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EVE New Citizens Q&A

 
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a few questions from a new player

Author
Nikolai Sarasti
Imperial Academy
Amarr Empire
#1 - 2012-02-07 22:37:57 UTC
Hey guys I've got many questions about this game but here's two to start:

#1
Maybe it was a coincidence but it appeared that a player was following me around in 0.6 space in a Loki. Now since it's 0.6 wouldn't a Loki never ever want to engage me (in a harbinger) because Concord would take him down? Or is there a way for him to engage me & avoid concord & keep his ship?

#2
I'm wondering if there are portions of space out there that are somewhat isolated from warp gates? I've never been out of Empire so I'm not sure how gates are structured out there. I'm sort of envisioning warping into a system and having to fly to a gate maybe 5 or 10 kilometers away to get to the next system. Too close to Warp to 0, so you have to fly there as the laws of physics intended. That way it would be a tense couple of kilometers since you could be ambushed en route. Anything exist along the lines of what I am trying to get at?
Ottersmacker
Genos Occidere
HYDRA RELOADED
#2 - 2012-02-07 22:57:09 UTC  |  Edited by: Ottersmacker
#1 - Could be a coincidence, could be a pervert, but probably isn't dangerous. To engage you in high security space without Concord retaliation, you would have to either be at war with him, cause a temporary aggression timer towards him (e.g by stealing from his container - you'll see the timer in the top left corner if there is one), or be a target of his kill rights (check char sheet -> 'can be killed by'.. meaning you've killed him in the past month).

#2 - 0.0 space can have 'bubbles' that are the results of player actions - they are either anchored (lasts until removed) or interdictor-launched (lasts a few minutes after launch) . You cannot normally initiate warp inside one, and you'll also exit warp at a different point than intended when influenced by one. Imagine yourself warping to 0 from A towards B: if a bubble is placed 50km off B towards A, you will land on the bubble edge (50km+ off B) instead of 0km off B (there are more mechanics but this is a simple explanation). Also evelopedia on bubbles

i just locked an open door.. strange, yet symbolically compelling.

Xercodo
Cruor Angelicus
#3 - 2012-02-07 23:07:21 UTC
1) Normally, no, but if he were to steal something form one of your wrecks or a cargo can he would be flagged to you for stealing. If you shot at him then he would legally be able to fire back.

2) Not really but there are some similar things. In 0.0 the locals can put up warp bubbles that make you land a good distance off from the gate as they try to ambush you. These are referred to as drag bubbles and only work if they are on the same grid as the destination (so they can't pull out out of warp just anywhere) and they have to line up with your trajectory, so coming to a gate at an angle from a planet is usually a good way to avoid these.

Now in the literal sense of being "isolated from jumpgates" there are wormholes. The wormholes work like temporary stargates that have a limited mass and time limit before they go poof and a new one opens. They can act as shortcuts between known space but usually lead to unknown space. In W-space everything has to be scanned down and the various materials you get from the sites and form killing and salvaging the NPCs is used to make T3 ships.

The Drake is a Lie

Nikolai Sarasti
Imperial Academy
Amarr Empire
#4 - 2012-02-07 23:45:54 UTC
right on guys, thanks for the answers. I'd heard of the bubbles but didn't understand their purpose. Good to know.

RE #1
I didn't steal from him/have kill rights against me etc, so maybe he was just following me for interests sake or it was a coincidence.

While we're on the topic, I'm unsure as to how the mechanics work regarding Concord intervention. Suppose someone engaged me and they were "in the wrong". How exactly does concord take them down? Do concord ships just start warping in near the aggressor & engage them? I understand that if the aggressor tries to approach a warp gate that there are turrets & ships there to attack them. However, what if the aggressor just constantly warps between random points in the solar system continually (running out some kind of timer, if that applies (which I assume it doesn't else many people would attack in 0.6+)). Just curious as to how it all works.
Paragon Renegade
Sebiestor Tribe
#5 - 2012-02-07 23:59:09 UTC
Concord just warps in, in a few seconds and just rapes the criminal, no matter what he does

The pie is a tautology

Caterpil
Amanina Avada Corporation
#6 - 2012-02-08 00:04:05 UTC
When you launch an unprovoked attack in empire space (high or lowsec) you get a Global Criminal Counter (GCC) which lasts for 15 minutes.

