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Incursion fixes/feedback thread

First post First post
Author
Endeavour Starfleet
#361 - 2012-02-06 22:14:38 UTC
Agreed. That right there breaks though the lies flowing about incursions. Incursions are just another PVE element that involves grouping. There is NO significant incursion inflation.

So again. lets do simple changes that helps in the long run instead of try to push CCP to nuke incursion from orbit.

- Change Vanguards so they have to be completed in full. Field must be cleared. (This is mainly to make things better for the nonshiny fleets)

- Boost payout on Higher than Vanguard sites

Job done! There are some good ideas but most here are from people wanting to nuke incursion from orbit.
Ammzi
Dreddit
Test Alliance Please Ignore
#362 - 2012-02-06 22:46:07 UTC  |  Edited by: Ammzi
Endeavour Starfleet wrote:
Agreed. That right there breaks though the lies flowing about incursions. Incursions are just another PVE element that involves grouping. There is NO significant incursion inflation.

So again. lets do simple changes that helps in the long run instead of try to push CCP to nuke incursion from orbit.

- Change Vanguards so they have to be completed in full. Field must be cleared. (This is mainly to make things better for the nonshiny fleets)

- Boost payout on Higher than Vanguard sites

Job done! There are some good ideas but most here are from people wanting to nuke incursion from orbit.


Forcing fleets to kill the entire field doesn't help the non-shiny fleets, Endeavour.

PS: Your nuke from orbit argumentation/statement really gets on one's nerves after the first fifty times.
Andski
Science and Trade Institute
Caldari State
#363 - 2012-02-06 22:51:12 UTC  |  Edited by: Andski
endeavour is basically some NPC corp alt/roleplayer who unironically states that there is a nullsec ~cOnSpIrAcY~ to nerf incursions because CTA numbers are low

i mean it has nothing to do with high-risk nullsec anoms paying 60m/hour while low-risk highsec vanguard farming pays 100m+ per hour, nope not at all

his opinion is of no consequence, you see

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Endeavour Starfleet
#364 - 2012-02-07 04:49:44 UTC
Ammzi wrote:
Endeavour Starfleet wrote:
Agreed. That right there breaks though the lies flowing about incursions. Incursions are just another PVE element that involves grouping. There is NO significant incursion inflation.

So again. lets do simple changes that helps in the long run instead of try to push CCP to nuke incursion from orbit.

- Change Vanguards so they have to be completed in full. Field must be cleared. (This is mainly to make things better for the nonshiny fleets)

- Boost payout on Higher than Vanguard sites

Job done! There are some good ideas but most here are from people wanting to nuke incursion from orbit.


Forcing fleets to kill the entire field doesn't help the non-shiny fleets, Endeavour.

PS: Your nuke from orbit argumentation/statement really gets on one's nerves after the first fifty times.


It does. You should know the advantage the shiny fleets have in this department with heavy faction gear. Besides its a needed change regardless on my views on imbalance of shiny/nonshiny.

As for your nerves. I don't care. If they are getting on them it is because your betrayal is looking more and more for not. The facts show that your wanting to nuke incursions is completely unneeded and that incursion inflation mass effects on the economy are a fantasy.

And Andski goons are an exemption for this. Because of the requirements to be part of SA to join it takes a real dedicated effort to be part of your group to start. You don't lose members to incursions much and your own CSM member stated positively about incursions and how goons run them. The proof showing with high blue bar times when they appear in goon and co space. I doubt you even see your enemies (or friends) mails basically forcing members into CTA/Logoff situations. I did. I know the want of power to control members and to think that they don't want the power back would be foolish.

As for your income comparison which is silly to start because many nulsec folks NAP it up and run alts to run anoms which is much harder to do for incursions (FCs want 1 player one client in fleets) You don't have to worry about drunk logis, Fake logis, Fake gank fleets, Fit and Skill liars, etc.. etc... Then add in time between sites. Larger fleets suffering leaves between sites forcing sometimes long recruiting. Unstable connections, unknown voice compatibility.

Incursions need small changes and boosts to payout of higher sites. Not nukes from orbit.
Tenris Anis
Schattenengel Clan
#365 - 2012-02-07 14:03:37 UTC
Andski wrote:
endeavour is basically some NPC corp alt/roleplayer who unironically states that there is a nullsec ~cOnSpIrAcY~ to nerf incursions because CTA numbers are low

i mean it has nothing to do with high-risk nullsec anoms paying 60m/hour while low-risk highsec vanguard farming pays 100m+ per hour, nope not at all

his opinion is of no consequence, you see


While I made around 60m/h with nullbear anoms, and while I made even more with carebear L4s, I have yet to make 100m+ per hour with vanguard farming. Maybe I should start a something awful account to get into the right vanguard fleets for this? Mine tend to waste at least 5 minutes per hour for pauses (honestly actually mostly more than 10minutes per hour), lose sometimes contested sites and do not wait just for me to appear online to invite me instantaneous. Furthermore I do not have jumpbridge network which will bring me to the next incursion in no time ...

