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Another Marauder buff topic.

Author
Ager Agemo
Rainbow Ponies Incorporated
#1 - 2012-02-03 15:44:20 UTC
is simple as this, marauders are nerfed for pvp supposedly because they would be too good at it.

WHAT exactly would make a marauder that "different" from a Bhaalgorn pvp wise?

they have the same bonus weapon wise, the bhaalgorn actually is buffed for pvp with WEB and neuting bonus. yet you dont see a billion bhaalgorns flying around, for the simple reason that their Price self balances the ship.

Marauders should get that stupid salvage as you go role totally removed, and instead get an all around buff so they can fight properly in both pvp and pve.

my proposal is simple:
drop salvage/tractor bonus.



either allow them to fit a 5th weapon, which would mean they get an overall of 25% more DPS.
or give them a ROF/damage bonus.

add 1 mid slot to all of them.
and a bit more of grid and CPU for fitting.

that will make them a BIT like the faction battleships: machariel, bhaalgorn, vindicator, nightmare.

one last question... how the ****! pirates manage to develop and design ships that outperform EVERY Galactic empire design on all the aspects?
King Rothgar
Deadly Solutions
#2 - 2012-02-03 16:18:05 UTC
The primary problem with marauders in pvp is the terrible sensor strength. If that alone were fixed, they would be viable. They also lack the CPU/grid to put anything in those 3 utility highs except tractors/salvagers. That's also a problem but it's secondary to the sensor strength issue. Even if both aspects were buffed, they would remain less popular than navy BS's since the navy BS's have buffer tanking bonuses (more raw HP, resistance bonuses in some cases) while marauders have active tanking bonuses attached. Active tanking can be interesting and I'm a big fan of it, but it is very restrictive.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Xolve
GoonWaffe
Goonswarm Federation
#3 - 2012-02-03 17:38:13 UTC
Ager Agemo wrote:
is simple as this, marauders are nerfed for pvp supposedly because they would be too good at it.


No not really.. they we're intended as the pinnacle of PvE efficiency when they were introduced to be a step up from navy battleships and combining the ability to loot on the go (especially handy for complex ratters in low/null).



Ager Agemo wrote:
WHAT exactly would make a marauder that "different" from a Bhaalgorn pvp wise?

they have the same bonus weapon wise, the bhaalgorn actually is buffed for pvp with WEB and neuting bonus. yet you dont see a billion bhaalgorns flying around, for the simple reason that their Price self balances the ship.


Bhaal's are extremely useful and fill a very niche role (anti-triage carrier support); they are widely used in Wormholes, often by Highsec Mercenaries, and situationally in Null. Their pricetag with the likelihood of them being primaries upon landing on grid limit their realtive usefulness in most situations.


[Ager Agemo]Marauders should get that stupid salvage as you go role totally removed, and instead get an all around buff so they can fight properly in both pvp and pve.[/quote]

The problem isn't with Marauders really, the problem is that they are an relatively obsolete platform, T3's are cheaper, outperform them, have better sensor strength, and can fill other roles. Its just the nature of the beast.


Ager Agemo wrote:
one last question... how the ****! pirates manage to develop and design ships that outperform EVERY Galactic empire design on all the aspects?


Because they are the combination of 2 Empire's strengths with little weakness, they also require more time to be flown properly (having both ships types at V).
Ager Agemo
Rainbow Ponies Incorporated
#4 - 2012-02-03 18:07:57 UTC  |  Edited by: Ager Agemo
the pirates vs empires ship design was actually a LORE wise question....


and well is true what you say, marauders became obsolete due to T3 and faction ships. but we cannot nerf all the other ships just to get the marauders on line, i at least believe it would be interesting to make marauders SOLO/Small pwn ships, like the vindicator and bhaalgorn, sort of... them to be the kind of ship you go "OH ****" when it warps to your grid on low, null or WH.


i have seen ganks of 5 or 6 guys run in panic when a vindicator lands on grid on some camps, but if a golem, paladin, kronos or vargur lands on my grid, chances are i m going to either eat it with simple raw dps from a T1 battleship, kite it with some destroyer and kill its drones way before it even gets time to lock me, or harass it with a frigate while i get my friends to come around. i ... honestly find marauders to be totally underwhelming on any aspect, be pve, or pvp or whatever. even before the arrival of the noctis.
Ocih
Space Mermaids
#5 - 2012-02-03 18:12:30 UTC
They weren't nerfed to slow them in PvP, they were nerfed to reduce thier bot potential. If CCP thought people would actually use them to PvP they might buff them.
Simi Kusoni
HelloKittyFanclub
#6 - 2012-02-03 19:31:35 UTC
Ocih wrote:
They weren't nerfed to slow them in PvP, they were nerfed to reduce thier bot potential. If CCP thought people would actually use them to PvP they might buff them.

