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The Joy Of Plex

Author
Vaerah Vahrokha
Vahrokh Consulting
#61 - 2012-01-29 00:51:10 UTC
Cyniac wrote:
Bad Bobby wrote:
There will always be massive variation in the resources different players have.


Coming from Bad Bobby I just had to put this up in a frame and keep it here for posterity - It made my day Twisted



Bad Bobby teaches a lot of valuable knowledge for those who can read it.
Iron Straw
Caldari Provisions
Caldari State
#62 - 2012-01-30 00:51:15 UTC
Derath Ellecon wrote:

This is where you miss the point. PLEX is a commidity that operates within the normal parameters. When introduced they create isk, the same isk created by incursions, missions, etc. This isk is used to fund the economy (buying ships mods etc).


Blatantly wrong. C'mon MD l33t, typically this guy would be berated for this. Because he is arguing with the OP (who is also wrong) you let this slide? Discuss among yourselves.

Koronakesh
Seekers of a Silent Paradise
#63 - 2012-01-30 01:07:12 UTC
Only so many times you can beat your head against the wall about how PLEX does not create ISK before you need to take a break for medical attention.

SASPR Amir al-Mu'minin

Derath Ellecon
University of Caille
Gallente Federation
#64 - 2012-01-30 01:36:09 UTC
Iron Straw wrote:
Derath Ellecon wrote:

This is where you miss the point. PLEX is a commidity that operates within the normal parameters. When introduced they create isk, the same isk created by incursions, missions, etc. This isk is used to fund the economy (buying ships mods etc).


Blatantly wrong. C'mon MD l33t, typically this guy would be berated for this. Because he is arguing with the OP (who is also wrong) you let this slide? Discuss among yourselves.



Yes I see my egregious error upon re-reading this. I was so intent on the larger porint I was trying to make that I chose my words here poorly.

I do however contend that my larger point still holds true. Namely that PLEX is not some sort of ultra uniqute type of commodity in EVE that it should have special rules governing its sale on the market.

What I meant to convey so horribly above, is that PLEX is another method for players to increase isk in their wallet, much like incursions, or pirate ransoms etc. I was not meaning to imply that PLEX is an isk faucet in the game.

Please oh MD L33t forgive me.
SirDynty
Garoun Investment Bank
Gallente Federation
#65 - 2012-01-30 17:15:43 UTC
You only look to the other side

Prices are driven mostly by the peoples who sell it and they dont want to sell it cheap.
Thats all...everything other is theorycrap,i like to read it and all..but..."you" need that plex...they dont "need" to sell it if its cheap
Peoples would not sell plexes fthey have "capped" price,they woul buy ISK in an ilegal way
Peoples who want to buy ISK have more opportunities to do so,but "you" have only one way to pay for the game,if not with cash.
CCP awnt to keep plexes attractive for peoples who actually sell them.

Specctor
Zealot's
Shadow Ultimatum
#66 - 2012-01-30 22:11:08 UTC  |  Edited by: Specctor
To be fair after reading this thread through again and after a good laugh about how much of a **** I am on ts3 with my corp.. I would like to make an apology to the citizens of new eden for my doom crying last week, my anti psycotic drugs have now reached me after the royal mail made a mixup with my parcel.

Its not really my fault they dont teach economics as a standard gcse subject in Wales, I guess we were all just born to be farmers and what use would a grasp on how markets work when your milking gutrude at 4 am on a cold november night???

I would like to thank all the posters for there replies to this thread and thankyou for taking the time out to scourn me like a ginger stepchild........
Diomedes Calypso
Aetolian Armada
#67 - 2012-01-30 23:39:55 UTC
Man, I've written on this so many times and really, its all about the religion of free-markets, and conspiracy theorieos on price manipulation but

.... very very little talking about the tail tha wags the dog.... how many real life people want to pay money to play the game and how many want and are willing to pay even more to get more game stuff without doing the stuff in game to get it.

That is a RL consumer decision on a 100% discretionary item.... like buying a shirt at a rock concert or something when you already have a drawer full of warm clothing.


......

ISK is the commodity, not plexes.

For those on the buy side for ISK, a plex is a proxy for $ .

- People buying ISK are making an Isk per dollar valuation... the game time value of the plex is only important as security fall back utility.

Mental barrier: because the EVE market has people buying Plex with ISK, it is hard to look at it upside down, but if you do things fall into place . Supply does meet demand. Isk supplied is much more based on a cost benefit analysis - for a rmt it might be $ per hour - for players considering paying $ its a matter of if it is still fun to spend so many hours making isk needed... first few hundred million just collects on its own whle doing what they enjoy in the game perhaps - for what i think its the majority of is>gametime users, while fun is an aspect, espeically related in tedium of babysitting many accounts, the cost benefit has a lot to do with how much profit above and beyond the iSK cost an extra account is worth. A forth type is most direct supply and demand being an end user of game utility, not a wheeler dealer necessarily.... how much game time doing PVE is worth the larger policital PVP stregnth from maintaing a titan purchased and kept active solely with in game resources.



