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Is EVE dying?

Author
Killa Von Murderer
Doomheim
#61 - 2012-02-07 15:31:16 UTC
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Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#62 - 2012-02-07 15:35:50 UTC
0000000000000000000000000000000000000000000
0001111111100000000000000000000011111111000
0001111111100000000000000000000011111111000
0001110000000000000000000000000011100000000
0001110000000000000000000000000011100000000
0001111100000001100000000011000011111000000
0001111100000000110000000110000011111000000
0001110000000000011000001100000011100000000
0001110000000000001100011000000011100000000
0001111111100000000110110000000011111111000
0001111111100000000011100000000011111111000
0000000000000000000000000000000000000000000

Corny as a corn dawg.

Duck Mouth
KarmaFleet
Goonswarm Federation
#63 - 2012-02-07 15:37:55 UTC
Dbars Grinding wrote:
toasting in the weekly EVE is dieing thread.



Cheers




OP,

Can i have your stuff next time you rage log?
Naga Elohim
Aeras Krekan Syndicate
#64 - 2012-02-07 16:39:14 UTC  |  Edited by: Naga Elohim
A handful of threads pop up every year about "Eve is Dead" and all that....

But you know what....after 5 years of playing....Eve is still alive, and just as exciting as ever....maybe try PVP'ing? or Faction Warefare... or Corp thievery or pirating or MINING?!?!?!...there is so much to do and so much content...and it only gets better from here on out!

Here's to 5 more years!
RubyPorto
RubysRhymes
#65 - 2012-02-07 16:43:34 UTC
Valei Khurelem wrote:
Well if we're going back to English, what would be nice, very nice, is if some of these experienced vets I keep seeing running around bitching about how we're all noobs for getting ganked in 0.0 space would write up a clear and concise guide to living in 0.0 space as a noob without the use of an ISK generating main or a huge alliance behind you while being able to maintain a profit.

If they did that, I'd gladly stfu about the issue of 0.0 space, though I think I'd have a better shot at writing on my own personally.


Sov Nullsec is a group play area, so join an Alliance. (Or go raid in a SB or something)

NPC Nullsec, if you keep your PvP tastes relatively cheap (or become proficient at running pirate missions there, you can easily fund your PvP there.

There are tons of detailed guides to both styles of living. Or; join a corp and learn from their experience. Social game 'n all.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Anderron Shi
Perkone
Caldari State
#66 - 2012-02-07 19:31:54 UTC
I don't know about anyone else, OP, but I think WiS is the worst idea ever.

.

Paragon Renegade
Sebiestor Tribe
#67 - 2012-02-07 19:35:18 UTC
I must say; sucessful troll is successful

The pie is a tautology

Trainwreck McGee
Doomheim
#68 - 2012-02-07 19:50:11 UTC
I love when people make long posts using their precious time to tell people that they are wasting their precious time playing a game that the poster plays to waste their precious time

the stupidity is grand.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Ehn Roh
#69 - 2012-02-07 19:50:12 UTC  |  Edited by: Ehn Roh
Mirime Nolwe wrote:
This is a good proof that EVE forum is full of stupid trolls. Besides the OP trolling attempt it kinda makes sense, funny thing is most of the players around here refuse to see it.

EVE stagnated and is slowly falling, maybe its CCP fault, maybe its just because the game have 9 years old, maybe its because the players ruined the game. The truth is that 0.0 is dead, Low sec is dead and voila, High Sec is as always was.

Some years ago alliances went to war to conquer better regions, with access to better moons, better rats, etc. Now every ******* alliance can have that, plus the moon income got nerfed to oblivion. So, why should they fight? To lag out and stay with a black screen for 1 hour? To loose their shiny ships? For what?

And low sec corps, why do they fight? Yesterday my alliance went to low sec and in 2 hours found 0 possible engagements. Low sec is ruined with all the capital crap and you need to play for hours (or have a little luck) to find any fight, and for fight i just mean against a opponent that don't blob me from 3 to 1.

People are afraid to loose their ships, that always happened but today is worse, most of players run around in pimped ships/pimped imps and only engage when they out man the other fleet by 10 to 1.

So what to do? What to change? If part of the issue is because of players actions how can CCP change it? Well, i think everyone agree that 0.0 needs to change, Dominion had good intention but ended ruining any possible will to fight for something. Low sec is in a coma for years and that needs to be fixed asap.




Part of the solution is to give people something worth standing and fighting for, and worth going to where the fighting is in the first place. We have a lot more than we used to, but other mechanics have made them irrelevant. There is generally little near-term material reward for running off an enemy fleet, so you get people bitching about bubble, gate, and scram mechanics if they don't wipe the enemy out. There is also little reason to expect any other outcome than one blob wiping out another blob, and so anyone on the fence is likely as not to just stay home - and to complain about blobs instead of points and bubbles.

CCP took a big wrong step with the WCS nerf quite a long time ago; if people know they likely won't have the option to withdraw, then they'll exercise the option to not participate in the first place. There is nothing wrong with using the opportunity cost of mounting WCS over damage mods as a balancing mechanism, particularly when you can just get more points, a hictor, or a bubble if you're serious about them not getting away. There are more things to fight over now, why waste that with the targeting range and scan res penalty?

The end result is a bunch of people sitting around in hisec because they know they're not going to venture out to do anything if they're in low or null, and they can rake in ISK right where they're at anyways.

The other problem is that systems are too small, and this stems from the sensor/Ewar stuff I'm always complaining about. This is not a warp-to-zero rant - it's about how the actual dimensions of the system don't really mean anything at all when anyone can get anywhere in seconds and you can find virtually anyone quickly unless they're cloaked or warping like a squirrel on crack. If pilots had to make decisions balancing emissions and visibility vs. ID'ing and locating targets, and it was actually possible to attempt to hide in the far corners of a system, then you'd see more pilots venturing out to cause some mayhem, explore, or look for loot.

Our space is effectively binary. You're in the system or not, and it doesn't really matter where short of mounting a cloak (at which point you're not doing anything anyways). They're not solar systems, they're an endless series of nearly identical tupperware containers.

CCP has, for a game studio, a decent track record of identifying bad decisions and making reasonable changes to correct them even if it means hard choices. I'm not sure they have any idea of where to go from here though - either they don't know why things are the way they are, or they're happy with the status quo. Sooner or later someone is going to address these issues in a new title, and that probably isn't going to be good for EVE.
Meryl SinGarda
Belligerent Underpaid Tactical Team
#70 - 2012-02-07 20:14:27 UTC  |  Edited by: Meryl SinGarda
Your first few paragraphs were so full of assumptions I barfed. Might be this hangover though.

Also, you don't know the difference between your and you're. Get out of my game.
Duck Mouth
KarmaFleet
Goonswarm Federation
#71 - 2012-02-07 20:21:11 UTC  |  Edited by: Duck Mouth
Anderron Shi wrote:
I don't know about anyone else, OP, but I think WiS is the worst idea ever.



WiS is NOT a bad idea... it's just been handled badly by CCP. there is a big difference between a bad idea and bad implementation. If you had been around for the 2-3 years prior to WiS you would know it was one of the single biggest features players were pushing CCP to develop. Back then it wasnt called WiS, it was "Ambulation". lol.

http://youtu.be/CeanIPs0yws

They need more than just CQ, and an actual reason to use WiS... I have a feeling more will come with the Dust release.

Personally I would like a Corp-only "war/strategy room"


I don't want WiS to end up like PSHome though...what a huge failure that has been for several years now..
Zimmy Zeta
Perkone
Caldari State
#72 - 2012-02-07 22:44:55 UTC
Killa Von Murderer wrote:
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80 102 116 46 46 46 32 98 105 110 97 114 121 32 105 115 32 102 111 114 32 110 111 111 98 115

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Bad Messenger
Rehabilitation Clinic
#73 - 2012-02-07 22:57:28 UTC
Yea, EVE has been dead a long time.

Why to conquer 0.0? to rat more and that is something you can do without sov.

Then you shoot some some structures that does not even shoot back and if you get fight it is lag fest .

Skills needed? no just blob.

I think OP said it all.

Sad thing is that there is no game any better because same players are going to play all games and players are what they are so if you want better game try to play real life.
Adunh Slavy
#74 - 2012-02-07 23:06:31 UTC
To the dewebs posting binary ... children.

You kids should post DWORDs in hex at least, it looks much better and you get more geek points.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

arcca jeth
Dark Alliance
#75 - 2012-02-07 23:07:37 UTC
pretty good troll, still going Lol
arcca jeth
Dark Alliance
#76 - 2012-02-07 23:08:11 UTC
so whose alt was it that stunk up the forums lol like farting an an elevator around here
Jita Alt666
#77 - 2012-02-07 23:17:14 UTC
Sarasha Scoops wrote:
It's been years since anything exciting happened in 0.0

The only thing which seems to be of controversy is how obnoxious the Goons/CSM and CCP can be.

