These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Changing orbit range - bad tactic?

Author
Cedric Mactavish
Shiva Hara
#1 - 2012-02-08 15:03:02 UTC
I'm trying to finish my first mission after tutorials, "Freedom and Commerce". Knocked out all of the support, all that's left is an Amarran slave ship. My approach was to establish a far 30K orbit, then spiral in closer by steps. Got the 30K orbit done, and the ship could not track me at all. Then I set orbit to 25K, expecting to gradually spiral in. Can't quite tell what happened, but it looks like my ship turned straight into the target to dive down to the closer orbit, thereby reducing my transversal v to 0. I was, of course, toast.

So the question is: is there a way to spiral in gradually, or is this simply a useless tactic?

If the latter, what's a good way to establish a 2K orbit from 40K out, without getting destroyed before you even get close?

BTW, now I know I should have done the Sisters of Eve arc before this, but I've already accepted, don't want to lose the standing - and it seems so close!
Kahega Amielden
Rifterlings
#2 - 2012-02-08 15:11:05 UTC
Orbit doesn't usually dive you straight into them. Not sure what happened in your case. Regardless, could he not track you, or were you out of his range?



The best way to deal with this is just to manually pilot yourself within range. Double-clicking in space will send you in that direction
Xerces Ynx
Aliastra
Gallente Federation
#3 - 2012-02-08 15:12:46 UTC
Cedric Mactavish wrote:
So the question is: is there a way to spiral in gradually, or is this simply a useless tactic?

It's not useless. Change course manually by double-clicking in space. This will align you to the direction you pointed (NOTE: it's a 3D environment!).

Error reading signature file: /home/xerces/.signature: No such file or directory

Lyron-Baktos
The Scope
Gallente Federation
#4 - 2012-02-08 15:13:53 UTC
I thought orbit did move you directly toward the target if you were not in range, then it puts you in orbit.

But ya, best thing to do is manually move in range then click orbit.
Cedric Mactavish
Shiva Hara
#5 - 2012-02-08 15:18:49 UTC
Quote:
Regardless, could he not track you, or were you out of his range?


He was firing away, but missing. So I assume I was in range.

Thanks for the advice, everyone. I'll try a more "hands-on" approach this time.

A follow-up: (should have asked this the first time): I was using a Tristan - do you think I could get by with an Atron?
Xerces Ynx
Aliastra
Gallente Federation
#6 - 2012-02-08 15:25:29 UTC
Cedric Mactavish wrote:
A follow-up: (should have asked this the first time): I was using a Tristan - do you think I could get by with an Atron?

If you need speed, take Atron. If you need durability, take Tristan. If you need firepower, take Catalyst (destroyer).

Error reading signature file: /home/xerces/.signature: No such file or directory

Liam Mirren
#7 - 2012-02-08 15:27:49 UTC
Cedric Mactavish wrote:
He was firing away, but missing. So I assume I was in range.


Realise that locking range is something entirely different from turret/missile range. He didn't start firing because you were in his turret range, he started firing because you were in his locking range. NPCs are simple like that.

Excellence is not a skill, it's an attitude.

Kahega Amielden
Rifterlings
#8 - 2012-02-08 15:39:28 UTC
NPCs can lock you and still not shoot.

However, they can and will shoot without being close enough to hit anything. Not sure why. Maybe they just want to whore on the KM in case you die to someone else in system.
Cedric Mactavish
Shiva Hara
#9 - 2012-02-08 15:47:53 UTC
Learning a lot here - thanks everyone for all the tips. Big smile
Xerces Ynx
Aliastra
Gallente Federation
#10 - 2012-02-08 15:52:38 UTC
Kahega Amielden wrote:
However, they can and will shoot without being close enough to hit anything. Not sure why.

They have unlimited ammo, so why not. Consider it a warning shot... a lot of warning shots.
Oh, NPCs will also keep firing when you are in range, but their tracking cannot keep up with you. It's a "if red: push button, orbit and forget" tactics. Not very effective, but hey... it's an AI. Just sit back, enjoy the show and when you get bored, press F1 couple of times. Unless something more challenging warps-in... like elite, tackling frigates (little buggers) or "you are there and now you are here and there" battleship (the one that make you think about docking for some strange reason).

Error reading signature file: /home/xerces/.signature: No such file or directory

highonpop
KarmaFleet
Goonswarm Federation
#11 - 2012-02-08 16:22:55 UTC
Changing course simply by setting a new orbit, or turning on or off your prop mod will make you change direction... sometimes just a little bit, sometimes you'll do a 180 and start going the other way.

only way to guarantee the direction you fly is to pilot manually, which can be a pain, but much more effective if done correctly.

FC, what do?

