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The Bellwether Mechanic - Predicting CCP's Future Direction

Author
Eternum Praetorian
Doomheim
#41 - 2012-02-05 01:36:46 UTC  |  Edited by: Eternum Praetorian
Eternum Praetorian wrote:
Quote:
Time to make ISK in relative peace, resources to gather same, and the ability to travel to/from/with un-hindered.


The PVP'ers and the rookies are competing to make isk and travel to/from/with unhindered? Just to clarify.


Patience guys, he is still trying to formulate a response to my question that does not sound ridiculous. Big smile

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The Apostle
Ministry of War
Amarr Empire
#42 - 2012-02-05 01:39:07 UTC
Crosi Wesdo wrote:
If you guys are complaining that ganks are getting harder in high-sec, thats pretty sad. Theres a whole other 2/3rds of the game where you are welcome to gank as and when you like. You are welcome to come have a go.

Very plainly true and very plainly missed/ignored/omitted by most knuckle draggers.

I want high security space to be dangerous because I fly there (because it's safe to do so).

Nullsec democracy is an oxymoron. Bloc voting for alliance candidates is Democracy for Morons 101. Let them perish in their self-interest.

Bring back Eve. OUR Eve.

Poetic Stanziel
The Scope
Gallente Federation
#43 - 2012-02-05 01:51:33 UTC
DeMichael Crimson wrote:
There is no reason for an established 20 man PvP corp to WarDec a newly formed 2 man Industrial corp based in high sec.
As one of your compatriots stated, no griefer corp would bother wardeccing a 2-man industrial corp. Keep up with the thread, man.

Run, DMC. (I just wanted to say it.)
The Apostle
Ministry of War
Amarr Empire
#44 - 2012-02-05 01:51:45 UTC
Tippia wrote:
.

Let's nutshell it Tippia. I'm not going to play spot the quote tag all day with you.

I agree the entire Eve economy relies, nay, requires, conflict to succeed. But it get's by fine with the virtually non-existent "non-consensual" Highsec ship-ship PvP now. With thousands of ships killed "consensually" every day in Highsec as well as Nullsec the market has plenty of inertia.

Allowing players to chose whether they are engaged in ship-ship PvP is going to change what?

You can be a non-combatant now and have been able to since whenever. Even an indy "carebear", safe as he already is, will (and does) have to punch his way through the sell/buy humdrum against very powerful and very wealthy players.

Even in your words, it's still "PvP", he's just not gazing at stars while he does it - and it's his choice to risk a loss.

Nullsec democracy is an oxymoron. Bloc voting for alliance candidates is Democracy for Morons 101. Let them perish in their self-interest.

Bring back Eve. OUR Eve.

Poetic Stanziel
The Scope
Gallente Federation
#45 - 2012-02-05 02:03:43 UTC
Hans Zwaardhandler wrote:
Sorry for going back to the front page to quote this, I merely wanted to make a point. I respect your opinion, Poetic Stanzie, but I just wanted to give my own two cents on this.
Fair enough. But I also did give the example of Arrakis Technology. A 6-month corporation which has had a POS since two weeks into its inception. Not a single wardec in all that time. We have had up to 20 members ... currently down to 11 or thereabouts. I just don't think the "griefer" wardecs are as rampant as some people would let on. (I quote "griefing" because I dislike the word in the context of EVE ... I think there is actually very little that can be considered actual griefing in this game.)
ASadOldGit
Doomheim
#46 - 2012-02-05 02:33:21 UTC  |  Edited by: ASadOldGit
Referring specifically to wardecs, instead of going to the extremes of either unrestricted wardecs or the avoidance of them, would restricting the relative size of the corps be a possible solution? i.e. you can't wardec a small corp with a large corp (don't know what a good ratio would be; no more than 50 to 100% larger?)

Would this allow a small corp to establish themselves, but without removing the "harshness" of EVE?
They would still have to learn to fight (even if they had to hire mercs), but there's at least a chance of survival. And a corp struggling for survival is probably better than a corp that is closed.

