These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

List of broken ships

Author
Duchess Starbuckington
Doomheim
#1 - 2012-02-05 19:42:13 UTC  |  Edited by: Duchess Starbuckington
Read this: just to be clear here, this isn't a PVP balance whine post. This is a listing of ships that are pretty much broken or otherwise gimped somehow because of their stats being badly thought out, rather than the state of Winmatar, hybrids or whatever else. These are simple changes that can be done in a short time on the next big balance overhaul, and will make more ships viable.

Omen
Problem: gimped on both PG and CPU, getting a competitive fit out of it even with maxed out skills is difficult.
Solution: PG and CPU buff, to the point where it can comfortably mount MWD+HPLs+800mm plate or MWD+FPLs+1600mm plate.

Maller
Problem: It's a useless, inflexible brick.
Solution: Give it a 25m3 drone bay. This may not fix the ship as a whole, but it's a damn good start.

Caracal
Problem: Horrible power grid, relegating it to an anti-frigate role that it does barely better than a destroyer.
Solution: PG buff, to the point where it can comfortably mount HMLs+LSE+MWD.

Thorax
Problem: Not as bad as the above two, but the grid is still pretty poor for a cruiser of this tier.
Solution: Small PG buff, to the point where it can comfortably mount electrons+1600mm plate+MWD, or ions+800mm plate+MWD. It's completely absurd that with maxed out fitting skills it's still 4% over on grid for a basic armour fit.

Executioner, Slasher, Condor, Atron
Problem: Gimped in slots and fitting stats by the arbitrarl lolfest known as the tier system.
Solution: Add two slots to each ship (varying between mids and lows, depending on race) and the PG/CPU to make use of them. Additionally, buff their base HP to acceptable levels. They still have less offensive ability than their upper tier counterparts, but are faster, more agile and (with the aformentioned change) can survive someone looking at them funny.

Breacher
Problem: Why does this ship have 1 less slot than every other one in its tier? This is only furthering my theory that CCP rushed out a lot of ships early on without even bothering to properly consider their uses.
Solution: Give it another mid, and preferably another low - and the PG/CPU to make use of them.

Caracal navy issue
Problem: The CPU is an utter joke
Solution: More CPU, obviously. It should be able to mount HMLs and LSE+MWD.

All tier 1 navy cruisers
Problem: They're utterly inferior in all respects, in some cases even inferior to tech 1 cruisers.
Solution: There's really too much to cover for this post, which is meant to be for simple fixes, but needless to say these ships need a radical overhaul on their slots, fitting and role to be worth using.
The one specific thing I'll propose here is to "Typhoonify" the Scythe Fleet Issue - let it pick between a gun based and missile based setup, with bonuses to both.
mxzf
Shovel Bros
#2 - 2012-02-05 19:51:58 UTC
Personally, I don't think the Caracal is as bad as you make it out to be, but it sounds like a fairly reasonable thread overall.
Nestara Aldent
Citimatics
#3 - 2012-02-05 19:54:50 UTC
Make list of ships that arent broken. That's better. While I agree with your assessment, there are more ships that need to be rebalanced, and whole ship classes that are underpowered.

My main experience is with Gallente and Caldari, so I'll focus on them, but that doesn't mean the situation isn't the same with other two races! From what I know it is very similar.

You forgot:

Navy cruisers suck. Cruisers class in general sucks, and they're not much used like battlecruisers, and they should be used more. Example Navy Exequror vs. Brutix or Navy Caracal and navy osprey vs drake. Yes slightly better stuff in this game tend to cost quite more, that's how the game works, but is navy exequror any better than brutix at all? or navy caracal any better than drake? And they cost much more!

Battlecruisers are in general OP, not only cruisers and navy cruisers, but HACs and pirate cruisers are completely overshadowed by them too!

Duchess Starbuckington
Doomheim
#4 - 2012-02-05 20:01:54 UTC
Nestara Aldent wrote:
Make list of ships that arent broken. That's better. While I agree with your assessment, there are more ships that need to be rebalanced, and whole ship classes that are underpowered.

My main experience is with Gallente and Caldari, so I'll focus on them, but that doesn't mean the situation isn't the same with other two races! From what I know it is very similar.

You forgot:

Navy cruisers suck. Cruisers class in general sucks, and they're not much used like battlecruisers, and they should be used more. Example Navy Exequror vs. Brutix or Navy Caracal and navy osprey vs drake. Yes slightly better stuff in this game tend to cost quite more, that's how the game works, but is navy exequror any better than brutix at all? or navy caracal any better than drake? And they cost much more!


An excellent point, adding a load of navy stuff to the OP.

