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Dedicated nomadic/exploration ship

Author
mxzf
Shovel Bros
#21 - 2012-02-03 14:53:43 UTC
Annnnd this thread has officially degenerated into yelling and ad hominem attacks. I think it's time for either getting back on topic or /thread.
Xolve
State War Academy
Caldari State
#22 - 2012-02-03 15:04:10 UTC
McRoll wrote:

And @ Xolve: Now it is about timesink? In all your leetness your post did totally sound like you were telling me how to p0wn sites the right way. And before calling the biggest part of the playerbase scrublords while jerking off to your 144 kills since Sep. 09 you should rather tell me how a covert ops cloak on a ship like that replaces the ships used now. It won't have a jumpbridge, it has the targeting times of a marauder and the tank/gank doesn't surpass a good HAC and is rather slow. Add the supposed costs of a command ship or higher and suddenly it doesn't sound that useful.

Oh and I was in 0.0 myself. Didn't want to spend my free time working for some bloke as a meatshield I don't know personally, so he can play his powergames. Don't need a second job in my spare time. A large portion of the players thinks the same way, believe it or not. If you want to comment on this further, rather spend your time writing useful arguments.


Thank you for responding, I'm glad your response to my well thought out counter-argument was :killboardstats:.

You once again, missed the point.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#23 - 2012-02-03 17:07:33 UTC
McRoll wrote:
@ Gizznit: By your definition ships like Black Ops and Marauders must be totally overpowered PvP tools. A Marauder has farther engagement range, more powerful weapons, 3 utility highs, better tank, better everything. Do you see them used in PvP I ask you? No? And here's why, it can be permajammed by a flight of light ECM drones and the cost doesn't make it worthwile. Why should it be otherwise with my proposed ship? As far as Black Ops are concerned, I don't think I need to elaborate..


Marauders and BO are powerful ships. You don't see Marauder's regularly in PvP because they don't do any particular role better than their t1 versions. Their utility high's are extremely nice, but you're correct that their low sensor strength makes easy to remove from the fight. I do regularly see BO BS's brought in via BO drops. They do excellent dps, have a good tank, and make a good Hammer... oh... BO BS's can NOT use a covert cloak.

Your ship's range bonus is very important for PvP however. Your essentially creating a sniper class BC, which by itself isn't a bad idea. Since you're accomplishing this with medium, short range guns, they won't suffer the typical sniper drawback of poor tracking and a bad turret-to-target size. They will hit hard, they have excellent range. Then you give it a full set of sentries and the utility slots to extend their damage out to 100km's, too. Personally, I think that takes the ship's bonuses and crosses the line, but perhaps it's just toeing the line if you balance it with lock range, scan resolution, and sensor strength. The covert cloak is WAY over the top, no matter how you spin it.
Xolve
State War Academy
Caldari State
#24 - 2012-02-03 17:24:11 UTC
Gizznitt Malikite wrote:

Marauders and BO are powerful ships. You don't see Marauder's regularly in PvP because they don't do any particular role better than their t1 versions. Their utility high's are extremely nice, but you're correct that their low sensor strength makes easy to remove from the fight. I do regularly see BO BS's brought in via BO drops. They do excellent dps, have a good tank, and make a good Hammer... oh... BO BS's can NOT use a covert cloak.

Your ship's range bonus is very important for PvP however. Your essentially creating a sniper class BC, which by itself isn't a bad idea. Since you're accomplishing this with medium, short range guns, they won't suffer the typical sniper drawback of poor tracking and a bad turret-to-target size. They will hit hard, they have excellent range. Then you give it a full set of sentries and the utility slots to extend their damage out to 100km's, too. Personally, I think that takes the ship's bonuses and crosses the line, but perhaps it's just toeing the line if you balance it with lock range, scan resolution, and sensor strength. The covert cloak is WAY over the top, no matter how you spin it.



Like I said previously, the people proposing these new ships, fail to realize how they would impact the game outside of "their own playstyle"; Balance is important, even if your sole PvP experience is with RvB.

Making Risk free PvE ships with horribly exploitable layouts, since your proposing a ship that has 8 mid slots, and at least 6 highs; couple this with having a racial variety for tanking, and you just created the ultimate subcap. Take a hard look at the difference between cloaking recons (their fitting grid, weapons after Cyno/CovCyno, Probe Launcher, Cloak) and their mids/lows. Serving their purpose you might have a gun (if your one of those that MUST have turrets) and practically no offensive capabilities at all.

