These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
12Next page
 

BlackOps mining; the new refreshing upgrade to mining we have needed

Author
Yorick rashnikov
The Illuminatii
Wrecktical Supremacy.
#1 - 2012-01-29 16:57:38 UTC
so i have been creating a concept for a new way to make mining more interactive over the last months
i have a thread in the features and ideas forums for all you industrialists to check out!
BlackOps mining!

i hope that you guys like the concept and can give me constructive feedback!

Yorick Rashnikov/Alphaphi over and out!
Katrinazinski
Caldari Provisions
Caldari State
#2 - 2012-01-31 05:08:46 UTC
Do not choose the mining or ratting profession in Eve. At present, the mining profession has become a "dead end" due to a Null Sec tactic with cloaked ships.

You cannot successfully mine in Null Sec if you are member of a small or medium alliance. Bitter vets have discovered how to use alts in cloaked ships to basically "grief" all industrial activities in enemy systems. CSM approves of this activity, because they think it leads to more hostilities and conflicts. In fact, the industrialists usually have no idea which enemy is backing the "neutral" cloaked pilot. And, some pilots just enjoy giving this grief. Miners are a primary target. So are the ratters.

At present, cloaked ships can stay cloaked 24 hours a day, 7 days a week. In this way, only one "alt" account can shut down industrial activities in just about any system in null sec. Provided, of course, the hostile kills an industrial pilot once in awhile (or serves as the "warp in" for his buddies once and awhile to kill an industrial pilot).

While there are counters to this tactic of pilots who grief systems cloaked (usually AFK) for days and weeks on a 24/7 basis. The only effective tactic against this grief is to join a HUGE alliance with enough space that the industrial pilot can find a "quiet" system. Since most of your CSM representatives are elected by LARGE alliances, guess who approves this tactic? CSM approves this tactic. CCP approves this tactic. They say that it is to "increase conflict"? No. I think it is intended to keep the small alliances down by denying them the ability to maximize their industrial potential. But, that's just my opinion.

How to counter this problem if you are a miner? Just QUIT GAME. The pilot won't grief an empty system. But, then again... that only benefits the large alliances, doesn't it?

Anticipating the response saying I'm a whiner, and saying you just kill the cloaky dudes ... I ask for proof or STFU. Because, you cannot scan down a cloaked ship. IF the guy is AFK 23/7, this means you can put your team on the scanning job for 24/7 and maybe find him. But, have you ever tried to scan down a cloaked ship 24/7? Oh, so you want to bubble and watch the gates 24/7, too? Get serious. The cloaked ship has bookmarks to avoid such traps and will laugh at your feeble attempts. We could call bullshit, but this is an approved feature of the game, not a bug and not an exploit.

What we really need is a new MMORPG game. Maybe a clone that is "like Eve". A new game, which would emphasize industrial cooperation for your PvP wins. At that point, you might get CCP's attention to this insufferable problem called the 24/7 cloaked AFK grief ship. CSM won't deal with it. CCP won't deal with it.

There's a cloaked ship coming soon - to a system near your hulks and ratting ships. ATTENTION, all Ratters and Miners . . . PREPARE TO QUIT GAME !
Wille Sanara
No Shoosting
#3 - 2012-01-31 08:13:13 UTC
As a player that was mining since joined EVE (around 3 years), I musst say I was thinking about the same ideas (at least the concept of black ops mining vessels). I havent read the whole article you linked, but I think there are some good thoughts at least. I never had the power to post some of those ideas on forums and argue with people, but I hope one day CCP and CSM and whatever will realise mining needs to get redone and when the day comes, I hope we will all enjoy mining as similar profession to all others. So hey, if you have the power to push your ideas throught forums, good luck and got my support Blink
Yorick rashnikov
The Illuminatii
Wrecktical Supremacy.
#4 - 2012-01-31 08:19:03 UTC
Wille Sanara wrote:
As a player that was mining since joined EVE (around 3 years), I musst say I was thinking about the same ideas (at least the concept of black ops mining vessels). I havent read the whole article you linked, but I think there are some good thoughts at least. I never had the power to post some of those ideas on forums and argue with people, but I hope one day CCP and CSM and whatever will realise mining needs to get redone and when the day comes, I hope we will all enjoy mining as similar profession to all others. So hey, if you have the power to push your ideas throught forums, good luck and got my support Blink