How does nerfing their sensor strength reduce their botting potential? As far as I can tell, unless you're fighting guristas/incursion rats, sensor strength doesn't matter at all in PvE.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ager Agemo
Rainbow Ponies Incorporated
#7 - 2012-02-04 02:19:31 UTC
Ocih wrote:
They weren't nerfed to slow them in PvP, they were nerfed to reduce thier bot potential. If CCP thought people would actually use them to PvP they might buff them.



this would not affect bots at all that i m aware of, unless as stated they were fighting guristas and even so probably bots could be easily tweaked to deal with jamming.


any ship will always be used for pvp one way or another, i have seen a vagabond get eaten by badgers for what it matters
http://www.youtube.com/watch?v=bTn9EASiPMY


and regardless.. the sensor strengh even if buffed would not change anything, their EHP, Tanking, DPS, Speed, and chance to hit a target is extremely lame for their price too. which means they fail at both PVE and PVP, they not only lack a defined role, they cannot do any role.
Andski
Science and Trade Institute
Caldari State
#8 - 2012-02-04 02:35:49 UTC
Ager Agemo wrote:
the simple reason that their Price self balances the ship.


gee i wonder how many times this has been said

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Skydell
Bad Girl Posse
#9 - 2012-02-04 05:46:59 UTC
Simi Kusoni wrote:
Ocih wrote:
They weren't nerfed to slow them in PvP, they were nerfed to reduce thier bot potential. If CCP thought people would actually use them to PvP they might buff them.

How does nerfing their sensor strength reduce their botting potential? As far as I can tell, unless you're fighting guristas/incursion rats, sensor strength doesn't matter at all in PvE.


I just read the original post twice more and nothing there mentioned sensor strength.



5th slot, more, more, more. I'm not against buffing Marauder. I just feel it should be a buff to surviveability. We can pretty much condense ships in to three groups.

- Cheap junk, blow it up, whatever
- Something I will lose but I want performance because it wasnt cheap
- Expensive, I shouldn't be in it but priority says I need to be so I want it to survive.

Marauder fits the third for pretty much most of us. Rigged and full T2 fit a Marauder undock is going to run 1.5 billion or so. A person can lose a ship a day if they are the fashionable primary. I don't know anyone who could hold up that standard of PvP on an ongoing basis.

Ager Agemo wrote:
is simple as this, marauders are nerfed for pvp supposedly because they would be too good at it.

WHAT exactly would make a marauder that "different" from a Bhaalgorn pvp wise?

they have the same bonus weapon wise, the bhaalgorn actually is buffed for pvp with WEB and neuting bonus. yet you dont see a billion bhaalgorns flying around, for the simple reason that their Price self balances the ship.

Marauders should get that stupid salvage as you go role totally removed, and instead get an all around buff so they can fight properly in both pvp and pve.

my proposal is simple:
drop salvage/tractor bonus.



either allow them to fit a 5th weapon, which would mean they get an overall of 25% more DPS.
or give them a ROF/damage bonus.

add 1 mid slot to all of them.
and a bit more of grid and CPU for fitting.

that will make them a BIT like the faction battleships: machariel, bhaalgorn, vindicator, nightmare.

one last question... how the ****! pirates manage to develop and design ships that outperform EVERY Galactic empire design on all the aspects?

