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EVE New Citizens Q&A

 
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This game makes me feel stupid.

First post
Author
Nate Nichols
GWA Corp
#41 - 2012-02-05 22:15:07 UTC
Tau Cabalander wrote:
Nate Nichols wrote:
What are recommended attribute settings? I was told I should put as many points into perception and willpower to more quickly rank up military skills.

Right now I have perception and willpower at 24 and everything else at 17.

That's not a great idea starting out, as you have to get a lot of core skills (skills that affect all ships) and they tend to be intelligence based. Once you have core skills, then you can focus on weapons and ships more (perception and willpower).

Some people try to do both with max perception = intelligence: 24p 24i 17m 17w 17c

I recommend a more general mapping when you don't know what you will be training:

* 23 Intelligence
* 21 Perception
* 21 Memory
* 17 Willpower
* 17 Charisma

You will train nearly everything over 2k / hour with +4 implants, and you don't have to commit yourself to a training plan right away. Once you have all the core skills you could choose to switch to per > will to train more ships and weapons.



Thanks for the info.

On a totally unrelated subject, what does it mean when people say "tackling" ?

And what is FA? Or maybe its FW.
Tau Cabalander
Retirement Retreat
Working Stiffs
#42 - 2012-02-05 22:52:08 UTC  |  Edited by: Tau Cabalander
Nate Nichols wrote:
On a totally unrelated subject, what does it mean when people say "tackling" ?

And what is FA? Or maybe its FW.

Tackling = keep someone from warping away (warp disruptor or warp scrambler). Slowing ships via a webifier can also be part of tackling.

Frigates are great at tackling, because they are small and fast. They are also cheap, which is useful as the tackler is often a priority target ("primary").

Another tackling tactic is to repeatedly bump a ship to prevent it from aligning.

Ships that specialize in tackling:

Interceptors ("ceptors", tech 2 frigates) which are very small and extremely fast. They can be virtually impossible for larger ships to hit, and are only susceptible to fast Minmatar Warrior II drones.

Interdictors ("DICs" or "dictors", tech 2 destroyers) can launch warp disrupt probes in nulsec creating a temporary "bubble" 40 km in diameter which warping is inhibited in. They are considered disposable ships in this role. These ships are also great for doing low level missions in, as they are much improved over tech 1 destroyers.

Heavy Interdictors ("HICs", tech 2 cruisers) can fit a warp disruption field generator which can make either a bubble in nulsec, or a focused infinite point warp disruptor that can stop anything and be used anywhere. When using the generator, the HIC cannot receive outside assistance (remote repairing or energy transfer) nor move very fast, so these ships have a lot of tanking capability, but very little offensive.

There are also ships with a bonus to warp disruptors like the Arazu Gallente Force Recon, or webbing like the Rapier Minmatar Force Recon.


Mobile warp disruptors are portable "bubble" generating structures that can be anchored in nulsec. The largest can make a bubble that is 80 km in diameter. They will remain in space until unanchored by the owner or destroyed.


FW = Faction Wars. Perpetual war between empires.


http://wiki.eveonline.com/en/wiki/Glossary
Jouron
Hadon Shipping
#43 - 2012-02-10 20:01:28 UTC
Freedom can be intoxicating no?

Ill let you in on a little secret.

As long as you personally are having fun.

Theres no wrong way to play eve.

Set a goal and work toward as the best way you see fit, always be willing to alter that course, and learn as you go.

Find some mates along the way and make a little isk in the process to keep you going on what ever is your thing.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#44 - 2012-02-15 17:10:22 UTC
Jouron wrote:
Freedom can be intoxicating no?

Ill let you in on a little secret.

As long as you personally are having fun.

Theres no wrong way to play eve.

Set a goal and work toward as the best way you see fit, always be willing to alter that course, and learn as you go.

Find some mates along the way and make a little isk in the process to keep you going on what ever is your thing.


Quoting this for great wisdom.

Pirates - The Invisible Fist of Darwin

you're welcome

Tikktokk Tokkzikk
V0LTA
New Eden Alliance 99013733
#45 - 2012-02-18 03:38:05 UTC
Took me around 1 month to learn the game (ie. basics such as fitting my ship). I was about to give up but decided I wouldn't let a game win over my mind.

I suggest you work yourself toward the sisters of eve epic arc mission. By the time you have finished it, you should have enough knowledge to decide what you want to do.

Personally I'd suggest you try some PvP after finishing the epic arc.
Xerces Ynx
Aliastra
Gallente Federation
#46 - 2012-02-18 14:23:13 UTC
I'm a new player, but I can tell you what is the key to quick learning and understanding the game: reading. Yes, reading. Read in-game messages and descriptions, discussions on local (you don't have to participate), forum posts (not only answers to your questions), guides, articles etc. The knowledge will flow, try to remember it, use it (don't be affraid to experiment) and perfect it. Take notes when possible. Don't be affraid of numbers. EVE has lots of them and it can be overwhelming at first, but you will be surprised how quickly you get used to it.

