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Long range mission fits nearly obsolete?

Author
Surge Roth
The Scope
Gallente Federation
#41 - 2012-02-02 04:18:55 UTC
L'Petit Object wrote:
Since MWD's are allowed in missions. I'm beginning to experiment with MWD short range setups. My torp raven can do 1km/s. So why gimp my DPS? I stay more active and have more fun, and I finish faster. Anyone else having this experience?



i use MWD a lot with long range guns. I still get 20+ mil bounty ticks if the missions have enough stuff to shoot at.
MadMuppet
Critical Mass Inc
#42 - 2012-02-02 04:23:11 UTC
I long range L3s with my 720mm Loki, but I short range L4s in the Mach. If I ever come up with a time efficient long range Mach fit I might change out.

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Spineker
#43 - 2012-02-02 05:00:46 UTC  |  Edited by: Spineker
stoicfaux wrote:
Spineker wrote:
Neither of which are any big deal it is second nature to me, gun ships are not better than Missiles in PVE missions period. They are more work and you miss a good deal you never miss with missiles. It is all over in the wash guns are fun but missiles are better.

Having flown both gun and missile boats in missions, I disagree. Except for the guns requiring more a bit work. That part is true. Well, except when juggling 3-5 TPs on the Golem.



LOL 3 to 5 is hard to manage! Especially with their slow count down. The only point I am making is that after the first volley it is all just like guns only they always hit for max damage. 8 seconds (8 seconds is saying they are like 100km off say Assault and you will not hit them with a gun but I can hit them with a missile) for first volley to hit and then everything after that hits with the same amount of time as guns it is a wash considering all the glancing and scratching shots for 400 to 600 on BS's. So yeah you lose a little amount of time. Now if you read the news while you are firing missiles yeah it is not very good for the pocket book, which I don't because if it is a bounty mission like say The Assault then I need to kill everything quick like to make cash.

But then I make my own T2 missiles which makes them far cheaper. I pay 400 a unit maybe sometimes more I guess I have never done the math with making my own. It is far cheaper and can be done in Highsec fairly reasonably. Takes about a week to set up your own production of T2 Fury missiles but after that it is all down hill just use a Noctis to salavage and loot a few drone missions and turn that into minerals and poof you have your own T2 production. Of coure I stil buy those gravity things and some other parts. However still far cheaper and with PI takes a couple of runs in a Crane or Badger.
Tenris Anis
Schattenengel Clan
#44 - 2012-02-02 15:24:09 UTC
Spineker wrote:


But then I make my own T2 missiles which makes them far cheaper. I pay 400 a unit maybe sometimes more I guess I have never done the math with making my own. It is far cheaper and can be done in Highsec fairly reasonably. Takes about a week to set up your own production of T2 Fury missiles but after that it is all down hill just use a Noctis to salavage and loot a few drone missions and turn that into minerals and poof you have your own T2 production. Of coure I stil buy those gravity things and some other parts. However still far cheaper and with PI takes a couple of runs in a Crane or Badger.


How this is cheaper than selling those missiles you make for profit? Oh, wait, I remember, minerals are for free, and so is using a noctis to salvage instead of doing missions ... ;-)

Remove insurance.

Mavnas
The Scope
Gallente Federation
#45 - 2012-02-02 18:27:31 UTC
Spineker wrote:
stoicfaux wrote:
Spineker wrote:
Neither of which are any big deal it is second nature to me, gun ships are not better than Missiles in PVE missions period. They are more work and you miss a good deal you never miss with missiles. It is all over in the wash guns are fun but missiles are better.

Having flown both gun and missile boats in missions, I disagree. Except for the guns requiring more a bit work. That part is true. Well, except when juggling 3-5 TPs on the Golem.



LOL 3 to 5 is hard to manage! Especially with their slow count down. The only point I am making is that after the first volley it is all just like guns only they always hit for max damage. 8 seconds (8 seconds is saying they are like 100km off say Assault and you will not hit them with a gun but I can hit them with a missile) for first volley to hit and then everything after that hits with the same amount of time as guns it is a wash considering all the glancing and scratching shots for 400 to 600 on BS's. So yeah you lose a little amount of time. Now if you read the news while you are firing missiles yeah it is not very good for the pocket book, which I don't because if it is a bounty mission like say The Assault then I need to kill everything quick like to make cash.