WiS is dead and gone, pinned to a Twilight vampire mmo which ironically died

There will not be a new world opening in station, your current hope for new content is what some dipshit filthy 0.0 nerdlord dreams up to enlarg his epeen

It costs as much as ever to play EVE despite the quality and content decreasing

Incursions have put 100's of billions of ISK in players pockets, for basically high sec ratting, but 0.0 alliance leaders even do it

There's no reason to build a manufactoring or trade empire as ratting is and always shall be the path to ISK

PVP fleets are slightly less engaging than playing 1970's version of frogger until combat when you try to click for 30 seconds to desperately try to add to your nerd board, so you can show how good you are at km whoring to other nerds who don't care, and only interested in their own nerd board

Characters realizing that 'building' their characters is pointless as you aren't prograssing towards anything, maybe a couple % differences, but you get on just as many nerd mails as a 2 day tackle alt and no one cares anyway you blobbing homo

Their are no plans for the future of eve only the vauge "fix spaceships" which especially means nothing.

You are now aware you have nothing to look forward to and are wasting money you could be saving to buy a boat, which will be more agile than your dipshit pixel submarine space ship in this **** universe

If you play with PLEX you realize you are working in a horrible soul sucking grind to play a ****** game you daft idiot, wasting the most valuable thing of all, time

You now realize you will look back on these years when your older and not remember anything because you were in a red eyed zomied haze doing nothing with your life, nothing worth remembering, this game isn't even fun




The award for the most bitter post February 2012 goes to....


...wait who cares.
Palmput
Oruze Cruise
White Stag Exit Bag
#78 - 2012-02-07 23:18:53 UTC
>nothing has happened in 0.0 for years

LolLolLol

Please direct your attention to reality and read killboards.
RhajKa
Unity Ventures
#79 - 2012-02-07 23:38:52 UTC  |  Edited by: RhajKa
Ehn Roh wrote:





Part of the solution is to give people something worth standing and fighting for, and worth going to where the fighting is in the first place. We have a lot more than we used to, but other mechanics have made them irrelevant. There is generally little near-term material reward for running off an enemy fleet, so you get people bitching about bubble, gate, and scram mechanics if they don't wipe the enemy out. There is also little reason to expect any other outcome than one blob wiping out another blob, and so anyone on the fence is likely as not to just stay home - and to complain about blobs instead of points and bubbles.

CCP took a big wrong step with the WCS nerf quite a long time ago; if people know they likely won't have the option to withdraw, then they'll exercise the option to not participate in the first place. There is nothing wrong with using the opportunity cost of mounting WCS over damage mods as a balancing mechanism, particularly when you can just get more points, a hictor, or a bubble if you're serious about them not getting away. There are more things to fight over now, why waste that with the targeting range and scan res penalty?

The end result is a bunch of people sitting around in hisec because they know they're not going to venture out to do anything if they're in low or null, and they can rake in ISK right where they're at anyways.

The other problem is that systems are too small, and this stems from the sensor/Ewar stuff I'm always complaining about. This is not a warp-to-zero rant - it's about how the actual dimensions of the system don't really mean anything at all when anyone can get anywhere in seconds and you can find virtually anyone quickly unless they're cloaked or warping like a squirrel on crack. If pilots had to make decisions balancing emissions and visibility vs. ID'ing and locating targets, and it was actually possible to attempt to hide in the far corners of a system, then you'd see more pilots venturing out to cause some mayhem, explore, or look for loot.

Our space is effectively binary. You're in the system or not, and it doesn't really matter where short of mounting a cloak (at which point you're not doing anything anyways). They're not solar systems, they're an endless series of nearly identical tupperware containers.

CCP has, for a game studio, a decent track record of identifying bad decisions and making reasonable changes to correct them even if it means hard choices. I'm not sure they have any idea of where to go from here though - either they don't know why things are the way they are, or they're happy with the status quo. Sooner or later someone is going to address these issues in a new title, and that probably isn't going to be good for EVE.


+1

I remember a friend of mine when he first started playing (he still is) saying why do roids not block line of sight - he had tried manuvering his ship behind a roid to avoid incoming rat fire.......

That little example leads on to the bigger question of how to develop strategy and environmental effects in the game

I sometimes run tournies with corp members - the best we can do in making the environment interesting is to run the comps at asteroid belts in 0.0 - ......
Freylock
Royale Strategic Imperative
#80 - 2012-02-08 02:20:13 UTC
I feel like this started out being a genuine post, but then it went really angry really fast.


p.s.
Quote:
There's no reason to build a manufactoring or trade empire as ratting is and always shall be the path to ISK

Because I enjoy trading and manufacturing?