Free markets lead to the most efficient allocation of assets (for the sake of argument, quibbles set asside)

Free markets lead to the most efficient EVE economy (i'll go with it)

BUT

Efficient EVE economy != most attractive game enviorment and/or the maximum revenues short term or long term for CCP

It might , but not necessarily.... certainly a Vibrant economy is a positive pull, but even for those interested a truley efficienct marketplace might be dominated by players that could stock every system in the universe with profits just above the cost of production ..... that really wouldn't be much fun at all for most people who like market games.

Best economy is one that scales and has pockets so that people with different sorts of game play preferences can interact with each other without one type of play habit compromsing the recreational value of another too much. "Gold Ammo" philosphies differ, but even people who are ok with "gold ammo" don't want to be one shot at long range by someone with even more rediculoulsy priced "platinum ammo".

-- distribution of income and the degree real money effects game play are important balancing considerations in making an enjoyable game. Game economies have inputs and sinks monitored, create alternative ways for players to equip them selves for intended game ... its a partially planned economy even if huge segments are free but relinquishing all control really is unlikely to create the most fun for the maximum number of people, especially the lifeblood of new people (and giving too much isk to new people can take away all sorts of parts of a game play cycle where they can be attached....as bad for some players as being shut out entirely from being autonomous)

---

Onto Corn : Real LIfe example how free markets don't always move to create the most revenue, or profits, for a given firm or industry, especially in the shorter run.

Lower prices for corn will tend to increase the # of bushels of corn sold but there is no law of economics that suggests that needs to come at a 1:1 ratio in terms of price to volume. It is entirely possible for a bumper crop of corn where 150% of normal is produced but prices drop in half resulting in 75% of total revenue to the industry. As there is a cost involved in creating the corn that is basically the same for 100% years as it is for 150%years , If there were a 25% profit margin in a normal 100% year they could see themselves almost in the red the year they had a huge harvest along with everyone elses huge harvest.... thats right losing more with a big crop. Prices surging up 50% (not unheard of in a commodity business with relatively inelastic demand) the years where there is only 80% of normal production means industry revenues up 20% (80 * 1.5 = 120) but profits almost doubling .

The real boons are when one region gets a bumper 150% crop when most regions had terrible years. When a given farmer gets a 150% crop in a year with 150% prices, he's getting 225% of normal revenues and %600 of normal profits. Believe it or not, this sort of variation isn't some whacked out idea but pretty common to many types of family farmers over the last century or so. (I won't get into the mismanagement or rational of subsidies.... or grower associations or cartels etc.)

Commodity pricing can be strange, yet each type of industry has its wrinkles ..... Barriers to entry for competitors, abilty to judge consumer trends rather than a R&D correlated quality...many others.

Corn != EVE
my point above is that "the market is always right" has to do with capital allocation in a greater economy , not profits or net sales of a company

It would take more to flesh out some of the last points but thats enough for now. Drawing some yield curves and shifts and intersections would be a good way for people to get their head about what variables they need to think about as constants.

.

Diomedes Calypso
Aetolian Armada
#68 - 2012-01-30 23:41:17 UTC
Koronakesh wrote:
Only so many times you can beat your head against the wall about how PLEX does not create ISK before you need to take a break for medical attention.



LMAO !

I feel your pain ..

.

Vincent Athena
Photosynth
#69 - 2012-01-31 00:12:20 UTC  |  Edited by: Vincent Athena
If the price of the PLEX were fixed, several things would happen:

As more players learn how to make isk, they would more and more switch to using PLEX to fund their account. An ever rising price would not be a deterrent to switching to account funding via PLEX.
As more players learn how to make isk, fewer would use real money to purchase PLEX and sell in game. A ever rising PLEX price would not be there to encourage the purchase of PLEX.

The result would be a PLEX shortage, any and all on the market would get bought up, and the rate at which new ones get put on the market would be less than demand. Only those with a good internet connection, sitting at Jita hammering the "buy" button would get a PLEX.
A "black market" for PLEX would spring up as more and more players became desperate for a PLEX to fund their account. Players would be selling them via trade windows or third party services, to get around the price fix.

Things CCP can do to lower the PLEX:

Sales.
Step up anti-RMT and anti-bot efforts.
Sell any PLEX in the inventory of permanently banned accounts, giving the ISK to that account just in case it gets un-banned.
Get rid of the Aurum. Sell vanity items for ISK.