But then I make my own T2 missiles which makes them far cheaper. I pay 400 a unit maybe sometimes more I guess I have never done the math with making my own. It is far cheaper and can be done in Highsec fairly reasonably. Takes about a week to set up your own production of T2 Fury missiles but after that it is all down hill just use a Noctis to salavage and loot a few drone missions and turn that into minerals and poof you have your own T2 production. Of coure I stil buy those gravity things and some other parts. However still far cheaper and with PI takes a couple of runs in a Crane or Badger.


The fewer volleys you take to kill something, and longer range you're firing from, the worse your DPS becomes. For example, for every 21-22km to target my NH puts another volley in the air before the previous one hits. At the extremes of 50km or so, I can shoot 3 times before the first connects. If I don't turn off the missiles manually and switch early, I've wasted up to 2 volleys. On a ship that takes 3 volleys to kill, I've now wasted 40% of my DPS by applying it to a target that was already dead but didn't know it. It's not about wasting ammo, it's about wasting the time it took to fire those extra volleys at a dead target. Long-range is often touted as a big advantage of missiles, but the further you are from your target the more you have to micro manage your firing. It's why I've begun experimenting with gunships and will eventually move to a Mach.

This is not a problem guns have.
killroy Atram
Universal Might
#46 - 2012-03-21 05:24:51 UTC
how bout this all of you ITS YOUR OWN DAMN OPINION!!!
Bricksauce
The Soul Society
Fraternity.
#47 - 2012-03-22 11:22:50 UTC
I like using an MWD on my ships since if I use short to midrange ammo, it allows me to effectively dictate range, but only versus Serpentis and Angel rats. I prefer longer range ships (missiles or sentries) against Sansha and Guristas since they have decent EWAR (Sansha - TD) and can hit you no matter what (Guristas - Missiles)

!

Zaltone
SkyDog Freight and Logistics
#48 - 2012-03-22 23:28:49 UTC
Tau Cabalander wrote:
I'm so disappointed that nobody has yet quoted:

"A microwarp drive?!? In a battleship?!? Are you insane?!?"
- Solomon "Sol" Burke, Clear Skies 2

"You can't hotdog in a battleship! ... Oh what am I saying, you are going to do it anyway aren't ya?"
- Solomon "Sol" Burke, Clear Skies 3

You are my hero

The Dominix is always, the answer the question doesnt matter!!!!!

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#49 - 2012-03-24 14:57:48 UTC
Whatever floats your boat I say ...

Personally a raven with torps and MWD would be a ***** to fit and fly ... but the OP was using it in a specific special situation where he has to do 0 tanking himself. Thus his question and comparison is garbage.

Torps are a pain even in a 3 Republic painters golem ... cant even think about how terrible they are in a normal raven.

Cruise CNR <3
Reaver Glitterstim
The Scope
Gallente Federation
#50 - 2012-03-24 23:11:34 UTC
Seems to me that the biggest thing preventing anyone from making long range fits work well is that you can't adjust your warp-in point. Seems to me there are short-range missions and medium-range missions, but aside from The Blockade, there's not really very many long-range missions available unless you wanna spend a few minutes MWDing away from the crowd before you aggro them. Otherwise you won't get much time to gun them down before they get too close to be hit.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

RougeOperator
Sebiestor Tribe
Minmatar Republic
#51 - 2012-03-25 05:16:14 UTC
Reaver Glitterstim wrote:
Seems to me that the biggest thing preventing anyone from making long range fits work well is that you can't adjust your warp-in point. Seems to me there are short-range missions and medium-range missions, but aside from The Blockade, there's not really very many long-range missions available unless you wanna spend a few minutes MWDing away from the crowd before you aggro them. Otherwise you won't get much time to gun them down before they get too close to be hit.



This is more true then I like to admit.

what is the point of Ravens and rohks and arty maels being able to shoot over 200km when most missions rats start no further away then 100km.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

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