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Test Server Feedback

 
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First post
Author
Af'ilia
Af'ilia te's
#1 - 2012-01-22 11:48:14 UTC
The test server isnt a server to test your ship fittings, and your mach **** fleets.

It is for testing bugs.


/thread.

Any arguments?
Gaitrie
MagmaTech Industries
#2 - 2012-01-23 13:15:10 UTC
And how do you test for bugs then ?? - just sit in space with a shuttle and wait for something to happen ?

Mine is Bigger **than **Yours ! <<<

Isabelle Evotori
Republic University
Minmatar Republic
#3 - 2012-01-23 13:25:41 UTC
Gaitrie wrote:
And how do you test for bugs then ?? - just sit in space with a shuttle and wait for something to happen ?




Good one.
Af'ilia
Af'ilia te's
#4 - 2012-01-31 18:46:31 UTC
Combat is a nice way to test for combat bugs of course. But the intent of these fleets are obviously not for bug testing purposes, not are most of them turning in the bug reports.

In fact: I believe that the mach fleet bug testing and the cynabal nano solo pod popping testing is quite reached its limit, and I believe that there is no more bugs to debunk from these scenarios. However, the lonely Amarr lasers or cruise missiles might need some looking into.

Its not rocket science or brain surgery... Its simple facts that the intent on most people is not to care about the original use of the test server, and they just think of it as a sand box play ground to **** around with what ever they want, or feel they are powerful with ships they can never pilot or afford to lose, (at least the majority however). With blatant rule breaking I've witnessed and the ever so often "X for fleet" thrown in the local chat... Its a very large sign of people abusing the test server for their own gain.

How many people spend more time on the test server than they do in the real game? Its sad sometimes when you think about it.
CCP Konflikt
Doomheim
#5 - 2012-02-01 10:23:08 UTC
The best way to find bugs on SiSi is not to fight in 6-CZ49, because that domain of testing is performed nearly 24 hours a day on SiSi. This isn't to say we don't find bugs from players doing this, but this is the area with the strongest test coverage.

Try anything with a dungeon like a missions, Faction Warfare or exploration. Do something with sovereignty. Make a mining fleet. Play around with corporations. Do some contracts. Whatever you like really.

It's best to play around with something you know well on TQ. If a new feature is on sisi, jump on it and give feedback and report bugs. This is the best time to make changes and fixes to new features, while they're not on TQ.

You should pay attention to spelling, bad effects or artwork, npc behaviour, crashes and freezes, missing text, wrong numbers (if you know the math), UI oddness etc. Generally, if it looks wrong, it's probably a bug.

If you're really into testing, I would strongly advise you check out how to become a bughunter.

CCP Konflikt Quality Assurance Engineer Team Trilambda

Svennig
Caldari Provisions
Caldari State
#6 - 2012-02-01 11:05:59 UTC
Af'ilia wrote:
The test server isnt a server to test your ship fittings, and your mach **** fleets.

It is for testing bugs.


/thread.

Any arguments?


Yes. You are an idiot.

Look, I find it annoying that there are massive mach gangs. I don't like the fact that we can be podded now, but don't care too much. I don't like the fact that most people just want to X-up for a **** gang fleet. I don't like that the ship-class-specific beacons went away.

But you are braindead if you think that Sisi isn't for testing ship fitings. Look at the feedback threads that we've had stickied by the Devs. Assault ship balancing (which will involve fitting, as the fitting has been changed). Hybrid feedback (which will involve fitting as the fitting requirements have been changed). Capital ship balancing (which will involve fitting as you can't just compare hulls). The tech 2 module changes which absolutely must be tested by fitting it to a ship.

The fact is that bugs and bug reports are not the only thing that players are being asked to provide on Sisi.
Af'ilia
Af'ilia te's
#7 - 2012-02-01 12:22:12 UTC
Svennig wrote:


But you are braindead if you think that Sisi isn't for testing ship fitings.




You have got to be shitting me, this alone makes me want to tell you to go away.

The test server isnt for testing ship fittings. The test server is not for testing ship fittings. THE TEST SERVER IS NOT FOR TESTING SHIP FITTINGS. God damn...

I understand your point in the re-balancing yes, and yes they [CCP] want people to TEST the BONUSES and CHANGES of the ships that they have BALANCED. This is however a scenario ordeal where ccp was wanted people to test what they needed tested, because its a test server for development purpose's for testing thing for devs so the devs can develop stuff with the tested info that the devs wanted. Get it?

And you didnt understand my original quote:
"The test server isnt a server to test your ship fittings..."
Vaurion Infara
Doomheim
#8 - 2012-02-02 18:15:39 UTC
Af'ilia wrote:
Svennig wrote:


But you are braindead if you think that Sisi isn't for testing ship fitings.




You have got to be shitting me, this alone makes me want to tell you to go away.

The test server isnt for testing ship fittings. The test server is not for testing ship fittings. THE TEST SERVER IS NOT FOR TESTING SHIP FITTINGS. God damn...

I understand your point in the re-balancing yes, and yes they [CCP] want people to TEST the BONUSES and CHANGES of the ships that they have BALANCED. This is however a scenario ordeal where ccp was wanted people to test what they needed tested, because its a test server for development purpose's for testing thing for devs so the devs can develop stuff with the tested info that the devs wanted. Get it?

And you didnt understand my original quote:
"The test server isnt a server to test your ship fittings..."



