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Player Features and Ideas Discussion

 
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'Backdating' Lapsed skill training time.

Author
Infernal Travesty
State War Academy
Caldari State
#61 - 2012-02-07 00:36:42 UTC
As much as I would love to be backdated those years of SP I missed while I was away, the whole principal of this seems completely wrong to me.

Also many many moons ago we had what was commonly referred to as Ghost Training. It was a bug *cough*feature*cough* allowing accounts to train to the end of a skill while unsubbed. If, God forbid, this idea was put into affect, an account which was able to make use of the Ghost Training would be able to backdate their SP to include SP a SECOND TIME, earning twice as much for ghost trained periods.

I believe that this would make it technically extremely difficult if not impossible to implement. Good.
Jasp3r
Deep Core Mining Inc.
Caldari State
#62 - 2012-02-07 20:25:04 UTC
Caliph Muhammed wrote:
This fallacious argument is always the last resort of someone whose idea is decisively rejected.

Caliph Muhammed wrote:
There are many genius level IQs (135+) in our community and they will shut you down. My favorite is Tippia. =)


I think the 'I'm cleverer than you' fallacious argument is the last resort, and rather immature :) It's obvious this isn't going to get through the vets so I'll drop it. I'm sure the CCP stakeholders would disagree with you on the growth issue though.
Anika Mobius
Solid State Security
#63 - 2012-02-07 20:29:01 UTC
I support the idea. Anything to boost the size of the EVE community I'm all for.
  • A.Mobius
mxzf
Shovel Bros
#64 - 2012-02-07 20:33:39 UTC
Anika Mobius wrote:
I support the idea. Anything to boost the size of the EVE community I'm all for.


Going F2P would also boost the size of the community too. I suppose you're all for that?

This proposal would damage Eve far more than it would help it and should never be implemented.
hmskrecik
TransMine Group
Gluten Free Cartel
#65 - 2012-02-07 21:24:47 UTC
mxzf wrote:
This proposal would damage Eve far more than it would help

But HOW?

Funny thing is I actually don't think it's much needed feature. I can live without it. But there were stated some arguments pro and in my opinion they are quite valid and I'm still waiting to see same quality argument against. That hardcore vets would be pissed? It's hardly an argument as hardcore vets would be pissed at ANYTHING giving slightest advantage to anyone else. Please show how such change would negatively affect such carebear like me.
mxzf
Shovel Bros
#66 - 2012-02-07 21:37:24 UTC
1. It is easily exploitable to train FotM characters
....This would reduce variety in what ships are flown and make combat more uniform and FotM ships even more prevalent.
2. It devalues the people who have continued to play Eve for long times
3. It reduces the consequences to your actions (namely the action of unsubscribing)

Anything that allows characters to dump SP into skills all at once at will can (and will) be exploited.
Anything that reduces consequences to a person's choices is against the core philosophy of Eve (choices have consequences).

Of course, if you'd actually read the thread you would have seen these same facts repeated over and over.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#67 - 2012-02-07 22:27:46 UTC

Many of these posts have eloquently elaborated why this is a bad idea.

I don't see any need for this mechanic... What benefit does this bring to the game?

If you have the money to pay 2-yrs of lapsed subscription fees... 2yrs == ~24 plex == ~12 bill.

10b 38m Cal/Minnie PvP Pilot
9.5b 39m Amar PvP Pilot
40B 100+M PvP Pilot

There are many other characters for sale, from industry and mining to capital pilots to ....

Those are characters that were developed by people facing the choices and consequences for creating their characters. Why do we need to empower castaway alt accounts from 2006 with many millions of instant skillpoints? How is that good for the game?? How is that an improvement over the system we have??

hmskrecik
TransMine Group
Gluten Free Cartel
#68 - 2012-02-08 12:08:00 UTC
OK, I may look stupid but I have really read this thread, honest. If I've overlooked some good arguments, my apologies.

mxzf wrote:
1. It is easily exploitable to train FotM characters
....This would reduce variety in what ships are flown and make combat more uniform and FotM ships even more prevalent.
2. It devalues the people who have continued to play Eve for long times
3. It reduces the consequences to your actions (namely the action of unsubscribing)

1.True. But up to a point. Since you can't create backdated account the number of existing inactive accounts, no matter how high or low, is finite. And since SP spent won't be given back the problem would soon sort itself.

