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The Bellwether Mechanic - Predicting CCP's Future Direction

Author
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#101 - 2012-02-06 04:56:49 UTC

CSM Trebor wrote:
[There'll be] a significant redesign and rewrite of Crimewatch, the code that handles all the agression timers, Concord and Police response, and so on.

One thing I do hope that comes out of this rewrite is more emphasis on making it easier for people who want to fight to find fights, while at the same time making it harder for people to abuse war-decs to grief players who simply have no interest in PvP. I made this point at the summit, and quite frankly, I thought that some of the mechanics suggested at the summit would be invitations to organized extortion.



This is scary. Particularly the underlineiy parts.

I won't go so far to say it would be the end of eve, but it would certainly be the end of an era.

I would definitely make me :sadface:

What worries me more is if they will stop there or if they will take it further..

to ever let anyone run completely risk-free in eve is quite frankly, blasphemous to the very core of what eve has been since it's inception.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#102 - 2012-02-06 05:00:42 UTC
The Apostle wrote:
Xorv wrote:
Poetic Stanziel wrote:
tl;dr - The War Declaration System is a perfect indicator of CCP's design and development philosophy.

The Bellwether Mechanic - Predicting CCP's Future Direction


Interesting read. The problem with CCP is that they have never fully embraced the Sandbox concept. There's been too many times where they have intervened where they should not have done so, like buffing CONCORD after the blockade or nerfing Wardecs after the Privateer Alliance. I don't trust them to make the right choice with a new Wardec system. If they really want to make EVE a themepark type game they should just clearly say so and get on with it, Otherwise embrace EVE as it was originally conceived and marketed a Sandbox MMO built around spaceships and harsh unforgiving conflict.

And if Eve truly is a sandbox, why do "l33ts" chose to keep the sandpit boundary so small?

Why IS it neccessary to bash small, non fighting corps senseless?

Why aren't you out killing **** in 0.0 where you can get a fight a minute if you know where to look?

Seriously, "l33ts" claim the sandbox is sacrosanct while they keep their range so small it's not much more than a sandcastle.


adding limits does not preserve the sandbox.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Poetic Stanziel
The Scope
Gallente Federation
#103 - 2012-02-06 05:01:53 UTC
Ris Dnalor wrote:
What worries me more is if they will stop there or if they will take it further.

If they take that step, it will be a slow, steady snowball effect. The carebear whining will never stop, and CCP will feel the need to keep giving into it. CCP now has "Imma unsubscribe if you don't do what I want" syndrome. There's no easy cure, other than taking the gamble that all these whiners won't actually quit. Carebears have it pretty good right now ... they aren't going anywhere, even if they yammer that they are if not given PvP flags.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#104 - 2012-02-06 05:14:23 UTC  |  Edited by: Ris Dnalor
The Apostle wrote:
Camios wrote:
If they make highsec safer they MUST make it less lucrative.

There are some enterprising people out there that don't move from highsec just because, risk wise, they can make more money there.

This must end.

It's this that makes me have a giggle. It boils down to you could too but won't due to some romantic notion of how a game should be played. Despite this, Highsec is by and large an industrial zone, not a warzone and to an indy style player, Nullsec has nothing to offer. They can't do anything better or make anymore money in Nullsec (with it's inherent risks) any better than Highsec. So why bother?

And Highsec is safe for anyone that wants it to be that way. No amount of wardecs/ganks etc. bother most of the people there. It's such a benign action that it's laughable.

Even with the "old" wardec system, simply logging or putting your gear away for a week is no big deal to people that actually have assets worth trying to break/steal etc. It's a shrug moment.

For real, most of the fighting I see ocurring in highsec is between rabid dogs fighting over 2 bones. Throw in a bit of ego, a pinch of testoserone and you have volia, consensual PvP. They want to fight and it's their call if they wish to.

This belief that Highsec must be a danger zone for Carebears or they should be capped is just plain silly.



the problem occurs when you create a high sec that is a complete safe-zone. These new war-dec rules could be a first step towards that. That's the real concern people have. I understand you're not concerned by it, but others are.


Carebears create stuff generally speaking.

