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Summer 2012 Expansion - Name your top 5

First post
Author
Peter XZ
Galactic Hawks
#221 - 2012-02-06 03:22:32 UTC
1. WiS Abandon (I don't see why anyone would go to Captains Quarters atm, my gtx 460 goes crazy with fan speed when I try)


2. PI developed with a population on it, better grafix, etc etc etc (there are lots of threads in Ideas section about improving PI)

I'll leave it at 2 things, don't want to overwork CCP Blink
Elessa Enaka
Doomheim
#222 - 2012-02-06 03:26:01 UTC
Tobias Sjodin wrote:
1. Complete revamp of low-sec, make it completely different, ie. outlaws cannot dock but can live in a POS, or better yet hideouts/smuggler's dens that have to be probed out. A hideout can be docked in and has access to a "black market" which allows the sale/resale of smuggler's goods. However it has no access to the legal market.

2. Make the consequences for being an outlaw more severe, yet more rewarding. Have outlaws immediately crim-flagged when they are -10, but allow for the sabotage/temporary disabling/sentry interference of gate/station guns. Incentivise the profitability of going to low-sec by having illegal ship components/rigs/5:th subsystem that cannot be acquired elsewhere (ie. prohibited in the regular market/contracts).

3. Show off the pirate status more, make the profession more attractive by letting pirates pirate bling their ships (AUR) and have space parrots(or ducks) and eyepatches.

4. Make the area of arrival around low-sec gates slightly smaller (10km) both for warp-in and warp-out. This means that travel through low-sec goes slightly faster, and makes it easier to get back to the gate; but also that you are more easily caught.

5. Make all war-declarations on pirate corps completely free, and add loyalty points for the destruction of pirate ships (the bigger the ship, the bigger the reward). To both incentivise anti-piracy, as well as to show off the status of an anti-pirate by some rank increase.


This, though do not forget to also buff the flipside and make it a little more desirable to be a good guy too

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Terranid Meester
Tactical Assault and Recon Unit
#223 - 2012-02-06 03:56:20 UTC  |  Edited by: Terranid Meester
- T3 Frigates
- 5th Sub-systems For Current T3
- Targettable sub-systems for battleships to supercapitals
- Sov mechanics change
- Jump clones can only be changed into while in the same
station as them, reduce the time it takes to jump into them - no more fast travel
trexinatux
Doomheim
#224 - 2012-02-06 06:01:11 UTC
1. Truckasaurus in space (New ships)

2. Sex (Make stuff more pretty, looking at you missile explosions.)

3. Wow factor ( Better explosions - kill cams, I hate how the camera cuts away from a dead ship I'm looking at and I cant see the sex explosions close up and personal like)

4. THS Certified (New sounds- music. My junky battleship cant pick up eve radio. So, I installed a satellite dish.)

5. Bored now (For the love of the spaghetti monster! Everyone rats. Fix incursions, faction warfare, and spruce up mission running.)

Helpless people on subway trains...

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#225 - 2012-02-06 06:06:06 UTC
FW i would really like to try it but it sounds stupid atm.
industry changes, give the non combat folks some love
war dec to be used for war, not griefing.
FW because it needs lots of love.
T3 frigs or battleships, OR more wormholes.
Allyia Base
Doomheim
#226 - 2012-02-06 06:14:03 UTC  |  Edited by: Allyia Base
1. Do some serious iteration on weapon/hull balance, especially for those poor medium railguns, cruise missiles, and to a lesser extent torps. Prime suspects are strewn across the caldari and gallente lineups.

2. Remove supercaps from the game

3. Balance the faction pirate ships. Some are a bit too much while others are pathetic.

4. Tone down incursion isk payouts across the board, increase LP reward if necessary to compensate.

5. POS quality of life changes. They are much needed both in w-space and elsewhere.
To mare
Advanced Technology
#227 - 2012-02-06 08:00:32 UTC
1 moar ships
2 buff of useless ships (like the 95% of T1 frigs and cruiser and Tier1 BCs)
3 more focus on solo play and small warfare
4 idk
5 idk
Yahrr
Caldari Provisions
Caldari State
#228 - 2012-02-06 13:50:23 UTC  |  Edited by: Yahrr
1 - more low sec stuff for bears!
2 - more low sec stuff for wolves!
∞ - less free intel! Put that local channel where the sun never shines.

Also, hire this man and give him the CCP title he deserves!
Tobias Sjodin wrote:
1. Complete revamp of low-sec, make it completely different, ie. outlaws cannot dock but can live in a POS, or better yet hideouts/smuggler's dens that have to be probed out. A hideout can be docked in and has access to a "black market" which allows the sale/resale of smuggler's goods. However it has no access to the legal market.

2. Make the consequences for being an outlaw more severe, yet more rewarding. Have outlaws immediately crim-flagged when they are -10, but allow for the sabotage/temporary disabling/sentry interference of gate/station guns. Incentivise the profitability of going to low-sec by having illegal ship components/rigs/5:th subsystem that cannot be acquired elsewhere (ie. prohibited in the regular market/contracts).

3. Show off the pirate status more, make the profession more attractive by letting pirates pirate bling their ships (AUR) and have space parrots(or ducks) and eyepatches.

4. Make the area of arrival around low-sec gates slightly smaller (10km) both for warp-in and warp-out. This means that travel through low-sec goes slightly faster, and makes it easier to get back to the gate; but also that you are more easily caught.