The game already has a dedicated Exploration ship, they are CovOps, and do their jobs suprisingly well. You're just not going to solo kill anything with it though.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#25 - 2012-02-03 18:10:46 UTC  |  Edited by: Gizznitt Malikite
Xolve wrote:

The game already has a dedicated Exploration ship, they are CovOps, and do their jobs suprisingly well. You're just not going to solo kill anything with it though.


Lol That's not completely true: Solo Kill With a CovOps

@ McRoll

I like how you started off at the concept level, but there are a couple of things that bother me beyond your ship's bonuses:

1.) Why is there only one ship? And why is it lasers? I would think there should be a version for every race, not just an amar version.

2.) You can get by with a truly unique ship if it's a faction ship. Unfortunately, faction ships do not get t2 resists... Amor tanking laserboat is kinda blood raiderish, but a lot of people will be sad if they create faction BC's and the blood raider's boat doesnt' neut like a mofo!

3.) In creating your ship, I think you just got over-zealous with the bonuses. Let's review them quickly:
A.) Damage projection. You want solid damage projection out standard NPC orbitting range (50km's)
B.) Tankable: You want it to have enough of a tank to run most hard lowsec combat sites. (Around 500 dps Rat specific tank)
C.) Utility slots: You want it to have utility slots for an analyzer, codebreaker, salvager, and tractor beam, which don't significantly reduce its dps nor tank.
D.) Loot Space: You want it to have a large cargo hold to store your loot.
E.) Mobility: You want to provide it with tools to safely move around lowsec and avoid trouble.
F.) A drawback to limit it's viability as a PvP ship....

????

Why not just use a marauder? Use the cloak-mwd stunt to move around safely... and I think you meet all the requirements above.
Don't you think trying to throw all of that into a BC with a covert cloak is too much???
McRoll
Extraction and Exploration Ltd.
#26 - 2012-02-03 19:09:20 UTC  |  Edited by: McRoll
@ Xolve:

You see, i am open for criticism and prefer a non-emotional discussion. What I am not open for is, when somebody with an elitist attitude comes and starts nitpicking on details without regarding the whole picture what I am trying to say and adds personal attacks to that. You stated things again that I never wrote. Whats that with 8 mids, where do yo have that from? I wont bother to quote everything anymore.

Anyway, if you try to stay reasonable I am willing to give this a new start. Still a chance there to save that thread, since there are people who bring actual arguments.

For starters, lets forget the example I made since that caused more confusion than anything else it seems. Focus on the general idea instead.

It is tiresome for a single account player to do longer exploration runs, this is a fact. Now exploration is not really a profession with a reliable income and the isk/h is compared to incursions and a good missionrunner kinda meh. It is very luck based. Regarding this, I think that it is reasonable to get a ship which actually lets you explore.

I am not feeling like I am exploring when I fly through lowsec. I need to dock the whole time. It sucks when you have to switch modules site after site. In my opinion it takes the flow out of flying through space and searching for treasure. I would like to remain independent from system infrastructure and go deep in space. Currently, I cannot really do it.

So I want a ship that defines this profession like a Hulk defines mining and a Marauder or faction BS defines a missionrunner. The current ship options work but there isn't a single ship that works like I proposed. Well, actually a Marauder would work. Only till it meets its first gatecamp though. A BS hull is way too slow to escape something, even with MWD+ cloak trick. It cannot enter many plexes in low. Also, its not exactly cheap so the usual explorer cannot afford to blow one ship every couple of days maybe, depending on where you explore. There are regions where you can do this with relative security, I know one myself, but you are tied to a couple of systems.

This is why I thought of a BC hull, it seems like a solid middle ground for me. If the proposed ship was too OP, lets discuss another one that would be more inline. Lasers and drones only because I'd like it to be ammo independent. One can create a ship for all 4 factions ofc, but then it lacks the independency of ammo.

It should offer good damage application without being too strong. An Ishtar has good DPS on paper but in reality heavy drones are sloooooooowwww and sentries lack the punch in bigger plexes. This is why I wanted a 50/50 split between drones and turrets. Ishtar with railguns is not exactly great abd has fitting issues.

A covert ops cloak is not really necessary if it is considered too strong. However the ship should be agile enough to use mwd+cloak to have escape possibilities in gatecamps.