You can ask questions, but always try to resolve the problem on your own first. This game in many cases requires you to be self-dependant and independence in learning is a good start.

And one more General Rule of EVE User Interface: if you don't know how to do something, it usually means you have to press Shift key and try again.

Error reading signature file: /home/xerces/.signature: No such file or directory

Marik Kanjus
Science and Trade Institute
Caldari State
#47 - 2012-02-19 14:19:12 UTC
First of all I want to thanks every one who posted/linked informations in this topic: I'm reading them all (and it will take some time to finish them), but it's good to have something to start from :)

I have some question for combat: until now all I have to do has been lock the rats, rotate around him at weapon's optimal range, activate weapons/modules, rat dead pass to the other rat. Basically the combat in Eve is all like this? And there are no key bindings for, example, switch from a target to another?
Alxea
Unstable Pirate Sharks Of The Damed Sea
#48 - 2012-02-19 18:23:53 UTC  |  Edited by: Alxea
Nate Nichols wrote:
One day in, probably about 2 hours game time, into my trial and experiencing information overload.

I'm not a genius but I'm also far from stupid.

I have no idea where to even begin with this game. I'm currently going out to meet more agents or something, part of the tutorial.

I'm a pvp kind of guy but I don't mind doing pve if that helps me slowly build towards a pvp ship and polish some basic skills.

Where to even begin? There is sooooooooo much information out there. That is not a bad thing at all, don't get me wrong. But all these acronyms getting thrown around, the mind boggling tech tree, and the sheer volume of options are making me gunshy on which direction I should be going.

I've tried to do some of my own homework but I'm intimidated by the amount of info and conflicting opinions.

So, as an aspiring pvp pirate/raider/part-time industrialist, what are the basic skills and info I need? Am I making a big deal out of nothing? Should I just jump in head first? Are stupid decisions on skills that I make early in the game going to cripple my ambition later?

I appreciate complexity in a video game, espeically an MMO, but.....I....Just....Don't.....Get.....It.

Thanks.

People always think they need somebody to hold their hand though eve and tell them what to do or where to go. You need to stop thinking that way. EVE is a game that you do what you want to do. If you want to be bad be bad, if you want to be good be good. Eve is a sandbox. Pick a profession and do it. Look into the skills needed for it. You can do it all, it would just take a long time. lol Try a little bit of everything and see what you like the best.

I Trade to make isk and pirate in different ways in pvp however I want. There are no rules in eve. You can even make a lot of isk by taking from the rich by poping haulers in highsec that have a lot of good stuff in them. http://eve-kill.net/?a=kill_detail&kll_id=12431357

You can do or be whatever you want. Imagination is really your only limit I will not name them all only the less obvious.

Scam artist it makes good isk.
Pirate for ransoms.
Smuggle contriband to other parts of space to sell.
Trade fraud.
Not sure if insurance fraud is still possible because insurance was nerfed.
Suicide ganking
Stealing
Betrayal
Ship hijacking involves tricking the victim to eject from their ship in combat and then pod them and take their ship. Sometimes people in T3's will jump ship to save SP. If your friends stop just in time they can hyjack the Tech 3 ship and make hundreds of millions or billions on the ship. Me and my mates have done this several times in worm hole space. lol Also the ship stealing and stuff stealing by taking over a worm hole system and laying siege on their personal stations.

There are a lot of other professions people have made up and work in the game. Be creative and you might make something new.

The obvious professions are found through the training missions and such. Very hard to miss.
Banechild
Arctic Light Inc.
Arctic Light
#49 - 2012-02-20 15:47:29 UTC
Marik Kanjus wrote:
First of all I want to thanks every one who posted/linked informations in this topic: I'm reading them all (and it will take some time to finish them), but it's good to have something to start from :)

I have some question for combat: until now all I have to do has been lock the rats, rotate around him at weapon's optimal range, activate weapons/modules, rat dead pass to the other rat. Basically the combat in Eve is all like this? And there are no key bindings for, example, switch from a target to another?


Basically yes except in PvP you do the same while you opponent is trying to do the same.
In general EVE-PvP is all about out smarting your opponent while praying that your ship lasts long enough to survive the encounter.
Also note that unlike in PvE you cannot out rep your opponent unless you "bend the rules" by having an off grid booster or a logistic ship(s) backing you up.
In that regard EVE PvP doesn't differ from other MMO's or even FPS shooters.
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