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PI TAX Change - Taxing the New and Poor, Thanks CCP

Author
Doc Fury
Furious Enterprises
#21 - 2012-02-02 20:06:36 UTC
IGNATIUS HOOD wrote:
FloppieTheBanjoClown wrote:
Doc Fury wrote:
26.5% were new and low SP Alts perhaps.


Agreed. Everyone I know who does serious PI work has several alts they trained just long enough to fly haulers and run a full load of PI. 5 million SPs covers all that and then some.


I find 10d of training more than sufficient to get what I need from an Alt. Waaay less than 5 million SP.



That's why it says in the OP: 26.6% of characters who performed a PI transaction in Jan 2012 had less than 5 million skillpoints.

/bolded the important bit.


There's a million angry citizens looking down their tubes..at me.

met worst
Doomheim
#22 - 2012-02-02 20:17:39 UTC  |  Edited by: met worst
Doc Fury wrote:
IGNATIUS HOOD wrote:
FloppieTheBanjoClown wrote:
Doc Fury wrote:
26.5% were new and low SP Alts perhaps.


Agreed. Everyone I know who does serious PI work has several alts they trained just long enough to fly haulers and run a full load of PI. 5 million SPs covers all that and then some.


I find 10d of training more than sufficient to get what I need from an Alt. Waaay less than 5 million SP.



That's why it says in the OP: 26.6% of characters who performed a PI transaction in Jan 2012 had less than 5 million skillpoints.

/bolded the important bit.


And a valid point. Just checked one of my PI alts. 4.9m SP and that is with Prowler skills, nav skills, and both command center and interplanetary at level 5. Don't need anymore.

And while on this noobs have no money. Other day I rolled a fresh alt for a bit of fun. Went and did the Aura tutes and had 1m in a matter of 2 hours - just mucking around. By end of 2 days had over 4m. (I spent half the time trolling rookie chat and griefing noobs!)
Ranger 1
Ranger Corp
Vae. Victis.
#23 - 2012-02-02 21:26:42 UTC
Bugsy VanHalen wrote:
Ranger 1 wrote:
Bugsy VanHalen wrote:
mechtech wrote:
Profit per hour w/ PI will reach the exact same equilibrium as before. You're wrong.

All the change did was increase cost of the end goods.


I'm sorry but you are wrong.

PI used to be something a new player could start from day one. Now the level of taxes prevents any new players from doing PI until they have established a foot hold and have several million isk to throw around.

For veteran players the only impact was some mild inflation. As you say no real affect other than an increase in the cost of end goods.So it really achieved nothing except putting one more aspect of the game out of reach for new players.


And how, pray tell, have you deduced that the initial start up fee for a new player to begin PI has risen several million ISK as the result of the new tax percentage? It's certainly not the amount of taxes they pay for their first load of PI materials exported.


To run level 3 PI takes only a few hours of skill training. the cost of the command center+level 3 upgrade + the facilities needed to set up the planet is a large investment for a new player. Only to find out that they can not afford to export the commodities made on the planet until they have grinded even more isk.

I do most of my PI in high sec. 4 characters with level 4 skills on all of them. I spend upwards of 5 mil per character on import/export taxes to cycle the 5 planets they run which is usually once a week. (not counting daily extractor resets which cost nothing) the costs are high enough that if I did not have a POS to fuel I would not be doing PI at all. If the costs were this high when I started PI I would not have bothered. The profits are about the same as they were before. But the investment is much higher.

For a new player 1 million dollars is a lot of money. Very few will spend the first few millions they make on setting up PI if the initial investment is so much higher than the returns. I was playing EVE for 6 months before I ever reached 10 mil isk on my first account.


1: The cost to set up PI facilities has not increased, this is not relevant as there has been no change.

2: You are talking about setting up PI for 4 characters (which means at least 2 accounts), all starting at the same time and running at near max capacity. That is not exactly your typical "I'm a new player with nothing in the way of ISK" scenario.

3: Like anything else in EVE, from buy/sell orders to manufacturing, you need to start with what you can afford and reinvest until you reach your target production rate. Why should PI be different? They need to learn to think logically at SOME point in their EVE career.