I'll write some more later on if I get an idea.
Xolve
State War Academy
Caldari State
#27 - 2012-02-03 19:32:50 UTC
McRoll wrote:
@ Xolve:Decent Basis


First off, I don't intent to come across as an 'elitist' player, I make just as many dumb decision as the next guy, yet this is the game that I enjoy playing, and want to see it stick to its Risk vs. Reward principles and not make any aspect easy mode (I don't care to discuss the finer points of this at length based on an individual perspective as to what 'easy mode' is, and what is or isn't currentl imbalanced)


    What role would this ship specifically fill? Is there a need for this role, and how would this need be filled by this as compared against other ships that can be used to finish this role presently.

    Would this ship require each racial faction to have its own variety or would it be exclusive to one NPC Faction (similar to the Noctis)

    Possible ship layout? Myself, and many other players will be firmly against a single ship that performs a multitude of roles. Everything needs to be specialized, and the need of a CovOps cloak vs. a regular cloak is its own seperate argument.

    Is it necessary to have a CovOps cloak on this ship, and how will this limit its offensive capabilities (Falcon vs. Rook for example).

    How could this ship be used/abused in other aspects of the game?


While I embrace your ideals for a more nomadic feel to lowsec, nullsec; and I understand you viewpoint on not having to 'need' a second account; I think this is more of something that is fundamentally wrong with these areas of space, and not something that a new ship class would solve.

The only part of space where i've gotten any sense of 'exploration' was in NPC nullsec, just because stations are few and far between, and its a barren waste for the most part.

McRoll
Extraction and Exploration Ltd.
#28 - 2012-02-03 21:24:31 UTC  |  Edited by: McRoll
Yes, low and nullsec have their problems but solving this is not easy at all, if even possible. I am not sure if CCP manages to fix them in a reasonable amount of time, so I try to be realistic here. Besides, I still don't think that my ship would be out of balance. It's just a matter of laying the borders among which it should be created.

I'd think of it as a SoE factional ship, since they also provide the launchers. Let's say its a faction battlecruiser from Sisters of Eve. We don't have a faction battlecruiser in game yet so it would be a start.

Then let's take a couple of ships which you can already use for exploration and compare them. I tried all of the ships I'm going to list:

---> First, there is a Pilgrim, which can fit a covops, drones and all the exploration modules at once. This works and is independent of infrastructure since it doesnt need to dock. Its DPS are nowhere near enough though to complete a 5/10 for example, in a reasonable amount of time. I used that ship for some escalations into nullsec to get through the inevitable bubbles and gatecamps in the entrance systems. Works, if you just want to pop the overseer.

---> Then we have a typical Ishtar/Gila exploration package. Both do the job, I flew them quite a while. They have the drawbacks that they cannot fit all the needed modules at once without sacrificing something. Also, you lose DPS if you decide to not fit the guns/launchers and then it becomes tedious. I did some bigger plexes in the Ishtar using heavies and sentries only and it really becomes boring if you need to chew through dozens of BS.

What these ships have in common is that they are not really limited by range since they use drones and you can fit them with most exploration modules to a degree. They also don't need ammo or not very much if you decide to use weapons on Gila/Ishtar. They can speedtank everything a lowsec site can throw at you, if not webbed. No scan bonuses sadly.

---> Kings of the hill for exploration are T3 of course, with Tengu being the best choice of them. A Tengu can scan, kill and tank everything in its sleep, damage application is not a problem. As described, the only thing that bothers me is the constant redocking to refit and refill. There are many other ships that can be used for exploration as well but they don't offer any significant attributes that would make them worthwile.

What I would like is a ship that lies somewhere between a Pilgrim and a T3 in terms of damage, tank and overall usability. It's up to you to judge when it starts to becoming OP. How much DPS should it have and to which range should it be appliable? A covert ops Proteus with rails and drones can do around 350 for example, or more with faction ammo. My Legion fun fit from page 1 does 415 with scorch and drones. Both to around 20 km with guns and drones. A covert Tengu would do over 350 with heavies or over 400 if you decide to use HAM's and throw rigors and flares in the rigs to actually harm frigs with that.

So would it be unreasonable to aim at 400-450 DPS and around 30-40 km range? I don't think that this would have a serious impact on PvP.

