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Player Features and Ideas Discussion

 
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Detecting cloak

Author
Lando Tarsadan
Doomheim
#1 - 2012-02-04 11:26:39 UTC
An idea to the fight as a cloaker and against cloakers. (bare with me its a 2 deal idea)

For the hunters add a module that will only fit on recons and battleships. or maybe add a new ship class for this role. The module will send out a ping that will detect if there is a cloaker in system it will run for 5 or 10 minutes and detect 1 AU pr minute (the 5 10 min depends on how far you should be able to scan. It will not reveal the cloaker but let you know someone is cloaked within this range once you "hit him" so if it hits the cloaker a 1 min 30 sec you know his 1,5 au away from you but not the direction ( (need to use the directional scanner settings to get the dirrection once you have hit him he will show up on your next dir scan. (unless he warps to a different grid)

Either the same module or a 2nd module will make it so once you get within 15 KM he will start showing up on overview but will not be revealed or targetable before you get within 2km like today. once declaoked his free to be hit like normal

Now for the cloaker. (only work in none WH space)

once enter a system you show up on local like normal you hit cloak and a timer starts which after 5 minutes (what ever) your removed from the local list. rendering you true invisible in system. if you stay on the same grid for 1 hour without warping someplace (can be on same grid) you will reshow in local and after 5 minutes will drop cloak.

now the big picture of this is there is tools to detect the cloaker and if there is a cloaker in system. there is ways of removing them and the cloaker gets the element of real surprise (like whs) but people in the zone knows you entered (if they were in system during those 5 minutes you were shown in local. it also gives the option to perma scout a system but not afk hitting the system

All timers and ranges are up for disgusion.
Mag's
Azn Empire
#2 - 2012-02-04 11:53:31 UTC  |  Edited by: Mag's
No to number 1 idea, as it's not needed and is OP.

Also no to the second idea. The reason being you've still not addressed the reason for AFKing, yet want the power to decloak after time and others in system still have the instant intel of local. Neither balanced or needed change imho. So even though you've tried to hind this idea behind the notion it's for the cloaker, it is in fact a exactly the opposite.

Which begs the question, why do you think these ideas are needed?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Darkest Desire
Native Freshfood
Minmatar Republic
#3 - 2012-02-04 12:05:36 UTC
Dumb
Lando Tarsadan
Doomheim
#4 - 2012-02-04 12:28:14 UTC
Mag's wrote:
No to number 1 idea, as it's not needed and is OP.

Also no to the second idea. The reason being you've still not addressed the reason for AFKing, yet want the power to decloak after time and others in system still have the instant intel of local. Neither balanced or needed change imho. So even though you've tried to hind this idea behind the notion it's for the cloaker, it is in fact a exactly the opposite.

Which begs the question, why do you think these ideas are needed?


I think the idea is needed cause i think its wrong that 1 person can close down a zone just by being there with all thies hotdrops happening. Which is why the hide from local might acually be good for the cloaker. if noone bothers with scanning the system for cloakers he acually has a pretty good advange for hotdropping or kill whom ever is ratting/mining or what not in the system.

giving a ship a bigger detection method is useful for gate campers in lowsec where it might be overpowered in 0.0 with bubbles.

I think there should be some kind of counter to everything right now cloaker have none. you can run blocade runners in low sec with little to no risk of ever being caught. you can hide a bomber in a system just about 23.5/7 without any risk of being caught. a nullified T3 is as close as you get to being unstoppable.

so my idea is more to add tactical advanges than to just nerf stuff. a cloaker that moves around all will still be extremely hard to catch. + he gains a bigger advange of not showing in local.
Mag's
Azn Empire
#5 - 2012-02-04 13:08:47 UTC
Lando Tarsadan wrote:
I think the idea is needed cause i think its wrong that 1 person can close down a zone just by being there with all thies hotdrops happening. Which is why the hide from local might acually be good for the cloaker. if noone bothers with scanning the system for cloakers he acually has a pretty good advange for hotdropping or kill whom ever is ratting/mining or what not in the system.
He cannot close down a system, that is always your choice to make and only his to wish for.

As far as hotdropping is concerned, if you have an issue with that, then make a thread. It's a completely separate mechanic and not relevant.
Plus a large percentage of hotdrops, can easily be cured with one module.

Lando Tarsadan wrote:
giving a ship a bigger detection method is useful for gate campers in lowsec where it might be overpowered in 0.0 with bubbles.

I think there should be some kind of counter to everything right now cloaker have none. you can run blocade runners in low sec with little to no risk of ever being caught. you can hide a bomber in a system just about 23.5/7 without any risk of being caught. a nullified T3 is as close as you get to being unstoppable.

so my idea is more to add tactical advanges than to just nerf stuff. a cloaker that moves around all will still be extremely hard to catch. + he gains a bigger advange of not showing in local.
The balance is you can neither shoot of harm anything whilst cloaked. Then when uncloaked, you cannot re-cloak when locked. Not only is it a self balancing module, but also a counter to probes and local chat.
The question is, just when do you stop with counters? There would then be calls for a counter to your idea, then another to that etc etc.

In other words cloaking already has counters, just not ones you like.
But what you would like, is to keep your all powerful local channel and stop others from using it against you. That is not a balanced approach, unless you're willing to lose some intel power.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

reaver2145
Satanic Lobster Buttplug With Hidden Unicorn.
#6 - 2012-02-04 14:25:46 UTC
If its afk it cant hurt you nullsec/wh/lowsec isnt your own safe little kingdom to carebear in HTFU
Feligast
Brutor Tribe
Minmatar Republic
#7 - 2012-02-04 18:56:31 UTC
Mag's wrote:
He cannot close down a system, that is always your choice to make and only his to wish for.

As far as hotdropping is concerned, if you have an issue with that, then make a thread. It's a completely separate mechanic and not relevant.
Plus a large percentage of hotdrops, can easily be cured with one module.


A thousand times this. A cloaky hostile cannot close down a system, only the people who live there being SO DEATHLY AFRAID of him will. It's YOUR choice to cower in fear, not his.
Tidurious
Blatant Alt Corp
#8 - 2012-02-04 22:48:56 UTC
Yay, another whine about cloakers in system. Deal with it.

Cloaking is working as intended, and if you knew how to use the search function, then you would know that already. Stop making bullshit threads about this!