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Warfare & Tactics

 
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what to do about a gang of bombers.

Author
eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#1 - 2012-02-06 08:40:10 UTC
Trying to get a fleet to do what you want is a pain. I mean, you can spend all night waiting for guys to fit their ships. It's ridiculous.
Further, when you're out on the hunt, 1000 questions can slow down progress, and destroy comms. Here at The Sound of Freedom we do business in this manner. If you're going to fly with us, you'll also have to do business in this manner.

in order of importance: kill the tackle. kill the straggle. kill the rest.




fleet comp: QUICK-TACKLE: a stealth bomber fit with a warp disrupt II (most likely to die)
DPS: 3+ stealth bombers (2 targeting range scripted RSD's required)
Holders: Force Recon

QUICK-TACKLE will get in range on the victim.

the command will be given that all pilots will warp to the QUICK-TACKLE at zero and hold. Pilots will arrive on QUICK-TACKLE and x up in fleet.

the command will be given by the QUICK-TACKLE that all ships should approach the victim. At this point all modules will be primed, and all pilots will be approaching the victim, watching for the QUICK-TACKLE to decloak.

When the QUICK-TACKLE decloaks, all stealth bombers will decloak, lock, fire bomb, and align.

Decloak

Lock

Launch Bomb

Align

At this point the DPS fleet should be hovering their mouse over the warp-away they've chosen. Anything else you do can and will get you killed.

Holders will engage when they've seen the DPS fleet decloak.

Their job is relatively straight forward.

*If a pilot was not with the group when the QUICK-TACKLE told everyone to approach, that pilot will not fire a bomb.



levels of protection:

QUICK-TACKLE protects the entire group by decloaking first, and accepting any quick-lock deaths.

DPS protects the QUICK-TACKLE and Holders with RSD's scripted making targeting of our fleet an impossibility.

Holders protect everyone by holding the victim in place.


rationale:

Force Recon ships have a delay after they decloak. with rigs, one can get this down to 4.5 seconds or a bit less. Along with time it takes to target someone, that means there's a 7 second gap between when the Arazu decloaks, and when it can do it's job.

The QUICK-LOCK and Holder's fits are not something that can be standardized (as the kinds of guys who do those jobs are... weirdos), but the DPS can be to great effect.

All stealth bombers in the DPS fleet should be fit with javelin torpedoes and 2 RSD's with targeting range scripts.

RSD redundancy protects us from everything.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#2 - 2012-02-06 09:02:52 UTC  |  Edited by: Ynot Eyob
hmmm

I would:

Align

Decloak

Launch bomb

Warp

I would also place the bomber in a position so they have a location bookmark or an object they can warp to in a line behin the target. Ie. on a Gate, Station or WH.

Thats if using bombs.

I would not, use bombs and torps at the same attack if in fleet, as to often have i seen friendly getting blown to pices includng my self twice.

Then people can flame we suck.. but i guess if you have the same problem with question on voice and a fleet which use 1 hour to arrange, your in the same boat.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#3 - 2012-02-06 09:15:08 UTC  |  Edited by: eatsbabies cienfuegos
Ynot Eyob wrote:
hmmm

I would:

Align

Decloak

Launch bomb

Warp

I would also place the bomber in a position so they have a location bookmark or an object they can warp to in a line behin the target. Ie. on a Gate, Station or WH.

Thats if using bombs.

I would not, use bombs and torps at the same attack if in fleet, as to often have i seen friendly getting blown to pices includng my self twice.

Then people can flame we suck.. but i guess if you have the same problem with question on voice and a fleet which use 1 hour to arrange, your in the same boat.


we have no intention of leaving before the victim lives up to it's name. the DPS fleet is aligned to it's warp-out in case reinforcements arrive, or a mistake happens.

bookmarks are the only option.

we accept that (once in a while), we're bound to blow one another up.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#4 - 2012-02-06 09:34:36 UTC
Then i problally do what you do solo.

Have the tackling SB uncloke, fire bomb, tackel and have the rest of the bombers use torps.

8-10 bombers alone can do alot of damage just with torps.

Different tactics i guess

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#5 - 2012-02-06 09:57:13 UTC
Ynot Eyob wrote:
Then i problally do what you do solo.

Have the tackling SB uncloke, fire bomb, tackel and have the rest of the bombers use torps.

8-10 bombers alone can do alot of damage just with torps.

Different tactics i guess



certainly. we just *really* like bombs. as long as the Quick-Tackle gets the distance he wants before everyone bombs, it's fairly safe.
March rabbit
Aliastra
Gallente Federation
#6 - 2012-02-06 11:05:41 UTC
quick-tackle (QT) should be close enough to target to hold it. I guess QT will die once bombs blow. Then holders will take and hold target in place.