... goons seem to have a few advantagues with their incursions I guess. Space big enough to have nearly as much incursions as amarr, short travel in "safe" space. How long did you say you must be part of sa? 18 months?

Remove insurance.

Morgals
Republic Military School
Minmatar Republic
#366 - 2012-02-07 16:31:06 UTC
Contesting a site should be more chance based.
If a fleet does 45% of the damage they should have a 45% chance of winning the site.
So contesting is still valid and you still want to max dps and shinny fleets still have better odds...it's just not 100%

Looking for a mature, adult gaming community that has been active in EvE since 2004?Recruitment is open! Come join our public channel and get to know us. SG-Recruiting

xxanjoahir
Viziam
Amarr Empire
#367 - 2012-02-07 18:15:46 UTC
LOL-ing at all you "ASSHAT - INCURSIONS MUST DIE THEY ARE SPOILING THE GAME" - BULLSHIT...

Proof that these are just a form of pve and a great (for those that understand eve) EMERGENT game play.

Now quit the bullshit and enjoy farming or griefing... Jury is out on this...
Tenris Anis
Schattenengel Clan
#368 - 2012-02-07 19:01:29 UTC
Morgals wrote:
Contesting a site should be more chance based.
If a fleet does 45% of the damage they should have a 45% chance of winning the site.
So contesting is still valid and you still want to max dps and shinny fleets still have better odds...it's just not 100%



I have seen shinny fleets failing against well played mixed fleets of maelstroms, geddons and other t1 ships ... why you want to decide by luck instead of competence?

Remove insurance.

KrakizBad
Section 8.
#369 - 2012-02-07 23:07:35 UTC
Nuke incursions from orbit and move them to losec. +1 for the temp losec idea.
Dare Devel
State War Academy
Caldari State
#370 - 2012-02-08 07:25:36 UTC
Dinsdale Pirannha wrote:
I swore I would not get into this again, but John Turbefield (CCP), has provided HARD, REAL numbers about Incursions, and other PVE numbers for the entire month of January.

Let's have a look at them, shall we? BTW, these are from his twitter feeds YESTERDAY.


4.37tn ISK paid out in agent mission rewards in Jan 2012.
8.13tn ISK paid out in Incursion rewards in Jan 2012.
27.03tn ISK paid out in NPC bounty rewards in Jan 2012.

The total for those 3 numbers is 39.53 trillion.
Incursion payments were 8.13/39.53 = 20.56% of ALL PVE payouts in ALL of Eve in January.

That of course does not include loot and faction items dropped in plexes and from rats.
Only loot dropped by Incursion rats are the potential BPC's, which are usually scooped by Ninja thieves in high sec.

So the impact of Incursions on PvE total pay is significantly less than 20% of the total payouts.
And given that many of those running Incursions would be grinding ISK in those L4's and plexes anyway, Incursions are a DROP IN THE BUCKET when it comes to PvE pay in Eve.

So enough of the hyperbole and lies from all the griefers and general asshats.
CCP, leave Incursions alone.

I could envision a change in the payout structure so the more complex sites get a better payout and VG's slightly less, but NO OTHER changes are necessary.


This

* Incursion in high sec are over populated.
* For organised group getting into a site is no problem but for random players the wait time could be too long.
* Site contesting is so rampant that Faction/T2 fitted ship is a must required, that calls for lot of investment so risk.
* Above all it gives Random eve player the experience of playing in a fleet environment in high sec.

Moving incursions to low or 0.0 completely, may not kill the ISK making capabilities of high sec players, since
they will find other alternatives, but it will definitely kill the fleet based experience.

My money would be on lowering payouts based on time spent per site (Zapping Vangaurds in 10 mins or less). But assault site definitely need to give higher payouts for the amount of trouble it gives.
Endeavour Starfleet
#371 - 2012-02-08 07:51:33 UTC
Vanguards just need to be force field clearing. That will lower isk/hr anyway. Then boost payments fort he Assault and HQ fleets and your are done!
Wyte Ragnarok
#372 - 2012-02-08 11:42:10 UTC
Dare Devel wrote:

* For organised group getting into a site is no problem but for random players the wait time could be too long.


Isn't this what CCP want and half the point of Eve. Don't sit in a corp by your own and join people who share similar interests in Eve.
Kithran
#373 - 2012-02-08 13:17:02 UTC
OK first I'll admit I haven't waded through every page of this thread but based on what I have seen so far I think the wronq question is being asked and answered here.

