These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

PvP Pilgrim

Author
Torothin
Crimson Dawn Enterprises
#21 - 2012-02-08 15:26:49 UTC
I sued to run my ECM drones hit a ratter at a belt neut him and jam him and let the NPC's do the DPS.
Wyte Ragnarok
#22 - 2012-02-08 15:48:30 UTC
Torothin wrote:
That's a dead Pilgrim.


So constructive.

@Ravenesa: Thanks for the feedback. I'll look into fitting an 800mm plate. I pretty much know most of the rules of engagement for solo, I flew a Curse a couple of years back with a few kills in that.
Also, the rigs? Good/Bad? The alternative was trimarks for some added buffer. Increases from 22k EHP with 4800 armour to 28k EHP with 6500 armour (this is with 2 trimarks and 800 plate). I guess that would help against the drone issue (which I hadn't thought about actually).
Also can't decide between the second TD or a web. Theoretically, the neuts should soon enough cut out an AB, so they'll only be able to pulse it (providing they have cap boosters). And the scram is for MWD's, seeing as I'd be able to dictate initial engagement range by decloaking right on top of them. Second TD would be really amusing against turrets, and would help minimise the effect of no second MAR...

Oh well, given me a few things to mull over! This is my first time fitting a Pilgrim, so thought I'd get some feedback before I flew it around. Thanks a lot :)
Ravenesa
School of Applied Knowledge
Caldari State
#23 - 2012-02-08 16:04:03 UTC
Wyte Ragnarok wrote:
Torothin wrote:
That's a dead Pilgrim.


So constructive.

@Ravenesa: Thanks for the feedback. I'll look into fitting an 800mm plate. I pretty much know most of the rules of engagement for solo, I flew a Curse a couple of years back with a few kills in that.
Also, the rigs? Good/Bad? The alternative was trimarks for some added buffer. Increases from 22k EHP with 4800 armour to 28k EHP with 6500 armour (this is with 2 trimarks and 800 plate). I guess that would help against the drone issue (which I hadn't thought about actually).
Also can't decide between the second TD or a web. Theoretically, the neuts should soon enough cut out an AB, so they'll only be able to pulse it (providing they have cap boosters). And the scram is for MWD's, seeing as I'd be able to dictate initial engagement range by decloaking right on top of them. Second TD would be really amusing against turrets, and would help minimise the effect of no second MAR...

Oh well, given me a few things to mull over! This is my first time fitting a Pilgrim, so thought I'd get some feedback before I flew it around. Thanks a lot :)


I prefer the web because it lets you go after smaller targets. Cruisers and Frigs are naturally faster, you will nail their cap quicker, but there is a chance they can get away, the web slows them down. Pilgy's also have the uncloak targetting delay so unless you are coming in hot(uncloaked) the web will help you catch back up to them if they did not warp away. Additionally once they are caught the web allows you to keep up your orbit speeds a bit better for max transversal. Combined with the scripted TD this usually lets you get under the guns of even 220's on something like a Rupture.
Torothin
Crimson Dawn Enterprises
#24 - 2012-02-08 16:25:31 UTC
That lack of buffer on your Pilgrim will hurt you in the long run. I prefer to manage my cap and have the extra buff with trimarks as to having less energy consumption from neuts. Those who say this is a bad ship don't know how to fly it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#25 - 2012-02-08 17:11:46 UTC
A few points on fitting pilgrims:

It's one of the few ships where mixed tank excels

Dual prop is a waste of time. Yeah it's slow, but the MWD will just cap out your neuts and kills your powergrid.

Here's a bit of an unconventional fit:

[Pilgrim, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Y-S8 Hydrocarbon I Afterburners
Tracking Disruptor II, Tracking Speed Disruption
Stasis Webifier II
Medium Capacitor Booster II, Navy Cap Booster 800
Warp Scrambler II

Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Ancillary Current Router I

Why:

An 800mm plate with two trimarks actually yields less EHP and lower speed than a 1600mm plate with current routers to provide the powergrid. The meta 4 neuts save just enough powergrid over T2 so that you can pull off the fit with perfect skills.

I pick the scram over the disruptor because the web is useless at disruptor range anyway, and I need to be in close to get under their guns and use my neuts. Also, a slug like the Pilgrim needs all the help it can get in holding down its prey, and even under web a MWD can get quite a bit of speed.

