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EVE New Citizens Q&A

 
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What race for a new player interested in PvP?

Author
Degren
The Scope
Gallente Federation
#41 - 2012-02-02 05:36:13 UTC
Thread continues to inform and entertain, thank you all.

Here's a kind of...different question. Specialize first or generalize? I assume specialize for T2 guns/HAMs/Drones, whatever...but what about training a few of the races ships around the same time, and waiting a while training the T2 ship stuff, HACs, Logis, whatever.

Would I be spreading myself too thin or merely giving myself more options?

Hello, hello again.

Her Innocence Lost
Doomheim
#42 - 2012-02-02 07:07:26 UTC
Ireland VonVicious wrote:
I'm a bit shocked that someone would see Caldari having the best EW in game as a negative/waste to new players. Roll


Most who are at all familiar with recruiting and training newer pilots know that telling them to skillsink into ewar off the bat then throwing them away like used condoms after they realize they now suck at everything else, is counterproductive. Newbs need to be on their way to self-sufficient playstyles: missions, ratting, ganking, or whatever they can be doing between hand-holding sessions in gang/fleet. So I really wouldn't call ecm a great investment for newbs or a reason to pick caldari as a first pvp race.

Smithers is really dominating the intelligent discourse here and presenting a lot of valid points. Even if I think that the tengu is the most overpowered thing in this game and in desperate need of a nerf, i'm 100% behind the fact other caldari ships are comparatively disadvantaged, especially to the newbies. People glossing over this just to make a point about minmatar being balanced, and I think they are fairly close now that gallente are in a better place, just make themselves look like roleplayers.

If you want the best answer OP, it has been presented here already but I will condense it down:
1. All races have good pvp ships.
2. Minmatar have the most effective low-sp combat ships
3. If you prefer to choose another race, caldari or otherwise, you're only setting yourself back a few months at best gaining parity. As some others have pointed out, a good merlin will wipe the floor with a standard rifter, he just needs a few million more skillpoints to do it.
4. Follow the metagames, watch killboards, and see what the pvp corps are flying. Cut through the forum bullshit and you'll quickly realize the ammount of uniformed spin that blasts new players on a daily basis.
Ireland VonVicious
Vicious Trading Company
#43 - 2012-02-02 12:21:41 UTC
It's 2 days or less and not all pvp is solo.

Knowing how ew works is a good thing for any player as they will find it being used against them soon enough.
OT Smithers
A Farewell To Kings...
Dock Workers
#44 - 2012-02-02 16:12:38 UTC  |  Edited by: OT Smithers
Degren wrote:
Thread continues to inform and entertain, thank you all.

Here's a kind of...different question. Specialize first or generalize? I assume specialize for T2 guns/HAMs/Drones, whatever...but what about training a few of the races ships around the same time, and waiting a while training the T2 ship stuff, HACs, Logis, whatever.

Would I be spreading myself too thin or merely giving myself more options?


Excellent questions. In my opinion the answer, unsurprisingly, is both.

In my opinion, the best and fastest course for a new player is select a single combat ship class and focus their training on that. The more you resist the temptation to detour, the quicker you will have SOMETHING you can fly competitively against anyone. But what ship class?

Here the choice is perhaps less clear. Eve PvP ships can be grouped based on combat style and tactics, and often the same ship (with different fittings) can be utilized for multiple styles of combat. It is my opinion that the more versatile the ship in terms of fitting options, combat roles styles and tactics it potentially supports, and range of opponents it can engage, the better the training investment it becomes for the newer player. In simple terms, some ships offer more bang for the training (and isk) buck.

With this in mind two classes of ship stand out: frigates and assault frigates, and battle cruisers. Both stand head and shoulders above the rest in terms of training time invested, cost, and the range of potential targets they can engage and fleet types they can contribute to. Further, they are well balanced across all races.

If you find you enjoy flying smaller, faster ships, go with AF’s. If you enjoy something larger, with more DPS and tank, and better overall versatility, work on your BC skills. Better still, pick either one, and when you get good with that grab the other.

How good?