CCP need to state clearly what their aims and goals for incursions are.

If the goal is an incursion should last at least a day suggestions about having no more sites appear once the mom has spawned are pointless (I believe it was CCP Soundwave who stated in the video at last year's Fanfest that CCP were wanting them to last at least that long.).

For that goal you need to look at things like decreasing the amount of influence reduction you get from a single site (probably to something like 1/5 of what it is at the moment).

If the goal is encouraging more people to group up for pve activities then suggestions about reducing or removing incursions in high sec are pointless (reducing opportunities to do something is not going to encourage people to do that something).

For a goal like that you need to look at things like increasing the number of incursions you can have and maybe adjusting the algorithm that governs where incursions spawn so they are more spread out (if you aren't going to travel 30 jumps to an incursion in amarr you aren't goign to travel 25 jumps to another incursion in amarr that is only 7 jumps from the first one).

Kithran
Andski
Science and Trade Institute
Caldari State
#374 - 2012-02-08 13:31:06 UTC
Tenris Anis wrote:
While I made around 60m/h with nullbear anoms, and while I made even more with carebear L4s, I have yet to make 100m+ per hour with vanguard farming. Maybe I should start a something awful account to get into the right vanguard fleets for this? Mine tend to waste at least 5 minutes per hour for pauses (honestly actually mostly more than 10minutes per hour), lose sometimes contested sites and do not wait just for me to appear online to invite me instantaneous. Furthermore I do not have jumpbridge network which will bring me to the next incursion in no time ...

... goons seem to have a few advantagues with their incursions I guess. Space big enough to have nearly as much incursions as amarr, short travel in "safe" space. How long did you say you must be part of sa? 18 months?


there have been like 3 incursions in our space to date, huh?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

TheLast Poofighter
Squirrel Horde
#375 - 2012-02-08 13:41:46 UTC  |  Edited by: TheLast Poofighter
Ziranda Hakuli wrote:
TheLast Poofighter wrote:
Rather than reduce the isk/LP rewards - why not just contrict the pipe a bit? Limit 1 incursion constellation in High Sec, 2 in Low Sec, 3 in Null. I think fewer sites in highsec could make for some interesting sandbox dynamics.

Or offer the option for real world rewards like tacos and beer. Or vodka and bread...


the idea sounds good but one problem. you are suggesting to get more people who have no desire to go out into low sec or 0.0 space.

Yes i know empire space is care bear land but you also seem to forget that the mighty 0.0 alliance hide behind their wall of Blues doing their care bear stuff. The risks are there for both and many people are tired of the BS politics that go on out there forcing them to go back is wrong. CCP released this content for everyone. i think everyone just needs to grow and grab a cotex that are still crying about things and get over it and move on.


DarthNefarius wrote:




No need to constrict... they are ONLY 1/3 the mission bounties & 10X the fun
If you constrict them you'll only be constricting the fun... because of a minority of whiney NULL SECers who think everyone should be their whipping boy


Ziranda - I don't see how reducing the number of high sec incursions (NOT eliminating) - limits access to content. It's still there only sites are challenged more often - which I see resulting in all kinds of interesting sand box dynamics. If nothing else it enriches the people element which is far more enriching than any content ccp can provide.

To Both - The suggestion of politics not happening in HS incursions confuses me. I would ask what about armor vs. shield, shiny vs. not shiny, banning from player "public" channels, "certified" FC squabbles, Bricksquad and Goon headshots, Wardecs, reimbursement funds, stealing loot, challenging sites... I could go on but I think when you dump a buttload of isk into a portion of the game there will be politics and the lines that differentiate between Heads of Null Sec alliances and the admins of public fleet channels becomes blurred.

To DarhtNefarious - I don't see how reducing the bounties to solo level 4's with much greater risk of losing your ship increases the fun factor. I dont understand the Nullsec whipping boy argument and neither of you mention anything about LS. If anything LS could use a few buffs.

Nor do you fellas mention anything about the idea regarding "Incursions for real world goods" - I think this would be awesome as I really need a new pair of underpants.
xxanjoahir
Viziam
Amarr Empire
#376 - 2012-02-09 13:20:10 UTC
Dinsdale Pirannha wrote:
I swore I would not get into this again, but John Turbefield (CCP), has provided HARD, REAL numbers about Incursions, and other PVE numbers for the entire month of January.

Let's have a look at them, shall we? BTW, these are from his twitter feeds YESTERDAY.