Combined with in-game mechanics for mercenaries (i.e. wardecs can actually be transferred, with contracts issued, etc), that could open up business for small merc corps alongside large merc corps. Someone above (Lyrrashae?) mentioned targetting alt-corps as a valid target - fair enough, but force them to use a small corp to do it)

I haven't thought that through thoroughly, but is there any fundamental flaw in that logic? Can it be abused too easily?
Or is it just another bunch of unnecessary rules in the sandbox?

Edit: Another crazy idea: let small corps (only) wardec the secondary NPC corps (not the starter corps), as they would effectively be a small corp against a small corp (unless the NPC corp miraculously decide to work together).

This signature intentionally left blank for you to fill in at your leisure.

Hans Zwaardhandler
Resilience.
The Initiative.
#47 - 2012-02-05 02:37:59 UTC
Poetic Stanziel wrote:
Hans Zwaardhandler wrote:
Sorry for going back to the front page to quote this, I merely wanted to make a point. I respect your opinion, Poetic Stanzie, but I just wanted to give my own two cents on this.
Fair enough. But I also did give the example of Arrakis Technology. A 6-month corporation which has had a POS since two weeks into its inception. Not a single wardec in all that time. We have had up to 20 members ... currently down to 11 or thereabouts. I just don't think the "griefer" wardecs are as rampant as some people would let on. (I quote "griefing" because I dislike the word in the context of EVE ... I think there is actually very little that can be considered actual griefing in this game.)

True, but those types of corps are the exception, rather than the rule. Such corps are successful mainly because they keep a low profile in high sec. Griefing is not as rampant as some would like to claim, but it still is quite a large entity in highsec, especially around mission hubs (for example, Umokka, Sobaseki, and others).

Arrakis Technologies seems to be doing well, and their prosperity is quite a nice thing to see. There are not a whole lot of examples like them in highsec.
Poetic Stanziel
The Scope
Gallente Federation
#48 - 2012-02-05 02:39:40 UTC
ASadOldGit wrote:
I haven't thought that through thoroughly, but is there any fundamental flaw in that logic? Can it be abused too easily?
Or is it just another bunch of unnecessary rules in the sandbox?

I, personally, have no problem with rules in the empire section of the sandbox ... I simply do not want rules that would allow corporations to wall themselves off from conflict.

If someone doesn't like conflict, they are, seriously, playing the wrong game.
Connaght Badasaz
Lewis and Clark Inc.
#49 - 2012-02-05 02:50:31 UTC
Had a 1 man corp for 8 months, ran mission and hauled things around. No one bothered me, and in fact a few souls slipped several million isk into my wallet for no reason, hmm. Now I roam around with a corp looking for fights in Null, oddly enough it's about the same level of safety. I could pretty much live around there unmolested, like I did in hi-sec.

I think a lot of info is parroting things, and not really known about in a long term way. My CEO doesn't make me do anything I don't want to do. The politics in our areas don't affect me, personally, in any meaningful way. I'm not a wage slave to an evil alliance or corp.

Null isn't that bad, really it isn't. As I said, it's just folks repeating the lie until even to them it becomes truth. Humans being humans.

Take arrows in the forehead, never the back

The Apostle
Ministry of War
Amarr Empire
#50 - 2012-02-05 02:51:58 UTC  |  Edited by: The Apostle
ASadOldGit wrote:
Referring specifically to wardecs, instead of going to the extremes of either unrestricted wardecs or the avoidance of them, would restricting the relative size of the corps be a possible solution? i.e. you can't wardec a small corp with a large corp (don't know what a good ratio would be; no more than 50 to 100% larger?)

Would this allow a small corp to establish themselves, but without removing the "harshness" of EVE?
They would still have to learn to fight (even if they had to hire mercs), but there's at least a chance of survival. And a corp struggling for survival is probably better than a corp that is closed.

Combined with in-game mechanics for mercenaries (i.e. wardecs can actually be transferred, with contracts issued, etc), that could open up business for small merc corps alongside large merc corps. Someone above (Lyrrashae?) mentioned targetting alt-corps as a valid target - fair enough, but force them to use a small corp to do it)

I haven't thought that through thoroughly, but is there any fundamental flaw in that logic? Can it be abused too easily?
Or is it just another bunch of unnecessary rules in the sandbox?

Edit: Another crazy idea: let small corps (only) wardec the secondary NPC corps (not the starter corps), as they would effectively be a small corp against a small corp (unless the NPC corp miraculously decide to work together).

