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Player Features and Ideas Discussion

 
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Fix for the gank found! :D

First post
Author
Honnete Du Decimer
#201 - 2012-01-30 19:15:43 UTC
Petrus Blackshell wrote:
A corpmate of mine tried to gank a Crane in lowsec. ....


I no click strange web site. Again you are show exception.

PMS [:p]

Petrus Blackshell
Rifterlings
#202 - 2012-01-30 19:22:05 UTC
Honnete Du Decimer wrote:
Petrus Blackshell wrote:
A corpmate of mine tried to gank a Crane in lowsec. ....


I no click strange web site. Again you are show exception.

Right, you link all the strange links ever, and when I link my killboard you refuse to click it. Roll

That is only an exception because of the players. If more carebears secured themselves properly, this would happen more often, ganking would be more difficult, there would be fewer gankers, etc etc.

The problem is not game mechanics. The problem is the attitude of "I'm not a PvPer, therefore I don't have to learn how to fight, or survive, or anything except how much fits in my cargo".

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Honnete Du Decimer
#203 - 2012-01-30 19:26:13 UTC
Petrus Blackshell wrote:
... Right, you link all the strange links ever, and when I link my killboard you refuse to click it. Roll...


Direct image link is no run page with script and thing. This is like same blind you are for the topic.

PMS [:p]

Velicitia
XS Tech
#204 - 2012-01-30 19:27:59 UTC  |  Edited by: Velicitia
Honnete Du Decimer wrote:
Petrus Blackshell wrote:
...
If you do it right, you can get delicious ganker tears. That thread there is good evidence that everything is working as intended, at least for ships that can fit cloak+mwd.


The exception is no make general more fun. Also for example of you - what do with MWD Thrasher when 4 minute cool down and 4km near you in worm hole?


so with this post, you've just completely undermined what tenuous position you still had that "industrials can't do anything about getting killed"


ed -- @ Petrus ... oof a battle-crane Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Honnete Du Decimer
#205 - 2012-01-30 19:32:50 UTC
Velicitia wrote:
...
so with this post, you've just completely undermined what tenuous position you still had that "industrials can't do anything about getting killed"
...


No, you miss what say again.

1) Fail escape
2) Fight - if no escort then die.

Is chance for more fun, for real PVP. With more possible, more player take risk for cargo. More good target for pirate.

PMS [:p]

Gizznitt Malikite
Agony Unleashed
Agony Empire
#206 - 2012-01-30 19:46:10 UTC
Honnete Du Decimer wrote:
Gizznitt Malikite wrote:
Missed point.


Industrial:

Stage 1 - Avoid catch.
Stage 2- If catch fight for protect with escort.

Stage 2 impossible.


But stage 2 isn't impossible.... as long as you use the right type of ship to transport your goods!

Not all ships are designed to survive an attack.... nor should they be!!

Frigates, shuttles, pods, cruisers, and even some Battlecruisers can be one-shot killed by various ships in this game, even when they fit a tank. This is one of the reason's people don't fit them with really expensive gear (like officer modules).

A t1 industrial can fit a mild tank, but it is still moderately fragile. SO WHAT...... why should this be changed???? You haven't provided a valid reason why this needs changing!!!! The only counterargument you've proposed is that they can be ganked for profit, and that makes them inappropriate for hauling millions of isk through space. If you understood my post, you'd understand that this is NOT a valid reason given the current in-game options.

Velicitia
XS Tech
#207 - 2012-01-30 20:10:10 UTC  |  Edited by: Velicitia
Honnete Du Decimer wrote:
Velicitia wrote:
...
so with this post, you've just completely undermined what tenuous position you still had that "industrials can't do anything about getting killed"
...


No, you miss what say again.

1) Fail escape
2) Fight - if no escort then die.

Is chance for more fun, for real PVP. With more possible, more player take risk for cargo. More good target for pirate.



Your video has a hulk pilot killing all kinds of ships (up to cruiser size) that flipped his can. The last clip has a RR Domi and something else show up to help the (nearly dead) dessie.

