herold Oldtimer wrote:
So then have the game suddenly tell me to basicly cease and decist or face the consequenses just because I'm fireing at trivial things. No thank you.


It is not as abrupt as you make it seem. For a player in a Tengu, who stands to lose a lot and drop a high amount on low percentage bounty, they'd be at risk very quickly. If that player is in a fully insured Domi, it may take a while before the bounty has accumulated high enough to make it worth anyone's while to bother with them. Also, the rate at which the bounty grows would be completely adjustable and does not have to be linear.

If you are not primarily concerned with making the most ISK all of the time, which you do not seem to be, then there are still many ways to avoid confrontation and still plink away at your leisure, just not as efficiently as possible.

Tenris Anis wrote:
So bots will change ships every 8 hours or just fly with 100% insured ships?


The bounty stays with the pilot regardless of the ship they are in.

You can't 100% insure a ship. If, after their bounty is significantly high, a bot decides to switch to a ship that only presents a couple million worth of bounty instead of tens of millions, they're going to be reducing their efficiency, and that's the whole goal to begin with.


Tenris Anis wrote:

Yes, switching characters every 8 hours to avoid bounty seems perfectly better indicator in the logs than farming for 16 hours straight, yes, yes, works for me. Sorry, I am a bit rusty with my sarcasm.


You don't know which indicators they use to determine who is a bot, and neither do I. This is an irrelevant debate. It might be useful, or it may not.
bartos100
Living Ghost
#25 - 2012-02-08 19:42:44 UTC
I like he idea as long as the bounty gets higher the lower the sec of the space they are ratting in

That would make hunting bots in 0.0 extreamly profitable
Vertisce Soritenshi
The Scope
Gallente Federation
#26 - 2012-02-08 19:52:56 UTC
It is a very interesting idea. I kind of like it actually...but...it wouldn't stop botting.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Danel Tosh
The Scope
Gallente Federation
#27 - 2012-02-08 20:11:57 UTC
Heres an Idea

So you have gone to a belt to mine, a sepentis patroller pulls up to inspect the area. If that faction doesnt have anything against you it may choose move on. but then you shoot it and then the local serpentis group are like WTF? he just killed our patroller!
so the serps send in some combat ships to take care of you a few minutes later. after you destroy the second group the Local Serp commander may decide that all of his soldiers are incompetant and takes matters into his own hands with his battlecrusier.

After you destroy the Serp commander the organisation puts a bounty on your head. this bounty will only pay out to those who have serpentis standings. essensially the serpentis have turned to trusted capsulears to take care of the problem for them.

this could apply to missions as well, say you do alot of things to make another empire mad at you, say the Caldari. the Caldari goverment could place a bounty on your head that would only be colectible by those with good caldari standings.
see the caldari goverment cant invade another nation's space to kill one man they dont like so they hire a bounty hunter they can trust to do it for them, secretly of course.

it could also be possible for Special privilages to be granted to bounty hunters. in the case of the highsec mission runner who hates Caldari, along with the bounty contract the bounty hunter acepted from the goverment, the caldari could pay off the local concord police to..... overlook this single incident. (or simply an agression timer between the hunter and the hunted).
Dream Five
Renegade Pleasure Androids
#28 - 2012-02-21 08:20:41 UTC
Not a bad idea actually. This will make ganking botting hulks and ratters profitable.

But from what i've been reading about 0.0 rat botters, they warp away as soon as someone enters local so it's not like its going to work anyway. It will probably work for hisec mining still so yeah sounds good.
Dream Five
Renegade Pleasure Androids
#29 - 2012-02-21 08:29:41 UTC
Dream Five wrote:
Not a bad idea actually. This will make ganking botting hulks and ratters profitable.

But from what i've been reading about 0.0 rat botters, they warp away as soon as someone enters local so it's not like its going to work anyway. It will probably work for hisec mining still so yeah sounds good.


Something else you could do is simply make it progressively more difficult (rats gain more HP vs you lol) or less rewarding to kill rats, this would have a better net effect. This would be similar to wow's "rested xp gain" thing.
Bubanni
Primal Instinct Inc.
The Initiative.
#30 - 2012-02-21 09:03:57 UTC
Dodona wrote:
Our poor and belittled Bloods, Serpentis and other maligned NPC factions have finally had enough. They have seen too many of their asteroids crunched and eaten, the profit collected by ceaseless beings. They have watched for too long in silent mourning as billions of their comrades have died to merciless automatons.

They know they are outgunned.

They will pay handsomely for revenge.

Any pilot who kills an NPC ship or mines will start a countdown. The count starts from 16, and each half hour with an incidence of ratting or mining reduces the count by 1. Once the count reaches 0, the pilot will be punished with a bounty placed by these NPC factions, redeemable to anyone destroying that pilot's current ship. The bounty is given as a percentage of that ship's current average price, and increases each additional half hour of ratting or mining.

Killing a pilot flying a Reaper with a 10% NPC bounty will reward the killer 0.00 ISK

Killing a pilot flying a CNR with a 10% NPC bounty will reward the killer ~35 Million ISK.

The maximum NPC bounty + net maximum insurance payout would be less than the total value of the ship. The countdown is reset every 24 hours.

Our NPC pirate friends are not ignorant of what will be required to exact vengeance. They have smuggled billions worth of tobacco, spirits and protein delicacies to CONCORD. Placated, their response times and sec status penalties for killing a ship with an NPC bounty are appropriately affected.

There. A breezy, fun solution to policing the space lanes for malicious bots. If a legitimate player decides to mine or rat for more than 8 hours a day, they do so at their own risk. For those who hunt botters, they will be rewarded.

TL;DR:
You have 8 hours a day of unlimited ratting/mining. Afterwards your ship will be punished with a bounty.



seems pointless as the botters will just set the bots to only rat/mine for 8 hours then :) and it will hurt/help the players who "play" eve way too much (or carebear too much)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Mike Whiite
Deep Core Mining Inc.
Caldari State
#31 - 2012-02-21 09:21:10 UTC
yeah lets start putting bounties on new players, so you can rush your new alt against un experienced players.

Not that Eve isn't known as a harsh community, why not put a Tornado in front of a station and alpha kill every mission runner that undocks, or force people to stop playing after a time.

I'm amazed at how much people like to change the sandbox towards a game bound by their own playstyle.

You want to remove bots, let ccp write programs that monitor bot behaver, review their accounts and character log, ban all connected accounts, destroy characters that receive large amounts of money from the bots (put them asde first to give people the chance to defend them selfs) then ban player accounts and credit cards, bank accounts ect ect.

that would cost sever performance, true but it leaves everyone to play the game the way they want to play it, what is about the general idea of a sandbox.
Previous page12