These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
COMM4NDER
Legendary Umbrellas
#341 - 2012-02-02 01:42:48 UTC
Able to turn of incursion effect. (Its awsome for a while but then you notice that the green overlay really kills the dark feeling of space and kills the awesome lightshows from RR and Lasers :)

Explosions on ships often have a square shining through.
Shield/Armor/Hull hit effects :)
Missile trails
Missile explosions
Missile paths

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Acquisitioneer
Phantom Division
#342 - 2012-02-02 02:21:19 UTC
Sometimes it takes ages (over 1-2 weeks?) for the chat to start using re-customized avatar pics as chat icons.

Cache issue I guess.
Degren
The Scope
Gallente Federation
#343 - 2012-02-02 03:29:54 UTC
More of a UI graphical thing...in the Causality video
http://www.youtube.com/watch?v=uGplrpWvz0I

The menus when the pilot enters the station open "flashily"...they zoom across/down when they are opened. I see they do that when they are closed currently. An option to toggle that on for opening them would be a nice touch. It's minor. Maybe even was there before and removed (I'm new), but it's nice and pops out.

Hello, hello again.

Berendas
Ascendant Operations
#344 - 2012-02-02 03:37:24 UTC
The Punisher/Retribution/Vengeance models have two small thrusters in the back that are asymmetrical, and it has always been a small annoyance for me.

the culprit
MadMuppet
Critical Mass Inc
#345 - 2012-02-02 03:44:26 UTC
A shortcut key bind option to point to 'sell item' so that I can get rid of my crap a little faster in the station. RIght now it is right-click drag down, choose sell... I want a key bind that when I hit it pops up the sell window.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Felyza
Equinox Labs
#346 - 2012-02-03 19:21:31 UTC
I really think there needs to be an option to change body style at will somewhere either in the UI or in the game.

Here's my sound reasoning...

I think it should be allowed in stations. Similar to a plastic surgeon today, however, in the future of warp engines, I'm sure they could do far more than people today can, and far more easily. They seem to have the ability to create a dynamic warp field from collected energy particles in space, but don't have liposuction? Even doctors today have been known to use bone saws to radically alter shape, even though with today's medical standards its very dangerous... in the future of cloning, I'm sure clone DNA structure could be altered to allow physical changes that don't require invasive surgery.

Regarding scarring and weight, if you're almost podded, or have a few too many protein delicacies (or if you're broke and run out), those could fluctuate as well.

Similar to how some stations offer 'partial' refining and others 'full' refining (differing base percentages)..

Stations without medical clone services could offer recustomization as it is with only a stylist and wardrobe, and stations with medical clone services could offer complete resculpting for the cost of the current medical clone. The higher tier clone you have would cause higher tier fees.. and it could be stated something like the cost covers the cost of processing your clone data in the medical network so that your medical clone and jump clones will show your new appearance. High skilled characters would have to pay more than new players, and it would be a way to offer the service.


Felyza
Equinox Labs
#347 - 2012-02-06 08:04:54 UTC
up
Pierced Brosmen
The Scope
Gallente Federation
#348 - 2012-02-06 08:52:21 UTC
Hull specific wrecks would be nice to see.

Sub-caps:
when warping to the different graveyard sites that were added to the game at the launch of Empyrean Age, you could see wreckage of ships as broken off front and aft sections and it looked awesome. I know it would require a lot of resources for the art department, but having wrecks based on the actual ship that blew up would make the battlefield look a whole lot more awesome. It may be enough to have generic wrecks for shuttles, frigates and destroyers, since they are so small. But for any larger hulls there should be a wreck model that allows you to see what kind of ship it used to be (even with some variations, since not all ships should blow up in exactly the same way).

Capitals:
Capital ship wrecks need some love. The way they are now, they do offer you the sight of a destroyed hull of the specific ship type that just recently was a great ship, and from a distance it looks somewhat OK, but as soon as you get in close they look completely aweful. All you see is a scarred hull with holes in it that, against all common sense, exposes an inside of the ship wich is comlpetely empty.... Instead of spawning an empty shell of a hull with some scars and holes in them and an open space inside, Id like to see the ship models with with severe damage and an exposed inside of decks, bulkheads and the like. If an archon was killed, it would look awesome to see the wreck as the hull broken in 2-3 pieces with debries floating around it. If someone ganked an Obelisk it should have a large section of its side or front blown out with a huge gaping hole, and debris floating off in the direction from the hole (and again, some variation so not all wrecks of a certain ship type looks the same).

