These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

POCOs in random w-space systems.

Author
Salcon Cliff
Zephyr Corp
#1 - 2012-02-02 18:42:42 UTC
I am curious if anyone has set up POCOs in w-space systems that they do not control. We have a C4 with a C2 static, and it seems pretty much every day we have a new C2 with interbus stations for PI. The owners either a) don't do PI or b) don't want to bother replacing the COs with POCOS.

If we do a bit of a check on the planets, we can at least find out if there are PI structures (although we cannot guarantee they are active), and if there seems to be quite a few, we could blast the CO and install a POCO. Since a POCO does not need any support (unless it is reinforced), we do not need to hang around to make any money. Eventually it will get popped, I assume (~125 mil investment currently, I guess), but can it break even before then?

I guess there are two reasons it wouldn't break even eventually:
a) The owners are irritated by a POCO in their system and bust it; however, this can be minimized by setting significantly lower tax rates than the COs and by using system data to time the RE timer to their 'down' time. If they haven't bothered to bust the (non REing) COs, I don't know that there is much of a reason to kill a POCO with lower tax rates that will then have to be replaced by them.

b) Random marauders come in an kill the POCO. This is hard to quantify, but the fact that there are tons and tons of COs still out there would seem to indicate that CO busting is just not that big an occupation. Add in RE timers, and it would make it less appealing for casual griefers.

Any thoughts? Anyone done this?

Vincent Athena
Photosynth
#2 - 2012-02-02 19:24:16 UTC
That sounds like a fine idea. Try it.

I'd set the tax to about 50% of the NPC value. Get too greedy and the locals may decide its worth their time, between the isk and emotionally compensating for their hole being violated.

Know a Frozen fan? Check this out

Frozen fanfiction

Bugsy VanHalen
Society of lost Souls
#3 - 2012-02-02 19:33:48 UTC
I would say there is a good chance that POCO's in uncontrolled W-space systems would have very little chance of getting popped. but if the system is uncontrolled who the hell would have an active PI infrastructure there? If they are not living in that hole there is no guarantee they could get to it on a regular bases.

The only way your idea would work is to put up POCO's in occupied W-space where the occupants have just not bothered. Get in touch with them. Find out what planets they use and place them there. I am sure they would not mind if it meant paying less tax. even 7.5% rather than 10% can save a lot of isk on higher tier PI products.

If you just place them in random unoccupied holes it will take years if ever just to recoup the 125 mil you spent on it.

PI is still profitable in high sec. It is that much more profitable in W-space where production is so much higher. Many small corps are not willing to invest in POCo's that they may lose before they even recoup the cost of them. But I am sure most small W-space corps would not object to paying less tax just by letting someone else put some in there hole. They might even help you take out the interbus ones.
Salcon Cliff
Zephyr Corp
#4 - 2012-02-02 19:42:43 UTC  |  Edited by: Salcon Cliff
Oh, I am not proposing to go into unoccupied systems....just systems WE don't occupy.

We could give them a heads up and ask permission, but that also gives them a chance to look out for us. We are thinking we will do this in a short period of time when no one is active in their system. It would take around 2 hours with 2x T2 Oracles, and about half that with four. A Mammoth can carry 2 gantries w/ upgrades as well as a cloak and a probe launcher, so 3 - 5 pilots could do the work in 2 - 4 hours, or we could just multitask if we completed everything while the wh was still up.

You are correct, though, that soliciting information about what planets were most used (or used at all) would be quite beneficial; however, do to the possible time lag in communications and risk, each DPS ship would need a cloak to replace on of the turrets, and a Cov Ops would be a good (required?) addition.

The first thought we had would be 50% of Interbus.
Derath Ellecon
University of Caille
Gallente Federation
#5 - 2012-02-02 20:18:47 UTC
I guess it's a gamble. For example I have only replaced one CO. Based on the PI model that one POCO essentially paid for itself in maybe 2-3 weeks. The other CO's however had like a 3 month ROI and wasn't worth the time right now.
Hundo Kay
Caldari Provisions
Caldari State
#6 - 2012-02-02 21:14:05 UTC
Without knowing the amount of possible revenue you would generate off the taxes it would be a huge gamble to start plunking down $125m isk on planets. Not to mention the wasted time destroying the Interbus ones. I would assume most people have better things to do while playing then destroy stationary objects.