3:1 odds against you are generally "bad" to have. The hulk pilot made the smart choice and left before getting killed.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Honnete Du Decimer
#208 - 2012-01-30 20:58:46 UTC
Velicitia wrote:
...
Your video has a hulk pilot killing all kinds of ships (up to cruiser size) that flipped his can. ...


Also cripple ship make for PVP not ore.

This is game, take time make ship. Is no Counter Strike only go start again. Head shot is bad.

PMS [:p]

Velicitia
XS Tech
#209 - 2012-01-30 21:41:08 UTC
Honnete Du Decimer wrote:
Velicitia wrote:
...
Your video has a hulk pilot killing all kinds of ships (up to cruiser size) that flipped his can. ...


Also cripple ship make for PVP not ore.

This is game, take time make ship. Is no Counter Strike only go start again. Head shot is bad.



What?

yes it no longer had max mining yield. HOWEVER, on that same token, I can theory-craft a BC to have excessively high DPS ... but absolutely zero tank.

Or perhaps I want a stupidly large tank ... and not much DPS.

Every ship in the game has a trade-off at some point between DPS (or mining yield), and tank.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Petrus Blackshell
Rifterlings
#210 - 2012-01-30 21:47:31 UTC
Velicitia wrote:

What?

yes it no longer had max mining yield. HOWEVER, on that same token, I can theory-craft a BC to have excessively high DPS ... but absolutely zero tank.

Or perhaps I want a stupidly large tank ... and not much DPS.

Every ship in the game has a trade-off at some point between DPS (or mining yield), and tank.


This. No ship should be survivable just because. It requires a trade-off of efficiency at its job, and competence of the pilot to make it survivable.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Honnete Du Decimer
#211 - 2012-01-30 23:03:19 UTC  |  Edited by: Honnete Du Decimer
I continue repeat myself until I think you understand. Also read original post.

I am no ask that they make these impossible kill. I am ask they change so there is some more chance survive and defend. Then more real PVP can happen.

Is like PMS idea. If corp possible defend industrial and miner then there more for fight and more risk and more good target.

PMS [:p]

RubyPorto
RubysRhymes
#212 - 2012-01-31 02:07:36 UTC
Honnete Du Decimer wrote:
I continue repeat myself until I think you understand. Also read original post.

I am no ask that they make these impossible kill. I am ask they change so there is some more chance survive and defend. Then more real PVP can happen.

Is like PMS idea. If corp possible defend industrial and miner then there more for fight and more risk and more good target.


You're muddling the subject by bringing in multiple things.

1) Alpha Suicide Ganks. Well, nothing will ever survive sufficient Alpha. Titans are using coordinated DDs to Alpha TITANS, so adding more tank just changes the payoff matrix. And CCP already did that. Adding tier3 BCs, and removing Insurance payouts from Gank ships.

2) Non-Alpha Suicide Ganks. The mechanics are there, fit a shield booster (this compromises you a bit with Alpha Ganks, but that's how tradeoffs work), or bring along a friend in a high dps fast locking ship who will kill any untanked thrasher/catalyst that goes GCC as part of the gank (HINT: That's all the ones ganking you)

3) Non-Hisec: Why should a ship able to carry tens of thousands of m3 (or be the best mining craft in the game) be able to fight effectively against large targets? The T1 Industrials (B2 and Itty 5 mostly) can already lay waste to most T1 and a surprising number of T2 frigates if appropriately equipped.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Dies Ultimae
Riddle of Steel Incorporated
#213 - 2012-01-31 02:11:07 UTC
Seems like this entire thread could be avoided by your Ity V having some backup while you fly through highsec. If you've got a bunch of gankers on escort with your loots, you can kill them back when they gank you and collect your loot (minus whatever gets destroyed).

If you're flying alone in an industrial, and they are flying in a fleet, you lose. Eve is about community as much as it is about risk/reward. Get some friends.
Honnete Du Decimer
#214 - 2012-01-31 19:58:34 UTC
RubyPorto wrote:
3) Non-Hisec: Why should a ship [industrial or mining] be able to [survive a volley]?