The whole wardec mechanic is pointless because the only benefit is to those that want to fight - they can go for it and simply not have to worry about Concord.

Those that don't want to fight can easily avoid, ignore or work around it with little or no inconvenience. This was even before the dec-shielding that's supposed to be the big bad monster of Eve.

The decision really must come down to whether a highsec war mechanic needs to be implemented to

1) Prevent avoidance eg: no NPC corps and no corp jumping during a wardec
2) Or make wars purely consensual using a simple process like click box and fight

Anything else is just fluffing up a mechanic that serves no real purpose anyway.

Nullsec democracy is an oxymoron. Bloc voting for alliance candidates is Democracy for Morons 101. Let them perish in their self-interest.

Bring back Eve. OUR Eve.

The Apostle
Ministry of War
Amarr Empire
#51 - 2012-02-05 02:54:00 UTC
Poetic Stanziel wrote:

If someone doesn't like conflict, they are, seriously, playing the wrong game.

Are they? They might like conflict but are quite aware that some fights are best not fought. If you want to deliberately lose ships for no gain, may as well click SD and have done with it.

Nullsec democracy is an oxymoron. Bloc voting for alliance candidates is Democracy for Morons 101. Let them perish in their self-interest.

Bring back Eve. OUR Eve.

Eternum Praetorian
Doomheim
#52 - 2012-02-05 03:09:33 UTC  |  Edited by: Eternum Praetorian
Connaght Badasaz wrote:
Had a 1 man corp for 8 months, ran mission and hauled things around. No one bothered me, and in fact a few souls slipped several million isk into my wallet for no reason, hmm. Now I roam around with a corp looking for fights in Null, oddly enough it's about the same level of safety. I could pretty much live around there unmolested, like I did in hi-sec.

I think a lot of info is parroting things, and not really known about in a long term way. My CEO doesn't make me do anything I don't want to do. The politics in our areas don't affect me, personally, in any meaningful way. I'm not a wage slave to an evil alliance or corp.

Null isn't that bad, really it isn't. As I said, it's just folks repeating the lie until even to them it becomes truth. Humans being humans.



If your referring to the corp your in, Dotlan does not say that your alliance holds any sovereignty. If that is the case, then you're not even a renter and cannot speak to null sec life with any kind of accuracy.

So are you referring to the alliance "Of Sound Mind?"

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Eternum Praetorian
Doomheim
#53 - 2012-02-05 03:14:55 UTC
Poetic Stanziel wrote:
ASadOldGit wrote:
I haven't thought that through thoroughly, but is there any fundamental flaw in that logic? Can it be abused too easily?
Or is it just another bunch of unnecessary rules in the sandbox?

I, personally, have no problem with rules in the empire section of the sandbox ... I simply do not want rules that would allow corporations to wall themselves off from conflict.

If someone doesn't like conflict, they are, seriously, playing the wrong game.



I want a fundamentally better Wardec system.
&
I do not want corporations to be able to wall themselves in anywhere.



The desire for one has nothing to do with the other...

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#54 - 2012-02-05 03:23:05 UTC
Poetic Stanziel wrote:
tl;dr - The War Declaration System is a perfect indicator of CCP's design and development philosophy.

The Bellwether Mechanic - Predicting CCP's Future Direction


Hahaha blog link

 Though All Men Do Despise Us

Umega
Solis Mensa
#55 - 2012-02-05 04:14:15 UTC
More dec dodging is simply going to result in more can-flip tricks, neutral RR tricks, and ganks.. a safer highsec will not be the result of an exploitable dec system that favors the weary. This is already a rather obvious outcome lately.

Imagine how screwed some of you will be in an immunity highsec.. if you can't remove a POS of an active corp/alliance. GM has no right to remove someone's POS if they are active, reguardless if the POS is simply a 'placeholder'..

Imagine Ice Interdiction.. with the name, 'moon interdiction' instead..

Funny. If no highsec POS of an active alliance/corp could ever be blown up. Maybe some of you don't get what I'm implying.. I don't care to explain the severe implications that could take place at a risk free cost to some entities tho.