Kiroma Halandri
Brutor Tribe
Minmatar Republic
#10 - 2012-02-04 06:00:48 UTC
Ager Agemo wrote:
[quote=Ocih]any ship will always be used for pvp one way or another, i have seen a vagabond get eaten by badgers for what it matters
http://www.youtube.com/watch?v=bTn9EASiPMY

That is awesome
[center]I'm not Anti-Social,    **I just don't like you.[/center]**
Simi Kusoni
HelloKittyFanclub
#11 - 2012-02-04 06:06:42 UTC  |  Edited by: Simi Kusoni
Kiroma Halandri wrote:
Ager Agemo wrote:
any ship will always be used for pvp one way or another, i have seen a vagabond get eaten by badgers for what it matters
http://www.youtube.com/watch?v=bTn9EASiPMY
That is awesome

Lol in my last alliance we had a member lose his tengu to an industrial fleet Oops I **** you not, his excuse was "the badgers had me permajammed". Apparently one group of indies scrammed him, another group jammed him, some webbed and they just let the gateguns do most of the deeps Lol

Moral of story, if 20-30 industrial ships jumping through low sec together looks too good to be true, it's probably too good to be true.

Skydell wrote:
I just read the original post twice more and nothing there mentioned sensor strength.

Marauders were nerfed for PvP via their sensor strength. Without it given their high resists, good capacitors and three utility high slots RR marauder gangs would just become unstoppable.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Skydell
Bad Girl Posse
#12 - 2012-02-04 07:15:30 UTC  |  Edited by: Skydell
Badger fleets killing a T3 just affirms what has always been my conviction.

He who dictates the terms in EVE, wins. The trick is to convince the other guy he is in control when he isn't. When you are talking about marauders, they don't inspire enough confidence in you to put them on the field. It has been my experience, that's true of every ship in EVE when seen as a solo asset. No buff to the Marauder will allow you to feel certain on a battlefield and in hot drop heaven, no ship is ever going to be "viable".

Jamming is like primary, it's pot luck. Guardians, that live by thier ability to logi lock can be jammed with a bay full of drones. You seem to want to break the EVE law that all ships die and are made to die. I don't see it happening. EVE suffers from extreme bi-polar conflict. You will absolutely win or absolutely lose.

I do agree, they can buff them all they want, nobody will put 1.5 billion ISK battleships on the field, not twice anyway.
Ager Agemo
Rainbow Ponies Incorporated
#13 - 2012-02-06 18:12:44 UTC
Skydell wrote:
Badger fleets killing a T3 just affirms what has always been my conviction.

He who dictates the terms in EVE, wins. The trick is to convince the other guy he is in control when he isn't. When you are talking about marauders, they don't inspire enough confidence in you to put them on the field. It has been my experience, that's true of every ship in EVE when seen as a solo asset. No buff to the Marauder will allow you to feel certain on a battlefield and in hot drop heaven, no ship is ever going to be "viable".

Jamming is like primary, it's pot luck. Guardians, that live by thier ability to logi lock can be jammed with a bay full of drones. You seem to want to break the EVE law that all ships die and are made to die. I don't see it happening. EVE suffers from extreme bi-polar conflict. You will absolutely win or absolutely lose.

I do agree, they can buff them all they want, nobody will put 1.5 billion ISK battleships on the field, not twice anyway.



actually i do want to see marauders blowing up, but i want to see them blowing up because they lost on a fair fight, not because they are just powerless to defend themselves against anything.
Xolve
GoonWaffe
Goonswarm Federation
#14 - 2012-02-06 18:55:37 UTC
Ager Agemo wrote:
actually i do want to see marauders blowing up, but i want to see them blowing up because they lost on a fair fight, not because they are just powerless to defend themselves against anything.


Flying battleships in PvP, isn't instant win mode, and the same things that counter battleships now, will counter battleships later regardless as to how much your ship ::cost::.

Marauders were designed (by CCP admission) for PvE as a step up from their Faction counterparts. They do their job pretty well in Empire, and in Nullsec. Flying one in Lowsec is just chock full of 'No'. I'm all for blowing up Marauders just fine, and even had someone bring one to bear against 3 (me included) hurricanes (and died hilariously as he was perma-jammed by EC-300's).

The ship fills its role. Working as intended, stop whining. If you want to spend 700-900m on a Battleship hull for PvP, buy a Vindicator or a Machariel.
Ager Agemo
Rainbow Ponies Incorporated
#15 - 2012-02-06 19:09:38 UTC
Xolve wrote:
Ager Agemo wrote:
actually i do want to see marauders blowing up, but i want to see them blowing up because they lost on a fair fight, not because they are just powerless to defend themselves against anything.


Flying battleships in PvP, isn't instant win mode, and the same things that counter battleships now, will counter battleships later regardless as to how much your ship ::cost::.