The most succinct counter arguments have been made already, so I'll just reiterate the overriding idea: you're a f*cking idiot.

this is it

Gorgamis
Caldari Provisions
Caldari State
#9 - 2012-02-03 01:32:05 UTC  |  Edited by: Gorgamis
i 2ed that...lol
there is a lot of nuts like her.
i test the sov and building part of the game and have found bugs.
its an on going thing as well.
its not just new stuff.
every time stuff get changed bugs can show up.
there is all kinds of stuff that needs testing.
true its the new stuff that needs testing most.
there is only one system that pvp is alond.
the rest is nonpvp and you cant even take owned systems.
so the only people that stay on the test server do testing of some kind.
tho from time to time someone come here trying to play on it till they find there is rules you have to follow to be here.
they end up going back to tq.
ccp and a few people that are players help with testing other then the mass tests.
so you have no ideal what your talking about.
Kellen Shimaya
#10 - 2012-02-03 17:53:51 UTC
Oh look it's a cash stalker alt. get a "home version" of eve yet?
Vincent Athena
Photosynth
#11 - 2012-02-03 19:29:01 UTC
Af'ilia wrote:
The test server isnt a server to test your ship fittings, and your mach **** fleets.
......

Why not?

As far as I can tell, its for testing anything you want to test. I get that by reading the big print. It says "Test server". It does not say "Bug test server". You always got to read the big print. In addition, Ive never seen anything from CCP limiting what you can test, except as specified in the Sisi rules, and no where in those rules does it say you cannot test fits. Even in this thread CCP has given suggestions for finding bugs, but put no limitations on testing fits.

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Af'ilia
Af'ilia te's
#12 - 2012-02-04 08:47:58 UTC
Vincent Athena wrote:
Af'ilia wrote:
The test server isnt a server to test your ship fittings, and your mach **** fleets.
......

Why not?

As far as I can tell, its for testing anything you want to test. I get that by reading the big print. It says "Test server". It does not say "Bug test server". You always got to read the big print. In addition, Ive never seen anything from CCP limiting what you can test, except as specified in the Sisi rules, and no where in those rules does it say you cannot test fits. Even in this thread CCP has given suggestions for finding bugs, but put no limitations on testing fits.



People like you explain my point just by the stupidity of your comment.
Stabs McShiv
Royal Amarr Institute
Amarr Empire
#13 - 2012-02-05 02:57:58 UTC
Sisi for testing whatever you want if you pay for server access you can do what you want within the eula its not up for customers like Af'ilia to define what is and is not allowed and any attempt to do so should be rejected as the blatant posing that it is. Af'ilia you are not a dev you have no say so mind your own business.
Af'ilia
Af'ilia te's
#14 - 2012-02-05 08:55:46 UTC
Stabs McShiv wrote:
Sisi for testing whatever you want if you pay for server access you can do what you want within the eula its not up for customers like Af'ilia to define what is and is not allowed and any attempt to do so should be rejected as the blatant posing that it is. Af'ilia you are not a dev you have no say so mind your own business.


lol...
Covert Kitty
SRS Industries
#15 - 2012-02-06 00:47:48 UTC
Ideally, yes, the test server would have a large population of people solely interested in providing free quality control. The reality is that most people don't work for free, and therefore are attracted to the test server for reasons of personal benefit. This could be anything from gaining insights to how new game mechanics work, validating how existing ones work, ensuring high risk activities you engage in game are not broken in some surprising way, and yes even some quick pvp. I don't get on the test server often, but when I do it's for one of the above reasons, and I have from time to time, found bugs and reported them.

Fortunately the motivation of personal entertainment and gain does by it's very nature result in some quality control. Sure, some areas are over tested, however in the end it's clear that the trade is one CCP is willing to make, as evidenced by their providing of combat areas and rules that govern that specific activity.

CCP has on multiple occasions stated that the test server is not for "testing fits", or whatever, and that's true for them. That said, CCP saying stuff does not make truth for everyone else.
Joe D'Trader
Native Freshfood
Minmatar Republic
#16 - 2012-02-06 02:13:15 UTC
Semi serious question, why did you think this was an important thread to make?
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#17 - 2012-02-07 16:44:59 UTC
CCP Konflikt wrote:


If a new feature is on sisi, jump on it and give feedback and report bugs. This is the best time to make changes and fixes to new features, while they're not on TQ.

You should pay attention to spelling, bad effects or artwork, npc behaviour, crashes and freezes, missing text, wrong numbers (if you know the math), UI oddness etc. Generally, if it looks wrong, it's probably a bug.


You mean, you'll pay attention to the stuff ppl bring to your attention like you have not done for the past several updates? Server feedback forum is full of stuff that makes it into TQ, where after hordes of ppl confirm what the 'testers' told you, you then might fix it, AFTER it is on TQ...

But i could be wrong.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

CCP Konflikt
Doomheim
#18 - 2012-02-07 17:17:21 UTC
Panhead4411 wrote:


You mean, you'll pay attention to the stuff ppl bring to your attention like you have not done for the past several updates? Server feedback forum is full of stuff that makes it into TQ, where after hordes of ppl confirm what the 'testers' told you, you then might fix it, AFTER it is on TQ...

But i could be wrong.


I personally spend about 30 mins reading these forums a day. The result of this is that I dont read every post and simply put, it would be impossible for me to read every post and complete my scheduled tasks.

The best place to get your bug noticed is in a bug report, a high quality bug report greatly increases your chances of getting the issue known to a developer, because this makes it easier for the Bug Hunters to pass on. You can learn more about this in this wiki page and by copying the format that BH Strijd outlined in his example

The best place to get your game feature feedback noticed is in the forums where teams and developers ask for it. Your feedback will be given more consideration if it is considered respectful and constructive. A good example of us listening is that Team Pink Zombie kittens removed changes to boosters before it went to TQ.

CCP Konflikt Quality Assurance Engineer Team Trilambda