PVPERS destroy stuff, generally speaking.

They need each other.

No place should be 100% safe, and if it is, it cannot offer the same or even close-to-the-same rewards and a riskier place. Otherwise, there's no reason to go to the unsafe parts except to pew for the sake of pewing. If you don't live somewhere, there's less reason to pew, and the only folks left to pew will be few. ( pardon the rhyme )

few pewers means less stuff destroyed, which means less stuff needs to be bought, and less stuff needs to be built. So for the non PVE crowd, their work generates less isk, and their work is generally less needed.

Few pewers means pewers get less fights and log in less and ultimately leave from boredom

Less need for stuff, means miners, researchers, and builders have less and less of a purpose, get bored and ultimately leave.

Then you have left a group of folks that logs into an MMO to grind against computre controlled crap... but why? Then it's just a grind, and they'll move on to the next grindy mmo that doesn't have the steep learning curve and skill training necessary, like eve does.

Take away the risk, and you make the reward pointless.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Poetic Stanziel
The Scope
Gallente Federation
#105 - 2012-02-06 05:28:15 UTC
From a design/development perspective, it's easier for CCP to decrease rewards in highsec than to create a riskier environment. The former is simply adjusting database values. The latter requires writing code.

From a psychological perspective, it is much harder for CCP to reduce rewards (players don't like reward nerfs), than it is to create a riskier environment. Players are more capable of adjusting to a riskier environment, psychologically, than they are adjusting to receiving less for the same amount of work.
Blake Sarain
Hedion University
Amarr Empire
#106 - 2012-02-06 12:18:29 UTC  |  Edited by: Blake Sarain
Poetic Stanziel wrote:
Ris Dnalor wrote:
What worries me more is if they will stop there or if they will take it further.

If they take that step, it will be a slow, steady snowball effect. The carebear whining will never stop, and CCP will feel the need to keep giving into it. CCP now has "Imma unsubscribe if you don't do what I want" syndrome. There's no easy cure, other than taking the gamble that all these whiners won't actually quit. Carebears have it pretty good right now ... they aren't going anywhere, even if they yammer that they are if not given PvP flags.



Just going to leave this here....
AlleyKat
The Unwanted.
#107 - 2012-02-06 13:03:54 UTC
I'll say it again for the people on the bleachers:

"You are what your pwn."


If you pwn carebears, that's what you are and anyone whose afraid of these types of players needs to realise that.

Shoot back, and I guaruntee you they will run and hide.

AK

This space for rent.

Lexmana
#108 - 2012-02-06 13:14:49 UTC
Blake Sarain wrote:
Poetic Stanziel wrote:
Ris Dnalor wrote:
What worries me more is if they will stop there or if they will take it further.

If they take that step, it will be a slow, steady snowball effect. The carebear whining will never stop, and CCP will feel the need to keep giving into it. CCP now has "Imma unsubscribe if you don't do what I want" syndrome. There's no easy cure, other than taking the gamble that all these whiners won't actually quit. Carebears have it pretty good right now ... they aren't going anywhere, even if they yammer that they are if not given PvP flags.



Just going to leave this here....


Try this one instead: Vicious circle
Mors Sanctitatis
Death of Virtue
#109 - 2012-02-07 01:51:33 UTC
The OP is 100% correct. ANY reduction or limitation to PVP in Eve is a bad thing. The constant nerfs to suicide ganking? Bad. The ability to infinitely dodge wardecs? Bad. If anything, it should be made EASIER to inflict "unwanted PVP" on players in all areas of the game. Particularly high sec.
stoicfaux
#110 - 2012-02-07 03:46:53 UTC
Poetic Stanziel wrote:
tl;dr - The War Declaration System is a perfect indicator of CCP's design and development philosophy.

The Bellwether Mechanic - Predicting CCP's Future Direction

Meh, bad article in that it focuses on only one change in Eve and then extrapolates it into doomsday.

What I see is that CCP is trying to create graduated levels of PvP in order to attract and keep new subs.