Cheers! and thanks for your response!
Aziz Ansari
Imperial Academy
Amarr Empire
#5 - 2012-02-04 12:13:32 UTC
Quote:
Anticipating the response saying I'm a whiner, and saying you just kill the cloaky dudes ... I ask for proof or STFU. Because, you cannot scan down a cloaked ship. IF the guy is AFK 23/7, this means you can put your team on the scanning job for 24/7 and maybe find him.


If the cloaker is AFK, he's not a threat to you. If the cloaker is active, there's nothing they can do to you if you're aligned out and paying attention. Mine in a group and take turns keeping watch.

Also, blackops mining is an interesting idea, but I didn't see anything in there that couldn't be done with existing game mechanics. You could just have a regular blackops gang supporting a rorqual. The rorqual carries a small control tower - find an empty system, jump in, anchor the pos and switch to mining ships. Put a cloak on the rorqual and it's perfectly safe while the POS is coming online.

If clone vat bays were fixed to not use the jump clone timer, this would be even more appealing. You just have covops searching for a suitable system, then after you jump in the rorqual and online the POS have your miners pod over for the mining op.

Len Huntae
Goats Unlimited
The Curatores Veritatis Auxiliary
#6 - 2012-02-06 18:23:36 UTC  |  Edited by: Len Huntae
I have never had a cloaked ship stop me from mining before in this way so I may not properly understand the frustration evident in the 2nd post here. However, as a miner myself I do see a cloaker as being a valid ambush tactic against industrials. There should be pvpers in alliances big or small that are needed for pushing back opposing forces so that the industrialists can mine. If someone manages to get that far into your alliances space to where industrialists are mining a black ops ship or otherwise, then they should be able to hurt your industry. It shoudln't matter if your alliance is large or small for this to be an issue.

That being said, I still believe cloaking to be too much of an "I win" button at the moment, and I would love to see a counter to this. I would personally prefer to see a counter mechanic to cloakers as opposed to cloaking miners. Cloaking miners would be a carte blanche for bot miners.

Something that isn't easy, but still a viable anti cloak method (especially against afk cloakers) would be better. Maybe down the lines of sonar vs submarine style of gameplay. Could be a new form of probe, and even add a new mini game specifically for tracking down cloakers with wavelengths and background noise etc.
Ditra Vorthran
Caldari Imports and Exports
#7 - 2012-02-06 20:23:09 UTC
Aziz Ansari wrote:
If the cloaker is AFK, he's not a threat to you. If the cloaker is active, there's nothing they can do to you if you're aligned out and paying attention. Mine in a group and take turns keeping watch.


Oh for the love of God, I hate it when people use that argument.

That's like saying that guy over there can't hurt you if he doesn't have a knife. Of course, you won't know whether or not he has a knife until he *STABS YOU IN THE FACE WITH IT!!!*

Of course, by then it's too late.

Get a new argument.

On the topic of Black Ops mining, conceptually I like it. I've thought of similar strategies using a Rorqual.

Jump in with small tower and enough fuel for perhaps a couple of days. Once the tower is set up, launch your mining vessels and proceed to mine. Once you're done, pack up and jump out.

The real challenge with this sort of run-and-gun mining is to make it profitable. New ships and equipment like you're describing will probably cost a lot, even when the prices stabilize after their opening run on the market.

To make this a profitable venture, you have to mine for *days.* Not real time days, but labour days. For example, I've mined ice in low sec for over close to two man weeks of time, and I *still* haven't covered the cost of my Rorqual and Mackinaws.

Another suggestion I saw was some kind of Tech 3 'covert mining barge' that was something of a combination of hauler, ore compression ship and mining barge.