5. Make all war-declarations on pirate corps completely free, and add loyalty points for the destruction of pirate ships (the bigger the ship, the bigger the reward). To both incentivise anti-piracy, as well as to show off the status of an anti-pirate by some rank increase.
Rek Seven
University of Caille
Gallente Federation
#229 - 2012-02-06 14:03:38 UTC
1. T3 industrial
2. UI overhaul
3. T3 frigs
4. Black ops buff
5. WIS gameplay and public (corp at least0 areas
Barbens
New Eden Industrial Services
#230 - 2012-02-06 15:20:47 UTC
1. Gallente drone boats with their 15 drones restored.
2. Sensor damps that worked well before the first nerf, way back in the day
3. PI fixes, aka select all make xxx
4. Gummybears



I asked Bhallgorn if you should click this link, this is what he said...

myFORUMalt alts
Doomheim
#231 - 2012-02-06 15:44:58 UTC
1. Casinos in space
Bet isk, ships, mods, stations? against the house and players (isk sink, thank you very much)
2. More Drone Love
Drones should be a primary weapon system, and should be able to dish out damage as such
Drone damage mods
3. Flying in space
http://www.youtube.com/watch?v=sbbfHZFYt5s
4. Eve stock market
more isk sink, or possible isk inflation
5. Custom Ship paint jobs

Yes, I complain about things I don't like.

Arya Greywolf
Deep Core Mining Inc.
Caldari State
#232 - 2012-02-06 16:42:31 UTC
1) Fix the War-Deccing system, it's a joke.

2) SOUND; make it worth turning on.

3) Balancing; ships not races.

4) Lag

5) Off-grid boosting is dumb.
Dessau
The Scope
#233 - 2012-02-06 16:48:11 UTC

  1. Re-examination of EAF
  2. Re-examination of Command Ships
  3. Re-evaluation of Warfare Link / Grid mechanics
  4. Re-evaluation of Incursion mechanics
  5. Updated skins for Minmatar / Amarr
Tithi
Native Freshfood
Minmatar Republic
#234 - 2012-02-06 17:51:06 UTC
1) Fixed Bounty System / Transferable Kill Rights
2) Smuggling Missions (Distribution Missions that are Specifically High-Sec to Null Sec, with good pay). This would repopulate low sec a bit IMO. More stuff for pirates to catch, more reasons for people to get groups together to defend the hauler.
3) Another Supercap nerf. There are just too many and they aren't dying enough.
4) D-scan revamp. I'd like to see some way to autoscan every so often. Perhaps make it cost cap or something so people can't just leave it on all the time.
5) High sec isk nerf. We need more reasons for people to come to Low/Null but don't do it by increasing Low/Null ISK because we don't need MORE money in the game.
Duck Mouth
KarmaFleet
Goonswarm Federation
#235 - 2012-02-06 18:06:36 UTC
Peter XZ wrote:
1. WiS Abandon (I don't see why anyone would go to Captains Quarters atm, my gtx 460 goes crazy with fan speed when I try)


2. PI developed with a population on it, better grafix, etc etc etc (there are lots of threads in Ideas section about improving PI)

I'll leave it at 2 things, don't want to overwork CCP Blink




so because your video card can't handle it, CCP should abandon the idea?
Phony v2
State War Academy
Caldari State
#236 - 2012-02-06 19:10:20 UTC
1.) FW
2.) FW
3.) FW
4.) FW
5.) mechanic to move away from blob warfare?

AMERICA! That's why. 

Phony v2
State War Academy
Caldari State
#237 - 2012-02-06 19:11:04 UTC
Duck Mouth wrote:
Peter XZ wrote:
1. WiS Abandon (I don't see why anyone would go to Captains Quarters atm, my gtx 460 goes crazy with fan speed when I try)


2. PI developed with a population on it, better grafix, etc etc etc (there are lots of threads in Ideas section about improving PI)

I'll leave it at 2 things, don't want to overwork CCP Blink




so because your video card can't handle it, CCP should abandon the idea?



no his card can handle it...he just doesn't like the noise...

AMERICA! That's why. 

Shaera Taam
Khanid Prime Free Irregulars
#238 - 2012-02-06 22:15:41 UTC
1. bounty hunting revamp
2. smuggling revamp
3. sov revamp
4. t3 frigs
5. more intuitive user interface

do these things and you will effectively rewrite my eve existence, and probably for the better!

what can i say? when i dream, i dream BIG!

Big smile

Thus Spake the Frigate Goddess!

SkiD-MaRk
Wambulance
#239 - 2012-02-06 22:40:36 UTC  |  Edited by: SkiD-MaRk
The only thing i would like is all mining belts can only be found by probing.

Yes i mine, and yes i gank miners.


OH ya, remove the use of the word "capital" from the forums. Only too be used by ppl that are currently in onePirate
Urdano
Caldari Provisions
Caldari State
#240 - 2012-02-07 08:24:27 UTC  |  Edited by: Urdano
1. Fix combat sounds (make artillery sound like artillery, for Heaven's sake...) and make them worth turning on as someone said earlier in this thread.
2. New music couldn't hurt, as epic as the old songs are.
3. Keep fixing lag, spending 2 hours on jumping 4 systems after a fleet fight with 10% TiDi- FML
4. Gambling away your ISK on casinos.
5. Ship painting (corp/alliance logos, camouflage [in spaceBig smile] etc)