Big lump. Machine gun, rocket, many thing do many hit before can sink oil tanker. Not all ship attack should have atomic bomb.

Dies Ultimae wrote:
Seems like this entire thread could be avoided by your Ity V having some backup while you fly through highsec. If you've got a bunch of gankers on escort with your loots, you can kill them back when they gank you and collect your loot (minus whatever gets destroyed).

If you're flying alone in an industrial, and they are flying in a fleet, you lose. Eve is about community as much as it is about risk/reward. Get some friends.


You die. They die for Concord. They laugh. Not all time about loot.
Also when see local jump up and gate flash many time, they wait and change way for do.

Only time you win - if they stupid. Is like game for X and O person go first win unless make stupid.

PMS [:p]

RubyPorto
RubysRhymes
#215 - 2012-02-01 00:57:57 UTC
Honnete Du Decimer wrote:
RubyPorto wrote:
3) Non-Hisec: Why should a ship [industrial or mining] be able to [survive a volley]?


Big lump. Machine gun, rocket, many thing do many hit before can sink oil tanker. Not all ship attack should have atomic bomb.

Dies Ultimae wrote:
Seems like this entire thread could be avoided by your Ity V having some backup while you fly through highsec. If you've got a bunch of gankers on escort with your loots, you can kill them back when they gank you and collect your loot (minus whatever gets destroyed).

If you're flying alone in an industrial, and they are flying in a fleet, you lose. Eve is about community as much as it is about risk/reward. Get some friends.


You die. They die for Concord. They laugh. Not all time about loot.
Also when see local jump up and gate flash many time, they wait and change way for do.

Only time you win - if they stupid. Is like game for X and O person go first win unless make stupid.


It takes quite a while for a stealth bomber or other small ship to kill a freighter (analogous to an oil tanker). An Alpha BS or Tornado is like having this* hit you from close range. If you're in a small cargo ship, a Battleship's main battery will put a hole in your boat roughly three times larger than the size of what used to be your boat.

As for small ships v industrials, look at the Horn of Africa. They're kidnapping, ransoming, ransacking, and sinking enormous boats with rowboats (Ok, rowboats with outboards attached, but still).


*I would hope Wikipedia doesn't follow under your category of scawwy sites you will not visit.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Honnete Du Decimer
#216 - 2012-02-02 22:27:41 UTC
RubyPorto wrote:
Honnete Du Decimer wrote:

Dies Ultimae wrote:

If you're flying alone in an industrial, and they are flying in a fleet, you lose. Eve is about community as much as it is about risk/reward. Get some friends.


You die. They die for Concord. They laugh. Not all time about loot.
Also when see local jump up and gate flash many time, they wait and change way for do.

Only time you win - if they stupid. Is like game for X and O person go first win unless make stupid.


It takes quite a while for a stealth bomber or other small ship to kill a freighter (analogous to an oil tanker). An Alpha BS or Tornado is like having this* hit you from close range.

*I would hope Wikipedia doesn't follow under your category of scawwy sites you will not visit.


Quote:

Iowa class battleship
Montana-class battleship (planned). Cost: US $100 million per ship

Oil tanker
Depending on the size, length, and dead weight tonnage; anywhere from $40 million, $50 million, to $120 million


EVE?
700M Freighter
150M-250M battleship.

PMS [:p]

Petrus Blackshell
Rifterlings
#217 - 2012-02-02 22:56:51 UTC
Honnete Du Decimer wrote:


Quote:

Iowa class battleship
Montana-class battleship (planned). Cost: US $100 million per ship

Oil tanker
Depending on the size, length, and dead weight tonnage; anywhere from $40 million, $50 million, to $120 million


EVE?
700M Freighter
150M-250M battleship.


Battleships can't alpha freighters. The weakest freighter (Fenrir) has about 146k EHP. You would need 10+ battleships to alpha it. There are no freighters that enormous IRL.

A better comparison price-wise would be between a battleship and a deep space transport. The DST is less expensive than the battleship, and yet it would still take 4 battleships to alpha one (about a 45k EHP tank).

