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Plea to CCP: Caps and null

Author
Imajitaaltofanalt ofanalt
State War Academy
Caldari State
#1 - 2012-02-06 00:45:59 UTC
I came to New Eden 6 years ago.

As I came up in ship types from interceptors, to battleships, command ships to eventually capitals. I have always been a fan of carriers.

After many boring and uneventful memberships in less capital hungry alliances, I found a home: Foundati0n.
Foundati0n Vs RA

My love for carriers and the prowess they provided on the battlefield flourished here. Every day I had someone to kill in my Chimera. I held on to my Chimera, fortunate to never lose one in combat for a couple years. Kills and experience stacked, and my fondness for these ships grew and grew.

But alas, Foundati0n wasn't forever. The amazing FC's (Valdor Hag one of them), the skillful use of triage carriers, PA's voice over coms... gone. I docked my Chimera and returned to empire, always itching for another hot drop.

That was 5 years ago. Half a decade. I realize things evolve. Evolution should be on a fluid linear line, not a forceful change of events given by CCP. After nearly half a year of not playing eve, I had hoped to come back and join the political machine in null once more. I longed for that order to jump, the flash and thunder of the jump drive... but unless it's a super capital; I would never feel that rush once more.

Carriers and dreads are nothing more but fodder for the titans. Titans which were never seen in combat except for drive by dooms days... Ships that took massive effort to build... are now the battleships of alliances. Perhaps it's true that Eve has run its course. The new generations of capsulears will never feel the same way I did after my first carrier kill. Things that were once the talk of local and corp, are nothing more than frigates to alliances.

My plea CCP, fix capitals. Give carriers and dreads their place once more. Give the new players of Eve something to look up to. The stories of capital fights are nothing but a myth anymore. But CCP; you can fix this.
Imajitaaltofanalt ofanalt
State War Academy
Caldari State
#2 - 2012-02-06 00:51:07 UTC
---
Angel Lust
Ministry of War
Amarr Empire
#3 - 2012-02-06 00:52:14 UTC
Buhuuu... Titan killed my chimera Lol
Imajitaaltofanalt ofanalt
State War Academy
Caldari State
#4 - 2012-02-06 00:52:51 UTC  |  Edited by: Imajitaaltofanalt ofanalt
Angel Lust wrote:
Buhuuu... Titan killed my chimera Lol


I have never lost a capital in combat. Have lost many ships to titans DDD though.

Also, if you had the experience we had back then... You would be asking the same thing.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#5 - 2012-02-06 00:55:27 UTC
CCP would rather flood the game with ISK and minerals so people get some quick gratification and just pray one of their future releases is out before the eventual cascade.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#6 - 2012-02-06 04:40:09 UTC  |  Edited by: Ris Dnalor
Anything we can build becomes plentiful if it has a use by being plentiful.

Here's my idea for supercaps
Quote:

Titans:

Remove Doomsday and add increased benefit to Warfare Links

Quote:
Super Carriers:

Change the name back to motherships.

Remove their drone bay entirely

Give it 8 high slots.

Increase the range bonus to remote beneficial devices to 100% / level instead of 50%.

Allow them to give a bonus to an equal number of non-capital ships as they could previously field Fighters. The bonuses would be from the increased computing power of the mothership, and would improve Scan Resolution, Tracking, Sensor Strength, Targeting Range, & Reduce the effect of target velocity on missile damage. You could add other bonuses with the idea that the extra computing power allows capacitor or shields to operate more efficiently as well, etc. etc., but that would be more of a stretch.

Then it would be a mothership, and it would'n't be fielded in a fleet of 20 motherships and nothing else, as it would be useless without sub-caps for it to give a boost to.


unless you do that, or something else that is similarly limiting, then these ships will continue to be mass-produced and mass-fielded. Why bring 20 carriers if you can bring 20 super-carriers? if cost and time is the only barrier, people have proven time and time again that they'll find the isk, and they'll spend the time. The only way to limit them is to make their usefulness limited.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Umega
Solis Mensa
#7 - 2012-02-06 05:01:01 UTC
Ris Dnalor wrote:
unless you do that, or something else that is similarly limiting, then these ships will continue to be mass-produced and mass-fielded. Why bring 20 carriers if you can bring 20 super-carriers? if cost and time is the only barrier, people have proven time and time again that they'll find the isk, and they'll spend the time. The only way to limit them is to make their usefulness limited.


Why should they be limited?

Better off working over dreads n carriers than ******* over titans n moms, yet again. Keep on bending over s-caps over n over n over.. when a simple rework of the caps would be more helpful. The s-caps should remain and always be super power'd machines.

Here's a lil secret why.. some of you people are dellusional to think that removal or nerf of s-caps some how opens the door for smaller alliances to grow and fight against the bigger ones. There will be new tactics in place.. and guess what the lil secret is.. the larger alliances are going to have more resources and a better logistics backbone (you dont become powerful without a strong n stable industrial/logistics backbone, and no.. not the healing logi ships, real logistics). The larger alliances will end up fielding what the new flavor is in more numbers, off the line faster, more in reserve and field power than the smaller alliances.. and the circle *****-fit continues onward without much change. All that will change is bitching about a different ship and/or ship class.

Better off looking for cyno changes that allow smaller sub-cap guerilla warfare to become more successful instead of eaten by a hot drop. That will allow more diversity and complex strategies smaller groups can imploy to be a thorn and cause enough havoc so a swarm of smaller alliances can piranha a larger fish.