In both lowsec and highsec you will be engaged on sight by both gate and station guns, you are also free to kill for other players who can engage you without consequence.

In highsec only, after a short while (longer in lower security space) a number of CONCORD ships will spawn close to you (usually 2 cruisers and a battleship per act of aggression) the cruisers will web, scram neut and deal heavy damage, a few seconds later the battleship will one-shot you no matter what you're in. If CONCORD are already on-grid when you go GCC then their response is a lot faster.

There is no way to avoid CONCORD once you have their attention unlike faction navies which can be dodged/killed. No amount of warp core stabs will allow you to warp away from them. If somehow you do find a way to escape then it is conidered an exploit.

Hope this helps
Nikolai Sarasti
Imperial Academy
Amarr Empire
#7 - 2012-02-08 00:07:16 UTC
That does help Caterpil,

If i can just throw out one additional scenario. Suppose you ejected after concord were after you. Would they pod you and leave your ship intact, or would they go for your pod & your idle ship both?
Caterpil
Amanina Avada Corporation
#8 - 2012-02-08 00:11:14 UTC
CONCORD will never pod kill you under any circumstances (actually that goes for any NPCs that don't do AOE damage) however (I believe) that they will still destroy your ship anyway if you eject from it.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-02-08 00:38:33 UTC
It is possible to evade CONCORD in special circumstances, only problem with that is: It's against the rules and will get you banned from server.

So bottom line, if someone shoots you without proper rights to do so (War, kill rights, aggression timers) CONCORD will kill him (keep in mind lower sec status of a system means slower response from CONCORD) but they might not be in time on site to safe your ship, so NEVER trust CONCORD to keep you alive in high-sec space, they only punish the offender.

JP

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mxzf
Shovel Bros
#10 - 2012-02-08 01:20:58 UTC
One thing you can do if you would like to see how Concord acts is to deliberately trigger them to kill you (or make an alt for testing purposes). All you have to do is fire a round at a random person in space (you can even warn them so they will know not to freak out). That would give you the best understanding of what exactly happens when Concord descends on someone.

And the only reason I suggest an alt is that it can be a pain to regain sec status when you're still just starting out, but there's no 'need' for one if you want to do that.
Sin Pew
Ministry of War
Amarr Empire
#11 - 2012-02-08 07:40:40 UTC
J'Poll wrote:
It is possible to evade CONCORD in special circumstances, only problem with that is: It's against the rules and will get you banned from server.

So bottom line, if someone shoots you without proper rights to do so (War, kill rights, aggression timers) CONCORD will kill him (keep in mind lower sec status of a system means slower response from CONCORD) but they might not be in time on site to safe your ship, so NEVER trust CONCORD to keep you alive in high-sec space, they only punish the offender.

JP


Also, being flagged GCC last 15 min, doesn't matter if the target has been destroyed in a blitz, so approaching any gate or station during that time will trigger turets wrath.

However, from what I've been told, in low sec the only protection is within range of stargates and stations turets.
Out in the wild, it's fair game and no concord ship will warp in if someone's attacked while mining in a belt or running a mission.
But I guess I'd be better sending an alt toon with a rookie ship to see for myself what happens...

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

malaire
#12 - 2012-02-08 09:26:56 UTC
mxzf wrote:
One thing you can do if you would like to see how Concord acts is to deliberately trigger them to kill you (or make an alt for testing purposes). All you have to do is fire a round at a random person in space (you can even warn them so they will know not to freak out). That would give you the best understanding of what exactly happens when Concord descends on someone.

And the only reason I suggest an alt is that it can be a pain to regain sec status when you're still just starting out, but there's no 'need' for one if you want to do that.

Here is a video demonstrating CONCORD response in solarsystem with 0.5 security status:
http://www.youtube.com/watch?v=RYdb8riJUvk

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