Farming and incubating accounts for future use could be a problem though. This is the place which would require careful balancing.

2.To some degree, yes. It would narrow gap a little, but would never close it significantly. In latter case I would too be in arms against.

3. True again. But would it be so bad? I mean, does canceling the subscription have to be penalized? If so, why not just automatically delete account and biomass toons? THAT would keep them in line...

Look, I'm not talking about removing consequences. In my opinion it makes just different consequences and along with them, creates different choices to be made.

Besides, for CCP that would be money for nothing. Subscription paid for all the time when service wasn't provided...

mxzf wrote:
Anything that allows characters to dump SP into skills all at once at will can (and will) be exploited.

Let me remind you again about learning skills removal. If I'm the only person remembering it, doesn't this fact itself indicate how insignificant the matter was on the whole?

Gizznitt Malikite wrote:

I don't see any need for this mechanic... What benefit does this bring to the game?

I can come up with two answers. One is the OP proposal to give some incentive to old players to reactivate accounts.

Second is below.

Gizznitt Malikite wrote:
If you have the money to pay 2-yrs of lapsed subscription fees... 2yrs == ~24 plex == ~12 bill.

10b 38m Cal/Minnie PvP Pilot
9.5b 39m Amar PvP Pilot
40B 100+M PvP Pilot


Please excuse my ignorance of character market, I've never been involved with, but as I imagine it the SP backdating would disrupt the market but not destroy it. And possibly create a new one. Take following example and assume you have choice of buying one of two characters:

10b 40m PvP pilot <-- assume most of skills are relevant to what you want to do
10b 20m in unallocated SP <-- assume you still need 40m in skills to do what you want to do

Doesn't it make it interesting choice?


And lastly, I think I have one good, if somewhat weak, argument against: it would hurt most those it's supposed to benefit. All other mechanics aside, waiting until skill is trained, the anticipation of what can be done with it, creates kind of bond. If someone doesn't play EVE for long time the bond may weaken. And then upon reactivation being given such instant gratitude may not help. In short, it could be that while having incentive to reactivate account, such player won't have one to keep playing.
mxzf
Shovel Bros
#69 - 2012-02-08 14:49:49 UTC
hmskrecik wrote:
mxzf wrote:
Anything that allows characters to dump SP into skills all at once at will can (and will) be exploited.

Let me remind you again about learning skills removal. If I'm the only person remembering it, doesn't this fact itself indicate how insignificant the matter was on the whole?


Notice how I said "Anything that allows characters to dump SP into skill all at once at will. Learning skill removal was a one-time event, which minimized how much it could be exploited. Making it possible to do that at will, would make it extremely exploitable. Can you see the difference between a one-time thing and an every-single-day thing?

And in response to your other stuff

1. Exploitable up to a point is still exploitable. And you're underestimating the lengths to which people will go to exploit things.
2. How do you know it would never close it significantly? What evidence do you have of that?
3. Yes, it would be that bad.

And it would pretty much destroy the character market, not just add choices. Why buy a char with fixed SP when you can buy one with a pile of SP to assign? Did you notice what happened to any and all chars with Learning skills remaining to assign back when that happened? It rocked the market around pretty good back then IIRC.
hmskrecik
TransMine Group
Gluten Free Cartel
#70 - 2012-02-08 16:01:20 UTC
mxzf wrote:
hmskrecik wrote:
mxzf wrote:
Anything that allows characters to dump SP into skills all at once at will can (and will) be exploited.

Let me remind you again about learning skills removal. If I'm the only person remembering it, doesn't this fact itself indicate how insignificant the matter was on the whole?


Notice how I said "Anything that allows characters to dump SP into skill all at once at will. Learning skill removal was a one-time event, which minimized how much it could be exploited. Making it possible to do that at will, would make it extremely exploitable. Can you see the difference between a one-time thing and an every-single-day thing?

And in response to your other stuff

1. Exploitable up to a point is still exploitable. And you're underestimating the lengths to which people will go to exploit things.
2. How do you know it would never close it significantly? What evidence do you have of that?
3. Yes, it would be that bad.