And anyone that even thinks they have a demented right to stand a chance in an open field fleet vs fleet slugfest against a larger opponent that fields more ships, and more powerful endgame ships is an idiot that deserves to get owned repeatedly, nor should ever be a leader of anyone. Infact.. that kind of logic is borderline senile and those people should seek rl medical mental care.
Andski
Science and Trade Institute
Caldari State
#8 - 2012-02-06 05:12:47 UTC
sandbox games don't have an endgame, fyi

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Messoroz
AQUILA INC
#9 - 2012-02-06 05:14:40 UTC
Join wormhole space, where supers are banned and capitals roam free.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#10 - 2012-02-06 05:27:54 UTC
I approve of this plea.

Boost capitals! More hulls! New modules for better damage vs sub caps. T2 CWAR hulls for anti super lovin!

Nerf subs from killing supers directly and vice versa! Supers should have cap blobs to survive, not sub cap blobs.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Andski
Science and Trade Institute
Caldari State
#11 - 2012-02-06 05:32:41 UTC
Asuka Solo wrote:
I approve of this plea.

Boost capitals! More hulls! New modules for better damage vs sub caps. T2 CWAR hulls for anti super lovin!

Nerf subs from killing supers directly and vice versa! Supers should have cap blobs to survive, not sub cap blobs.


you're an idiot

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Allyia Base
Doomheim
#12 - 2012-02-06 05:42:02 UTC
Real simple fix, remove supers from the game. They have no place in it.
Andski
Science and Trade Institute
Caldari State
#13 - 2012-02-06 05:43:50 UTC
Allyia Base wrote:
Real simple fix, remove supers from the game. They have no place in it.


that'll never happen

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tore Vest
#14 - 2012-02-06 06:03:38 UTC
Allyia Base wrote:
Real simple fix, remove supers from the game. They have no place in it.


I wouldnt mind that....
as long i got wasted traing back...
and
isk for super..
Then all (bitter) vets can pay all their acc with gtc and do highsec incursions Bear

No troll.

Andski
Science and Trade Institute
Caldari State
#15 - 2012-02-06 06:09:54 UTC
instead, how about giving pilots the mineral equivalent of their supercapitals in rifters

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nicolo da'Vicenza
Viziam
Amarr Empire
#16 - 2012-02-06 06:10:45 UTC
andski for csm7
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#17 - 2012-02-06 06:21:18 UTC
Ris Dnalor wrote:
Anything we can build becomes plentiful if it has a use by being plentiful.

Here's my idea for supercaps
Quote:

Titans:

Remove Doomsday and add increased benefit to Warfare Links

Quote:
Super Carriers:

Change the name back to motherships.

Remove their drone bay entirely

Give it 8 high slots.

Increase the range bonus to remote beneficial devices to 100% / level instead of 50%.

Allow them to give a bonus to an equal number of non-capital ships as they could previously field Fighters. The bonuses would be from the increased computing power of the mothership, and would improve Scan Resolution, Tracking, Sensor Strength, Targeting Range, & Reduce the effect of target velocity on missile damage. You could add other bonuses with the idea that the extra computing power allows capacitor or shields to operate more efficiently as well, etc. etc., but that would be more of a stretch.

Then it would be a mothership, and it would'n't be fielded in a fleet of 20 motherships and nothing else, as it would be useless without sub-caps for it to give a boost to.


unless you do that, or something else that is similarly limiting, then these ships will continue to be mass-produced and mass-fielded. Why bring 20 carriers if you can bring 20 super-carriers? if cost and time is the only barrier, people have proven time and time again that they'll find the isk, and they'll spend the time. The only way to limit them is to make their usefulness limited.

Motherships are a lame name.

Now, more than ever, we need a dislike button.

Aiwha
School of Applied Knowledge
Caldari State
#18 - 2012-02-06 06:31:05 UTC
ACE McFACE wrote:
Ris Dnalor wrote:
Anything we can build becomes plentiful if it has a use by being plentiful.

Here's my idea for supercaps
Quote:

Titans:

Remove Doomsday and add increased benefit to Warfare Links

Quote:
Super Carriers:

Change the name back to motherships.

Remove their drone bay entirely

Give it 8 high slots.

Increase the range bonus to remote beneficial devices to 100% / level instead of 50%.

Allow them to give a bonus to an equal number of non-capital ships as they could previously field Fighters. The bonuses would be from the increased computing power of the mothership, and would improve Scan Resolution, Tracking, Sensor Strength, Targeting Range, & Reduce the effect of target velocity on missile damage. You could add other bonuses with the idea that the extra computing power allows capacitor or shields to operate more efficiently as well, etc. etc., but that would be more of a stretch.

Then it would be a mothership, and it would'n't be fielded in a fleet of 20 motherships and nothing else, as it would be useless without sub-caps for it to give a boost to.


unless you do that, or something else that is similarly limiting, then these ships will continue to be mass-produced and mass-fielded. Why bring 20 carriers if you can bring 20 super-carriers? if cost and time is the only barrier, people have proven time and time again that they'll find the isk, and they'll spend the time. The only way to limit them is to make their usefulness limited.

Motherships are a lame name.



I want Battle Barges.

Sanity is fun leaving the body.

Andski
Science and Trade Institute
Caldari State
#19 - 2012-02-06 06:41:56 UTC
ACE McFACE wrote:
Motherships are a lame name.


"Heavy Dominix"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alavaria Fera
GoonWaffe
#20 - 2012-02-06 06:53:08 UTC
Aiwha wrote:
I want Battle Barges.

We have, uh battle badgers?

And so, I was asking today about carriers. And I learned repping POS was the most fun thing ever which makes training several months to rep pos efficiently a great idea!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

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