"Miners mine so I don't have to." ~Metal Icarus

Red Teufel
Calamitous-Intent
#8 - 2012-02-07 14:41:54 UTC
black ops mining is a terrible idea. you have Local window to warn you of possible threats as soon as they enter the system. if you are trying to mine in a hostile system you probably deserve to die. you also have capital industry ships with a clone vat bay. it's allready very difficult to catch a miner in 0.0. If you are hoping for some kind of special mining they are allready in game. they are called ladar and mag sites.
Celgar Thurn
Department 10
#9 - 2012-02-07 16:03:29 UTC
Hmmm long black ops post Smile . I still stick with my opinion that the mining profession is not broken and you invite the attention of CCP to 'fix' it at your mortal peril. You only need to look at the recent changes to high sec PI in favour of the nul-sec community to see what can go so horrendously wrong.

I don't,and probably won't, mine in low or nul-sec. I have tried it and have lost a ship there therefore it holds no fascination for me. In the eyes of others your proposal will seem to alleviate any risk to mining so I don't expect it will gain much support. It would also increase supply of Morphite, Megacyte, & Zydrine and result in a decrease in ISK value for those minerals. I personally might like that to happen but CCP's 'economist' won't be a happy bunny.

CCP did have an idea of introducing 'environmental effects' similar to those in Incursions except that they would instead be a buff for small corporations to gain a 'foothold' in nul-sec. I haven't heard anything more about that since so maybe that idea has been dropped.

I agree it would seem like the Goons and their minions have too much hold in the CSM. I suppose that mirrors real world politics.Sad
RubyPorto
RubysRhymes
#10 - 2012-02-07 17:35:00 UTC
Yorick rashnikov wrote:
so i have been creating a concept for a new way to make mining more interactive over the last months
i have a thread in the features and ideas forums for all you industrialists to check out!
BlackOps mining!

i hope that you guys like the concept and can give me constructive feedback!

Yorick Rashnikov/Alphaphi over and out!


Fit a cloak on your Hulk. Boom > Ninja mining

Or did you want the yield of the Hulk *AND* something else?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#11 - 2012-02-07 20:14:32 UTC
Celgar Thurn wrote:
Hmmm long black ops post Smile . I still stick with my opinion that the mining profession is not broken and you invite the attention of CCP to 'fix' it at your mortal peril. You only need to look at the recent changes to high sec PI in favour of the nul-sec community to see what can go so horrendously wrong.

....

I agree it would seem like the Goons and their minions have too much hold in the CSM. I suppose that mirrors real world politics.Sad

Given that most people accuse the current CSM about not caring about mining, I think it should be fairly safe to say CCP won't be giving it the attention they need to truly break it.

Of course, it would be hilarious is someday mining lazers aggroed rocks for a day or so and all the hulks in hisec got concorded.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Skorpynekomimi
#12 - 2012-02-07 20:37:26 UTC
RubyPorto wrote:
Yorick rashnikov wrote:
so i have been creating a concept for a new way to make mining more interactive over the last months
i have a thread in the features and ideas forums for all you industrialists to check out!
BlackOps mining!

i hope that you guys like the concept and can give me constructive feedback!

Yorick Rashnikov/Alphaphi over and out!


Fit a cloak on your Hulk. Boom > Ninja mining

Or did you want the yield of the Hulk *AND* something else?


Actually, I just want a more interesting mining ship with more protection from ganks and rats. A T3 miner with covops cloak use would be ideal for that.
Yield can be lower, sure, you've got to pay SOME balance for the usability.

Maybe a black-ops Orca and fleet of cloaky mining barges? It'd make nullsec mining safer and more fleet-y, and you can stage mining ops without attracting people from surrounding systems for cheap kills, or being popped by rats or running out of capacitor because you went AFK to take a leak or let the cat in or something.

Economic PVP

Longinius Spear
Semper Ubi Sub Ubi
#13 - 2012-02-08 00:31:55 UTC
Remove local from null sec. You won't get trolled by afk cloakies, and you can still mine. Works great for whs! Problem solved, your welcome.