In my opinion you should train your PvP weapons to T2, and all weapon support skills to 4. Your tank, shield or armor, should be T2 with those support skills at 4. The same applies to your engineering and electronic and navigation skills. You should work as well on T2 small and medium drones, and be able to deploy ECM drones. The easiest way to plan your training is to go to someplace like Battle Clinic, pick a build, and train until you can properly fit it. Stay focused, and you will be there in a couple months.

As for skill points: do not allow yourself to be intimidated by pilots with more skill points or bigger better ships. Victory is not determined by who has the most SP’s or ISK on the field, but in the choices you make and the tactics you employ.

Finally, do not get too caught up in the solo PvP game. Eve PvP is a team sport. You are training to contribute to that team. And many good PvP corporations welcome new players who are smart, relaxed, and interested in learning.

Have fun, and fly it like you stole it.
Alaric Faelen
Republic Military School
Minmatar Republic
#45 - 2012-02-03 01:54:08 UTC
SPECIALIZE.

Eve is actually quite well set up in it's ship progression. A newer player will be more effective in a smaller ship. This is probably the most ignored 'mechanic' of Eve....
Don't rush to be just another DPS drone in a BC blob.

Frigates and destroyers are fun to fly, cheap to lose, hard to catch, and allow modest SP toons- like myself- to do more than spam baby-DPS.
Interceptors are the ground floor of T2 shooters, Stealth Bombers give a newb access to battleship sized weaponry. Both require more than hitting approach and orbit. Manual piloting, cap warfare, kiting, drone control..if you want to actually 'fly' a ship rather than pick an object and tell it to go/orbit, look no further. At the same time you don't have things like drone skills to burn a couple months on to fill that big ship's bay.

Let the high SP bittervets bring the heavy guns, they won't be getting any KM's without someone on fast tackle for them. You might do .02% of the damage with your measly interceptor's weapons- but the kill really belongs to the guy in the lowly, shot up, interceptor with his scram still smoking from being OH to death.

Stealth bombers are a game unto themselves. I would submit no other sub-BC sized ship levels the playing field between a newb and his target than an SB. A small gang of SB;s, newbs or not, can play havoc with a small bubble and some time to kill.

--You can do both- specialize and go bigger- for isk grinding PvE, you can usually get by flying a larger ship as soon as you can squeeze into it. But for PvP, you will miss filling out those skills more fully when 5% more cap might seriously have won you a fight rather than losing.
Cardinal Raw
#46 - 2012-02-03 04:41:05 UTC
Alaric Faelen wrote:
SPECIALIZE.

Eve is actually quite well set up in it's ship progression. A newer player will be more effective in a smaller ship. This is probably the most ignored 'mechanic' of Eve....
Don't rush to be just another DPS drone in a BC blob.

Frigates and destroyers are fun to fly, cheap to lose, hard to catch, and allow modest SP toons- like myself- to do more than spam baby-DPS.
Interceptors are the ground floor of T2 shooters, Stealth Bombers give a newb access to battleship sized weaponry. Both require more than hitting approach and orbit. Manual piloting, cap warfare, kiting, drone control..if you want to actually 'fly' a ship rather than pick an object and tell it to go/orbit, look no further. At the same time you don't have things like drone skills to burn a couple months on to fill that big ship's bay.

Let the high SP bittervets bring the heavy guns, they won't be getting any KM's without someone on fast tackle for them. You might do .02% of the damage with your measly interceptor's weapons- but the kill really belongs to the guy in the lowly, shot up, interceptor with his scram still smoking from being OH to death.

Stealth bombers are a game unto themselves. I would submit no other sub-BC sized ship levels the playing field between a newb and his target than an SB. A small gang of SB;s, newbs or not, can play havoc with a small bubble and some time to kill.

--You can do both- specialize and go bigger- for isk grinding PvE, you can usually get by flying a larger ship as soon as you can squeeze into it. But for PvP, you will miss filling out those skills more fully when 5% more cap might seriously have won you a fight rather than losing.


+1

I lived out of an npc station in curse for years with the ability to fly nothing more than frigs. A bomber takes some skilling, or at least it did for me as I started minmatar/gunnery, but the payoff when you can utilize one to the fullest is in spades. It can drop an unwary hauler in seconds, travel in relative safty, effectively pop battleship rats (careful with the target-painting varieties Blink ), and get you into some wonderful stealth gang operations.

