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Warfare & Tactics

 
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SB's on JB tactic

Author
xxanjoahir
Viziam
Amarr Empire
#1 - 2012-02-03 11:57:44 UTC  |  Edited by: xxanjoahir
Wonder if someone can fill me in one this.

Seen SB's camp JB poses and are able to kill ships without being killed by the pos guns.

If possible What is the tactic used here please?
Lady Ayeipsia
BlueWaffe
#2 - 2012-02-03 13:06:33 UTC
Position yourself such that:

* you are cloaked
* you are pointed at a celestial or bookmark you plan to warp to.
* the jump bridge module is 35 km (about) away from you, in line with your warp out point.

The attack:
1. Align to your warp point (so you start traveling towards it)
2. Decloak
3. Launch bomb
4. Wait a sec.
5. Warp

Remember, pos guns take a bit of time to lock. This is especially true of warp scram/disrupt/web modules. You have time to bomb this way, hit your target, and be in warp before being locked.
Dradius Calvantia
Lip Shords
#3 - 2012-02-03 15:45:15 UTC
You should warp before your bomb goes off. Unlike torps, bombs will still work if you leave grid.
March rabbit
Aliastra
Gallente Federation
#4 - 2012-02-03 17:12:54 UTC
is 1 bomb enough to kill something?
yes it does like 7000-8000 damage but target signature/explosion radius + target speed/explosion speed.......

The Mittani: "the inappropriate drunked joke"

Lady Ayeipsia
BlueWaffe
#5 - 2012-02-03 18:12:04 UTC
1 bomb.... Depends entirely on the Target. A typical poorly tanked t1 indy hauler, a frigate burning an mwd, yes. A heavily tanked hac, no.

That said, bombers generally do not work alone. Often, you will see 3+ bombers. Assuming they all use the same type of bomb, i believe you can have up to 7 bombs before you run the risk of the bombs being destroyed too.
xxanjoahir
Viziam
Amarr Empire
#6 - 2012-02-03 19:13:28 UTC
Sorry

I think you missed my question, i know how to bomb targets relatively well.

I have now seen sb fleets kill bigger targets via torping and staying alive.

any ideas?
Tabernack en Chasteaux
Phoibe Enterprises
#7 - 2012-02-03 20:01:37 UTC
Incorrect POS settings?
Batelle
Federal Navy Academy
#8 - 2012-02-03 20:47:25 UTC
frigates can loiter on grid with a pos for a surprisingly long time before the pos can lock them. Easily long enough to wait for a volley or two of torps to hit their target, in addition to the bomb itself.

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ROXGenghis
Perkone
Caldari State
#9 - 2012-02-03 20:57:55 UTC
Batelle wrote:
frigates can loiter on grid with a pos for a surprisingly long time before the pos can lock them. Easily long enough to wait for a volley or two of torps to hit their target, in addition to the bomb itself.

This. Also, use ABs on the bombers and they can even sig tank the POS guns. In the old days, I would use stolen POS passwords for NC jumpbridge POSses, camp them, and just run inside shields if I got into trouble.
xxanjoahir
Viziam
Amarr Empire
#10 - 2012-02-03 21:09:07 UTC
ROXGenghis wrote:
Batelle wrote:
frigates can loiter on grid with a pos for a surprisingly long time before the pos can lock them. Easily long enough to wait for a volley or two of torps to hit their target, in addition to the bomb itself.

This. Also, use ABs on the bombers and they can even sig tank the POS guns. In the old days, I would use stolen POS passwords for NC jumpbridge POSses, camp them, and just run inside shields if I got into trouble.


See Mattinni ruined that by making all poses depend on standings... completely boned a type of emergent game stlye right there with that one!
Tarsus Zateki
Viziam
Amarr Empire
#11 - 2012-02-03 22:31:56 UTC
xxanjoahir wrote:
ROXGenghis wrote:
Batelle wrote:
frigates can loiter on grid with a pos for a surprisingly long time before the pos can lock them. Easily long enough to wait for a volley or two of torps to hit their target, in addition to the bomb itself.

This. Also, use ABs on the bombers and they can even sig tank the POS guns. In the old days, I would use stolen POS passwords for NC jumpbridge POSses, camp them, and just run inside shields if I got into trouble.


See Mattinni ruined that by making all poses depend on standings... completely boned a type of emergent game stlye right there with that one!


The Mittani was also personally responsible for 9/11, the First World War, the **** of Nanking and a number of other human tragedies.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

xxanjoahir
Viziam
Amarr Empire
#12 - 2012-02-05 16:00:46 UTC
Tarsus Zateki wrote:
xxanjoahir wrote:
ROXGenghis wrote:
Batelle wrote:
frigates can loiter on grid with a pos for a surprisingly long time before the pos can lock them. Easily long enough to wait for a volley or two of torps to hit their target, in addition to the bomb itself.