4: The tutorial missions alone cover most of that cost... more than enough to get started and build themselves up to full capacity in a few days.

5: If it took you more than a couple of weeks to hit 10mil, even just doing tutorials and starter missions or ratting, I really don't know what else to say. 6 months to make 10mil is far from typical.

No personal offense intended in this post.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ladie Harlot
Viziam
Amarr Empire
#24 - 2012-02-02 21:42:38 UTC
Nicolo da'Vicenza wrote:
New and poor players could always join a null alliance, where the tax rates are zero and there are more planets then people.

Our new players aren't having any trouble making a ton of money from PI and our POCO tax rates are the same as high sec.

The artist formerly known as Ladie Scarlet.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#25 - 2012-02-03 01:48:45 UTC
Vincent Athena wrote:
Bugsy VanHalen wrote:
[

PI used to be something a new player could start from day one. Now the level of taxes prevents any new players from doing PI until they have established a foot hold and have several million isk to throw around.



Huh? The isk from the starter missions is well over a million. That is easily enough to cover the tax from your first PI export.


And then nothing for weeks. The profit off that one load is pathetic. Weeks for the second load if all they do is mine. Roll B S answer.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#26 - 2012-02-03 01:50:36 UTC
Bugsy VanHalen wrote:
[q
For a new player 1 million dollars is a lot of money. Very few will spend the first few millions they make on setting up PI if the initial investment is so much higher than the returns. I was playing EVE for 6 months before I ever reached 10 mil isk on my first account.



THIS

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#27 - 2012-02-03 01:51:49 UTC
IGNATIUS HOOD wrote:


You're doing it wrong by doing it in Empire. Terrible yields Terrible taxes Terrible idea. Null, LS, WH or GTFO.



New noobs CAN'T do those. Do not bother growing a brain at this point. It's way too late.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#28 - 2012-02-03 01:52:30 UTC  |  Edited by: Krixtal Icefluxor
Nicolo da'Vicenza wrote:
New and poor players could always join a null alliance, where the tax rates are zero and there are more planets then people.


This.....is just......


Did Hellmar actually say EVE players were so intelligent they could be ruling the world ??????

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Umega
Solis Mensa
#29 - 2012-02-03 02:03:16 UTC
Krixtal Icefluxor wrote:
Nicolo da'Vicenza wrote:
New and poor players could always join a null alliance, where the tax rates are zero and there are more planets then people.


This.....is just......


It's just.. what?

I think you're more concerned about your own taxes than a noobs.. and using 'poor n newbs' as your own personal sword n shield to fight the cause that doesn't even need a fighter.

And actual new people newbs should be more concerned about doing the tutorials and understanding the game mechanics, as well as getting some basic, foundational ship skills down before diving right into PI. In which case, plenty of time to be stacking up enough Isk to start up a PI operation. Make easily over 10m Isk doing the SoE arc without even looting.

And if you want to legitamently help newbs.. teach them to train salvagers and dessies asap. And go around to belts and farm up armor plates and tripped circuits.. easy income and stupidly safe n simple for any new pilot to do in highsec to make fast cash. They might get lucky and get a pie boss spawn n drop.

Til then.. Stop Talking.

Unless you're going to explain your position as being something relevent, and not simply a whine post on your behalf.. or some rant about how highsec should be parallel to other sigments of 'lawless' space.
Alexandra Delarge
The Korova
#30 - 2012-02-03 02:24:01 UTC
I blame goons/mittani/csm.
Bugsy VanHalen
Society of lost Souls
#31 - 2012-02-03 02:49:19 UTC
IGNATIUS HOOD wrote:
Bugsy VanHalen wrote:
Ranger 1 wrote:
Bugsy VanHalen wrote:
mechtech wrote:
Profit per hour w/ PI will reach the exact same equilibrium as before. You're wrong.

All the change did was increase cost of the end goods.


I'm sorry but you are wrong.

