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Player Features and Ideas Discussion

 
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Fixing the The Loop hole in NPC corps.

Author
Mirima Thurander
#61 - 2011-09-18 16:06:54 UTC
I redid my starting post on this thread so i will re-post it here.







There's an abuse of people using NPC corps, to transport items for there corp(large NULL based corps) that has been wardeced, Forcing people to have to use ganking as the only means to get at these peoples Supply lines.

Having Corps have to defend there supply lines in high sec would create more small scale none cap ship fighting also.



I think it should work like this,


Only be allowed inside of a noob corp for a total of 30 days played time( that's time logged in) after 15 days your given a notice ether join a player corp or your getting drafted into the FW corps.

2 problems solved with 1 idea FW and neutral haulers.


And if you don't like this idea there is this one to,

Nicolo da'Vicenza wrote:


I say just make people not in player corps "Free agents", revoke the tax rate and have wardecs against individuals instead of corps cost X isk a week.



So give me a reason why one of these would not work to remove that problem?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Vincent Athena
Photosynth
#62 - 2011-09-18 17:51:09 UTC
Those haulers you are complaining about can still avoid war decs. Form a one man corp and hope it stays unnoticed. If it does get decced, make a new one. You can be sure of 24 hours of time to haul.

Forcing people out of NPC corps will just force large number of people out of eve, all in attempt to fix a problem that will still be there after your fix.

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Tippia
Sunshine and Lollipops
#63 - 2011-09-18 18:04:47 UTC
Mirima Thurander wrote:
There's an abuse of people using NPC corps, to transport items for there corp(large NULL based corps) that has been wardeced, Forcing people to have to use ganking as the only means to get at these peoples Supply lines.
…and guess what, that is still not an abuse of NPC corps, and forcing people out of those corps will not solve this supposed issue for you. You will still not be able to use wardecs to kill the transports because they will never be in a corp that you can engage.
Quote:
So give me a reason why one of these would not work to remove that problem?
You've already been given plenty reasons: it doesn't solve your issue, and it's debatable whether your problem is really a problem to begin with.

Want to “fix” nullsec logistics? Then address nullsec logistics so your problem goes away. Ruining NPC corps is not the solution because they are not the problem.
Mirima Thurander
#64 - 2011-09-18 19:46:14 UTC
You can keep your NPC corps so long as they become wardecable.


1 - you still have your NPC corps

2 - i can shoot the logistic guys inside of them working for the people i hate





Using your logic, this is ok you still have your NPC corps,

But no its not the NPC corps you want its the wardec free part of the NPC corps you want.

All along your hole argument has been stuck to the same i want to be wardec immune.


Why is it you think you need NPC corps?

is it because

your bad at pvp?

you don't know how to pvp?

you don't think you should have to pvp?

you talk smack in local and hide in NPC corps?

you fly a freighter for some big null corp and don't want it to change?

your a mission runner/miner and don't want it to change because right now its easier for you?

your just a troll?


I have stated why i want NPC corps changed, but you haven't said why you want them to stay the same?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Raw Matters
KRAUTZ IN SPACE
Parallaxis Alliance
#65 - 2011-09-18 20:51:45 UTC
I fear that won't solve your problem. If I cannot keep my neutral hauler in the NPC corp I just create my own corp "The Nifty Traders" that is in no way associated with the 0.0 corp you are wardecking. And even if you discover that corp and wardeck it, I just create a new one, or in worst case I create 20 corps, one for each char, so you would have to spent billions to wardeck all of them. So your idea would just be an annoyance to new players and won't help at all against the problem you mentioned.

In general I think the wardeck system is vastly outdated for today's eve. Most of the time if a corp receives a wardeck there is no fight afterwards because one side doesn't show up. The only thing I can see wardecks are good for is to grief newbies and annoy non-pvp corps. I can't see anything positive about that.
Tippia
Sunshine and Lollipops
#66 - 2011-09-18 22:12:40 UTC
Mirima Thurander wrote:
You can keep your NPC corps so long as they become wardecable.
1 - you still have your NPC corps
2 - i can shoot the logistic guys inside of them working for the people i hate
…except that 1) they won't work as NPC corps any more, and thus you're breaking things, and 2) you still won't be able to, so you're breaking things for no good reason.