Edit: Things you can do:

Drive slower so to save gas money. Use that money to pay for you account. The equivalent "ISK per hour" (in this case hours spent driving) beats almost enything in game.
When buying stuff (in RL) spend more time comparison shopping. Again, the money you save per hour, when translated to ISK, is better than most any in game activity.

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Frozen fanfiction

Xintri Ra'Virr
Yamaguchi-Gumi
#70 - 2012-01-31 09:35:43 UTC
Specctor wrote:
This isn't the first post related to plex prices, nor dare I say will it be the last rather than the usual blah blah about cashing in I would like to address the potential game breaking issue attached to the increasing plex forecast.

Imagine the very possible 1bill per plex scenario where the estimated two thirds of players whom pay by plex can no longer afford plexes from their monthly grin, now add the fact that for £22:00you can buy your self 2 billion isk from an etc miners think why bother mining, inflation driven by too few subscribers producing base matierials and a new breed of buy your self rich players mean that Joe shmoe who buys eve for the first time quits after a week because he can buy his first t1 frigit....

End result mass loss of player base mass inflation and no new influx of fresh players.....

Possible fix CCP cap plex prices before its to late...



People paying for subscription with PLEX don't generate income for CCP so if they leave game nothing happens to CCP wallets.
If they leave game less PLEX will be sold, more stays on market. Price will fall. Less minerals will be mined, item prices will go up. Inflation fixed.
Its good for game to get rid of PLEX players from it.

And finally.

High PLEX prices are caused by Fanfest so dont get too excited.
Its happens every fuc** year and shortly after that price fall back to 350-380m.
As i sid dont get too excited as it happens every Year.

Vladimir Pulin
Remanaquie Federation
#71 - 2012-01-31 14:37:42 UTC  |  Edited by: Vladimir Pulin
I'm always impressed by how so many people know so little about so many topics.

Like several have stated before, PLEX doesn't generate isk, it's not a faucet.

RMT is not responsible for the hike in PLEX prices. In fact inflated PLEX prices hurts RMTers' bottom-line. By RMTers I mean the people selling the isk, not the people buying it. To those this is very good news.

Unlike CCP we, the broad gaming community have no access to the full statistical data that would allow to have any sound opinion on how to 'fix' PLEX prices, assuming it needs to be fixed to begin with. Tho if I had to guess I'd say this looks like a long lasting speculative bubble more than anything else. And it's fueled by newbie stupidity that's preventing the price to crash.
Scrapyard Bob
EVE University
Ivy League
#72 - 2012-01-31 14:41:54 UTC
Xintri Ra'Virr wrote:

People paying for subscription with PLEX don't generate income for CCP so if they leave game nothing happens to CCP wallets.


Eh? Who do you think you buy PLEX from in the first place? Santa Claus? That it magically appears from somewhere?

All PLEX is purchased from CCP, either directly or through a 3rd party game time card site. On average this runs between $17.50 USD and $20.00 USD per PLEX (which gives 30 days of game time). And as long as CCP's transactional costs are less then $1-2 USD per PLEX, it's better for their bottom line then those of us who pay $11 USD per 30 days (year-long subscription plan).

Anyone paying to play via PLEX (by purchasing PLEX and applying it to their account) may not be paying CCP directly, but they're still generating revenues for CCP because someone bought those PLEX from CCP.

If they stop playing via PLEX, then either they've left the game (loss of a subscriber) or moved to a subscription plan (at a much cheaper per month rate then PLEX). Both affect CCP's wallet.

(Where CCP might not like PLEX is that people who pay monthly via PLEX may be more volatile/fickle, giving a higher churn rate. High churn rates makes your subscription numbers bounce up and down, which can lead to people drawing the wrong conclusions about whether the game is growing or dying. Short subscription cycles of 1-2 months also means that if you tick these players off, you do not have very long before they reach the date of "renew or not" choice. So you need to be quick and nimble about jumping on issues and fixing them.)
Specctor
Zealot's
Shadow Ultimatum
#73 - 2012-01-31 15:51:22 UTC
Vladimir Vladimirovitch Putain wrote:
I'm always impressed by how so many people know so little about so many topics.



Wow would you like to join my pub quiz team?
Vincent Athena
Photosynth
#74 - 2012-01-31 19:03:40 UTC
Scrapyard Bob wrote:
Xintri Ra'Virr wrote:

People paying for subscription with PLEX don't generate income for CCP so if they leave game nothing happens to CCP wallets.


Eh? Who do you think you buy PLEX from in the first place? Santa Claus? That it magically appears from somewhere?



I think what he is saying is that once someone pays money for a PLEX, what happens to that PLEX does not result in additional income for CCP. They already got the money, and will still have it whether the PLEX is sold for isk, used to extend a subscription, held as an investment, or blown up.