PI used to be something a new player could start from day one. Now the level of taxes prevents any new players from doing PI until they have established a foot hold and have several million isk to throw around.

For veteran players the only impact was some mild inflation. As you say no real affect other than an increase in the cost of end goods.So it really achieved nothing except putting one more aspect of the game out of reach for new players.


And how, pray tell, have you deduced that the initial start up fee for a new player to begin PI has risen several million ISK as the result of the new tax percentage? It's certainly not the amount of taxes they pay for their first load of PI materials exported.


To run level 3 PI takes only a few hours of skill training. the cost of the command center+level 3 upgrade + the facilities needed to set up the planet is a large investment for a new player. Only to find out that they can not afford to export the commodities made on the planet until they have grinded even more isk.

I do most of my PI in high sec. 4 characters with level 4 skills on all of them. I spend upwards of 5 mil per character on import/export taxes to cycle the 5 planets they run which is usually once a week. (not counting daily extractor resets which cost nothing) the costs are high enough that if I did not have a POS to fuel I would not be doing PI at all. If the costs were this high when I started PI I would not have bothered. The profits are about the same as they were before. But the investment is much higher.

For a new player 1 million dollars is a lot of money. Very few will spend the first few millions they make on setting up PI if the initial investment is so much higher than the returns. I was playing EVE for 6 months before I ever reached 10 mil isk on my first account.


You're doing it wrong by doing it in Empire. Terrible yields Terrible taxes Terrible idea. Null, LS, WH or GTFO.


I keeps my POS running and makes a little profit on top. So what exactly am I doing wrong?

Low sec has the same tax if you don't put up your own POCO.

New players cannot even jump into low without getting ganked, so how are they supposed to get into PI if it doing it in high sec does not work??
Bugsy VanHalen
Society of lost Souls
#32 - 2012-02-03 02:57:11 UTC
Nicolo da'Vicenza wrote:
New and poor players could always join a null alliance, where the tax rates are zero and there are more planets then people.


So what Null sec alliance is willing to accept Noobs, where they will be some what safe while they learn and have zero taxes?

To my knowledge there is not one null sec alliance worthwhile for a noob to join that does not have at least 10 mil minimum SP requirement.

If you have over 10 mil SP and are still broke you are doing something wrong, or just not playing and only logging in to do set up skill ques.
Jas Dor
Republic University
Minmatar Republic
#33 - 2012-02-03 04:35:26 UTC
The original design for PI turned on comparative advantage. Strictly speaking all null sec worlds are better than their high sec counterparts (the high sec nerf). Some P0 items are almost unavailable in high sec. It therefor made sense for null to specialize in rare items and for empire to specialize in common items and processing into P2-P4. (For example the cost of electrolytes routinely runs half the finished sale price of coolant, this means that the null player can make best use of his resources by pulling electros and the high sec player can best use their PI PG/CPU pulling more plentiful water and processing the two into coolant).

CCP then gave null a 100% tax break (or whatever the null corp sets its tax rate to). This give the null player to advantages. First null can specialize planets as they do not need to extract and build in the same place so to minimize import/export taxes. Secondly Null has a flat advantage on processed goods equal to the taxes they are not paying. This means that the price of PI goods can decline without harming the profit margin of the null player.

Since Null has a tax subsidy a price decline does not put downward pressure on the price of "rare" P1s (like chiral structures). These maintain their price even as the price of P2-P4 declines. This puts a double squeeze on high sec producers. Price declines from the fictitious CCP price increase the real tax rate payed in high sec. At the same time declining prices do not mean a decline in import prices, putting pressure on margins.

The end result of this is that it no longer makes sense for high sec players to processes into p2-p4. This cuts a significant portion of the profits out of a high sec operation. In addition, due to the lack of rare mats in high sec this leaves high sec producers making P1 that sells for far less than 500isk/unit, further diminishing the profitability of PI.

Further complicating matters, CCP just rebalanced POS fuels killing the demand for a number of items (Robotics should be at 50K isk/unit in Jita by the end of next week). This is not a problem for subsidized players but is a major issue for high sec PI.

