These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Feature-Request: Some way to force scan probes to triangulate

Author
Amaroq Dricaldari
Ministry of War
Amarr Empire
#1 - 2012-02-08 18:03:58 UTC  |  Edited by: Amaroq Dricaldari
This would make things WAY easier, for all of us.

I recently decided to try exploration, but I barely got passed the third Career Mission because I couldn't find the damn Gravimetric Site. Do you guys know how hard it is to triangulate scan probes? If scan-probes could triangulate based on eachother's positions with the push of a button, I am pretty sure more people will be willing to try and continue with exploration.

I know alot of you would complain about bots, or do the opposite (they have that already, its called botting), but I still think this would be a very good idea, and a feature that would be appreciated by and has been requested by many people.

Now before you say anything negative about this idea, I don't want to make scanning as simple as pushing a button and instantly seeing everything in the system. All I am requesting is a button that moves the probes into formation and then being able to move the probes as a group.

This is my signature. There are many like it, but this one is mine.

Iris Bravemount
Golden Grinding Gears
#2 - 2012-02-08 18:44:04 UTC
It's not THAT hard. Try harder... They already triangulate based on eachothers position.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

mxzf
Shovel Bros
#3 - 2012-02-08 18:47:48 UTC  |  Edited by: mxzf
lol, so you want to take the skill out of exploring. That's just stupid. Exploring is designed to be a difficult process that rewards patience, intelligence, and hard work. It's not for everyone. There is no reason to dumb it down.

And it really isn't hard at all, it just takes practice to learn how to do it. There's no need for a "do it all for me" button.

And who else has requested it? You're the first person I've seen that has requested it.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#4 - 2012-02-08 18:51:33 UTC
I am not saying this is a neccessity, I am saying it would be a convenience.

This is my signature. There are many like it, but this one is mine.

Tenris Anis
Schattenengel Clan
#5 - 2012-02-08 18:52:58 UTC
Still the interface could be smother, most of the challenge is to deal with that interface and not the actually positioning.

Remove insurance.

mxzf
Shovel Bros
#6 - 2012-02-08 18:57:21 UTC
The interface really isn't that bad at all. Sometimes it's annoying when it refocuses on a celestial you didn't want to, it's a pain, but it's easy to re-center the camera once you've practiced it a bit.

Have you tried to learn the interface and practiced with it? As someone who has spent a large amount of time probing, I can tell you that it becomes quite simple to manipulate with a bit of practice.
Xolve
GoonWaffe
Goonswarm Federation
#7 - 2012-02-08 19:34:50 UTC
Amaroq- this is yet another fine example of bad posting and not thinking your ideas through.

Amaroq Dricaldari
Ministry of War
Amarr Empire
#8 - 2012-02-08 19:47:02 UTC
All I want is a button that positions the probes around eachother. That's it.

And it is a decent idea. You still need to find the locations on your own, but positioning the drones around eachother would be nice.

I said it once, and I'll say it again, this is not a bad idea. Just because it is so small of an idea, that doesn't automatically make it a bad idea (I will NOT tolerate it anymore, Xolve).

I also think an improved UI for scan probes would be very useful. And I did think my idea through. I don't see any problems with this idea at all.

And before you say that it ruins the fun, there isn't anything 'fun' about the way scanning works. Sure, you might be delighted when you find something, but sometimes triangulating the positions can be difficult.

This is my signature. There are many like it, but this one is mine.

Xolve
GoonWaffe
Goonswarm Federation
#9 - 2012-02-08 19:51:44 UTC
Amaroq Dricaldari wrote:
All I want is a button that positions the probes around eachother. That's it.

And it is a decent idea. You still need to find the locations on your own, but positioning the drones around eachother would be nice.

I said it once, and I'll say it again, this is not a bad idea. Just because it is so small of an idea, that doesn't automatically make it a bad idea (I will NOT tolerate it anymore, Xolve).

I also think an improved UI for scan probes would be very useful. And I did think my idea through. I don't see any problems with this idea at all.

And before you say that it ruins the fun, there isn't anything 'fun' about the way scanning works. Sure, you might be delighted when you find something, but sometimes triangulating the positions can be difficult.


You do know that you can launch 5 or 6 probes (depending on skill) and just move them away from each other and form them up in whatever configuration you want, them hold down SHIFT to move them all together right?