If you look at factional warfare, the "winner takes all" incursion mechanics, and the changes to insurance/war-decs, it would appear that CCP is trying to ease players into PvP at their own pace and at their own comfort level. Why make it "easier" to play Eve? For the simple reason that the HTFU portion of the MMO customer base is probably limited (aka a niche pool) and Eve isn't going to grow since it's maxed out the HTFU crowd. If CCP wants to grow, they need to make Eve more friendly to get into, but yet do so without undermining the "Eve is a harsh world" PvP paradigm.

For some reason this offends the "a PvP game should be harsh on newbies in order to separate the wheat from the chaff" and any attempt to make PvP easier/safer/consensual is seen as weakness. IMO, CCP is starting to take the view that carebears or casual PvP players can be trained into becoming HTFU PvP players if Eve's PvP mechanics weren't so clumsy and had less hazing/bullying a smoother learning curve.

What I see is:
a) high-sec is being made safer to attract and keep fresh blood. Let's not scare off new players by letting them get ganked out of the box via arcane and obtuse non-consensual PvP mechanics.

b) rumors about adding sleeper AI to missions/exploration in order to acclimate carebears to flying with PvP fittings

c) competitive Incursions in high-sec to get people used to fighting with other players indirectly

d) Faction Warfare: low-sec without calling it low-sec. Make it social and easy to get into without the drama and headaches of finding a private corp.

e) Low-Sec: aka random, unbalanced "battlegrounds"

f) NPC-Null Sec: upgraded low-sec without the restrictions, but with "safe/neutral" bases.

g) Wormhole space: Like null-sec but friendlier for smaller, organized groups. Has NPCs that encourage PvP tactics and group coordination. Less likely to get steam-rolled by large corps/alliances.

h) Null-Sec: hard-core, empire building PvP requiring planning, logistics, strategy, spies, diplomacy, etc., and PvP that almost(?) spills into RL.

i) Dust: try to draw in the mindless deathmatch crowd of today FPS games with Eve's "losses that hurt make for a better PvP experience" paradigm.

The only PvP group that CCP doesn't seem to want to appeal to is the "mindless, immediate deathmatch with unlimited respawns" crowd that doesn't have to worry about losses, paying for ships, or downtime (e.g. Quake, TF2, Planetside.)

Future changes I expect to see:
* cheaper clones
* easier to jump into pvp - i.e. Put formal support/advertising into RvB.
* Faction Warfare overhaul.

Future Changes That Would Go Too Far:
* free or near free clones (i.e. Faction Warfare clones are subsidized by the faction.)
* free or near free ships
* balanced arenas/battlegrounds
* instances locked to a fleet


tl;dr CCP needs new subs, and is changing the game to in an attempt to appeal to a wider audience without undermining Eve's PvP focus.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Hainnz
Imperial Academy
Amarr Empire
#111 - 2012-02-07 04:12:34 UTC
stoicfaux wrote:
stuff


Excellent post.

If only more players thought so clearly about trying to improve the game they claim to love.
Poetic Stanziel
The Scope
Gallente Federation
#112 - 2012-02-08 03:54:01 UTC
stoicfaux wrote:
For some reason this offends the "a PvP game should be harsh on newbies in order to separate the wheat from the chaff" and any attempt to make PvP easier/safer/consensual is seen as weakness. IMO, CCP is starting to take the view that carebears or casual PvP players can be trained into becoming HTFU PvP players.
How does making highsec safer turn players into HTFU PvP players? Magic?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#113 - 2012-02-08 04:04:08 UTC
Poetic Stanziel wrote:
stoicfaux wrote:
For some reason this offends the "a PvP game should be harsh on newbies in order to separate the wheat from the chaff" and any attempt to make PvP easier/safer/consensual is seen as weakness. IMO, CCP is starting to take the view that carebears or casual PvP players can be trained into becoming HTFU PvP players.
How does making highsec safer turn players into HTFU PvP players? Magic?