Marauders were designed (by CCP admission) for PvE as a step up from their Faction counterparts. They do their job pretty well in Empire, and in Nullsec. Flying one in Lowsec is just chock full of 'No'. I'm all for blowing up Marauders just fine, and even had someone bring one to bear against 3 (me included) hurricanes (and died hilariously as he was perma-jammed by EC-300's).

The ship fills its role. Working as intended, stop whining. If you want to spend 700-900m on a Battleship hull for PvP, buy a Vindicator or a Machariel.



this would work, if marauders were good at PVE at least, but they arent and you seem to be missing the point all together

which is, 1 Marauders DO NOT! do PVE well either.
and 2, there SHOULD BE NO SHIPS! intended just to be for PVE or PVP, that choice belongs to the players, not to CCP or anyone else to force their use by nerfing constantly, at that rate they might as well make marauders unable to lock player ships at all.
Xolve
GoonWaffe
Goonswarm Federation
#16 - 2012-02-06 19:15:34 UTC
Ager Agemo wrote:


this would work, if marauders were good at PVE at least, but they arent and you seem to be missing the point all together

which is, 1 Marauders DO NOT! do PVE well either.
and 2, there SHOULD BE NO SHIPS! intended just to be for PVE or PVP, that choice belongs to the players, not to CCP or anyone else to force their use by nerfing constantly, at that rate they might as well make marauders unable to lock player ships at all.



Are you one of those guys that finished Marauder V the day before T3's were introduced?

Yeah, I'd be mad too.
Ager Agemo
Rainbow Ponies Incorporated
#17 - 2012-02-06 19:30:51 UTC
Xolve wrote:
Ager Agemo wrote:


this would work, if marauders were good at PVE at least, but they arent and you seem to be missing the point all together

which is, 1 Marauders DO NOT! do PVE well either.
and 2, there SHOULD BE NO SHIPS! intended just to be for PVE or PVP, that choice belongs to the players, not to CCP or anyone else to force their use by nerfing constantly, at that rate they might as well make marauders unable to lock player ships at all.



Are you one of those guys that finished Marauder V the day before T3's were introduced?

Yeah, I'd be mad too.



nah, but although true Tech 3 ships (tengu) are overpowered (tengu) and they can do anything perfectly (tengu), i feel they arent the problem really.

marauders are overpowered EVEN by their T1 counterparts 10 times cheaper and by empire navy ships half their price.
Simi Kusoni
HelloKittyFanclub
#18 - 2012-02-06 19:35:00 UTC
Ager Agemo wrote:
this would work, if marauders were good at PVE at least, but they arent and you seem to be missing the point all together

which is, 1 Marauders DO NOT! do PVE well either.

My golem and vargur beg to differ.

Ager Agemo wrote:
and 2, there SHOULD BE NO SHIPS! intended just to be for PVE or PVP, that choice belongs to the players, not to CCP or anyone else to force their use by nerfing constantly, at that rate they might as well make marauders unable to lock player ships at all.

That's a nice idea, but it makes the game much harder to balance.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Xolve
GoonWaffe
Goonswarm Federation
#19 - 2012-02-06 19:36:22 UTC
Ager Agemo wrote:

nah, but although true Tech 3 ships (tengu) are overpowered (tengu) and they can do anything perfectly (tengu), i feel they arent the problem really.

marauders are overpowered EVEN by their T1 counterparts 10 times cheaper and by empire navy ships half their price.


Ask me about my (Tengu)
Ager Agemo
Rainbow Ponies Incorporated
#20 - 2012-02-06 19:42:01 UTC
Simi Kusoni wrote:
Ager Agemo wrote:
this would work, if marauders were good at PVE at least, but they arent and you seem to be missing the point all together

which is, 1 Marauders DO NOT! do PVE well either.

My golem and vargur beg to differ.

Ager Agemo wrote:
and 2, there SHOULD BE NO SHIPS! intended just to be for PVE or PVP, that choice belongs to the players, not to CCP or anyone else to force their use by nerfing constantly, at that rate they might as well make marauders unable to lock player ships at all.

That's a nice idea, but it makes the game much harder to balance.




ok, they do PVE relatively ok, compared to T1 ships... for 10 times the price, assuming same tech level modules. of course any ship will look all awesome if you fit 31 bill on it fitting wise... and you manage to not get kamikaze owned.

and yeah... i know is harder to balance, but thats more of CCP problem not ours :P we pay, they make our game awesome.
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