Xerces Ynx
Aliastra
Gallente Federation
#12 - 2012-02-08 16:34:08 UTC
highonpop wrote:
only way to guarantee the direction you fly is to pilot manually, which can be a pain, but much more effective if done correctly.

...and after a while you will forget that "Orbit" button exists and manual piloting small ships during a fight will become natural :)

Error reading signature file: /home/xerces/.signature: No such file or directory

Maia Demoncast
Perkone
Caldari State
#13 - 2012-02-08 21:52:58 UTC
As others said, the orbit button is a bit stupid. It will make your ship go in a straight line towards the target until in range, and only then it will start orbiting. If you want to spiral towards your target you have to manually pilot your ship by double clicking in space.

Here is how you actually do it. Rotate your view until your target is in the center, then doubleclick in the half way between the right screen edge end your target in the middle of the screen (so you should be double clicking 1/4 screen width away from the right edge of your screen). As your ship moves, recenter your target and keep double clicking in the same place. This will make you manually spiral towards your target.

Helpful video of the maneuver can be found here: http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html
Cedric Mactavish
Shiva Hara
#14 - 2012-02-09 02:15:32 UTC
Maia Demoncast wrote:
then doubleclick in the half way between the right screen edge end your target in the middle of the screen (so you should be double clicking 1/4 screen width away from the right edge of your screen). l


This is so helpfull, thanks. I'm about to try it tonight. But suppose you're left-handed? Twisted
Xerces Ynx
Aliastra
Gallente Federation
#15 - 2012-02-09 11:00:43 UTC
Cedric Mactavish wrote:
This is so helpfull, thanks. I'm about to try it tonight. But suppose you're left-handed? Twisted

It does not matter much. Just direct your ship by aligning closer and closer to the enemy ship. How close? It depends on your actual zoom, but halving the distance between enemy and screen edge is a good advise (check your range and angular velocity!). It's better to be consistent and align to the same screen edge, which should be the one you are flying towards. However, drastic course change can also help sometimes (i.e. when enemy is moving fast and have to lose it's speed to quickly change bearing).
When navigating in a space filled with debris, asteroids and other objects, try to avoid flying very close to them or your ship will execute a series of insane maneuvers and drop the speed to 1cm/year. Very dangerous. You have to keep an eye on enemy ship (where it is at the moment and what's his bearing), your angular and range (to deal as many damage as you can and maybe outspeed the tracking of the enemy player), what is in front of you (to avoid flying into an obstacle), what your drones are doing (to recall them before they gather aggro from all possible ships on a grid), your drones status (shield, armor, hull and good mood), and the usual stuff (ammo, cap, gauges, fleet broadcasts and watchlist, ...). That's a lot of things to manage, but you can handle this.

Error reading signature file: /home/xerces/.signature: No such file or directory

Gizznitt Malikite
Agony Unleashed
Agony Empire
#16 - 2012-02-09 18:01:41 UTC
Maia Demoncast wrote:
As others said, the orbit button is a bit stupid. It will make your ship go in a straight line towards the target until in range, and only then it will start orbiting. If you want to spiral towards your target you have to manually pilot your ship by double clicking in space.

Here is how you actually do it. Rotate your view until your target is in the center, then doubleclick in the half way between the right screen edge end your target in the middle of the screen (so you should be double clicking 1/4 screen width away from the right edge of your screen). As your ship moves, recenter your target and keep double clicking in the same place. This will make you manually spiral towards your target.

Helpful video of the maneuver can be found here: http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html


^^ Excellent advice on how to spiral in to a target.

Note:
a.) this only helps against turret based weapons.
b.) getting under the tracking for BS weapons is easy to do in a frigate, getting under cruiser guns is tough (meaning they my still hit you if you try to orbit them at a range greater than 2km), and getting under frigate guns is very tough (although definitely possible).
c.) NPC's (especially named ones) often have abnormal attributes, and sometimes aren't susceptible to PvP tactics.


Cedric Mactavish
Shiva Hara
#17 - 2012-02-09 21:23:18 UTC
I tried it - it worked! Took me 2 days to buy and fit a Catalyst. Got all the support baddies in the first run (took me like 6 runs last time). Took me 3 tries to get the spiralling approach thing right (partly because the Catalyst is so slow, and I got anxious about my shield hits). But the third time, got into 7500m, all 8 railguns blazing away. Quite a relief - I was very worried about losing that ship...

Anyway, thanks everyone again for all the help.
L'ouris
Have Naught Subsidiaries
#18 - 2012-02-11 17:25:28 UTC
well done, taking and applying the advice given here.

Next step:
strap ona scram and ruin someones day with your new skillset :)
Bienator II
madmen of the skies
#19 - 2012-02-11 18:19:12 UTC
orbit is broken. if you change the radius or your speed it re-calculates a random trajectory.

stick with one setting or fly manually

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value