4.37tn ISK paid out in agent mission rewards in Jan 2012.
8.13tn ISK paid out in Incursion rewards in Jan 2012.
27.03tn ISK paid out in NPC bounty rewards in Jan 2012.

The total for those 3 numbers is 39.53 trillion.
Incursion payments were 8.13/39.53 = 20.56% of ALL PVE payouts in ALL of Eve in January.

That of course does not include loot and faction items dropped in plexes and from rats.
Only loot dropped by Incursion rats are the potential BPC's, which are usually scooped by Ninja thieves in high sec.

So the impact of Incursions on PvE total pay is significantly less than 20% of the total payouts.
And given that many of those running Incursions would be grinding ISK in those L4's and plexes anyway, Incursions are a DROP IN THE BUCKET when it comes to PvE pay in Eve.

So enough of the hyperbole and lies from all the griefers and general asshats.
CCP, leave Incursions alone.

I could envision a change in the payout structure so the more complex sites get a better payout and VG's slightly less, but NO OTHER changes are necessary.


GAME OVER INCURSION MONKEYS GO SWING UP THE OTHER TREE, THE EVIDENCE IS RIGHT THERE AND IS FACT.
S Smith
ISKInc Inc.
#377 - 2012-02-09 14:00:40 UTC
I played this game for almost two years. I got a demanding job and a family and cannot devote my entire life to Eve. I started off as a true carebear and grinded lvl4s for ages until a finally made my first billion. For a long time I only played one character but finally got two. I was getting bored with hisec and finally moved to null and joined one of the big alliances.

Moving to null has certainly been a lot of fun and it is a completely different game well worth playing. However, life in null as a null noob is expensive and somewhat difficult even though I am in a great corp. I make some ISK from PI, ratting etc but so far I have lost a lot more than I make.

However, I feel the current state of the game is actually more or less punishing those who want to do something different than hisec carebearing. It is now possible to earn insane amounts of ISK in hisec with close to zero risk and in a very short amount of time. There are guys in BC fleets making one billion a day in hisec. Does that make sense? Currently the mechanics really favor this play style as it basically means you can play for free PLEXing with very little effort. It has gotten to the point that I no longer feel motivated to play nor to pay more RL money for subs and PLEXes knowing that hisec incursion runners easily earn that kind of money in a few hours per months. In reality, everybody who wants to make descent ISK in this game is more or less forced to play as a hisec carebear, since that is the only logical conclusion one can make considering risk vs. reward vs. real life money and time. Sure, some very experienced players and higher-ups make insane ISK from caps and moons, but that ISK just stays in the hands of those players, even though an entire alliance is needed to actually be able to generate it (but that is a different matter I guess).

I have run incursions myself and I could make a living running them, but I don't want to. I don't enjoy that play style. I don't want to play the game as a hisec carebear. So, my options then are to devote even more time to Eve to make a living in null, spend RL money on PLEXs (indirectly letting the hisec bears play for free :) ), move back to hisec or simply quit playing. I have not yet decided what it'll be.

I guess I am not really arguing for an incursion nerf, but more to make different play styles equally viable in the game with a basic risk/reward/time ratio in mind.
Dinsdale Pirannha
Pirannha Corp
#378 - 2012-02-09 18:03:36 UTC
S Smith wrote:
More lies and propaganda


Read the post above yours moron.
Someone posted a repeat of my post.

It has something called FACTS in it.
You know, real numbers supplied by CCP.

They completely refute all the crap you are saying about Incursions.

Now, I know that for most anti-incursions posters, facts and numbers are difficult concepts to handle.
But try real hard. Look at the numbers I posted and the calculations.

Incursions have minimal, MINIMAL impact on the Eve economy.

That is not hyperbole. That is not propaganda. That is not lies.
That is FACT, using CCP numbers.

End of story.
Ammzi
Dreddit
Test Alliance Please Ignore
#379 - 2012-02-09 20:32:30 UTC
Dinsdale Pirannha wrote:
S Smith wrote:
More lies and propaganda


Read the post above yours moron.
Someone posted a repeat of my post.

It has something called FACTS in it.
You know, real numbers supplied by CCP.

They completely refute all the crap you are saying about Incursions.

Now, I know that for most anti-incursions posters, facts and numbers are difficult concepts to handle.
But try real hard. Look at the numbers I posted and the calculations.

Incursions have minimal, MINIMAL impact on the Eve economy.

That is not hyperbole. That is not propaganda. That is not lies.
That is FACT, using CCP numbers.

End of story.


20 % ISK for all PVE in EVE is not a "drop in the bucket" like you've stated. Smile
Farang Lo
Doomheim
#380 - 2012-02-10 05:28:52 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=67987&find=unread

just want to point out how those incursion bears "help" new players get in incursion