Alpha question aside, do you really think that if RL freighters were to get attacked and they called for help, that they would be able to survive until the help gets there? The Titanic sank in a little over 2.5 hours, before any help could get there, and that was just because of a dumb iceberg it crashed into (I couldn't find stats on sinking times of other commercial ships). An actual military attack on it would have caused it to sink astoundingly fast.

Face it: the only defense of non-combat ships faced with combat situations is to not be there in the first place, not to wait for help. Alternatively, in the case of a wartime escort, there need to be enough defenders to serve as either a deterrent (not worth attacking the convoy because of the losses the attackers would take) or as an instant-annihilation solution where you neutralize all attackers before they can fire on the commercial/civilian ship... because it will not survives if it takes fire.

I get that you want industrial ships to be hardier, and that's a more reasonable proposal than what I thought you were proposing at first, but I happen to believe that everything is working as intended: noncombat ships need to think ahead and be prepared (either with intel, escort, or both), or they are easy prey.

RubyPorto wrote:
*I would hope Wikipedia doesn't follow under your category of scawwy sites you will not visit.


It probably should be. I've seen some nasty, nasty **** on there.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Honnete Du Decimer
#218 - 2012-02-02 23:19:32 UTC
Petrus Blackshell wrote:

It probably should be. I've seen some nasty, nasty **** on there.


You argue but you say almost same thing for me. If they are attack, last bit longer but still die. If have fleet of friends with then if alpha is no kill instant then chance save.

So, you say before help arrive. I am say help must be with. I am say now, even if help is there they are dead. Tanker with military escort will not die like EVE.

PMS [:p]

RubyPorto
RubysRhymes
#219 - 2012-02-02 23:49:10 UTC
Honnete Du Decimer wrote:
RubyPorto wrote:
Honnete Du Decimer wrote:

Dies Ultimae wrote:

If you're flying alone in an industrial, and they are flying in a fleet, you lose. Eve is about community as much as it is about risk/reward. Get some friends.


You die. They die for Concord. They laugh. Not all time about loot.
Also when see local jump up and gate flash many time, they wait and change way for do.

Only time you win - if they stupid. Is like game for X and O person go first win unless make stupid.


It takes quite a while for a stealth bomber or other small ship to kill a freighter (analogous to an oil tanker). An Alpha BS or Tornado is like having this* hit you from close range.

*I would hope Wikipedia doesn't follow under your category of scawwy sites you will not visit.


Quote:

Iowa class battleship
Montana-class battleship (planned). Cost: US $100 million per ship

Oil tanker
Depending on the size, length, and dead weight tonnage; anywhere from $40 million, $50 million, to $120 million


EVE?
700M Freighter
150M-250M battleship.


Not quite. An Iowa Class Battleship would probably sink a Supertanker in one or two volleys. At most you might need 2.

For a group of alpha Maelstroms to do the same to a freighter, you need 15-20 of them.

For the current standard of Tornados, where you need ~25 of them, let's see...
50m Hull
15m Fittings

Total: 65m*25 ships = 1625m ISK to gank a Freighter.

So,
700m Freighter
1625m Gank Fleet

Looks fair to me.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#220 - 2012-02-02 23:54:33 UTC
Petrus Blackshell wrote:

Alpha question aside, do you really think that if RL freighters were to get attacked and they called for help, that they would be able to survive until the help gets there? The Titanic sank in a little over 2.5 hours, before any help could get there, and that was just because of a dumb iceberg it crashed into (I couldn't find stats on sinking times of other commercial ships). An actual military attack on it would have caused it to sink astoundingly fast.

Face it: the only defense of non-combat ships faced with combat situations is to not be there in the first place, not to wait for help. Alternatively, in the case of a wartime escort, there need to be enough defenders to serve as either a deterrent (not worth attacking the convoy because of the losses the attackers would take) or as an instant-annihilation solution where you neutralize all attackers before they can fire on the commercial/civilian ship... because it will not survives if it takes fire.



This.

More importantly cost is not a useful factor in determining who should win a fight. If it were, asymmetric warfare would be impossible.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon