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Blasters for ganking and Gallente for L4s

Author
Baneken
Arctic Light Inc.
Arctic Light
#21 - 2012-02-01 11:23:10 UTC
Talos is a funny ship with less EHP then my thorax and more gank then my Domi. Lol
Ana K
Imperial Academy
Amarr Empire
#22 - 2012-02-01 15:49:09 UTC  |  Edited by: Ana K
Herr Wilkus wrote:

Fortunately, I don't do this much anymore as killing Exhumers with a -10 alt is far more time-efficient....
saving my sec-status for randomly instapopping unsuspecting blingy Marauders/CNRs outside busy stations with a few helpers.


How do you manage to stay in high sec with a -10 security status? Is that possible? My guess is that you tank for gate guns and just log off, rather than docking up, and resupply in low/null?

I would also want to do all Level 4 missions, mostly for the ISK that I'm going to burn for ganking, as well as the standings grind.
Daneel Trevize
Give my 11percent back
#23 - 2012-02-02 11:03:31 UTC  |  Edited by: Daneel Trevize
Ana K wrote:
How do you manage to stay in high sec with a -10 security status? Is that possible? My guess is that you tank for gate guns and just log off, rather than docking up, and resupply in low/null?
I expect there's all sorts of tricks, such as agile travel fits/pure cheap pod, logging at a safe in a pod, having an orca eject a ship at said safe right as you log on, having a fleet invite & squad-warp ready to go to a combat-probed/bookmarked gank target in a belt. Mostly you see having an alt/main handle everything else while the flashy's just there to do their specific ganking action.
Arnold Blackthorne
Center for Advanced Studies
Gallente Federation
#24 - 2012-02-02 13:00:33 UTC
Ana K wrote:
Herr Wilkus wrote:

Fortunately, I don't do this much anymore as killing Exhumers with a -10 alt is far more time-efficient....
saving my sec-status for randomly instapopping unsuspecting blingy Marauders/CNRs outside busy stations with a few helpers.


How do you manage to stay in high sec with a -10 security status? Is that possible? My guess is that you tank for gate guns and just log off, rather than docking up, and resupply in low/null?

I would also want to do all Level 4 missions, mostly for the ISK that I'm going to burn for ganking, as well as the standings grind.

You have to remember that those people that you gank will have killrights on you if they didnt shoot you back. So you might get your missioning ship blown up in the future because of the killrights.
Tenga Halaris
Galactic Traders Union
#25 - 2012-02-02 15:07:17 UTC  |  Edited by: Tenga Halaris
A relatively cheap ship for running 4s is the Domi / Navy Domi. If you have 500 mil and 15 mil SP invested, it will serve you well.

It won't be a great diffrence in SP, if you gank with Gallente and fly a Tengu in 4s, because a Domi needs Gunnery AND Drones at a decent SP level, but concentrating on Gunnery and Armortank would be easier.

Forget the Mega, it's just not as effective at runnig missions, compared to the Domi.
A Vindi is expensive as Hell, if you want to be faster than a Domi. The Kronos is expensive and needs a truckload of SP to work well.


A fitting I ran:


[Dominix Navy Issue, Level 4 lazy]
Core B-Type Large Armor Repairer
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link II
Tracking Computer II

350mm Railgun II, Javelin L
350mm Railgun II, Javelin L
350mm Railgun II, Javelin L
350mm Railgun II, Javelin L
350mm Railgun II, Javelin L
350mm Railgun II, Javelin L

Large Auxiliary Nano Pump I
Large Sentry Damage Augmentor I
Large Anti-Explosive Pump I


Ogre II x5
Garde II x5
Warden II x5
Hobgoblin II x5

980 DPS @ 20 km
650 tank against Kin/ Therm

Switch Hardeners and long Range/ Heavy Drones depending on NPC Damage and Tank.

You sure can play around with more Gank and Tracking on this fit, but then you may need a Capbooster or more expensive Mods.
Ana K
Imperial Academy
Amarr Empire
#26 - 2012-02-06 23:14:47 UTC
Arnold Blackthorne wrote:

You have to remember that those people that you gank will have killrights on you if they didnt shoot you back. So you might get your missioning ship blown up in the future because of the killrights.


Are you talking about the 15 minute timer after the gank? Or something more longer term?
Tanya Powers
Doomheim
#27 - 2012-02-07 03:23:15 UTC
Fronkfurter McSheebleton wrote:
Ahrieman wrote:
Tornado is a ganker's wet dream. Good ganks require alpha Twisted

Only if you can alpha your target. :)

A blaster Talos can about equal the Tornado's alpha on its second volley (a bit over 4 seconds in), and by 12-13 seconds has done roughly double the damage before the tornado gets a second shot. So as long as you have at least enough time for a second volley, the tornado really isn't any better.

Even in .5 systems where the tornado has time for two volleys, the talos can still apply about 6000 more damage.

(assumed fits are 8x neutron blaster II w/ void , 4x mag stab II for talos, and 8x 1400mm arty II w/quake, 3x gyro II, 1x pg mod for tornado)


For gank untill about 25k EHP gank brutix solo can do the job cheaper than Tornado T2 fitted

I don't have much experience lately with Talos in full gank situation but after my SISI testings i could dish a good 1400dps (same than vindi before the hybrid changes for a lot cheaper), I'm not sure but I guess this should be able to gank quite easily something 'till 80K in 0.5 System?
2 salvo with T2 arty -16sec +/- if you're not killed already by concord you're a hero at the third shot, maybe Blaster Talos is better in this particular situation since at 16sec a good Gallente pilot has already shot +/- 4 salvos
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