Since it would do a bit better than the covert ops variants of the T3 damage wise, I offer low scan resolution and low sensor strength together with rather bad agility as PvP drawbacks. Since it is a faction BC it would cost accordingly to justify the performance ofc. Add something if you still think that it's too strong.
mxzf
Shovel Bros
#29 - 2012-02-03 21:45:05 UTC  |  Edited by: mxzf
One thing I mentioned on the other page that seems to have been glossed over a bit. What if the T3s had a bit more cargo room? I think it would help a lot (especially on ammo-based ships like the Tengu and Loki) if you were able to hold more ammo and loot, which didn't tie you down to a certain base as much.

A quick look through the defensive subs shows that they range from 200m3 (Loki Warfare Processor) to 440m3 (Tengu Def Amp Node). What if the probing subsystem gave +150-200m3 of cargo room? This would allow the ships to carry more loot and worry less about having to dock up and get more ammo.

It would not solve the desire to have a ship that can safely fly around and still take on all plexes, but it seems like it does seem to address a large portion of the concerns raised here without being too OP. If the OP is willing to concede the CovertOps cloak (and it seems like he is, "A covert ops cloak is not really necessary if it is considered too strong"), then a T3 without the Covert Subsystem but with more cargo room seems like it would work fairly well.

Please point out if there's something that such a compromise is missing, but it seems like it accounts for most of the issues raised from both sides.
Xolve
State War Academy
Caldari State
#30 - 2012-02-04 00:04:31 UTC
mxzf wrote:
A quick look through the defensive subs shows that they range from 200m3 (Loki Warfare Processor) to 440m3 (Tengu Def Amp Node). What if the probing subsystem gave +150-200m3 of cargo room? This would allow the ships to carry more loot and worry less about having to dock up and get more ammo.



This can be achieved with modules/rigs currently in the game.
McRoll
Extraction and Exploration Ltd.
#31 - 2012-02-04 00:09:50 UTC
It would definitely help. Though I would still need to refit all the time to complete different sites. Larger cargo solves ammo problems.
Xolve
State War Academy
Caldari State
#32 - 2012-02-04 00:21:35 UTC
McRoll wrote:
It would definitely help. Though I would still need to refit all the time to complete different sites. Larger cargo solves ammo problems.


So what are we looking at exactly here for bonuses?

Fitting:
5 High Slots (3 Turret Hardpoints)
4 Mid Slots
6 Low Slots (?)


Ship Bonus:
+50m3 of cargo space per level
+5% Success chance for hacking and salvaging per level
+5% Probe strength per level

Role Bonus:
+25% Hybrid Turret damage bonus
-50% CPU need for fitting Expanded Probe Launchers


I think this about covers your request McRoll. I would imagine the damage output wouldn't be overly amazing, but enough with enough hardpoints for a probe launcher/salvager. Has mid slots for Prop, Web or Point, Codebreaker or Analyzer and is obviously armor tanked, with enough slots to augment dps?

I still think this ship shouldn't be CovOps capable, and can sacrifice either a turret or a utility slot for a regular cloak. This is also roughly based on the current pirate ship layouts, and I still think it should be a cruiser, faction battlecruisers have yet to be implemmented by CCP, and for obvious reasons.
McRoll
Extraction and Exploration Ltd.
#33 - 2012-02-04 01:37:19 UTC
Well that depends- would it be better than a covert ops T3 is already at PvE? I wrote some numbers down in above post. Because if it's not better, there would be no point. A T3 is supposed to be versatile, customizable to fit a player's needs, or at least CCP said so initially. When you have a ship dedicated to a role though, it should perform better.

I consider 400 DPS the low barrier which the DPS shouldn't fall below, because the 5/10 DED's, minor annexes and such will become a nightmare and not worth it otherwise. So if your proposal offers that with a covops cloak, I would consider it. No place for a salvager due to cloak and prober in the highs but no big deal.

However if you want to leave the covert cloak out, there is no point in using this over an Ishtar or Tengu, I would accept refitting teeth-gnarshingly in favor of great DPS and tank.

Generally, is it the PvP viability or the PvE performance that concerns you more? If it is PvP related, it really wouldnt place a threat at all if you want it to be cruiser sized and add weak electronics to that, as written above. As for PvE, 400 DPS at 30-40 km is hardly OP or even that impressing.