Why is this so hard to understand? You weren't familiar with basic aggression mechanics. At this point, it's not far-fetched to think that you are equally unfamiliar with basic wardec mechanics…

If you force people out of NPC corps, all that will happen is that people who enjoy the NPC corp lifestyle, who are willing to give up the vast array of stuff you need a PC corp to do just for a (little) piece of mind by not being deccable, will no longer have any place in the game. That is all. You will still not be able to kill your targets because they will still never be in a corp that you are allowed to attack. They will be in a different corp. Once you wardec that one, they'll be in a different corp. Once you wardec that one, they'll be in a different corp. Etc etc etc. You will never be able to shoot them. Whether they are in an NPC corp or not is 100% irrelevant to your failure to kill people — you will have to gank them, and the problem here is simply that you refuse to do so for some reason.

Instead, you want to drive people out of the game and implement something that will just move your perceived problem one step down the line, so now you have to break something else to get what you want (and I'll predict that what you suggest for that step won't work either because you're still barking up the wrong tree). So where does it end? Why not address the actual issue instead, or (hey! let's be wild and crazy!) use the ample tools that are already available to you? Why are they not sufficient?
Quote:
Using your logic, this is ok you still have your NPC corps,
But no its not the NPC corps you want its the wardec free part of the NPC corps you want.
All along your hole argument has been stuck to the same i want to be wardec immune.
That is not my logic. I have no idea where you're getting this from.
Quote:
I have stated why i want NPC corps changed, but you haven't said why you want them to stay the same?
WTF?! Have you tried reading? Shocked

You have stated why you want NPC corps change. Pretty much everyone else has stated that what you're asking for will not solve your problem. You have not responded to this blatantly and blindingly obvious counter-argument. Until you can explain how in the world your suggestion will in any way address your (supposed) problem, no-one needs to state anything.

Your solution does not work as currently outlined. Address this.
Your solution does not even have a problem to solve. Address this lack of a problem.
Your solution is a massive change to “fix” a tiiiiiiiny issue. Address this asymmetry.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#67 - 2011-09-19 15:59:16 UTC
Foresight.... this topic has none.

Mirima... I expected more from you.

Hypothetically speaking, lets say CCP allows alliances/corps to wardec NPC corporations (which is something your lobbying for I believe). Nothing will stop players from joining "neut" corps (corps that are not currently wardecced by you) and doing this over and over again, come NPC corps or not. This means you will have to:

1) jihad gank your way through empire space in an emo tantrum to get your way. (which brings you right back to where you are now, complaining about being unable to do that)

2) wardec every empire corp (which might be more isk than you can afford) to get your way. (again, bringing you right back where we are now, since you wont be able to afford that)

Once your back here, I expect to see more failscade topics about how "other players" should not be allowed to use "other corps" to move stuff in hi-sec on behalf of some 0.0 entity and a demand to nerf this ability.

Eve is not meant to be "fair" and given the choice, nobody will play fair either.

I'm not even going to bother reading all the pages this topic has spawned. it's a waste of time.

That having been said, long live neut npc hisec logistics!

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Mirima Thurander
#68 - 2011-09-19 16:25:56 UTC
Corp gets wardeced, from the moment i pay for it and the mail is sent, you cant leave your player corp for x amount of time.

No more corp jumping to avoid wardecs.

I get PEW PEW on the people that needs dead.

They keep there NPC corps so long as there wardec able.



Why should i have to bring 20* Gank fit BSs to kill there 1 lone afk freighter? when if this loop hole was not there i could PEW PEW it with 2 people.



*(random numbers are good)

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Smoking Blunts
ZC Omega
#69 - 2011-09-19 16:32:39 UTC  |  Edited by: Smoking Blunts
Mirima Thurander wrote:
Corp gets wardeced, from the moment i pay for it and the mail is sent, you cant leave your player corp for x amount of time.

No more corp jumping to avoid wardecs.

I get PEW PEW on the people that needs dead.

They keep there NPC corps so long as there wardec able.