While you can still make isk doing PI in high sec, the isk/hour does not justify the time spent messing with it.

In effect CCP did a stealth removal of a feature people were enjoying from high sec. High sec players are on the verge of riot from the constant CCP removal of features in order to subsidize low/null play.
Jas Dor
Republic University
Minmatar Republic
#34 - 2012-02-03 04:37:35 UTC
Bugsy VanHalen wrote:
Nicolo da'Vicenza wrote:
New and poor players could always join a null alliance, where the tax rates are zero and there are more planets then people.


So what Null sec alliance is willing to accept Noobs, where they will be some what safe while they learn and have zero taxes?

To my knowledge there is not one null sec alliance worthwhile for a noob to join that does not have at least 10 mil minimum SP requirement.

If you have over 10 mil SP and are still broke you are doing something wrong, or just not playing and only logging in to do set up skill ques.


While I hate to say this, I believe the requirements to join Goons are a $10 account at SomethingAwful.com that has been active for at least three months. (As far as I know this is the only way to join Goons with out getting scammed and podded).
IGNATIUS HOOD
Viziam
Amarr Empire
#35 - 2012-02-03 04:45:01 UTC
Krixtal Icefluxor wrote:
IGNATIUS HOOD wrote:


You're doing it wrong by doing it in Empire. Terrible yields Terrible taxes Terrible idea. Null, LS, WH or GTFO.



New noobs CAN'T do those. Do not bother growing a brain at this point. It's way too late.


Who says they can't? You? I might need to grow a brain but you certainly need to grow some balls.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Nicolo da'Vicenza
Viziam
Amarr Empire
#36 - 2012-02-03 05:35:55 UTC
Bugsy VanHalen wrote:
Nicolo da'Vicenza wrote:
New and poor players could always join a null alliance, where the tax rates are zero and there are more planets then people.


So what Null sec alliance is willing to accept Noobs, where they will be some what safe while they learn and have zero taxes?
just apply to some drone renter corp and say you're a cyno alt of some name you found on a killboard
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#37 - 2012-02-03 05:50:28 UTC
I love the new tax.

Keeps hobos out and keeps my profits high.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Umega
Solis Mensa
#38 - 2012-02-03 05:54:13 UTC
Jas Dor wrote:
CCP borked my passive gold mine and that is why I am on a personal crusade of rainbow color'd tin foil for all to explain why CCP is nerfing highsec and evil nullsec puppetmasters are to blame for controling what CCP does


Likely story..

Anyway, in the land of reality. Some things you should consider off the top of my head, and I'm probably missing some. Additions/changes within about the last year..

- Incursion income
- Noctis
- Insurance payout null'd if CONCORD'd
- Agent Locater
- Changes to agent quality was increased, random pointless hauling/mining/combat missions that weren't desired from a specific style agent were changed so the agent gives missions types more properly, standing amount lowered despite quality of agents increased
- Addition of new DED sites and new faction mod drops found all over highsec

I'm probably missing a bunch of other 'minor' things and maybe a couple of other big ones.

You know what.. when you look at your way, how you so strongly believe CCP is nerfing highsec.. you are absolutely, Wrong.

So with that in mind..

Stop Talking.
Alavaria Fera
GoonWaffe
#39 - 2012-02-03 06:32:38 UTC
Jas Dor wrote:
Bugsy VanHalen wrote:
So what Null sec alliance is willing to accept Noobs, where they will be some what safe while they learn and have zero taxes?

To my knowledge there is not one null sec alliance worthwhile for a noob to join that does not have at least 10 mil minimum SP requirement.

While I hate to say this, I believe the requirements to join Goons are a $10 account at SomethingAwful.com that has been active for at least three months. (As far as I know this is the only way to join Goons with out getting scammed and podded).

Hm, well just in case it wasn't leaked, the taxes here are 15%.

Nothing major (of course the planets are awesome like you expect in null) but not 0.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nicolo da'Vicenza
Viziam
Amarr Empire
#40 - 2012-02-03 06:39:08 UTC  |  Edited by: Nicolo da'Vicenza
so yeah nbd
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