A more dangerous highsec would benefit all.. quite honestly. Instead of trying to completely change EVE into what it isn't.. ask for a re-vamped Bounty system, Kill Right system, and a war dec mechanic that offers more options to both sides without being avoidable.. and more costly to intiate to the starter.

Plenty of risk free games to go enjoy instead of changing one that isn't.
The Apostle
Ministry of War
Amarr Empire
#56 - 2012-02-05 04:27:25 UTC  |  Edited by: The Apostle
.....bah.....

Can't be bothered anymore.

Nullsec democracy is an oxymoron. Bloc voting for alliance candidates is Democracy for Morons 101. Let them perish in their self-interest.

Bring back Eve. OUR Eve.

Lyrrashae
Hellstar Towing and Recovery
#57 - 2012-02-05 04:28:25 UTC  |  Edited by: Lyrrashae
Eternum Praetorian wrote:
Quote:
Time to make ISK in relative peace, resources to gather same, and the ability to travel to/from/with un-hindered.


The PVP'ers and the rookies are competing to make isk and travel to/from/with unhindered? Just to clarify.


Noooo, the ability to travel un-hindered to places where one can gather resources and ISK--IE, the good roids to mine (hint: Learn to probe), the good mission-agents to run for, etc. These are assets, as is the ability to travel to them unhindered. Asset-denial takes many forms.

Oh, and the PvP'ers and the rookies have exactly the same basic tools to use in that competition. More skill points just means more flexibility in how to apply them, SP =/= player-intelligence. (IOW, it is possible for a PvP-focussed newb to tear apart a 20mn SP vet if the former is smart about it.)

That the entitlement-mentality carebears--not necessarily rookies by any means--choose not to use those tools, and instead whinge about it being too hard to is no-one's fault but their own.

E: I'm sorry, I was actually playing EVE the last several hours, not forum-whoring LIKE A BOSS. Back to regularly-scheduled programming now.

Ni.

Lyrrashae
Hellstar Towing and Recovery
#58 - 2012-02-05 04:38:30 UTC  |  Edited by: Lyrrashae
Humidor Cigarillo wrote:

[...] Off the cuff "eve is dying," tripe or do you have an useful analog?



In a nutshell, SW: G was made safer and much easier to try and attract more new players, the sandbox was compromised, the existing player-base revolted, subs dropped, and continued to drop to the point that the servers were shut off on 15 December 2011.

Yes, "EVE is dying ZOMG!!!1111!!oneone!" is tripe--so it's good to see that that's not what I said, is it? I actually said the exact opposite above.

I said that that is what will happen if the sandbox is broken, which is what all these entitlement-bears are screaming for, which is what was done in StarWars: Galaxies.

You are not entitled to be perfectly safe in this game, no-one is. Even a 150mn+ SP, 8-year veteran can potentially lose everything, potentially in minutes if they're not careful.The instant that changes, then EVE will cease to be EVE.

Ni.

Ghazu
#59 - 2012-02-05 05:07:09 UTC
DeMichael Crimson wrote:
As for respect, if my viewpoint makes you dislike me then so be it. You're not the first and definitely won't be the last. My own gameplay was disrupted due to being victimized by a paid assassination hit in 0.7 security system because someone decided to turn forum banter into grief play. The OP posted a thread about a self written Blog that's filled with conjecture and assumptions. I disagreed and stated some very well known unwritten facts about high security.

Do I say I no longer have respect for you due to your viewpoints about this game or for being a 'Goon'?

NO, I never have.

So now you say you no longer have respect for me because I view high security game mechanics differently?


so some people are trying to gank you. with your knowledge and experience i thought you were better that and would know how to deal with the gankers.
and LOL if it's an friggin "paid assassination" it's not exactly griefing is it?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Valei Khurelem
#60 - 2012-02-05 05:17:41 UTC  |  Edited by: Valei Khurelem
Quote:
And to think, I used to have a hell of a lot of respect for you. When did you turn into just another "Make highsec safer EVE is dying" guy?


What we need to do is make 0.0 more dangerous especially for vets, high sec has nothing to do with anything, in fact, it's shown in the activity statistics on the map that high sec is working pretty damn well for all the whining going on, the only thing I think needs urgently fixing in high sec is public labs because they're being overused and taking out a big chunk of gameplay for newbies.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium