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Please change the overheat animation

First post
Author
Djakku
U Subbed M8
#1 - 2012-02-01 16:29:17 UTC  |  Edited by: Djakku
There's been some great changes to EVE lately, and the changes to overheating modules were long overdue and warmly welcomed.

However, the current 'flashing' animation to show that you have clicked overheat isn't really much more helpful than not having it at all, whilst it shows you that you have clicked it, it doesn't show if you have clicked it to activate overheat, or deactivate overheat.

Now you may be thinking "well it's pretty obvious if you had it on before, then clicked it it means it's gonna switch off..."

Well yes, it is pretty simple perhaps, sitting outside a station idle activating and deactivating overheat it seems pretty neat.

But when you're mid-fight out numbered, taking structure damage, and your primary target is seconds from death, and you're micro-managing overheating 5 other modules whilst manual piloting, it's a gets a bit confusing and a bit tense to have your 90% heat damage afterburner sitting there just flashing at you like "hey, what u gon do now fool?"

I really think this could be improved very simply by having the overheat icon simply change colour, quite like activating and deactivating a module, have a colour for 'i am overheating next cycle' and a different colour for 'i am deactivating overheat next cycle'

Has anybody else found this to be frustrating? Would this idea be something anyone else would like to see changed?

thx xxx


edit:

Glad to see it's not just me that is finding this frustrating, lets not have this thread to go unnoticed, please share this thread with your spacefriends and spacecollegues and all post a reply!

edit2: Please 'Like' this post so it gets some attention!
Mfume Apocal
Brutor Tribe
Minmatar Republic
#2 - 2012-02-01 16:33:54 UTC
Djakku wrote:
Has anybody else found this to be frustrating? Would this idea be something anyone else would like to see changed?

thx xxx


supporting this
Dark Pangolin
The Tuskers
The Tuskers Co.
#3 - 2012-02-01 16:43:55 UTC
Mfume Apocal wrote:
Djakku wrote:
Has anybody else found this to be frustrating? Would this idea be something anyone else would like to see changed?

thx xxx


supporting this


Supporting the support as well as the OP
Jake Warbird
Republic Military School
Minmatar Republic
#4 - 2012-02-01 19:03:11 UTC
Linda Shadowborn
Dark Steel Industries
#5 - 2012-02-01 20:58:39 UTC
signed
Nex apparatu5
GoonWaffe
Goonswarm Federation
#6 - 2012-02-01 21:51:10 UTC
+1
Dyaven
#7 - 2012-02-01 22:01:02 UTC
+2 because I'm special
shal ri
Short Bus Window Licker
#8 - 2012-02-01 22:33:18 UTC
i agree different colors would be a real plus. nice idea man.
DaRiKavus
Mosh Pit
THE BESTICLES
#9 - 2012-02-02 14:38:26 UTC
Confirmed,

This is a good idea.

Red for hot, green for not.
Lady Ayeipsia
BlueWaffe
#10 - 2012-02-02 14:52:18 UTC
Color differences can be difficult for those who are color blind. You may wush to use both the flashing and color change to be fair to all.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#11 - 2012-02-02 15:49:54 UTC
Djakku wrote:
have a colour for 'i am overheating next cycle' and a different colour for 'i am deactivating overheat next cycle'


Good idea. Lack of this drives me nuts.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

DaRiKavus
Mosh Pit
THE BESTICLES
#12 - 2012-02-02 16:08:58 UTC
Lady Ayeipsia wrote:
Color differences can be difficult for those who are color blind. You may wush to use both the flashing and color change to be fair to all.



In that case Dark for hot, light for not.
Velarra
#13 - 2012-02-02 19:56:51 UTC
Red = Hot
Blue = Cold

(re: As per water taps & similar.)
Celestra Doxaila
MinTek Tactical Division
#14 - 2012-02-02 22:01:52 UTC
Djakku wrote:
... the changes to overheating modules were long overdue and warmly welcomed.


Brilliant!
Djakku
U Subbed M8
#15 - 2012-02-03 12:31:44 UTC
Quick bump and also, changing the colours is just an example of how this could be improved really, anyone got any other ideas how it could be made clearer as to whether the module is about to activate overheat or deactivate overheat? Would love to hear them!
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#16 - 2012-02-03 14:26:12 UTC
^_^

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Felin Holtz
2fast4you Corp
#17 - 2012-02-03 14:57:19 UTC
Green for on, red for going off?

Keep the colour conventions the same as with modules...
Rath Kelbore
Caldari Provisions
Caldari State
#18 - 2012-02-03 17:44:14 UTC
Definitely. Change the whole overheat interface for that matter.

I plan on living forever.......so far, so good.

Alua Oresson
Aegis Ascending
Solyaris Chtonium
#19 - 2012-02-03 17:50:03 UTC  |  Edited by: Alua Oresson
You can change the frequency of the blinking for overheat on and off. Can also have the light move, maybe shift to 10 o'clock position for deactivating while turning read, then center and off for off, 2 o'clock position for activating. Could also use red and green for turning off and turning on while blinking. That way you have several differences to account for how different people react to different stimuli. And it would most likely look 'awesome (TM)' as well as being functional.

http://pvpwannabe.blogspot.com/

Dorian Tormak
RBON United
#20 - 2012-02-03 22:56:43 UTC
Yeah you wanna keep the shift + click overheat shortcut but definitely should get rid of the flashing bullcrap.

Holy Satanic Christ! This is a Goddamn Signature!

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