Quote:

Battlecruisers are in general OP, not only cruisers and navy cruisers, but HACs and pirate cruisers are completely overshadowed by them too!


True, but outside the scope of this thread. This is for stuff where CCP has obviously ****** up on the base stats rather than PVP balance.
Jack Carrigan
Order of the Shadow
#5 - 2012-02-05 20:59:07 UTC
If you have to QQ this much about a list of ships that you suck at flying, you're doing it wrong bro.

The Thorax-class Cruiser in the hands of even a moderately skilled pilot can be turned into a solo pwnmobile if FIT PROPERLY.

Stop EFT warrioring, and actually learn to fit your ships through trial/error. It works better.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

XXSketchxx
Sniggerdly
Pandemic Legion
#6 - 2012-02-05 21:03:11 UTC
You forgot the sacrilege, jerk.
Jack Carrigan
Order of the Shadow
#7 - 2012-02-05 22:01:34 UTC  |  Edited by: Jack Carrigan
There is a lot of broken stuff that is being reworked. Takes time.

So stop stomping your foot and be patient.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

HELIC0N ONE
Republic Military School
Minmatar Republic
#8 - 2012-02-05 22:07:01 UTC
Duchess Starbuckington wrote:
Executioner, Slasher, Condor, Atron

Breacher


You may as well just say "every Tech 1 frigate except the Rifter".
shadowace00007
Imperial Academy
Amarr Empire
#9 - 2012-02-06 02:00:19 UTC
the Maller is fine. But one you left out of there is the bellicose and Fleet issue Scythe. I fly mostly minmatar so that's why I only stated this race but I think almost all of the E-War Cruiser are bad (save the blackbird)

Born Amarrian Raised Minmatar.

HELIC0N ONE
Republic Military School
Minmatar Republic
#10 - 2012-02-06 06:55:11 UTC
shadowace00007 wrote:
the Maller is fine. But one you left out of there is the bellicose and Fleet issue Scythe.


All the Navy cruisers except the Fleet Stabber (and possibly the vexor?) are pretty much worthless
Inferna Dragonfire
Advanced Tactical Operations
#11 - 2012-02-06 11:16:04 UTC
Why should all the ships be perfectly on the same level? I think it should be more like rock, paper, scissors. And as pilot of a "paper"-ship you should learn to decide to better run or fight, depending on the enemy´s ship is made of rocks or scissors.

And if there is a ship which is better than all of the others, feel free to fly it, no one forces you to fly a weak ship...
Duchess Starbuckington
Doomheim
#12 - 2012-02-06 14:10:56 UTC
Quote:
There is a lot of broken stuff that is being reworked. Takes time.
So stop stomping your foot and be patient.

Yeah? In my considerable experience, CCP needs a lot of pushing to take a look at balance issues. Rockets were broken for what, 2 years? Even longer for worthless pirate ships, broken hybrid turrets, the list goes on and on. "Stomping your foot" is what gets things done.

Quote:
The Thorax-class Cruiser in the hands of even a moderately skilled pilot can be turned into a solo pwnmobile if FIT PROPERLY.

The problem with the Thorax is not that it's completely worthless, it's the fact it needs PG mods just to get half-decent results out of.

Quote:
Why should all the ships be perfectly on the same level? I think it should be more like rock, paper, scissors. And as pilot of a "paper"-ship you should learn to decide to better run or fight, depending on the enemy´s ship is made of rocks or scissors.

And here we have the typical tool that thinks "all ships useful" means "all ships exactly the same".
Hint to the clueless: it doesn't.

Quote:
And if there is a ship which is better than all of the others, feel free to fly it, no one forces you to fly a weak ship...

Because everyone flying the same 5 ships is fun, amirite?
Duchess Starbuckington
Doomheim
#13 - 2012-02-06 14:12:00 UTC  |  Edited by: Duchess Starbuckington
Quote:
the Maller is fine.

You mean besides being utterly worthless for everything except bait? And it's not even much good at that, because everyone with any experience knows it's bait.
In actual combat it's a brick with pathetic DPS, no drones, and no EWAR ability, making it dead weight.
Roosterton
Sebiestor Tribe
Minmatar Republic
#14 - 2012-02-06 15:49:45 UTC  |  Edited by: Roosterton
I agree with the OP. However, the vast majority of issues you pointed out are tier-based - rebalancing out the tier system, imo, would get more done.

For example, if I want to active tank with a Minmatar BC (cyclone) why do I get less slots than if I want to kite around with one (Hurricane)?

Or why does the really tanky Amarr BC (Prophecy) get less slots than the balanced tank'n'spank BC? (Harby)

Keep the ships with their relatively clearly defined roles, but remove the tier system entirely. No ship should be flat out "better" than any other ship. This, of course, means that production costs also need to be changed, since lower-tier ships are currently cheaper to build.