I also could careless about what you can and cannot tolerate, abide by, or deal with.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#10 - 2012-02-08 19:59:51 UTC
I didn't know that I could move them as a group by holding down shift, but you should at least not be such a jerk about it.



For all you know, I could just be planning my revenge against you. Don't feel angry, though. I am also plotting against a few others.

And that one thread I made was just a distraction to give me some additional time to make the preparations :P

This is my signature. There are many like it, but this one is mine.

mxzf
Shovel Bros
#11 - 2012-02-08 20:02:42 UTC
As Xolve said, I think you might be suffering from not knowing some things about the scanning interface.

The simplest way to probe consists of:
1. Launch 5 or 7 probes while sitting at one spot
2. Move 4 or 6 of the probes out from the center, one in each direction (and move them all the same amount, the easiest way to do this is to put them so that their arrows just touch and don't change zoom between probes)
3. Set probes to 32AU and pick a sig to scan down
4. Use shift to move your whole cluster of probes so it's centered around the sig and use Shift or the scanner window to reduce their size one notch
5. Use alt to move your outer 4/6 probes in or out to get the proper overlap
6. Scan
7. If the sig hit 100%: goto 3
8. Else: goto 4

And then you're done probing the whole system. It's really quite easy if you keep them in a regular pattern and use Shift to move/resize them all and Alt to resize the formation.
Xolve
GoonWaffe
Goonswarm Federation
#12 - 2012-02-08 20:05:15 UTC
Amaroq Dricaldari wrote:
IFor all you know, I could just be planning my revenge against you. Don't feel angry, though. I am also plotting against a few others.

And that one thread I made was just a distraction to give me some additional time to make the preparations :P


Bring It (probably with friends, I don't think you can get to me solo).

I normally dwell in 6VDT- in Fountain, and sometimes other portions of that region, but lately its all VFK-IV all the time.

Stop by and say hello.
Velicitia
XS Tech
#13 - 2012-02-08 20:08:11 UTC
Xolve wrote:


I normally dwell in 6VDT- in Fountain, and sometimes other portions of that region, but lately its all VFK-IV all the time.

Stop by and say hello.


Hear that's a pretty nice neighbourhood ... Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xolve
GoonWaffe
Goonswarm Federation
#14 - 2012-02-08 20:11:52 UTC
Velicitia wrote:
Hear that's a pretty nice neighbourhood ... Cool


Its absolutely grand, we welcome guests with open arms.
Simi Kusoni
HelloKittyFanclub
#15 - 2012-02-08 20:49:32 UTC
Xolve wrote:
Velicitia wrote:
Hear that's a pretty nice neighbourhood ... Cool


Its absolutely grand, we welcome guests with open arms.

Please fraps Amaroq's visit for us.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Velicitia
XS Tech
#16 - 2012-02-08 21:10:21 UTC
Xolve wrote:
Velicitia wrote:
Hear that's a pretty nice neighbourhood ... Cool


Its absolutely grand, we welcome guests with open arms.


Funny, when I open my arms eight neutron blasters start firing... Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xolve
GoonWaffe
Goonswarm Federation
#17 - 2012-02-08 21:52:17 UTC
Simi Kusoni wrote:
Xolve wrote:
Velicitia wrote:
Hear that's a pretty nice neighbourhood ... Cool


Its absolutely grand, we welcome guests with open arms.

Please fraps Amaroq's visit for us.


In the off-chance that I am the first to welcome him to our neighborhood, I will gladly film the event for you...

I have a feeling he will take the fast way home before I get such an oppurtunity though...
Gerrick Palivorn
Caldari Provisions
Caldari State
#18 - 2012-02-08 23:28:39 UTC
This is another sad case where OP didn't look up probing techniques on Youtube before posting terribad idea.

Please do your research before posting, some people can scan down 1-2 signatures a minute, this suggestion would increase this significantly

MMOs come and go, but Eve remains.  -Garresh-

Xolve
GoonWaffe
Goonswarm Federation
#19 - 2012-02-08 23:35:17 UTC
OP should be in new citizens Q&A not features and ideas..
Theodore Calliente
Doomheim
#20 - 2012-02-08 23:49:42 UTC
you know if you use 6 probes, move them all away you get a three teeny green lines that make it much easier to set up your probing.

my only beef is not being able to look straight down at a 90 degree angle
12Next page