Mostly true. There are indirect effects to CCP and their income depending on PLEX usage. That's where things get complex and messy. For example, declining subscription numbers is poor publicity, making it harder to get new subscribers. It is worth noting that in the last CSM minutes CCP was quoted saying that a lower PLEX price would be of benefit to CCP.

There are other odd effects. For example, say I want to buy a 2 billion ISK item. If PLEX is at 500 mil, I need purchase 4 PLEX for real money, but if its at 400 mil, I need 5. In this case increase ISK price of the PLEX results reduced PLEX supply to the game!

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Dowla Daupor
Deltole Deltole Deltole
#75 - 2012-01-31 19:07:12 UTC
Specctor wrote:
Still you can pay for 2 plexes and get yourself a bill from your paper round if one were so inclined....


That's why I don't think they'll ever go to 1b each, 30$ for 2b would be too appetizing for some people.
Bugsy VanHalen
Society of lost Souls
#76 - 2012-01-31 19:41:29 UTC
Specctor wrote:
I think I perhaps failed to convay my point, I'm speaking mainly about the vast majority of subscribers who pay for there account via acquiring in game plexes via self generated isk.

These are your incursion runners, mission runners and miners "people who grind" people who can't pay for the subscription with real money for what ever reason.

The Csm recently discussed incursion vanguards being re balanced but would the decrease in cash made from them affect the possibility of large scale alliances manipulating plex prices with sinister and dark intentions.

They also mentioned a vast number of eve players who soely pay for their time in new Eden with plexes.

I think you could cap the plex because a plex in its self as a commodity operates outside of normal commodity parameters, it doesn't build anything nor can it make you fight better.

Yet it is a necessity for some and a commodity for others an isk sink but at the same time it is an isk generator.





No need. As you say there are lots of players who pay for there game time buy buying PLEX with isk in game. If the prices rise to the point where those players can not afford to buy them with the isk they make each month playing then the sales of those PLEX will drop. when the sales drop the prices will drop. The prices are actually up right now because the demand is up. with the strugling economy many players are opting to pay there subs with isk via PLEX rather than real money. For the same reason less players are buying PLEX to sell, not because it is not worth it but because they do not have the extra cash to spend on a game when they have real world things to pay for.

The price of PLEX will NEVER get to the point where players who buy PLEX to pay for game time can not afford it for the simple fact that the demand will start to drop long before it gets to that point. The higher the prices go the less players will buy dropping the demand and in turn dropping the price, where more players will buy again driving the price back up. When the prices Start to drop many players that have been hoarding PLEX waiting for the prices to top out will sell, sell, sell, their PLEX stock piles which will cause a huge drop in prices. Then when the price levels out at the bottom end they will start buying again. Just like stocks in the real world. this is one of the many ways where the EVE billionaires get richer. buy low sell high.

I for one am suprised that the PLEX prices have reached this high of a level, but as I said demand is up right now due to the shortage of real money affecting a lot of players. I can tell you if I had the spare cash I would be buying a bunch of PLEX just to sell at these crazy high prices. Trust me it will not be long before the prices drop back down close to the 400 mil mark.
Zendon Taredi
Tier Four Technologies
#77 - 2012-02-03 12:50:26 UTC
i dont see how you could limit the price short of ccp selling 500m isk to people directly and selling plex at 500m with unlimited supply(npc sell order). would be easier for them to just adjust a few isk faucets.
Specctor
Zealot's
Shadow Ultimatum
#78 - 2012-02-03 13:03:40 UTC
A faucet is a tap by the way (American-English translation)
Ireland VonVicious
Vicious Trading Company
#79 - 2012-02-04 03:09:23 UTC
Zendon Taredi wrote:
i dont see how you could limit the price short of ccp selling 500m isk to people directly and selling plex at 500m with unlimited supply(npc sell order). would be easier for them to just adjust a few isk faucets.



They can't do this because it's illegal. The U.S. government will not allow the trading of it's currency for internet currencies.
Vaerah Vahrokha
Vahrokh Consulting
#80 - 2012-02-04 07:56:17 UTC
Bugsy VanHalen wrote:

I for one am suprised that the PLEX prices have reached this high of a level, but as I said demand is up right now due to the shortage of real money affecting a lot of players. I can tell you if I had the spare cash I would be buying a bunch of PLEX just to sell at these crazy high prices.


You are lucky to not have the spare cash, you'd be buying directly into:

1) A short term range market: i.e. unless you 0.01 ISK the PLEXes you'll be stuck with them at little reward while keeping your liquidity tied there.

2) A medium term potential double top in the making: i.e. you are buying high with no proof the market can go any further up.