This fit is so close to cap stable that I consider it to be so.

Founding member of the Belligerent Undesirables movement.

Torothin
Crimson Dawn Enterprises
#26 - 2012-02-08 18:00:46 UTC
You can't take that fit into 0.0. It will go down in a fire at the first gate camp. The dual prop is a waste of time you say? I suggest you look up this pilot on battle clinic. The dual prop serves as a second TD as well as a means to GTFO if scrammed. Hardly a waste of time. Your fit is ok but not great. It's lacking.
Scapa
#27 - 2012-02-09 01:52:39 UTC
Pilgrim easy does it:

rigs:

2x trimark

Lows:
2x EANM II
1x DCU II
800mm RT
MAR II

Med:
10Mn AB II
Web II
Scram II
Med cap booster II (800 navy or normal)
Tracking disruptor II (load tracking, keep range in cargo, you never know)

high:
1x cov ops cloak
1x med nuet II
2x small nuet II

Drones:
Mix of hammerheads, warriors and bring 6 EC 600 as a GTFO pray and hope card if you want.


This thing is easy on the sometimes hard to get booster chargers and keeps the cap down of anything you meet. Going with more medium neuts only hurts your cap and the small nuets (both of a bs, 1 on below) keeps your targets death in water and all 3 can still counter act boosting good enough. Cap is your life and your weapon so you have to use it wisely and with this fit I rarely need to use my booster more than 2 times in a fight, after that you got your target death in the water and you run cap stable without your rep and medium nuet running.

Remember at all times this ship is made to attack a certain type of target taking on anything outside that is often asking for trouble.

Slaves are really nice on this, giving you that buffer to get through the first bit of the fight, but if you want to keep low budget you can easily do without just mind things a little more :)

Angsty Teenager
Broski North
#28 - 2012-02-09 03:01:32 UTC
FloppieTheBanjoClown wrote:
A few points on fitting pilgrims:

It's one of the few ships where mixed tank excels

Dual prop is a waste of time. Yeah it's slow, but the MWD will just cap out your neuts and kills your powergrid.

Here's a bit of an unconventional fit:

[Pilgrim, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Y-S8 Hydrocarbon I Afterburners
Tracking Disruptor II, Tracking Speed Disruption
Stasis Webifier II
Medium Capacitor Booster II, Navy Cap Booster 800
Warp Scrambler II

Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Ancillary Current Router I

Why:

An 800mm plate with two trimarks actually yields less EHP and lower speed than a 1600mm plate with current routers to provide the powergrid. The meta 4 neuts save just enough powergrid over T2 so that you can pull off the fit with perfect skills.

I pick the scram over the disruptor because the web is useless at disruptor range anyway, and I need to be in close to get under their guns and use my neuts. Also, a slug like the Pilgrim needs all the help it can get in holding down its prey, and even under web a MWD can get quite a bit of speed.

This fit is so close to cap stable that I consider it to be so.


This fit is the correct fit.

MWD is uneeded. If you jump into a gate camp where you need to burn back because you think you're going to get decloaked, you're going to die burning back with a MWD--the pilgrim isn't fast enough. So no point in bringing along a mod that will be useless in all situations except burning through 50 T2 large bubbles on a gate in russian space.

You should drop the T2 cap booster for meta 4 (since there is no benefit and the meta 4 can overload for longer), and then plop on a T2 AB.
NaturalBeast
Pator Tech School
Minmatar Republic
#29 - 2012-02-09 03:29:58 UTC
Torothin wrote:
You can't take that fit into 0.0. It will go down in a fire at the first gate camp. The dual prop is a waste of time you say? I suggest you look up this pilot on battle clinic. The dual prop serves as a second TD as well as a means to GTFO if scrammed. Hardly a waste of time. Your fit is ok but not great. It's lacking.


If a Pilgrim gets caught in a gate camp, no MWD will save it. Its not a curse, range bro, range! Tacklers will be sitting outside your neut range laughing at you while you melt faster than hot butter.

I thought you learned all this **** in SOT. This can't be the same Toro I knew.
Torothin
Crimson Dawn Enterprises
#30 - 2012-02-09 13:59:43 UTC
You know it's me brosef. I'm talking about getting back to the gate and the cloaky MWD trick.
Previous page12