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Petition : Crucible and the stealth avatar creation nerf for older GPU. Please CCP revert.

Author
Julyan Fox
The crossroad Co.
#1 - 2012-02-04 02:53:24 UTC
Ok so let's start with the story.

It started yesterday when I wanted to toy a bit with my avatar portrait, so I enter the creation tool, everything works fine. Then I go into the 2nd part, where you customize the pose and lights.
And here surprise ! Lights options weren't working at all, can't change the color nor the intensity anymore. That was strange since 8 months ago when I created my avatar it worked just fine on the same system. So I start to dig for other drivers, to me it was obvious this was a problem on my end, those light intensity slider and color switcher were working but there was no effect.

4 hours later and after trying 3 years worth of drivers, I rereregoogle the subject and after rereading the dozens of threads full of clueless peoples about this subject, I finally landed on one where CCP answered.

So basically since crucible those who couldn't show the latest warp shader are stuck with low and medium shaders settings.

Fine for me, but why did CCP took away the character creation shaders away when they were working just fine pre crucible? Those shaders were the one thing that made a portrait look good and it worked fine and now they just take it away like this? Without a word about these options being disabled for low/medium settings? Hell at least if you don't want us to use them disable them, don't show them at all, DO SOMETHING!


So here I'm sending a call to all the guys who don't have access to high quality shaders anymore and think the way CCP treats us "not so brand new GPU owners but still able to run games" is unfair. Bump this thread with your name and once it reaches a few pages lets petition it all together at the same time.

CCP should either reintroduce the character creation shaders back like before crucible or they should inform the players in-game that those settings aren't available anymore and disable them when shadders are set to medium.

And yeah I'm frustrated to not be able to create an avatar with the same options I had couples months ago just because of one little warp effect.
Kolya Medz
Kolya Inc.
#2 - 2012-02-04 05:24:23 UTC
Just experiment with the light options and look at your portrait in the forum. Might take awhile tho
Julyan Fox
The crossroad Co.
#3 - 2012-02-04 05:40:28 UTC  |  Edited by: Julyan Fox
Kolya Medz wrote:
Just experiment with the light options and look at your portrait in the forum. Might take awhile tho


I don't think the character will be rendered with lights by the server if it doesn't show on the client. Which is why you see so many lightless avatars around.

Also why weren't those shaders added to the "interior Shader quality" which can be set to high quality? I'm even convinced this is a mistake from the devs.
DarkAegix
Center for Advanced Studies
Gallente Federation
#4 - 2012-02-04 07:18:55 UTC
Julyan Fox wrote:
I don't think the character will be rendered with lights by the server if it doesn't show on the client. Which is why you see so many lightless avatars around.

Wrong!
In fact, there are actually some complaints directed at the very fact that the server does the rendering. It's much more friendly on bandwidth if a bunch of facial and lighting values are sent to the server, rather than a 1024x1024 image which relies on the client computer.

If it did depend on the client computer, I would gladly fiddle with my drivers, messing up LOD and a bunch of other settings until my face looked like a cel-shaded blob of jelly. Alas, CCP saw this coming.
Julyan Fox
The crossroad Co.
#5 - 2012-02-04 07:55:05 UTC
DarkAegix wrote:
Wrong!
In fact, there are actually some complaints directed at the very fact that the server does the rendering. It's much more friendly on bandwidth if a bunch of facial and lighting values are sent to the server, rather than a 1024x1024 image which relies on the client computer.

If it did depend on the client computer, I would gladly fiddle with my drivers, messing up LOD and a bunch of other settings until my face looked like a cel-shaded blob of jelly. Alas, CCP saw this coming.


Ok then I guess I'm just gonna do it the blind way.

I still hold on the clunkiness of the thing. Highlighted options that does nothing, and the user not having a clue of what the final result will be.

Why not add those shaders with the interior shaders High quality option? If it worked on my hardware before crucible it should still work now no?

CCP? Clunky Chinese Product?

...much
malaire
#6 - 2012-02-04 08:38:57 UTC
So how is this new? When 3D avatars were added in Incarna this worked same way - you would not see light effects in your portrait with low settings (ps. I think my portrait was created back then, using light setting I selected blindly and which I did like when I saw the result later.)

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Julyan Fox
The crossroad Co.
#7 - 2012-02-04 10:36:24 UTC  |  Edited by: Julyan Fox
malaire wrote:
So how is this new? When 3D avatars were added in Incarna this worked same way - you would not see light effects in your portrait with low settings (ps. I think my portrait was created back then, using light setting I selected blindly and which I did like when I saw the result later.)


It isn't the same since before crucible a lot of users could set shaders quality to high, but now they are forced into medium and low because theydon't own a 2 years old gpu.

If my gpu could render it before it can still render it now, fact.

Honestly I don't know how to feel about investing time and money into this game when CCP shows so little commitment at sustaining working functionalities on the longterm.