My progression went something like: Rifter - Thrasher - Ceptors - Dictors - CovOps/Bomber - Assault Frigates with a good deal of support skill training going on between each of those. Becoming an experienced scout/tackler is not easy, despite being one of the first roles a newbie can become proficient in, but it is rewarding and you will become loved by your corpmates.
Degren
The Scope
Gallente Federation
#47 - 2012-02-03 11:10:47 UTC
I appreciate all the input!

I know knowledge is power and some people *love it* when they know what you're training but...

For me it's looking like I'll start out in Incursus / Rifter, move on to Taranis, then assault ships while slowly leveling the small Hybrid/Projectile weapons and specializations...from there, move on to HACs of Min/Gallente, and then possibly covops/recon. EVENTUALLY...I'll put myself in a Mach or Vindi.

I feel like I could find a team willing to take me on with those, and I think I'd be pretty well rounded. Not the shortest training queue, but fun, I think.

Think I'm going to start in RvB for practice/fun and then see if an Alliance wouldn't mind taking me on. ...and if it turns out Inties aren't really used in Alliances as they say, maybe a HIC?

Cheers, everyone. Really, really appreciate the insight.

Hello, hello again.

Pixxie Twilight
#48 - 2012-02-03 17:19:14 UTC  |  Edited by: Pixxie Twilight
Sounds like you're all set after such a long thread. Cool

My main is Gallente. After a big old mining time sink, she trained up Gallente ships and weapon stuff fairly well thru' battlecruisers. I'm gradually crosstraining her into Minmatar, and one day, I'll also train Amarr. Plus I finally nailed down Stealth Bombers.

I'm ultimately going for versatility so that I can fit into all kinds of PvP fleet builds. I'm also aiming for excellent shield and armour tanking. After playing a while, starting race doesn't seem very important. If you can figure out what you want to do well, you can work out you want to train. I find veteran players very helpful, P they sure cut back on how many mistakes I end up making.

Cheers,

Pixxie T Blink
>^^<

[b]~~~ NEW PLAYER PODCAST ~  PIXXIE'S EVE ONLINE PODCAST ~~~ Latest Episode EPISODE 10*SWTOR, DIABLO 3, Inferno, HULKAGEDDON* ~~~~~~~~  On iTunes and at http://pixxietwilight.podbean.com/ ~~~~~~~~[/b]

Cardinal Raw
#49 - 2012-02-03 21:04:21 UTC
Degren wrote:
I appreciate all the input!

I know knowledge is power and some people *love it* when they know what you're training but...

For me it's looking like I'll start out in Incursus / Rifter, move on to Taranis, then assault ships while slowly leveling the small Hybrid/Projectile weapons and specializations...from there, move on to HACs of Min/Gallente, and then possibly covops/recon. EVENTUALLY...I'll put myself in a Mach or Vindi.

I feel like I could find a team willing to take me on with those, and I think I'd be pretty well rounded. Not the shortest training queue, but fun, I think.

Think I'm going to start in RvB for practice/fun and then see if an Alliance wouldn't mind taking me on. ...and if it turns out Inties aren't really used in Alliances as they say, maybe a HIC?

Cheers, everyone. Really, really appreciate the insight.


Take it slow with the ships, imo. I wouldn't rush out of frigate hulls since you've selected the best of the lot. RvB is a good place to start, though you may want to check in with Eve uni, OUCH, or some other nullsec training group at some point before you do nullsec alliance shopping. They'll train you in the survival tactics you will miss out on in the relatively rigid/controlled environment of RvB, which, fun as it is, isn't very indicative of the lawless pvp in null.

As far as inties not really being used, that's the first I've heard of such, although assault frigates might now make a brutal heavy tackler. Persistent rumors being that AFs will eclipse the inty role (I don't buy it). Most of all just enjoy the cheap ships and clones while they last.
Amun Khonsu
School of Applied Knowledge
Caldari State
#50 - 2012-02-05 12:02:54 UTC
Minmatar ships are awesome PvP ships!

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

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