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Your Thought's On Muraders In Pvp

Author
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#1 - 2012-02-03 03:24:06 UTC
Since everyone has different points of View. What are your thought's about muraders becomeing part of the pvp world.

Don't Want to read cause they Suck. They get all these nice bonuses and make great mission ships. but. Been doing some reaserch on them and can get some pretty nice Tank and Gank.
Luba Cibre
Global Song Setup
#2 - 2012-02-03 03:31:19 UTC
****** Sensor Strength. Have fun being perma jammed all the fight.

"Nothing essential happens in the absence of noise." 

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#3 - 2012-02-03 03:34:09 UTC
Have fun with your 2bil marauder being torn a new one by a hurricane with flight of light ecms ...
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#4 - 2012-02-03 03:38:02 UTC
Cedo Nulli wrote:
Have fun with your 2bil marauder being torn a new one by a hurricane with flight of light ecms ...


Okay and Pirate Faction Battleship pilots dont have this problem eathier but still do it. and use them. Shocked
Trinkets friend
Sudden Buggery
Sending Thots And Players
#5 - 2012-02-03 06:34:04 UTC
ECM drones are a special case anyway, as complined about elsewhere.

Personally, nothing wrong with rocking a marauder in PVP in my opinion. Yes, the sensor strength is pissweak, so you fit an ECCM where possible, and if you don't just blindly rush into Falcon you should be OK. Especially if you aren't humping gates or stations in hisec and can rock a faction smartbomb. 2 cycles, no Hornet EC-300's. Job done.

The highslot layout of Marauders favors fitting neuts and smartbombs, and you still get 8 guns damage. Yes, that means you can eclipse 1700DPS in a Kronos without heat if you ridiculously pimp it. Which you should.

The Kronos is the ick of the litter, in my opinion, simply because of that OMGWTFBBQ web.
Jacob Holland
Weyland-Vulcan Industries
#6 - 2012-02-03 08:30:38 UTC
Have a look around for a couple of videos called Golem in Space...

Here's one of them...

Smallish lowsec groups will minimise the sensor strength disadvantage providing you can get gatefire on your side, the fragility of ECM (drones in particular but it's not easy to fit a Rook or Scorpion to tank gatefire and jam without logistics) reduces their use and therefore the Marauder's vulnerability.
thoth rothschild
Aliastra
Gallente Federation
#7 - 2012-02-03 09:41:14 UTC
In Empire warefare i really like the Kronos.
No further details :)
Bumblefck
Kerensky Initiatives
#8 - 2012-02-03 10:04:35 UTC  |  Edited by: Bumblefck
I think you should learn to spell the thing to which you are referring.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Sun God Ra
Peppa Pig Shares Her Favourite Nasheed
#9 - 2012-02-03 10:15:26 UTC
i know it's not big in alot of peoples books but marauders also have a huge cargo space for cap boosters and ammo.
more boosters means surviving longer.
Sam Bowein
Sense Amid Madness
#10 - 2012-02-03 10:31:00 UTC
Cedo Nulli wrote:
Have fun with your 2bil marauder being torn a new one by a hurricane with flight of light ecms ...

That' not a good argument, marauders all have enough midslots to use an ECCM, basically doubling their sensor strength.

Main argument against PVP in a marauder is their price: for a similar amount, you get a pirate BS which are so much better.
Sunviking
Doomheim
#11 - 2012-02-03 10:54:09 UTC
Sun God Ra wrote:
i know it's not big in alot of peoples books but marauders also have a huge cargo space for cap boosters and ammo.
more boosters means surviving longer.


I like your point about the space for Cap booster charges. A Golem with an X-Large Booster and a Cap Booster will have a pretty serious active tank for PvP purposes. And as some of us already know, Marauders already have superior capacitors anyway. Looks like a good strategy.

I wonder whether a Paladin/Kronos/Bhaalgorn and Golem tag team would work well together in a small fleet, TP and Webbing bonus would go pretty well together on 2 battleships that could deal a combined 2500-3000dps.
Sun God Ra
Peppa Pig Shares Her Favourite Nasheed
#12 - 2012-02-03 10:57:04 UTC
Sunviking wrote:
Sun God Ra wrote:
i know it's not big in alot of peoples books but marauders also have a huge cargo space for cap boosters and ammo.
more boosters means surviving longer.


I like your point about the space for Cap booster charges. A Golem with an X-Large Booster and a Cap Booster will have a pretty serious active tank for PvP purposes. And as some of us already know, Marauders already have superior capacitors anyway. Looks like a good strategy.

I wonder whether a Paladin/Kronos/Bhaalgorn and Golem tag team would work well together in a small fleet, TP and Webbing bonus would go pretty well together on 2 battleships that could deal a combined 2500-3000dps.


i think a bhaalgorn and a golem would make a very sexy team
Sun God Ra
Peppa Pig Shares Her Favourite Nasheed
#13 - 2012-02-03 14:03:41 UTC
Jacob Holland wrote:
Have a look around for a couple of videos called Golem in Space...

Here's one of them...