I'm thinking the following:

-Buff all t1 frigates to the level of the Rifter, Punisher, Merlin, and Incursus.
-Buff all t1 cruisers to the level of the Rupture.
-Nerf all t1 BC's to the level of the Proph, Brutix, Ferox, and Cyclone. (This will close the gap between BC's and cruisers, and cruisers may become useful again.)
-Keep battleships the same, the tier system isn't too imbalancing with them. (A Dominix can eat an Abaddon easily, for example.)

No, this doesn't mean that all ships will be the same. The Cyclone will be a better active tanker than a Hurricane, and the Hurricane will be a better armor tanker/kiter than the Cyclone. Or the Brutix will be gankier than the Myrm, while the Myrm is tankier than the Brutix. It just gives pilots a genuine choice as to which ship is better; currently, you'll be laughed in the face of if you take a condor or something into PVP, and everyone will just go with the merlin.
Duchess Starbuckington
Doomheim
#15 - 2012-02-06 16:26:07 UTC  |  Edited by: Duchess Starbuckington
^ That all looks pretty reasonable to me.
The Prophecy is an excellent example, as it's the only tier 1 BC I'd really call "broken". If it had a damage bonus, it'd obsolete the Harbinger. What it needs is a seperate niché. One good suggestion I've seen is turning the Maller and Prophecy into HAM ships, to give Amarr a bit more variety besides laser ship after laser ship.

(Oh also - the Tristan should really be on that list. Awesome little frigate)
Callic Veratar
#16 - 2012-02-06 16:54:12 UTC
Inferna Dragonfire wrote:
Why should all the ships be perfectly on the same level? I think it should be more like rock, paper, scissors. And as pilot of a "paper"-ship you should learn to decide to better run or fight, depending on the enemy´s ship is made of rocks or scissors.

And if there is a ship which is better than all of the others, feel free to fly it, no one forces you to fly a weak ship...


If you think it should be RPS, the game will have to be rebalanced entirely. For example, lasers good vs shields, projectiles good vs armor, and hybrids good vs something else (hull?). Then, projectile ships shield tank, laser ships else tank, and hybrids armor tank. Missile ships become ok vs everything and have ok everything tanks.

All modules have to be fixed to certain ships to prevent mixing tanks, lest they break the holy RPS trinity.

Or, you know, go play a different game.
Xolve
GoonWaffe
Goonswarm Federation
#17 - 2012-02-06 18:06:21 UTC
There is absolutely nothing wrong with the Omen, Maller or Thorax.

Navy Vexor's are also quite useful.

I don't have any problems fitting any of these ships, the Thorax (without fittings mods) works just fine with Ions and can quite literally rapeface in the hands of a competant pilot. The Maller can boast an amazing tank with off-racial guns, and with slaves can reach over 100k EHP; and the Omen has amazing damage potential with an 800mm plate for tank.

You can also use Navy Vexor's as a mini-Ishtar with success if you know what your doing- I'm not saying that you whining about PvP imbalance, it seems to me your looking at this game with less then Ideal skills for flying these ships (read: Train Advanced Weapon Upgrades V, use ACRs, thank me later).
Tomi Matias
Doomheim
#18 - 2012-02-06 18:28:23 UTC
Black ops battleships are terrible.

Massively increase fuel bay. Buff scanres (almost as low as a carrier, really?)
Ager Agemo
Rainbow Ponies Incorporated
#19 - 2012-02-06 18:35:28 UTC
more about balancing i support the idea of changing ships to make them different instead of tiered.

an example would be for example on battlecruisers to make 1 active tanked and the other passive tanked, but both being equals power wise.

for example
Ferox = get slots to be comparable to a drake and c hange the tank to active.

on cruisers:
caracal make it active tanked
moa passive tanked
osprey (this is a support ship it already has a different role)
blackbird (different role already)
balance slots among those ships

Harbinger: make it active tanked
prophecy: add enough slots to balance it with harbinger.

will update properly when i get back on...
Xolve
GoonWaffe
Goonswarm Federation
#20 - 2012-02-06 18:42:37 UTC
I don't want cookie cuter ships in my EvE.

Are some ships underwheling? Sure.
Is CCP forcing you to fly them? No.

If anything, I'd like to see less cookie cutter ships (3 ships of each size balanced across the races), and see more ships viable to that races style of play; based on game lore, wouldn't Minmatar be primarily small, lightweight and fast ships (cruisers and frigates), as opposed to Gallente who have the huge structure tanking behemoths (battlecruisers/battleships).
12Next page