I'm i right? Or QT will stay 20km away from target and will survive blow?

The Mittani: "the inappropriate drunked joke"

Mr Bigwinky
The Scope
Gallente Federation
#7 - 2012-02-06 12:37:07 UTC
Too many variables in this for my liking.

You're going after what, 1 target? If it is armor BC or bigger your force recon could catch and jam it before it could warp off.

You should never blow up your own guys, especially now that bombers DO NOT decloak eachother when sitting right on top of each other. This allows everyone to warp to the same spot, allign at the same time and bomb at the same time, meaning noone should be within the bomb radius.

If you insist on using a bomber to hold the target, the bomber should have RSD fit with scan res damp, this will increase his survivability, as the target should have died before they can get a lock if done right. But that guy is going to have to be happy with being podded on every OP, which seems like a needless waste to me.

If you explain in more detail what / where you're shooting I may be able to offer some proper help.

You know that you don't have to lock to fire a bomb, right?
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Gerrick Palivorn
Caldari Provisions
Caldari State
#8 - 2012-02-06 19:13:10 UTC
Ever heard of a hotdrop, more effective and less complicated.

MMOs come and go, but Eve remains.  -Garresh-

eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#9 - 2012-02-06 22:46:48 UTC
March rabbit wrote:
quick-tackle (QT) should be close enough to target to hold it. I guess QT will die once bombs blow. Then holders will take and hold target in place.

I'm i right? Or QT will stay 20km away from target and will survive blow?


The Quick-Tackle will survive the blow, as he's calling the shots. he will approach for around 3 km, and then tell everyone else to start approaching. in this manner he creates exactly the buffer-zone that he needs to survive (and overheat that disrupt. they're cheap)
eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#10 - 2012-02-06 22:53:40 UTC
Mr Bigwinky wrote:
Too many variables in this for my liking.

You're going after what, 1 target? If it is armor BC or bigger your force recon could catch and jam it before it could warp off.

You should never blow up your own guys, especially now that bombers DO NOT decloak eachother when sitting right on top of each other. This allows everyone to warp to the same spot, allign at the same time and bomb at the same time, meaning noone should be within the bomb radius.

If you insist on using a bomber to hold the target, the bomber should have RSD fit with scan res damp, this will increase his survivability, as the target should have died before they can get a lock if done right. But that guy is going to have to be happy with being podded on every OP, which seems like a needless waste to me.

If you explain in more detail what / where you're shooting I may be able to offer some proper help.

You know that you don't have to lock to fire a bomb, right?



this is for going after one target at a time. any target that's more than 70 km from it's fleet.

sometimes people are going to get blown up. there's a lot going on. it's a non-issue.
you're conclusions on the 'same spot' issue are leaving out the guys who arrived late, and the guys who were afk at the moment of attack out of the fight. this is unnecessary as long as they don't bomb.

i think if you'll look into us, we're not into needless waste.

for more detail, feel free to fleet up.

without a lock, bombs are not as effective, without torpedoes SB's are not as effective, and without Quick-Lock aligned ships are not considered viable targets. i want every target to be a viable target.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#11 - 2012-02-06 23:55:31 UTC
Luls, QT will DIAF to a sniper BC (Tornado, especially a Naga) which can then warp before the bombs actually explode. Pick a BS and this will work, but you may as well stick arround and torp them to death.
eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#12 - 2012-02-07 04:10:41 UTC
Trinkets friend wrote:
Luls, QT will DIAF to a sniper BC (Tornado, especially a Naga) which can then warp before the bombs actually explode. Pick a BS and this will work, but you may as well stick arround and torp them to death.



yeah, with the advent of BC3's, this tactic is more and more effective Big smile
Katie Frost
Ministry of War
Amarr Empire
#13 - 2012-02-07 04:58:29 UTC
eatsbabies cienfuegos wrote:

the command will be given that all pilots will warp to the QUICK-TACKLE at zero and hold.


You just decloaked your whole fleet... game over.
Bibosikus
Air
#14 - 2012-02-07 17:32:34 UTC
Katie Frost wrote:
eatsbabies cienfuegos wrote:

the command will be given that all pilots will warp to the QUICK-TACKLE at zero and hold.


You just decloaked your whole fleet... game over.


Someone hasn't been paying attention.

All these boats are covops, hence they cannot de-cloak each other while cloaks are on.

Eagles may soar, but weasels don't get sucked into jet engines.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#15 - 2012-02-08 05:18:10 UTC
Shhh....he hasn't read the patch notes since Dominion!