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Tech II Triage vs Siege - Triage needs more of a boost.

Author
ShadowandLight
Trigger Happy Capsuleers
#21 - 2012-02-02 15:25:40 UTC
snowball1 wrote:
@"you get a 20% cap reduction on remote assistance modules for t2 triage"

In the Triage Module II description it says:
"Capacitor need reduction for remote assistance modules: -20 %"
This means assistance modules need an extra 20% energy or 20% less energy ?
In EFT 2.14.3 it looks to me like that is extra 20%



its a reduction in energy usage. the latest EFT seems to be accurate
Af'ilia
Af'ilia te's
#22 - 2012-02-02 17:40:02 UTC
TrollFace TrololMcFluf wrote:
Resist bonus or a cap usage bonus would be nice



Have you ever used triage before? Obviously triage is not a 'cap friendly' choice.
Tarithell
Deep Core Mining Inc.
Caldari State
#23 - 2012-02-03 20:17:45 UTC
ShadowandLight wrote:
Looking over the new data on Sisi, it appears that the T2 Triage module is a little lacking in comparison to the T2 Siege module.

T2 Siege gets 20% damage increase over T1 Siege

T2 Triage however just gets 1 extra target and a longer targeting range (which since not everyone will have the required skills it will keep the max range of repping for fleet combat to around 50km anyways.)

Adding another more useful bonus to T2 Triage would be nice eh? Maybe 10% extra remote repping?

T1 Triage
http://i.imgur.com/4Oi4k.png
T2 Triage
http://i.imgur.com/Ce1OZ.png

T1 Siege
http://i.imgur.com/MLDuM.png
T2 Siege
http://i.imgur.com/OmbQx.png



Getout nerd.
snowball1
Deep Core Mining Inc.
Caldari State
#24 - 2012-02-05 11:25:06 UTC
ShadowandLight wrote:
snowball1 wrote:
@"you get a 20% cap reduction on remote assistance modules for t2 triage"
In the Triage Module II description it says:
"Capacitor need reduction for remote assistance modules: -20 %"
This means assistance modules need an extra 20% energy or 20% less energy ?
In EFT 2.14.3 it looks to me like that is extra 20%


its a reduction in energy usage. the latest EFT seems to be accurate


Using latest EFT ( 2.14.3) AND latest Pyfa (1.1.2)
With "All skills to 5" i create a chimera fit.
I put a Capital Shield Transport in a high slot , CAP is -169 (lasts 9m 10s)
I add a Triage Module II , and the cap of the transported goes to -270 lasts (5m 5s).
If i deactivate the triage module, cap goes back to -169.

I dont see how triage can have energy reduction ... The in-game description is poor: "Capacitor need reduction: -20%" .. is this the same with "Capacitor need: +20%" or not ? :)
Takeshi Yamato
Ministry of War
Amarr Empire
#25 - 2012-02-05 11:53:31 UTC
Quote:

I put a Capital Shield Transport in a high slot , CAP is -169 (lasts 9m 10s)
I add a Triage Module II , and the cap of the transported goes to -270 lasts (5m 5s).
If i deactivate the triage module, cap goes back to -169.

I dont see how triage can have energy reduction ... The in-game description is poor: "Capacitor need reduction: -20%" .. is this the same with "Capacitor need: +20%" or not ? :)


It's working correctly. Triage halves the cycle time which would mean double cap/s consumption if it wasn't for the cap usage reduction bonus.
snowball1
Deep Core Mining Inc.
Caldari State
#26 - 2012-02-05 13:20:18 UTC
Thanks, makes sense now :)
Megalomaniacal
Caldari Provisions
Caldari State
#27 - 2012-02-29 19:49:34 UTC
Bump because it's needed.

Triage II is effectively worthless to train right now.

T2 siege gets a bonus to damage (because that's what siege is used for) doesn't it make sense that Triage II would get a bonus to remote, and maybe even local, repping? Or at least, like others have said, give a reduction to cap usage?

Just some food for thought.
Max Kolonko
Caldari Provisions
Caldari State
#28 - 2012-02-29 21:09:05 UTC
Megalomaniacal wrote:
Bump because it's needed.

Triage II is effectively worthless to train right now.

T2 siege gets a bonus to damage (because that's what siege is used for) doesn't it make sense that Triage II would get a bonus to remote, and maybe even local, repping? Or at least, like others have said, give a reduction to cap usage?

Just some food for thought.


lol, it already have cap reduction - and a huge one - just check stats before posting
Pink Marshmellow
Caucasian Culture Club
#29 - 2012-02-29 22:19:41 UTC
I wonder if it would be too much to ask for a 50% reduction in capacitor cost.
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