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

RubyPorto
RubysRhymes
#14 - 2012-02-08 01:13:50 UTC
Skorpynekomimi wrote:
RubyPorto wrote:
Yorick rashnikov wrote:
so i have been creating a concept for a new way to make mining more interactive over the last months
i have a thread in the features and ideas forums for all you industrialists to check out!
BlackOps mining!

i hope that you guys like the concept and can give me constructive feedback!

Yorick Rashnikov/Alphaphi over and out!


Fit a cloak on your Hulk. Boom > Ninja mining

Or did you want the yield of the Hulk *AND* something else?


Actually, I just want a more interesting mining ship with more protection from ganks and rats. A T3 miner with covops cloak use would be ideal for that.
Yield can be lower, sure, you've got to pay SOME balance for the usability.

Maybe a black-ops Orca and fleet of cloaky mining barges? It'd make nullsec mining safer and more fleet-y, and you can stage mining ops without attracting people from surrounding systems for cheap kills, or being popped by rats or running out of capacitor because you went AFK to take a leak or let the cat in or something.


A Hulk can easily tank rats, and can just as easily POS up. Mining in null is fine; it's the reward that's broken (by drone poop).

If you die from being AFK, I must ask "Why the hell were you AFK out of a POS shield?"

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jessienekomimi
E.A.D Alliance
#15 - 2012-02-08 04:57:30 UTC
RubyPorto wrote:
Skorpynekomimi wrote:
RubyPorto wrote:
Yorick rashnikov wrote:
so i have been creating a concept for a new way to make mining more interactive over the last months
i have a thread in the features and ideas forums for all you industrialists to check out!
BlackOps mining!

i hope that you guys like the concept and can give me constructive feedback!

Yorick Rashnikov/Alphaphi over and out!


Fit a cloak on your Hulk. Boom > Ninja mining

Or did you want the yield of the Hulk *AND* something else?


Actually, I just want a more interesting mining ship with more protection from ganks and rats. A T3 miner with covops cloak use would be ideal for that.
Yield can be lower, sure, you've got to pay SOME balance for the usability.

Maybe a black-ops Orca and fleet of cloaky mining barges? It'd make nullsec mining safer and more fleet-y, and you can stage mining ops without attracting people from surrounding systems for cheap kills, or being popped by rats or running out of capacitor because you went AFK to take a leak or let the cat in or something.


A Hulk can easily tank rats, and can just as easily POS up. Mining in null is fine; it's the reward that's broken (by drone poop).

If you die from being AFK, I must ask "Why the hell were you AFK out of a POS shield?"



Because you stepped away for just a minute because you needed to go right now, or because the cat doesn't understand 'let me dock up first' and is clawing at you and meowing and meowing.
RubyPorto
RubysRhymes
#16 - 2012-02-08 05:58:37 UTC
Jessienekomimi wrote:

Because you stepped away for just a minute because you needed to go right now, or because the cat doesn't understand 'let me dock up first' and is clawing at you and meowing and meowing.


RT Click, Warp to POS (or autodock). Takes under 5s. If I have an emergency more urgent than that, I will be ecstatic if some pixel spaceship is all I lose.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kalipoli
State War Academy
Caldari State
#17 - 2012-02-08 20:05:16 UTC
I like the ops ideas. but instead of asking CCP to make changes. We should ask them to program in a way to innovate. Say this was the real world and we are having issues with people stealing your car. After a while you would come up with a solution to keep your car from being stolen. IE alarms, Tracking devices, flame throwers and all the other creative innovations people have come up with the stop car theives. Since eve is not real life, we don't have the ability to innovate outside of the programmed game mechanics. What if we could say reverse engineer and create a different hulk with different abilities, like combine multiple ships to make a better one? There is more to my thought but i am out of time.
Msgerbs
Federal Navy Academy
Gallente Federation
#18 - 2012-02-08 22:14:55 UTC
You want a counter to cloakers? There is one: Cloaky vessels are the squishiest ships of their class, generally. Kill them.
RubyPorto
RubysRhymes
#19 - 2012-02-09 01:09:53 UTC
Kalipoli wrote:
I like the ops ideas. but instead of asking CCP to make changes. We should ask them to program in a way to innovate. Say this was the real world and we are having issues with people stealing your car. After a while you would come up with a solution to keep your car from being stolen. IE alarms, Tracking devices, flame throwers and all the other creative innovations people have come up with the stop car theives. Since eve is not real life, we don't have the ability to innovate outside of the programmed game mechanics. What if we could say reverse engineer and create a different hulk with different abilities, like combine multiple ships to make a better one? There is more to my thought but i am out of time.


