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Three Mining Ideas

Author
Velicitia
XS Tech
#21 - 2012-02-04 14:11:11 UTC  |  Edited by: Velicitia
Mary Annabelle wrote:


Again, you have a talent for ops planning. I suspect you do this for your alliance, or could easily fill in for whoever does.

The only problem, is that the high sec players we are trying to tempt, probably could not figure this out on their own. They possibly lack the experience, or the planning ability itself.

So we throw in something, almost like a gimmick, that makes them think about doing it. The cloaking rorqual is what gets them thinking, next they consider how many mining ships, and how they should be outfitted.
After a while, (I am hoping), you have players inspired to try low or null sec mining. The rorqual could be all it takes to make them open their eyes and consider it.

Now, the mined asteroid booby-trap idea, that is another aspect. It makes high sec mining a little less safe, making the jump to mining in low or null not as big of a risk jump. Nowhere is truly safe, so why not take a risk for some real rewards?


Yeah, they can't figure it out on their own ... and no amount of gimmick or whatever is going to change that. What I mean is, the Rorqual has been a "lowsec gimmick" for industrial players since Trinity (see: This Devblog from 2007 ... ), and it HAS NOT (well, according to the forums, anyway) really moved the "carebears" out into the black along with the combat guys.

In all honesty, I believe the central problem with this issue is that there is no real way to set up a "good" industrial corporation, because of Corporate and POS roles -- so everyone and their brother who wants to use a POS has their own 1-10 man corp so they can use the POS without too much worry that "someone" will cancel their jobs, or steal their prints, or see something shiny (e.g. the stuff for an orca) that they can set a dec and ransom.

Couple that with the fact that an industrial corp is "boring" for nearly anyone who wants to go PvP, and you're stuck with a corp of people who don't know which end of a blaster to use, much less any ship fit that isn't "2 Strip Miner II, 2 MLU II".

edit -- yay, CCP fixed the devblogs Smile

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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