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Player Features and Ideas Discussion

 
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FiS?

Author
myFORUMalt alts
Doomheim
#1 - 2012-02-08 02:18:10 UTC
Will There ever be flying in space for eve. As in, with a joystick, Game skill Points + Actual stick and rudder skills equals better space combat.

I watch these little ccp movies and player movies, and they look so cool, But ive been playing for almost two years, and its more like submarines and battleships space, and not so much fighters in space. Maybe its because im always focused way way out so i can see 60km of space and im never focused on my ship.

I vote for joystick flying in space as the next step towards in enhancing eve online.

Yes, I complain about things I don't like.

mxzf
Shovel Bros
#2 - 2012-02-08 02:25:35 UTC
No, there will not be, ever. Manually controlled flight would be impossible to implement without completely redesigning Eve from the ground up (and it would likely still be impossible due to the amount of server load that it would generate).
myFORUMalt alts
Doomheim
#3 - 2012-02-08 02:28:16 UTC
mxzf wrote:
No, there will not be, ever. Manually controlled flight would be impossible to implement without completely redesigning Eve from the ground up (and it would likely still be impossible due to the amount of server load that it would generate).



Way to be a party pooper
I know it would be an investment in time and resources, but i think the caliber of that investment would reflect in an increased level of game play quality.

Yes, I complain about things I don't like.

mxzf
Shovel Bros
#4 - 2012-02-08 02:30:48 UTC
I'm not trying to be a party pooper, I'm just laying out the facts. It's impossible without pretty much building the whole game from scratch and it won't happen. *shrug*
Luba Cibre
Global Song Setup
#5 - 2012-02-08 02:44:53 UTC
myFORUMalt alts wrote:
I know it would be an investment in time and resources, but i think the caliber of that investment would reflect in an increased level of game play quality.

Just play STO or X3 if you want to manually fly your ship.
EVE's flying mechanism makes it special.

"Nothing essential happens in the absence of noise." 

ShahFluffers
Ice Fire Warriors
#6 - 2012-02-08 04:27:22 UTC
Isabelle Evotori
Republic University
Minmatar Republic
#7 - 2012-02-08 08:25:05 UTC
myFORUMalt alts wrote:
Will There ever be flying in space for eve. As in, with a joystick, Game skill Points + Actual stick and rudder skills equals better space combat.

I watch these little ccp movies and player movies, and they look so cool, But ive been playing for almost two years, and its more like submarines and battleships space, and not so much fighters in space. Maybe its because im always focused way way out so i can see 60km of space and im never focused on my ship.

I vote for joystick flying in space as the next step towards in enhancing eve online.



No.

Hate flying with j-stick or rudder.. go play flight simulator.
Mag's
Azn Empire
#8 - 2012-02-08 08:29:01 UTC
mxzf wrote:
No, there will not be, ever. Manually controlled flight would be impossible to implement without completely redesigning Eve from the ground up (and it would likely still be impossible due to the amount of server load that it would generate).
This.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Grey Azorria
Federation Industries
#9 - 2012-02-08 10:46:39 UTC
So your idea is to replace EVE with different game entirely? Why not just play a different game?

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Serge Bastana
GWA Corp
#10 - 2012-02-08 11:12:49 UTC
No marmalade for you

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Astrid Stjerna
Sebiestor Tribe
#11 - 2012-02-08 17:53:44 UTC


To paraphrase the above thread:

Joystick flying was tested, a long long time ago, but I remember someone saying that the data from that many joysticks just couldn't complete the 'input-process-respond' cycle before the next batch of data arrived.

The net result was that someone with a faster, more efficient processor would have an inherent advantage over lower-end computers (because the more efficient computer would process joystick input data 'first' and respond faster), which CCP has always tried to avoid.

I can't get rid of my darn signature!  Oh, wait....

Nikk Narrel
Moonlit Bonsai
#12 - 2012-02-08 18:45:23 UTC

Ok, just throwing this idea out there.

The new game, DUST 514.

Why not do something with that as the basis, short range planet based fighters able to reach the local planet and it's moons.
These fighters would be the same, probably, as the carrier drones.

All the consoles have the same specs, so the individual fighters won't have that over each other.

Also, possibly opens up the idea for these fighters to be carrier based. They would interact with ships the same as current carrier drones, including being in trouble if they cannot return to the carrier.

The carrier, however, would have less control over them, obviously.

(The player controlled ships would revert to regular drones if the players were not online, if they were available, they would have the option of taking control of these in fights once they were launched)
(The drones would be incentive based to allow players to control them, maybe less expensive than normal ones for the carrier pilot to buy and use)

Possibly one of the ways players could influence DUST514 would be to get these piloted drones to attack on their behalf planetary targets.
mxzf
Shovel Bros
#13 - 2012-02-08 19:02:18 UTC
Nikk Narrel wrote:
*proposal to add ships interacting with Eve to DUST*


The problem with that is that you're running into the exact same server load issue. You can't have that many people trying to constantly pilot ships around in Eve. There's no reason not to have small fighters in DUST, there are many games where you can fly around in the map, but they can't interact with the space side of Eve in realtime, it just won't work.
Nikk Narrel
Moonlit Bonsai
#14 - 2012-02-08 21:53:38 UTC
mxzf wrote:
Nikk Narrel wrote:
*proposal to add ships interacting with Eve to DUST*


The problem with that is that you're running into the exact same server load issue. You can't have that many people trying to constantly pilot ships around in Eve. There's no reason not to have small fighters in DUST, there are many games where you can fly around in the map, but they can't interact with the space side of Eve in realtime, it just won't work.


It might have a very generalized crossover. The player in Dust is not seeing actual up to date ship positions and behavior, just playworthy analogies.

The EVE side just has drones targeting the same ships as their character in DUST, and the damage gets translated both directions.

(Computer controlled targeting is the high importance detail in EVE, the player is just picking the target being fired at, and which weapons will be firing)
Who actually pays attention to individual drones? You might target them, and tell your weapons to fire.

The DUST side has the pilot trying to get out of the range, or somehow avoid, the inhuman aim and accuracy of the EVE players weapons.

Reasonable play analogies only need to agree on ship damage levels and who survived. Beyond that, the EVE side need never know that a drone thinks it survived due to fancy piloting, and the drone pilot never needs to know his desperate strafing runs were translated as generic drone damage.

If carrier based, all he knows is that the automatic override popped up, and his ship raced back to the carrier before it warped out.
ShahFluffers
Ice Fire Warriors
#15 - 2012-02-08 23:06:20 UTC
Nikk Narrel wrote:
Why not do something with that as the basis, short range planet based fighters able to reach the local planet and it's moons.


Let me stop you right there... while EVE and DUST will be interacting with one another, they will still be VERY separate systems (I'm thinking because the coding/physics are fairly different).
The way I see it... EVE and DUST will probably be working together in a fashion similar to the Commander-Soldier relationship in Battlefield 2 and 3. Drop equipment here... sensors there... orbital strike here... etc.

Nikk Narrel wrote:
Also, possibly opens up the idea for these fighters to be carrier based. They would interact with ships the same as current carrier drones, including being in trouble if they cannot return to the carrier.


EVE's base code does not support more than one player in any one ship at the same time. To change this would require a complete rebuild of "Destiny" (the temperamental physics engine of EVE that DEV's hate touching because "she is prone to murdering all the server hamsters and then committing suicide at changes she 'doesn't like'").


Nikk Narrel wrote:
Possibly one of the ways players could influence DUST514 would be to get these piloted drones to attack on their behalf planetary targets.


As I said above... limited interaction between DUST and EVE players is already in the works. EVE players will be able to supply and fund DUST players... and DUST players will be able to interact by being able to make deals with other EVE players (ex. "Here's 50 mil. Come kill our commander... he's a douche.") and, if they can take over a map, fire cannons into the sky to kill EVE players.
Mary Annabelle
Moonlit Bonsai
#16 - 2012-02-08 23:24:38 UTC
ShahFluffers wrote:
Let me stop you right there... while EVE and DUST will be interacting with one another, they will still be VERY separate systems (I'm thinking because the coding/physics are fairly different).
The way I see it... EVE and DUST will probably be working together in a fashion similar to the Commander-Soldier relationship in Battlefield 2 and 3. Drop equipment here... sensors there... orbital strike here... etc.


I think he answered at least half of those with his second post, replying to MX.

I was thinking garbage too, but the logic persists.

We look at the planets, and see just the PI menus and icons.

The DUST guys will see something completely different.

So, if they fly some of our drones for us, we won't see much difference, just maybe some odd behavior.

Again, the dust guys can see something completely different, and everyone is happy.

Makes me want a playstation for once, if I got to fly drones....
Tenris Anis
Schattenengel Clan
#17 - 2012-02-08 23:27:28 UTC
Luba Cibre wrote:
myFORUMalt alts wrote:
I know it would be an investment in time and resources, but i think the caliber of that investment would reflect in an increased level of game play quality.

Just play STO or X3 if you want to manually fly your ship.
EVE's flying mechanism makes it special.


No, it doesn´t. It makes it everquest in space. The sandbox with a unique sci-fi setting makes eve special.

Remove insurance.

myFORUMalt alts
Doomheim
#18 - 2012-02-09 00:19:48 UTC
I love all these, if you want to change my game, go play something else, eve is special blah blah blah.

1. I pay for my eve subscription, and the game slowly changes over time, and occasionally makes large jumps. like dust may or may not be. If i want to promote a change, then i will, and i hope it happens, and i read you crying about it on the forums.

2. What makes eve special is the enormous complexity of the game. Its not special because its submarines in space. Its special because after two years I'm still learning new facets of the game, and there are still years of learning in front me. I haven't even touched corporate management, pi, invention, or blob warfare yet.

And on a final note, if joysticks were tried years and years ago in the beginning and they didn't work right because faster computers and connection speeds wouldn't it be worth trying again. Back in 2003, not everyone had a high-speed connection, now they are the norm. a 2003 computer couldn't touch the specs on my computer now, wouldn't it be reasonable to assume that a high enough percentage of eve players could now effectively meet the requirements to make it effective?

PS. Give me a ship that has a monster tank, puts out huge dps, has 24 slots and 500 calibration. Im just kidding, thats a common and funny troll/

Yes, I complain about things I don't like.

Nikk Narrel
Moonlit Bonsai
#19 - 2012-02-09 15:24:13 UTC
myFORUMalt alts wrote:
... if joysticks were tried years and years ago in the beginning and they didn't work right because faster computers and connection speeds wouldn't it be worth trying again. Back in 2003, not everyone had a high-speed connection, now they are the norm. ...


The solution is one they already are using in DUST.

All players of this aspect will be using the same hardware already, and seeing a connected game from a perspective not shared by the EVE players.

The DUST side, just like it shows planetary battles while we just see a PI interface, can show a LOT more detail, and can easily include flying drones in the regular game. It only needs to match damage amounts between the games, and who is taking the damage. EVE never needs to see the fancy flying itself, and many regular pilots would not even care.

Keep in mind, the ships we use in EVE vary in size, but all are larger than typical manual steered vessels. Even your smallest frigate would be comparable to naval frigates, and they just go up in size from there. These ships, given obvious technology and size / mass combinations, are steered by automated systems.

You want something like a one man fighter, or a small crew airplane at most, to get the feel of agility and speed.
We do have these, but we call them drones, and up to this point they are automated. For many, they are ignored and not even displayed to reduce client lag and clutter.

The EVE client will never actually need to display in great detail what they do, or how they behave. It is enough for us to know they are out there, and doing DPS for us. Most clients just show them orbiting the targets mindlessly, and shooting methodically.

mxzf
Shovel Bros
#20 - 2012-02-09 15:56:32 UTC
You really don't get the kind of data transfer that would have to go on to support anything happening in sub-second intervals on the Eve servers. You can't just "match damage amounts between the games", there's far more going on than damage and FAR more data that would have to be transfered, it would be a MASSIVE server overhead for no real benefits (other than making non-console players whine even more about not being able to fly their ships manually).

If you don't know much about the technical side of how server/client relationships work and the code behind it, please don't post about how "easy" it would be, since you have no clue at all. It's not "easy", it's quite difficult (or, in this case, impossible).
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