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Increase lowsec rewards.

Author
Fidelium Mortis
Minor Major Miners LLC
#21 - 2012-02-06 14:57:27 UTC
I agree with the OP. Low sec tends to have more non-friendly pilots in local than in 0.0, which makes it much more difficult to engage in money making activities. The rewards shouldn't scale to levels found in 0.0 since there's a lot less effort involved in establishing/maintaining a base, but it should be scaled up significantly over the rewards found in high-sec.

ICRS - Intergalactic Certified Rocket Surgeon

Jas Dor
Republic University
Minmatar Republic
#22 - 2012-02-06 16:44:13 UTC
If you are PvEing in lowsec you are self selecting to become a victim. Few people will self select to be a victim. Those that do tend to get blown up once or twice and get the message. If you're willing to take the risk for low sec why not try to get into null. Better isk, better security, and PvP without gate guns and sec hits (better small gang pvp if you're in NPC 0.0).
Mr Epeen
It's All About Me
#23 - 2012-02-06 16:58:53 UTC
Hedoran Jaynara wrote:
Everything from mining rewards to plex, exploration and mission rewards. I don't think the rewards is comparable to the risks at the moment.


I have a better idea.

Everything that is now 0.3 and above becomes High Sec and everything below that becomes Null Sec.

No more whining about that useless waste of real estate currently called Low Sec.

Mr Epeen Cool
Solstice Project
Sebiestor Tribe
Minmatar Republic
#24 - 2012-02-06 17:17:26 UTC
I'm really glad that CCP knows that throwing money at a problem doesn't solve it.

I'm also glad that most highsec'ers will not give a dime about higher rewards in lowsec,
because we lowsec residents will surely not move an inch for greedy bastards ...
... hence it doesn't change anything.

TL;DR for the simple minded:

SURE ! GIVE US MORE ISK ! WE'LL TAKE IT AND YOU WON'T GET IT !

:)
Velicitia
XS Tech
#25 - 2012-02-06 17:24:38 UTC
Nerf Hisec.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tithi
Native Freshfood
Minmatar Republic
#26 - 2012-02-06 18:10:33 UTC  |  Edited by: Tithi
Velicitia wrote:
Nerf Hisec.


Agreed. Don't buff low or null! Nerf high sec instead. We don't need more isk in this game, it is inflated enough.

I started out in high sec and when i got into exploration I started to realize how much better the rewards were in low so I found myself a little region in low sec to do radar and DED sites. Best decision ever! I was able to learn to pvp, watch my back/local, and made far more money that I had before. Those skills transfer to null really well.

I'd also like to see more game mechanics bring people from high to low sec. Some sort of smuggling missions that pay well enough to encourage players to get a little fleet together and haul it out of high sec into pirate infested territory.

I think by decreasing the high sec rewards we could draw more new players, like myself, into low and null sec, which would be good for the game.
Hedoran Jaynara
Cromwell Holdings
#27 - 2012-02-06 18:49:26 UTC
Tithi wrote:
Velicitia wrote:
Nerf Hisec.


Agreed. Don't buff low or null! Nerf high sec instead. We don't need more isk in this game, it is inflated enough.

I started out in high sec and when i got into exploration I started to realize how much better the rewards were in low so I found myself a little region in low sec to do radar and DED sites. Best decision ever! I was able to learn to pvp, watch my back/local, and made far more money that I had before. Those skills transfer to null really well.

I'd also like to see more game mechanics bring people from high to low sec. Some sort of smuggling missions that pay well enough to encourage players to get a little fleet together and haul it out of high sec into pirate infested territory.

I think my decreasing the high sec rewards we could draw more new players, like myself, into low and null sec, which would be good for the game.



Hmm. Nerf hisec. Didn't think of that, but that would be even better, since inflated isk is a problem...

Yes, nerf high sec!
YuuKnow
The Scope
#28 - 2012-02-06 22:27:30 UTC  |  Edited by: YuuKnow
The rewards of low sec have been good with level 5 missions and better ratting.

The problem is that the game has grown since its original 30k player base with 7 k players on at a time. At that time gate camps were still present, but not *so often* that they were everywhere all the time, so the risk was lower.

Now that the playerbase is not 30k, but now 300k, the low sec gates are perma-camped and the risk/probabily of loosing your ship is now 10 fold what it was before. The reward has not increased, so the risk/reward has been skewed.

Taurean Eitanin had a post on his blog that pretty much said it all... having to evade 5 camps in just a 10 minute time frame. http://flight-of-dragons.blogspot.com/2012/01/fixing-eve-assault-ships.html

Not sure what to do.... if the rewards were to match the risk, the rewards would be excessive and riduculous... making some of the low-sec gates (like 0.4) "uncampable" is one thought, but the pirates would whine us to death...

