These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

It this time of the year "Escort Carrier" Reposting

Author
Trinkets friend
Sudden Buggery
Sending Thots And Players
#61 - 2012-02-03 06:26:48 UTC
Caius Sivaris wrote:
Wyte Ragnarok wrote:

CCP need to take a look at the massive gap between subcapital ships and capitals.


What gap? Top of the line subcaps (Blackops, Marauders) are actually more expensive than a carrier and if you can fly either you're less than a month away from flying a carrier/dread respectively.


LOLwut? Nubian, please, you have no idea.

I have, currently, 79M SP's in subcaps, including BLOPs 5, 2 races BS5, 3 races cruiser 5, 13M missile SP's, large hybrid and projectiles 5, jump cal 4 and ofc the requisite nav skills to get into a black ops.

I've just started training capitals (saw no point in building a 1B asset which would be stranded or die lurking wormholes) and one and a half months in, I will still not undock my Niddy for love nor money because I'm so horribly crap with it its embarassing.

Fighter 5 is another month off, minnie carrier 5 a month after that. So I don't know what crack pipe you are smoking, but its probably one which makes you think that undocking with level 2 skills across the board in a carrier is a Good Thing TM.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#62 - 2012-02-03 06:52:19 UTC  |  Edited by: Rel'k Bloodlor
Caius Sivaris wrote:
Rel'k Bloodlor wrote:

Hear is my try at the Caldari one-



Karura

Hi-4 (3missile)
Mid-5
Low-3
Rig-3/400 (large)

CPU-825
POW-7,750
Capacitor-18,500/recharge 15570s

Drone bandwidth-250
Drone bay-55,000 m3

Shield-57,500/recharge12500s
Armour- 9,500
Structure- 5,000

Targeting range- 88k
Scan Resolution-185 mm
Gravimetric Sensor Strength-64 points
Signature Radius- 745m

Corp hanger-5,000 m3
Maintenance bay-550,000 m3

Max Velocity- 75 m/sec
Inertia Modifier- 0.075
Mass-390,000,000 kg
Capacity 725 m3
Warp speed- 3 au



Roll bonuses

75% reduction in duration and liquid ozone consumption for cynosural field generation
50% increase to shield booster repairer amount and capacitor use
200% bonus to Fighter control range
Can deploy 5 additional drones


Escort bonuses

5% bonus to all Shield resistances per level
10% bonus to fighter and drone tracking, optimal range and max velocity per level


So no useful bonus, pitiful DPS, just good at being a brick. Those would only be used in station games, like we need more of those.


Well its Orca sized/mass/price so Logi stuff seams a waste, 10 sentry's with range and tracking bonuses Isn't that bad for a hull that could also assist you with 10 drones.

The point of the hull was to give players a lighter faster carrier. I went defence because its the caldari hull. I think you just under value what a corp hanger, 10 drones assisting your ceptor, and fighters chasing falcons will bring to low/null/WH roams.

Any thing that can tank well for 60 sec will be used in station games, so what?

I wanted to paint my space ship red, but I couldn't find enough goats. 

Caius Sivaris
Dark Nexxus
S0ns Of Anarchy
#63 - 2012-02-06 17:34:09 UTC
Trinkets friend wrote:
Caius Sivaris wrote:
Wyte Ragnarok wrote:

CCP need to take a look at the massive gap between subcapital ships and capitals.


What gap? Top of the line subcaps (Blackops, Marauders) are actually more expensive than a carrier and if you can fly either you're less than a month away from flying a carrier/dread respectively.


LOLwut? Nubian, please, you have no idea.

I have, currently, 79M SP's in subcaps, including BLOPs 5, 2 races BS5, 3 races cruiser 5, 13M missile SP's, large hybrid and projectiles 5, jump cal 4 and ofc the requisite nav skills to get into a black ops.

I've just started training capitals (saw no point in building a 1B asset which would be stranded or die lurking wormholes) and one and a half months in, I will still not undock my Niddy for love nor money because I'm so horribly crap with it its embarassing.

Fighter 5 is another month off, minnie carrier 5 a month after that. So I don't know what crack pipe you are smoking, but its probably one which makes you think that undocking with level 2 skills across the board in a carrier is a Good Thing TM.


I said flying not flying well, but an "all cap skills at level 4" carrier is not that long for a good logi/blops pilot. Tbh unless you plan for a super Fighter 5 is a thing to train if you are out of ideas, you'll do pitiful dps either way (or none at all if in triage), and that's not your main role anyway. Carrier 5 otoh is an awesome skill.
Razgriz20
Pandemic Horde Inc.
Pandemic Horde
#64 - 2012-02-06 20:04:48 UTC
So isn't that what the regular carrier is when it is in a fleet with a supercarrier?