I think we're slowly getting into semantics-fencing. I'm exploiting ability to run missions over and over again, and except for carebear-haters nobody seems to have problem with that.

So, do I get you correctly that your main objection here is that this SP backdating would happen at the moment choosen by the player, at the time of account reactivation? OK, I still fail to see it as such but if it really is an exploitable problem then I don't know how to get around it.

And as I said, I don't know character market and so I don't know how it rocked after learning skills removal. At this time I was quite low-skilled and I quickly made me Hull Tanking Elite cert. ;)

To your other concerns:

1. This is where we differ about semantics. To me 'exploitable' means 'destroying balance', not just 'possible to use'. If players are given some ability, this ability is limited in extent and full extent is taken into account, then by definition it's use will not cause imbalance.

2. Because of said balance. Amount of SP given may be significant enough to make player happy and still so small not to make it on par with player active during all this time.

mxzf wrote:
And it would pretty much destroy the character market, not just add choices. Why buy a char with fixed SP when you can buy one with a pile of SP to assign?

Because you'd have to pay MORE for such character? Please take closer look at the example I provided. Numbers were pulled out of my ass and frankly I have no idea where in fact they would stabilise. But general principle should be clear.
hmskrecik
TransMine Group
Gluten Free Cartel
#71 - 2012-02-08 16:47:47 UTC  |  Edited by: hmskrecik
I think I've seen the light (fresh air does wonders to the brain).

The actual problem as I see it is not related to any issue I've seen already risen. And not to what I thought it is. I compared reactivated account to other account which is as old as the one we're talking about. The real issue is with younger account having THE SAME amount of SP as the backdated.

Quick and simple example:

Player A creates and activates account in 2008 and instantly cancels subscribtion at 0 SP. Upon reactivation now pays for 4 years and let's say he's eligible to receive quarter of SP. Assuming and rounding let's make it 20 mil SP.

Player B creates and activates account in 2011 and plays whole the year gathering 20 mil SP in trained skills.

Now player B can be rightfully pissed at player A for the latter being in better starting position (no junk skills trained before knowing what one really needs) just for not being there. And problem will exist no matter how small fraction of SP would be backdated.

Until this issue is addressed I'm retracting my support to whole the idea.
Jasp3r
Deep Core Mining Inc.
Caldari State
#72 - 2012-02-08 19:30:44 UTC  |  Edited by: Jasp3r
- Only reactivated accounts and a cap of 6 months.
- Must be purchased with real money (not plex) and at full cost.
- No skill dump but a 'Cerebral Accelerator' (Like the officer edition implant) that doubles the training speed for the duration (upto the max of 6 months).

As the above is only a training speed modifier, there is no skill dump and removes the flavour of the month argument. As the training time is double, the _overall_ training time is no less or greater than if they were subscribed all along.

The buy a character argument is fine if that's what you want to do... for those of us that like to develop our own characters that's not an option.

The consequences argument isn't valid in this scenario, as the catch-up will still take time. If players are going to leave, they'll do it... regardless of consequences. At least with this they might want to return before the 6 month cap.

This option simply means that a player can catch up to where they were before they left (if < 6 months), although it will take them the same time again, i.e. 6 months... certainly not a quick 'exploit' :)
hmskrecik
TransMine Group
Gluten Free Cartel
#73 - 2012-02-08 20:14:26 UTC  |  Edited by: hmskrecik
Jasp3r wrote:
- Only reactivated accounts and a cap of 6 months.
- Must be purchased with real money (not plex) and at full cost.
- No skill dump but a 'Cerebral Accelerator' (Like the officer edition implant) that doubles the training speed for the duration (upto the max of 6 months).

As the above is only a training speed modifier, there is no skill dump and removes the flavour of the month argument. As the training time is double, the _overall_ training time is no less or greater than if they were subscribed all along.


How much I'd like it to have good solution I see no way to make it.

Training speed boost seems being almost there but still not quite. I haven't thought it throughly but I have gut feeling that the speed will be either too low to be relevant or too high to be fair regarding active players, or both.

And implant could be sold. I'm still not sure if it's a problem or not.