I know when I ran the numbers, a single factory planet POCO paid for itself quickly, like in 10 days. But that was assuming a 100% savings on the 17% tax. On extraction planets, even with 4-5 active command centers, the payback was closer to month to month and half. Cut your return to 50% of the 17% tax and you double the payback to probably about 3 months IF they have 3-4 active people working on the planet. Reduce that to one person and now you might need a year to make it back.

Viable, yes.

Reasonable, maybe.

Best way to invest 125M a pop, doubtful

Salcon Cliff
Zephyr Corp
#7 - 2012-02-02 21:33:39 UTC  |  Edited by: Salcon Cliff
Thanks for the responses, they mirror what we are thinking for the most part. Maybe we will go with direct solicitation to start off with so that we do get some high traffic planets. Our initial estimates were 4-6 months for payback (on average) if we go pseudo-random. The attraction is the lack of time required to make that money. Manufacturing is a hell of a lot of clicking, incursions require blocks of time (hard with young kids), and PvP is just not profitable (generally speaking). Mining is low-yield but can be done semi-afk and mission running is relatively profitable, but you don't make money while not online.

As for the "Best way to invest 125M a pop, doubtful", yes, that is probably correct, but there are so few ways to actually invest the isk. If I am not careful, I will just spend it on a fancy ship that will soon be wreckage, or, worse yet, just languish in a hangar somewhere. If we are in it for the long haul, it is possible that some of these POCOs could be around for years and continue to yield returns. Our senior members have been around 4 to 6 years, might as well assume another 4- 6 :). If we lower the taxes enough, the ROIs get so bad for others that it would be a huge negative to take them out. Maybe even the locals would protect them if we give them a heads up when we get a notification; hell, even make sure the reinforcement timer is set for the natives....
Substantia Nigra
Polaris Rising
Goonswarm Federation
#8 - 2012-02-02 22:00:39 UTC
Salcon Cliff wrote:
I am curious if anyone has set up POCOs in w-space systems that they do not control.
Any thoughts? Anyone done this?


I haven't done this (yet) but have given the matter a fair bit of thought, and had been considering doing much the same. I believe it is an entirely viable, and potentially profitable, idea providing you are selective and careful in your choices.

I think you, and responders, have identified the main costs and benefits already. Iff it's a good-PI system, the locals do PI, the charges aren't too high, and the locals not fundamentally opposed to using someone else's POCO then I reckon it's not going to take too terribly long for your 'boarder' POCOs to start turning a profit. Also, once you get good at it, you have the potential to onsell your POCOs to system residents or negotiate reduced charge rates in return for one-off considerations. You may even be able to establish a service whereby, for a small fee, you come in and clear the interbus ones and replace them for w-space residents not able / keen to do so themselves.

Good luck, I'd love to hear how this all goes for you.


I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#9 - 2012-02-02 22:04:46 UTC
Salcon Cliff wrote:
As for the "Best way to invest 125M a pop, doubtful", yes, that is probably correct, but there are so few ways to actually invest the isk.


I agree completely on this. An established POCO has the potential to provide passive return on your investment for a very long time. The trick will be choosing wisely so you don't endup with too many unproductive POCOs, and you don't end up with too many getting popped by other ppl.


I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Bugsy VanHalen
Society of lost Souls
#10 - 2012-02-02 22:05:32 UTC
Most W-space corps are pretty heavy in PI to support the POSes they have in system. Even one large takes a fair amount of fuel as I am sure you know.

If you are talking about W-space system with a decent presence and good planets for POS fuel PI it should be pretty easy to guess which ones are going to have the most traffic. especially if there are only a couple temperate and barren planets. I would try to guess there factory planets and drop a POCO there.

They would have to either have a really good system going or have caps built in the system to bother popping it. And if it was to there benefit to leave it you got a good chance at some decent passive income.

there are risks and advantages to both trains of thought. either way I hope it works out well for you.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#11 - 2012-02-02 23:40:59 UTC
Bugsy VanHalen wrote:
They would have to either have a really good system going or have caps built in the system to bother popping it.


We are very small, and without capital ships, but we popped them all in all-except-one of our w-systems. It took us 1.5 - 2.5 hours per interbus CO using fleets of 2 - 5 tengu / machariel / rattlesnake. We did this as a moving feast over several weeks. It was awfully boring but (IMO) worth it.

All the same, the vast majority of low-end (C1 - C4) w-systems I have visited since then still have their interbus COs up. Occupied C5s and C6s seem to have had them replaced in most cases - perhaps reflecting how much quicker it can be if you can mount a decent cap-fleet.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.