If I had to guess
stoicfaux wrote:
If you look at factional warfare, the "winner takes all" incursion mechanics, and the changes to insurance/war-decs, it would appear that CCP is trying to ease players into PvP at their own pace and at their own comfort level.
Poetic Stanziel
The Scope
Gallente Federation
#114 - 2012-02-08 04:10:54 UTC
Tyberius Franklin wrote:
Poetic Stanziel wrote:
stoicfaux wrote:
For some reason this offends the "a PvP game should be harsh on newbies in order to separate the wheat from the chaff" and any attempt to make PvP easier/safer/consensual is seen as weakness. IMO, CCP is starting to take the view that carebears or casual PvP players can be trained into becoming HTFU PvP players.
How does making highsec safer turn players into HTFU PvP players? Magic?

If I had to guess
stoicfaux wrote:
If you look at factional warfare, the "winner takes all" incursion mechanics, and the changes to insurance/war-decs, it would appear that CCP is trying to ease players into PvP at their own pace and at their own comfort level.

FW is borked. Wardecs are avoidable. And what do incursions have to do with PvP?
Not A Spankalt
Doomheim
#115 - 2012-02-08 04:15:30 UTC  |  Edited by: Not A Spankalt
Suicide ganking will always be legit. Grow up you pathetic gaggled of cunts. You want risk vs. reward, right? What is the risk in wardecing 3 hapless miner newbs? You harvest a few kills for zero risk.

In the event you can no longer do that, you can still kill them, but you must take the risk of them not dropping enough to cover your gank loss. Of course, that won't stop you if you're out for tears.

The only bell-weather here is a giant mushroom cloud of asshurt protruding from the rectums of all you elite highsec pvpers. I look forward to your ragequit posts and would like to ask for your stuff in advance.
Mara Rinn
Cosmic Goo Convertor
#116 - 2012-02-08 04:36:40 UTC
Poetic Stanziel wrote:
How does making highsec safer turn players into HTFU PvP players? Magic?


Here are some ideas:

Sleeper AI in all missions, requiring more PvP-like fits, and fleets of 2-3 ships. That one step means that players flying in PvE will be learning how to use essential PvP tactics such as webs, remote reps, etc, just as Incursions have raised the bar. In addition, fitting for missions will no longer mean you will automatically fail at PvP.

Simplified aggression & permission to shoot mechanics would mean that you no longer have to memorize 50-odd situations in which you might or might not be visited by CONCORD for shooting or repping someone. Making the rules less arcane will reduce the level of fear that people have for wardecs. In a perfect world, repping someone who is at war should invite immediate CONCORD response. No more neutral reps for "one-man" wardec corps will encourage wardecced corps to fight instead of staying docked, playing alts, or playing Skyrim. By making hisec safer, you can, in fact, encourage more people out of their shell.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#117 - 2012-02-08 04:43:41 UTC
Poetic Stanziel wrote:
Tyberius Franklin wrote:
Poetic Stanziel wrote:
stoicfaux wrote:
For some reason this offends the "a PvP game should be harsh on newbies in order to separate the wheat from the chaff" and any attempt to make PvP easier/safer/consensual is seen as weakness. IMO, CCP is starting to take the view that carebears or casual PvP players can be trained into becoming HTFU PvP players.
How does making highsec safer turn players into HTFU PvP players? Magic?

If I had to guess
stoicfaux wrote:
If you look at factional warfare, the "winner takes all" incursion mechanics, and the changes to insurance/war-decs, it would appear that CCP is trying to ease players into PvP at their own pace and at their own comfort level.

FW is borked. Wardecs are avoidable. And what do incursions have to do with PvP?

Obviously wardecs are in need of looking at; no one feels they are functioning as intended and CCP feels they aren't worth the effort to police. Better to just fix the system. Same with FW, but for different reasons.
As far as incursions, interest collide constantly. Groups taking out the MS vs farmers. Fleets contesting sites and forcing other fleets out. It's a stepping stone as far as level of conflict, which is the concept I believe stoicfaux is getting at.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#118 - 2012-02-08 05:36:39 UTC
Dear Poetic,

Your Bosons give me a Hadron.

o/
Lexmana
#119 - 2012-02-08 08:55:27 UTC  |  Edited by: Lexmana
lol tripple post :p
Lexmana
#120 - 2012-02-08 08:56:19 UTC  |  Edited by: Lexmana
lol tripple post :p