... no good solution here.
Rath Kelbore
Caldari Provisions
Caldari State
#29 - 2012-02-06 22:41:15 UTC
Low sec rewards are ****** when compared to the rewards available in high sec for far less risk.

Answer = increase lowsec rewards? No. The answer is to lessen high sec rewards imo. lvl4 missions in low sec only? Sure why not. If you want to grind missions in high sec just run lvl 3's. Let those that take the risk receive the rewards. High sec incursions? From what I've seen and heard they're out of line reward/risk wise.

Too many people miss the whole point of eve for anything like that to happen though so whatever.

I plan on living forever.......so far, so good.

Allyia Base
Doomheim
#30 - 2012-02-06 22:45:42 UTC
Nerf incursions, delete lowsec, expand npc null.
Camios
Sebiestor Tribe
Minmatar Republic
#31 - 2012-02-06 22:58:11 UTC
Actually, I think that the rewards for FW missions are pretty interesting. When you gain 20k lp for a mission that you can run in a SB, you can't possibly whine. But there is not much else to do, and running missions in a stealth bomber looks pretty lame.
Large Collidable Object
morons.
#32 - 2012-02-06 22:58:32 UTC  |  Edited by: Large Collidable Object
The problem is there is no safe way to farm them for days with a random group of carebears in pimpships like the current ex-wow raiding crew does in highsec.

Now If the Revenant BPC wasn't totally worthless thanks to the ship being a complete failure, maybe specialized corps would go to low and finish the incursions as they're meant to, which is as fast as possible.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Buruk Utama
Science and Trade Institute
Caldari State
#33 - 2012-02-06 23:07:20 UTC  |  Edited by: Buruk Utama
Is it high sec's fault that low sec decided to populate itself with antisocial as$holes who want nothing more than to kill you for their epeen boards? When every person in the system is likely going to try and kill you and ruin your day for no other reason than the lulz you better believe people will stay in high sec where they get along much better. You would see more people in low sec if it weren't for its current inhabitants, you made your beds now lie in them.

Low sec pvp isn't geared towards anything except to destroy for destruction's sake. There are no pvp-related goals, no end game, nothing except to gate camp and kill whatever you can catch. Just like in RL, when you've turned your country into a hostile shithole don't complain when the rest of the world bypasses you for better playgrounds.
Vertisce Soritenshi
The Scope
Gallente Federation
#34 - 2012-02-06 23:08:38 UTC  |  Edited by: Vertisce Soritenshi
So far what I have gotten from this is that the OP doesn't think he makes enough ISK in lowsec and want's CCP to give him more...

Hmmm...

Let's just turn all of Lowsec into NPC Nullsec. The concept of "Low security" space doesn't even make sense anyway. Unless it is like the ghetto of EvE. Police don't go there because it is the ghetto. In which case you shouldn't be making any money at all. It's the ghetto.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

YuuKnow
The Scope
#35 - 2012-02-06 23:14:41 UTC
Rath Kelbore wrote:
Low sec rewards are ****** when compared to the rewards available in high sec for far less risk.

Answer = increase lowsec rewards? No. The answer is to lessen high sec rewards imo. lvl4 missions in low sec only? Sure why not. If you want to grind missions in high sec just run lvl 3's. Let those that take the risk receive the rewards. High sec incursions? From what I've seen and heard they're out of line reward/risk wise.


The whole point of eve is a sandbox with more than one style of gameplay including PvE. Mega-nerfing is likely just to **** a very large fraction of the player-base off.

Dinsdale Pirannha
Pirannha Corp
#36 - 2012-02-06 23:22:25 UTC
Velicitia wrote:
Nerf Hisec.


Brilliant idea!
I am sure that the 67.6% of Eve players who live in high sec (CCP's numbers) will be thrilled and when they respond by nerfing Eve's subscription base, that will just peachy for you.
Vincent Athena
Photosynth
#37 - 2012-02-06 23:32:44 UTC  |  Edited by: Vincent Athena
How many people move to low sec or even null sec so they can make more money? Sure a few do, but most look on those areas and see so many roadblocks to paying the bills they just stay in high. Even people who live in low or null will have a high sec alt to make money. That somehow seems backwards.

The reason to stay in high sec should be because you dislike PvP combat. It should not be because its the fastest way to get rich. People should not be opting out of low or null because they cannot make the numbers work.

Now, oddly on paper low is richer than high. Mission rewards are higher, incursions pay 50% more, there are better roids, you can build stuff you cannot build in high, exploration sites have better drops, and there are level 5 missions. So why so few people? Maybe its not rich enough. Maybe you spend so much time with making up for the lack of CONCORD that you end up making less than a typical high sec dweller.