The longer I think about it the more I'm convinced it can't be done. Initial question being, what is economy of SP related to RL money. Obviously it's not that you buy SP for subscription fee. If it was the case we could just buy SP and problem solved. What we buy for $$ is game time when we are allowed to do whatever we want. And SP trained seems to be reward for that time being active. If this interpretation is true you can't have those SP back. It's the reward you have not earned, willingly or not. Like you can't have backdated all the winnings in lotteries you didn't attend in the past.
Jasp3r
Deep Core Mining Inc.
Caldari State
#74 - 2012-02-08 20:19:44 UTC
The officer edition implant already does the same thing, so they must have got around the exploits. The training speed would be exactly double.. so the _overall_ time would be the same... as if they never unsubbed basically... although it would take the same time again to catch-up.

So, you're gone for 6 months, you'll be caught up in another 6 months.
hmskrecik
TransMine Group
Gluten Free Cartel
#75 - 2012-02-08 21:55:27 UTC
Jasp3r wrote:
The officer edition implant already does the same thing, so they must have got around the exploits. The training speed would be exactly double.. so the _overall_ time would be the same... as if they never unsubbed basically... although it would take the same time again to catch-up.

So, you're gone for 6 months, you'll be caught up in another 6 months.


What you're proposing is the period of accelerated training like what noobs have, only faster and longer. Am I right? I'm still not sure what to think about it but in any case it's much better idea than what I was arguing for. Though 6 months and 2x speed still feels as too much of good.

BTW, what implant are you referring to? Ordinary Cerebral Accelerator work only for characters up to 35 days old and I haven't found any officer edition of it in game.
Jasp3r
Deep Core Mining Inc.
Caldari State
#76 - 2012-02-08 22:02:14 UTC
I mean the officer edition of the game that includes that implant. They must have prevented that from being traded.. I think it was just applied to my account when I did it... this would be the same, just applied to the account with an expiry of 1-6 months based on the period.

I'd say it is neutral in the good/bad argument as it would be the same as if the person was active during the time. The overall training time and skill amount would be the same.
Mag's
Azn Empire
#77 - 2012-02-08 22:03:57 UTC
Mag's wrote:
Consequences, I'll keep repeating it and you should learn to live with them.

Want your skills to keep training? Then keep your account alive and train, it's that simple.

No one should be able to buy SP, no matter what the reason or how low the amount. Ever.

Edit: This also includes some back hand 'Implant'. It's just another form of consequence removal.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jasp3r
Deep Core Mining Inc.
Caldari State
#78 - 2012-02-08 22:09:14 UTC
Jasp3r wrote:
The consequences argument isn't valid in this scenario, as the catch-up will still take time. If players are going to leave, they'll do it... regardless of consequences. At least with this they might want to return before the 6 month cap.

Mag's
Azn Empire
#79 - 2012-02-08 22:49:40 UTC  |  Edited by: Mag's
Jasp3r wrote:
Jasp3r wrote:
The consequences argument isn't valid in this scenario, as the catch-up will still take time. If players are going to leave, they'll do it... regardless of consequences. At least with this they might want to return before the 6 month cap.

Of course it's valid, you're removing the consequence of letting your sub run out.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

hmskrecik
TransMine Group
Gluten Free Cartel
#80 - 2012-02-08 22:54:14 UTC  |  Edited by: hmskrecik
Jasp3r wrote:
I mean the officer edition of the game that includes that implant. They must have prevented that from being traded.. I think it was just applied to my account when I did it... this would be the same, just applied to the account with an expiry of 1-6 months based on the period.

I'd say it is neutral in the good/bad argument as it would be the same as if the person was active during the time. The overall training time and skill amount would be the same.


OK, I get it.

The general idea seems reasonable to me. I still have reservations about balance of supertraining length and speed but at least it's something worth considering.

Though implant is tricky. Mind you the CA has hard limit of player age. Means even if you sell it to me I won't be able to use it, or if I'm new char I could use it only once. That implant, the new one, would have to be more generic to allow toon of any age to use it. So, ISK reserves permitting, I could amass batch of such implants allowing me to train at superspeed for many years. Smells a bit fishy to me.