This. Also, use ABs on the bombers and they can even sig tank the POS guns. In the old days, I would use stolen POS passwords for NC jumpbridge POSses, camp them, and just run inside shields if I got into trouble.


See Mattinni ruined that by making all poses depend on standings... completely boned a type of emergent game stlye right there with that one!


The Mittani was also personally responsible for 9/11, the First World War, the **** of Nanking and a number of other human tragedies.


EVE is about emergent gameplays... All he and his bitches are doing is restricting emergent game styles...

Example 1: Incursions
Example 2: Entering poses based on standings.
Example 3. Nerfing Worm holes

List continues.
Lady Ayeipsia
BlueWaffe
#13 - 2012-02-06 00:14:27 UTC
I would say the bombers are speed tanking the guns with an afterburner fit. Are there small guns on the pos?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#14 - 2012-02-06 08:27:09 UTC
It amazes me people with JB'd POSes don't jam a half dozen small AC batteries about 30km off the JB or cyno beacon. I see scads of large pulses and crap that takes forever to lock targets. POS's in nullsec are just there to do research, provide safety for idiots who can't safespot and d-scan for probes, and provide JB's and cynos. Putting guns on to deter a dread fleet is pointless.
March rabbit
Aliastra
Gallente Federation
#15 - 2012-02-06 10:31:34 UTC
xxanjoahir wrote:
ROXGenghis wrote:
Batelle wrote:
frigates can loiter on grid with a pos for a surprisingly long time before the pos can lock them. Easily long enough to wait for a volley or two of torps to hit their target, in addition to the bomb itself.

This. Also, use ABs on the bombers and they can even sig tank the POS guns. In the old days, I would use stolen POS passwords for NC jumpbridge POSses, camp them, and just run inside shields if I got into trouble.


See Mattinni ruined that by making all poses depend on standings... completely boned a type of emergent game stlye right there with that one!

well. personally i like this change because entering password every second system i jump to was simply dumb. The reason of password existance was only in CCP developers minds because of spy. All legion/shadow of xDEATHx passwords was known to everyone in this half of an universe.

The Mittani: "the inappropriate drunked joke"

xxanjoahir
Viziam
Amarr Empire
#16 - 2012-02-06 14:02:07 UTC  |  Edited by: xxanjoahir
March rabbit wrote:
xxanjoahir wrote:
ROXGenghis wrote:
Batelle wrote:
frigates can loiter on grid with a pos for a surprisingly long time before the pos can lock them. Easily long enough to wait for a volley or two of torps to hit their target, in addition to the bomb itself.

This. Also, use ABs on the bombers and they can even sig tank the POS guns. In the old days, I would use stolen POS passwords for NC jumpbridge POSses, camp them, and just run inside shields if I got into trouble.


See Mattinni ruined that by making all poses depend on standings... completely boned a type of emergent game stlye right there with that one!

well. personally i like this change because entering password every second system i jump to was simply dumb. The reason of password existance was only in CCP developers minds because of spy. All legion/shadow of xDEATHx passwords was known to everyone in this half of an universe.


But in a game that promotes emergent game styles where rules can be broken why create a mechanic that can not be exploited.

A pos based on standings means that other things can not be played out. Other than a team of people who have standings with the sov holder sitting on the jb and free shotting people who also have standings with the sov holder but not with the team who are sitting jb camping. There is not a lot of game play to be had on a Jb pos considering it is a magnet for traffic and pvp.

I would much rather see an eve based on somethiing similair to "exploits are there to be exploited"... Becuase once the exploit is mature other exploits are defined and that game play is a lot more emergent than having something "just becuase". I don't always agree things need to be "nerfed" all the time - which to me is a more reactive approach, i would like to see CCP take a more proactive approach. e.g. thinking back to the nano nerf - did it really have to be nerfed, could there actually have been a "second" chapter to that so called exploit with a anti nano ship that tracks and tanks nano ships... or instead of the dramiel nerf and anti dramiel ship // mod.. That is what Eve to me should be about and not always "just becuase". I will say however botting is a big problem in the game and yet CCP bring an almost impossible ship to catch being the Tengu - talking about being a botting wet dream.

Anyway back on topic: AB SB orbiting pos with team using you as an anchor seems about right to me. Will test it out.
Mr Bigwinky
The Scope
Gallente Federation
#17 - 2012-02-08 15:32:05 UTC
xxanjoahir wrote:
blah blah blah..... Example 3. Nerfing Worm holes


What?
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