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Shazzam Vokanavom
Doomheim
#38 - 2012-02-06 23:44:15 UTC  |  Edited by: Shazzam Vokanavom
And thusly what could have been a sensible debate into looking at the socio-economic issues surrounding low sec degrades into a null sec meta win call to nerf high sec incursions.

As if they don't have enough threads about that topic of their own to troll.

Ah well I guess null sec doesn't give a shite about anybodies EvE experience except their own so to be expected. Sorry low sec, null sec aint interested so thread changed.

Mind they need you for the immediate future as you are the testing ground for the new FW mechanics as they wanted to ensure they are right before allowing them into the null sec environment. How does it feel to be a hamster or a null sec buffer whilst they ensure FW mechanics can't touch their SoV?

I have experience of low and realise how profitable it can be with plex sites and the increased benefits. For which the defence of these areas and especially pockets are defended with the usual "get off my lawn" politics.

The problems associated with low sec are more to do with the lack of attraction from the loss of security. But in my experience if you manage to get into the in crowd, they have a number of "blue" relationships going on defending territory and capatalising on overall NPC bonuses, PI and Plex. It can be quite fun in fact, but you need to be those pretending as criminals to own the lawn as opposed to anyone travelling through it. They are actually quite organised with intel channels, cloaked spotters and co-ordinated allegiances. In this way you can execute the criminal defence policy for profit whilst allowing the capitalisation of your cherished low sec areas. Then coupled with alts to effect supply and other needs, removes the problem of having to manage security status for mains.

Also due to populations and relocation of completed elsewhere in regions means that over time that plex does tend to improve during the daily cycle as due to probablity they begin to collect in the low sec regions. Allowing the scanning of a number of opportunites more favourable later in the plex lifetime cycles. Means later in the day after DT, a number of plex can scanned down and be run in succession. Minor point though, but just thought I'd throw it in as a little gem. Sure many are aware however.

The low sec experience is then quite favourable if you get chummy with the local populace, with the main problem seeming to be the transit of capitals from over zealous anti-pirating null sec alliances. Or the danger of the hot drop.

So as an advert for low sec, don't think its all hostile, if you can get in with the local significant "gangsta" force or power and join them, you can have quite a profitable low sec experience with plenty of PvP thrown in for free.
Ai Shun
#39 - 2012-02-06 23:55:27 UTC  |  Edited by: Ai Shun
Dinsdale Pirannha wrote:
Velicitia wrote:
Nerf Hisec.


Brilliant idea!
I am sure that the 67.6% of Eve players who live in high sec (CCP's numbers) will be thrilled and when they respond by nerfing Eve's subscription base, that will just peachy for you.


Can you please get your facts straight. It is characters, not players according to the CCP data. You can see CCP Diagoras'original image from his tweet here. (https://twitter.com/#!/CCP_Diagoras/media/slideshow?url=pic.twitter.com%2Fr8lRlvtg)

Not all players have a single character and there are several reasons for people who predominantly fly in less secure areas to have alternate characters in more secure areas.

Unless, of course, you have an alternative source from CCP but to the best knowledge I have they have only released data for 18th January 2012 with 5,000,000 or more SP.

Edit: Apologies for the terrible link, but even using the URL option from the editing menu won't allow me to link it directly - BBCODE errors.
Tithi
Native Freshfood
Minmatar Republic
#40 - 2012-02-07 00:06:39 UTC
Dinsdale Pirannha wrote:
Velicitia wrote:
Nerf Hisec.


Brilliant idea!
I am sure that the 67.6% of Eve players who live in high sec (CCP's numbers) will be thrilled and when they respond by nerfing Eve's subscription base, that will just peachy for you.


I think what most of us are saying is that 68% would decrease if there was a larger difference between high and low sec rewards. As of right now, low sec is dangerous enough for the average high sec player that they stay out of it because they can earn almost as much money in relative safety.

If it was set up so that there was a bit more incentive to go to low (either by increasing low sec rewards or lowering high sec rewards), then the population would even out a bit more and low sec see more high sec players venturing in for a piece of the pie. Then that 67% might end up being more like 50% or less. Many of us think this would be good for the game. You are welcome to disagree.

So the question is which way should we go? Buff low or nerf high? I'm sure you have your own unbiased reasons why high sec should be so ridiculously populated and profitable. I believe that Isk inflation is a problem currently, and I'd rather not see CCP add more isk to the game by buffing any rewards anywhere. Thus I think the only solution is to nerf high sec.

I don't foresee this mass subscription exodus like you do. Some players will still want to just stay in high sec because they are safe. Others may decide that the risk is worth it. I think once they discover that low and null aren't actually suicide and can be profitable, they'll find a much more exciting game out there, and have some good stories to tell their high sec buddies.
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