But EvE has ways to prevent your miner from getting ganked. They tend to (like in RL) cost time, effort, and money. Look at what Western Union did to protect its cash shipments in the 1800s. Those preventative measures cost them a lot of time, effort, and money, and they weren't foolproof.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vicky Somers
Rusty Anchor
#20 - 2012-02-11 10:00:40 UTC
Katrinazinski wrote:
Do not choose the mining or ratting profession in Eve. At present, the mining profession has become a "dead end" due to a Null Sec tactic with cloaked ships.

You cannot successfully mine in Null Sec if you are member of a small or medium alliance. Bitter vets have discovered how to use alts in cloaked ships to basically "grief" all industrial activities in enemy systems. CSM approves of this activity, because they think it leads to more hostilities and conflicts. In fact, the industrialists usually have no idea which enemy is backing the "neutral" cloaked pilot. And, some pilots just enjoy giving this grief. Miners are a primary target. So are the ratters.

At present, cloaked ships can stay cloaked 24 hours a day, 7 days a week. In this way, only one "alt" account can shut down industrial activities in just about any system in null sec. Provided, of course, the hostile kills an industrial pilot once in awhile (or serves as the "warp in" for his buddies once and awhile to kill an industrial pilot).

While there are counters to this tactic of pilots who grief systems cloaked (usually AFK) for days and weeks on a 24/7 basis. The only effective tactic against this grief is to join a HUGE alliance with enough space that the industrial pilot can find a "quiet" system. Since most of your CSM representatives are elected by LARGE alliances, guess who approves this tactic? CSM approves this tactic. CCP approves this tactic. They say that it is to "increase conflict"? No. I think it is intended to keep the small alliances down by denying them the ability to maximize their industrial potential. But, that's just my opinion.

How to counter this problem if you are a miner? Just QUIT GAME. The pilot won't grief an empty system. But, then again... that only benefits the large alliances, doesn't it?

Anticipating the response saying I'm a whiner, and saying you just kill the cloaky dudes ... I ask for proof or STFU. Because, you cannot scan down a cloaked ship. IF the guy is AFK 23/7, this means you can put your team on the scanning job for 24/7 and maybe find him. But, have you ever tried to scan down a cloaked ship 24/7? Oh, so you want to bubble and watch the gates 24/7, too? Get serious. The cloaked ship has bookmarks to avoid such traps and will laugh at your feeble attempts. We could call bullshit, but this is an approved feature of the game, not a bug and not an exploit.

What we really need is a new MMORPG game. Maybe a clone that is "like Eve". A new game, which would emphasize industrial cooperation for your PvP wins. At that point, you might get CCP's attention to this insufferable problem called the 24/7 cloaked AFK grief ship. CSM won't deal with it. CCP won't deal with it.

There's a cloaked ship coming soon - to a system near your hulks and ratting ships. ATTENTION, all Ratters and Miners . . . PREPARE TO QUIT GAME !


I'm not entirely sure if your post is being serious but if it is, cry moar. You can harass anyone in a cloaky afk'er. It works both ways. A solo player can bugger off half an alliance providing he is persistent enough and the alliance consists of mostly null bears. Wormholes, black ops and cloaky ships are the only weapon you have against large alliances. What you want is risk free null and that's just not how Eve works. If an afk cloaker is camping down your region, set a trap and kill him. Why would a large alliance bother afk'ing for weeks to annoy some silly miner in null, when they can hotdrop a fleet of Nyx' and annihilate you all.
12Next page