Why should i have to bring 20* Gank fit BSs to kill there 1 lone afk freighter? when if this loop hole was not there i could PEW PEW it with 2 people.



*(random numbers are good)


how about.

no more npc corps, if and only if, your not allowed to war dec a 0.0 alliance without you holding at least sov in 1 system?

2 birds one stone, if 0.0 alliances have to use npc alts to avoid anoying scrub corp/alliance war dec's why should the anoying scrubs be allowed to dec a 0.0 alliance in the first place, they dont have sov, they dont pay concord to hold sov, they just sit in jita moaning about players in npc corps.

i like it, prepose that and yourll get my vote.

OMG when can i get a pic here

Raw Matters
KRAUTZ IN SPACE
Parallaxis Alliance
#70 - 2011-09-19 17:36:05 UTC
Mirima Thurander wrote:
Corp gets wardeced, from the moment i pay for it and the mail is sent, you cant leave your player corp for x amount of time.

Still does nothing against my hauler alt that is in a corp that you don't know. How do you want to wardeck someone you don't know?
Ingvar Angst
Nasty Pope Holding Corp
#71 - 2011-09-19 17:51:25 UTC
Mirima Thurander wrote:
There's an abuse of people using NPC corps, to transport items for there corp(large NULL based corps) that has been wardeced, Forcing people to have to use ganking as the only means to get at these peoples Supply lines.



Granted I'm a little late to this party, but can't you get their supply lines before they get into high sec?

Seems the OP may be lazy. Get them in null, get them in low. Or... is this one of those "Low-T" side effects?

Six months in the hole... it changes a man.

Aqriue
Center for Advanced Studies
Gallente Federation
#72 - 2011-09-19 17:55:30 UTC
Mirima Thurander wrote:
Corp gets wardeced, from the moment i pay for it and the mail is sent, you cant leave your player corp for x amount of time.

No more corp jumping to avoid wardecs.

I get PEW PEW on the people that needs dead.

They keep there NPC corps so long as there wardec able.



Why should i have to bring 20* Gank fit BSs to kill there 1 lone afk freighter? when if this loop hole was not there i could PEW PEW it with 2 people.



*(random numbers are good)

1. Corp players see wardec is extended, for the repeative week again.
2. Corp players, seeing they cannot play the sandbox their way have one option as they are not interested in a fight.
3. Cancel sub
4. ???
5. PROFIT!!! EVE goes back down to the rumored 10k active, 30k sub at one time (hard to find a confirmable source)

CCP pulls plug, Server shuts down, problem still not fixed, CCP shuts down or changes DUST514 and/or moves on to WoD. Because you want to play your way and other people want to play their way. How do you counter it? Adapting your way to violate, pillage, plunder, and EXPLICIT!!! action on them. That requires you, the OP, to GTFO of your 2 million comfort bubble called a wardec and just go wild. Yes, there is risk and consequences to -10 while ganking freighters but god damn if you really want to shut down logistics wouldn't that acutally prevent the enemy from fighting, which in return actually counters the entire concept of ship to ship combat because your enemy cannot fight back to secure some hollow victory over a region of pixel space when the fun should just be in the fight. If your are really as competitive as you say you are and will do anything from kicking someone's Grandma, pissing in their coffee, and posting photoshoped pics of on the web of strange things with animals just to hurt them, then go for the gold and **** your sec status away.
Aqriue
Center for Advanced Studies
Gallente Federation
#73 - 2011-09-19 18:25:22 UTC
Nothing like hitting the quote buttom, deleting the text, and adding in your own words. Makes you sound like the victor in a debate. You can check my original post, it isn't edited.

Mirima Thurander wrote:
Aqriue wrote:
I WANA BE PVP IMMUNE !!



Give me one good reason that's not a I WANA BE PVP IMMUNE !! < This in your argument and it is not a valid one for keeping a broken part of the game broken.


Quote:
One really good reason to be immune from an annoyance of some twit looking for a 1-sided fight against a mission ship, which BTW is so damn easy to kill with a PVP ship (mission ships don't fit buffer, scram, web and guaranteed "I WIN! I WANT GOLD STAR STICKER AND A COOKIE FOR LACK OF EFFORT!").My ******* money pays for the subscription and I can damn well do what ever the hell I want with it. You want to pay for my sub, then **** yeah I will loose ships left and right on someone elses dime.