Smallish lowsec groups will minimise the sensor strength disadvantage providing you can get gatefire on your side, the fragility of ECM (drones in particular but it's not easy to fit a Rook or Scorpion to tank gatefire and jam without logistics) reduces their use and therefore the Marauder's vulnerability.


the only thing i learnt from that video is that the golem can tank loads of damage but seems lacking in the ability to kill department. enjoyable vid though
Nalha Saldana
Aliastra
Gallente Federation
#14 - 2012-02-03 14:24:28 UTC
Vargur vs Machariel
Paladin vs Bhaalgorn
Kronos vs Vindicator

Yea i think we both know what we would choose. (no, missile BSs dont count because they suck in pvp)
They just arent good enough in comparison.
carbomb
Super Team Munkey
#15 - 2012-02-03 14:35:37 UTC
Trinkets friend wrote:


The Kronos is the ick of the litter, in my opinion, simply because of that OMGWTFBBQ web.


Paladin has the same web bonus.

Sam Bowein wrote:

That' not a good argument, marauders all have enough midslots to use an ECCM, basically doubling their sensor strength.


even with an eccm fitted a paladin is only 1.5 points higher on sensor strength than the racial tier 3 bs without an eccm and the kronos is 2.5 points higher than its.

I do like the Marauders, the paladin being my fave but ccp really should do something about that as they never seem to do anything about the overpowered ecm, be it drones or mods. I mean from a pve perspective, you would be there for ever if you got guristas extraveganza lol Maybe if they had a boost to their strength then people might actually use them more in pvp
Ravenesa
School of Applied Knowledge
Caldari State
#16 - 2012-02-03 14:50:22 UTC
Of all the Marauders I would say the Kronos is the best suited for PvP. The webbing bonus, damage bonus, tracking bonus, and the ability to fit a monster active tank work well together. The Vindi is a better pure PvP boat, but the Kronos has utility highs and the rep bonus gives it a monster active tank. Vindi has a better mid/low slot setup and more drone bandwidth, but if you go for a flight of heavies you have no extras.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#17 - 2012-02-03 17:09:13 UTC
This is one fit i used against a corp mate yesterday. since he runs with a Paladin.

[Kronos, Murader Pvp Test]
Federation Navy Magnetic Field Stabilizer
Armor Explosive Hardener II
Ammatar Navy Large Armor Repairer
Ammatar Navy Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II

Gist B-Type 100MN MicroWarpdrive
Heavy Capacitor Booster II, Navy Cap Booster 800
True Sansha Stasis Webifier
True Sansha Stasis Webifier

Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Ammatar Navy Medium EMP Smartbomb

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Hammerhead II x5
Valkyrie II x5
Hornet EC-300 x5

The stats on this are. Cap stable with mwd and 1 armor rep off at 35% with everything else active as long as navy cap booster 800's last

Rep amount for both reppers are. 2846 every 9.5s single repper 1423 every 9.5s note this is before drugs.
DPS amount with guns alone. 892.8 with void volley of 3883 total with Ham II's 1071
resits in order 76|73|77|78

Now with the Golem fit i tested. this fit.
You run out of powergrid pretty fast only thing this ship would be really good for is Station games/ Capital shooting.
[Golem, Golem Murader pvp test]
Reactor Control Unit II
Reactor Control Unit II
Damage Control II
Ballistic Control System II

Warp Disruptor II
Heavy Capacitor Booster II, Navy Cap Booster 800
Phased Weapon Navigation Array Generation Extron
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Gist X-Type X-Large Shield Booster

Siege Missile Launcher II, Trauma Rage Torpedo
Siege Missile Launcher II, Trauma Rage Torpedo
Siege Missile Launcher II, Trauma Rage Torpedo
Siege Missile Launcher II, Trauma Rage Torpedo
Ammatar Navy Medium Energy Neutralizer
Ammatar Navy Medium Energy Neutralizer
Ammatar Navy Medium EMP Smartbomb

Large Bay Loading Accelerator I
Large Hydraulic Bay Thrusters I


Hammerhead II x5
Shocked

Luba Cibre
Global Song Setup
#18 - 2012-02-03 17:47:47 UTC
destiny2 wrote:
[quote=Cedo Nulli]Okay and Pirate Faction Battleship pilots dont have this problem eathier but still do it. and use them. Shocked


Machariel Sensor Strength: 26
Nightmare: 28
Bhaalgorn: 28
Rattlesnake: 30
Vindicator: 28


Golem: 14
Paladin: 12
Kronos: 13
Vargur: 11

Same problem, i see....

"Nothing essential happens in the absence of noise." 

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#19 - 2012-02-03 17:52:43 UTC
Luba Cibre wrote:
destiny2 wrote:
[quote=Cedo Nulli]Okay and Pirate Faction Battleship pilots dont have this problem eathier but still do it. and use them. Shocked


Machariel Sensor Strength: 26
Nightmare: 28
Bhaalgorn: 28
Rattlesnake: 30
Vindicator: 28


Golem: 14
Paladin: 12
Kronos: 13
Vargur: 11

Same problem, i see....


You do know that if your flying in a fleet youd have logi. plus. other stuff with you right so a falcon or any other ecm ship trys to drop on you your fleet buddies would kill it not to mention.
ECM jamming is based on luck more then anything. as soon as drones are popped out while your being jammed full rack of T2 Mediums can kill a falcon pretty easily as ecms ships tank is mostly just ecm,
Torothin
Crimson Dawn Enterprises
#20 - 2012-02-03 17:56:15 UTC
The Pally can be a decent long range sniper for small scale PvP. That's about it. Under no circumstance would I feel greta brawling with a Pally but as a long range hard hitting sniper it's ok...
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