So I think a cruiser or BC sized covops 400 DPS ship that is able to fit most of the exploration modules with a decent tank and is mostly independent from docking sounds good for a price tag of 300-400 mil or such.
Xolve
State War Academy
Caldari State
#34 - 2012-02-04 15:46:26 UTC
McRoll wrote:
Well that depends- would it be better than a covert ops T3 is already at PvE? I wrote some numbers down in above post. Because if it's not better, there would be no point. A T3 is supposed to be versatile, customizable to fit a player's needs, or at least CCP said so initially. When you have a ship dedicated to a role though, it should perform better.

I consider 400 DPS the low barrier which the DPS shouldn't fall below, because the 5/10 DED's, minor annexes and such will become a nightmare and not worth it otherwise. So if your proposal offers that with a covops cloak, I would consider it. No place for a salvager due to cloak and prober in the highs but no big deal.

However if you want to leave the covert cloak out, there is no point in using this over an Ishtar or Tengu, I would accept refitting teeth-gnarshingly in favor of great DPS and tank.

Generally, is it the PvP viability or the PvE performance that concerns you more? If it is PvP related, it really wouldnt place a threat at all if you want it to be cruiser sized and add weak electronics to that, as written above. As for PvE, 400 DPS at 30-40 km is hardly OP or even that impressing.

So I think a cruiser or BC sized covops 400 DPS ship that is able to fit most of the exploration modules with a decent tank and is mostly independent from docking sounds good for a price tag of 300-400 mil or such.


The trade-off in this game is that with great dps, your tank suffers, and vice versa. I'm just trying to understand your proposal really... and I fail to see the merit of a swiss-army knife flying in space with a NPC Faction logo.

Its just too likely to be abused, if you want something more viable then a T3 I suggest you hit your skills harder and optimize your implants..
McRoll
Extraction and Exploration Ltd.
#35 - 2012-02-05 00:38:16 UTC
But that aint great DPS. Not at all. I was trying to promote this ship as a "jack of all trades" regarding exploration. If you want greater performance in a special field, you will have better alternatives. I am just trying to find a line where it is still reasonable to engage NPC BS with it without falling asleep. Tell me some numbers then, which do you consider acceptable.

Actually, T3 dont have your mentioned trade-off. They have great DPS, great tank, great mobility and in Tengus case even great damage application at ranges. And you can probe with them too. I am just switching the balance towards more flexibility (all exploration modules at once) in exchange for weaker DPS, tank and sensors. Basically if people would "abuse" such ships, they would do it already with T3. I dont hear complaints about it hough, they seem really accepted by now.
McRoll
Extraction and Exploration Ltd.
#36 - 2012-02-10 11:39:38 UTC
Bump, because I want to hear some other opinions as well.

And PLEASE make sure you actually read what I wrote earlier and understand it. Thanks.
Gogela
Epic Ganking Time
CODE.
#37 - 2012-04-19 18:04:27 UTC
This is a good idea who's time has come.

+9001 Nomad Ships. Hell... why not turn Titans into Nomad ships and kill two Minmatar with one stone?

Signatures should be used responsibly...

Oxandrolone
Center for Advanced Studies
Gallente Federation
#38 - 2012-04-19 23:35:56 UTC
this should would be almost impossible to kill, it shouldn't be this safe when in wormholes/ nullsec, nothing should
Lyrrashae
Hellstar Towing and Recovery
#39 - 2012-04-20 23:25:00 UTC
mxzf wrote:
Annnnd this thread has officially degenerated into yelling and ad hominem attacks. I think it's time for either getting back on topic or /thread.



Get that 1337-shitposter who shall remain nameless banned--again--and problem becomes non-problem.

Ni.

Brannsy
Imperial Shipment
Amarr Empire
#40 - 2012-04-23 04:10:51 UTC
I think the topic should be that exploration has no dedicated ship for the job, even T3's fall a little short, yes I have a Legion so I'm not clueless. Technically every profession needs a Hulk esk ship that can do that particular job well. It can run the sites, scan, hack, salvage, and open magnometric site cans all in one package, without having to sacrifice tank to do so. DPS is another matter, I do agree with the marauder like layout and dps bonuses (referring to the 100% damage increase w/ turrets) . 300-500 dps sounds good, just make sure the skill and price requirements match that. I know a Loki pilot that pulls 700-800 dps (on paper) so in comparison this is pretty tame to what there is already out there.

HOWEVER I do not agree with it being able to carry a cov ops cloak on top of all that.
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