I never said I wanted to be immune from PVP. I wanted to be immune from annoyances and play the game my way. I pay for it with my money (PLEX soon running out and I actually want a larger wallet for once to buy ships) and I will play on my terms, not yours. You pay for my sub, then yes I will go and loose ships like the viginity of the prom queen because I won't feel like I am loosing something on my dime. If I go to the movies and spend $12 USD, then I expect a damn good movie and no one talking on cellphone / babies present to interrupt what I value for my dollar but if its a free showing at some convention full of people with phones to record and torret some upcomming movie before its out to the public or parents bringing their yelling fan-child then damn I can't win everytime.
Joss56
The Scope
Gallente Federation
#74 - 2011-09-19 18:48:56 UTC  |  Edited by: Joss56
Mirima Thurander wrote:
There's an abuse of people using NPC corps, to transport items for there corp(large NULL based corps) that has been wardeced, Forcing people to have to use ganking as the only means to get at these peoples Supply lines.



You have the solution just in front of you: go at those large null based corps homelands and fight them.

It's not NPC corps the issue, it's the way you want the game to stick to your own point of view.
Aqriue
Center for Advanced Studies
Gallente Federation
#75 - 2011-09-19 19:13:44 UTC
Nicolo da'Vicenza wrote:
I guess I was expecting a bit much to hope that readers could connect the dots with what I was saying. I was pointing out the absurdity of being "entitled" to a playstyle by dint of EVE being a 'sandbox', vis a vis botting being a playstyle that noone would recognize as anyone having a "right to". Your rant on how I should report bots doesn't really factor into this discussion.

I will admit, I misunderstood the point. I was wide awake for to long and way to tired. I did connect the dots, but they were spread all over the page and I started seeing little monkies trying to steal my pen as I drew the line. Shocked

Quote:
Low costs are a good thing but artificially depressed costs are a bad thing, especially in a player driven economy. Your rant about how bait ships are 'cowards' for not getting concorded by attacking your ratting ship doesn't really factor into this discussion.

And no one cares that you personally think the economy sucks. Have you ever heard of GankFishInaABarrelWithHandgrenades....err Hulkageddon? Economy goes stagnant on that item, someone comes up with an idea to exploit the economy, and PROFIT!!!!! Try adapting, if the old way doesn't work make something new that will. Hulk bashing and playing the market by being a produce of a rare item during a time of high demand as Hulks are getting popped like zits is much the same as getting the OP of the thread to stop thinking Wardec are the answer to Neutrol Hauling alts that are a problem that can be solved with a fleet of gank BS, there are ways around that gigantic wall cockblocking you and you just have to find it. So if the economy looks depressingly gross like the porta-potty at Woodstock after 3 days, you should be seeing it as golden oppertunity of not dealing with the dirty sh*t but how you can profit off by offering a service to clean it up (much like Hulkageddon does). If its depressed, how can you turn this around to your benifit and start printing gold pressed latinum bars Pirate
Vincent Athena
Photosynth
#76 - 2011-09-19 22:31:57 UTC
Mirima Thurander wrote:
Corp gets wardeced, from the moment i pay for it and the mail is sent, you cant leave your player corp for x amount of time.

No more corp jumping to avoid wardecs.

I get PEW PEW on the people that needs dead.


They get 24 hours to haul. After that they do not undock until they can jump corp.

They get to haul, you get to shoot nothing.

You may say there should be a rule: "no dropping corp while there is a war". But then how do you "win a war". So far the only way to really win a high sec war is to destroy the other corp by driving everyone out. But to drive them out they need to be able to leave.

But get this: Almost no one hauling for a Null sec alliance is so stupid as to undock a freighter in high sec during war.

A much better solution is to look at null and fix the need to haul from high sec, and CCP is looking at this.

Also to everyone who thinks NPC corps should be deccable: How do you propose a new player learns the game? Kind of hard if seconds after each undock you are in the clone bay.

Unless your goal is to have no new players, and have eve die.

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