It would just look so much better then it does today.
Tithi
Native Freshfood
Minmatar Republic
#349 - 2012-02-06 09:55:13 UTC
I'd love to see a better indicator for when I'm warp jammed or scrammed. My velocity display should flash or change colors. Having to look for a tiny icon in the overview is silly.
Shaera Taam
Khanid Prime Free Irregulars
#350 - 2012-02-07 00:09:52 UTC
Jonathan Malcom wrote:
This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.

Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.

Make important information obvious and easy to read.


ahem... this suggestion is just so damn good i think i just made a mess of myself...

Thus Spake the Frigate Goddess!

Xavier Quo
Royal Amarr Institute
Amarr Empire
#351 - 2012-02-14 18:21:42 UTC
would be nice if turrets retracted the same as they do in warp when you eject ifrom a ship
Hikaru Kuroda
Extheria
#352 - 2012-02-14 20:30:06 UTC
Removable "mini-nebulae" of Sleeper and other sites that destroy your fps to hell.
Raven Ether
Doomheim
#353 - 2012-03-01 12:17:23 UTC
Hikaru Kuroda wrote:
Removable "mini-nebulae" of Sleeper and other sites that destroy your fps to hell.


Yeah, please remove or update those clouds. They are just ancient, ugly and useless and destroy modern hardware.


They are in all kinds of missions, complexes etc.
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#354 - 2012-03-01 12:40:23 UTC
Shaera Taam wrote:
Jonathan Malcom wrote:
This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.

Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.

Make important information obvious and easy to read.


ahem... this suggestion is just so damn good i think i just made a mess of myself...



WoW... just read this... NICE...

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Jett0
Ministry of War
Amarr Empire
#355 - 2012-03-05 14:51:44 UTC
Can't you already lock the camera?
Esc menu > Enable advanced camera options > Right-click target > Set as interest

I love the idea of moving information to the reticle. I am strongly opposed to color-coding it, as that removes some of the skill needed to play. More information is always good, but the game should never tell you what to do with that information.

Occasionally plays sober

Aquila Draco
#356 - 2012-03-05 17:42:18 UTC
Crucis Cassiopeiae wrote:
Shaera Taam wrote:
Jonathan Malcom wrote:
This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.

Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.

Make important information obvious and easy to read.


ahem... this suggestion is just so damn good i think i just made a mess of myself...



WoW... just read this... NICE...



So... CCP... when will this be in game? Blink
Trainwreck McGee
Doomheim
#357 - 2012-03-05 17:47:20 UTC
I would like to see some movement out in space. I just wish space felt alive and didn't feel pasted on.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Rixiu
PonyTek
#358 - 2012-03-05 17:54:41 UTC
Jonathan Malcom wrote:
This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.

Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.

Make important information obvious and easy to read.


So basically you need to look at what you're shooting at all the time? What if I want to go away from the enemy? What if I need to look in any other direction, what happens to the information that is in the targeting reticle? How do I "unlock" the camera?

Those are the reasons this wasn't in from the start.
Aquila Draco
#359 - 2012-03-05 18:37:29 UTC
Rixiu wrote:
Jonathan Malcom wrote:
This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.

Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.

Make important information obvious and easy to read.


So basically you need to look at what you're shooting at all the time? What if I want to go away from the enemy? What if I need to look in any other direction, what happens to the information that is in the targeting reticle? How do I "unlock" the camera?

Those are the reasons this wasn't in from the start.


P.s.
I am for second part.
Its like in eve trailers... just with more data.
Emiko P'eng
#360 - 2012-03-05 19:36:55 UTC
Another simple visual fix would be 'Jump to 0m' gets you to within Jump Range.

But not so close that your ship plays Pachinko / Pinball with the Jump Gate.